Or, more of an earth-mother vibe. Deeply in tune with the living land and all its creatures, spirits and fey and animals alike — so much so that you take on some of their aspects, such as a primal sense of smell.
And fiercely protective of those creatures, especially the young and the lost, which you seek out and defend and return to their homes. Compassionate and maternal.
FaerieGodfather nailed it: the Golarion setting is a fantasy kitchen sink in spades. This might seem useful for people who want to run games with specific themes; but I would much rather have a world, or even a continent, in which the nations feel truly interconnected rather than a bundle of thematic silos.
There was an attempt at that with the Tian Xia continent, but the country descriptions in the Dragon Empires Gazetteer seemed rather flat. Someone a couple pages ago (or maybe in a related thread) mentioned they wanted a hardcover for each world in the Golarion system. I can see how that wouldn't have been feasible for <each> world, but developing a single world in much greater detail would have been an opportunity for a completely different approach to world-building.
My players faced a similar dilemma when taking on a local gang, who had inducted a captive and forced him to fight with them.
We dealt with this through RP, and my players picked up on the captive's behavior and held off killing him in the general melee. There was a long period of suspicion and mistrust, but by now he's a trusted companion, if still not especially effective in combat.
I think Vow of Peace is probably more of an issue than Vow of Poverty per se, since the calming aura can really crimp the average party's style.
As Dragonborn3 alludes, I've seen Vow of Poverty widely ridiculed as an underpowered trap. It does allow access to bonus exalted feats, but most of those are frankly terrible, often just a static +1 bonus to something that never scales.
From what I can tell, VoP tends to do well by comparison in the early levels, but doesn't keep up from mid- to higher levels. This is heavily dependent on the table, of course.
But on the specific question about VoP vs WBL, I've seen the claim many times that VoP simply doesn't keep up in terms of the effects that are normally available through magic items. Flight is often called out as a major issue. A druid with VoP doesn't have that problem, but many other characters would.
Thanks for the extremely comprehensive recommendation. That does look like a good choice for the price, although I'm not sure if that's the regular price or a special sale for this weekend.
I've never had an SSD, and it does seem a little small in terms of capacity, but worth considering. The one thing I would prefer different is the CD/DVD drive, since I would very much prefer to have that integrated.
Weight is not really an issue, since this will be a stay-at-home machine rather than a travelbot. As for networking, I'm interested in the idea, but I have the technical capabilities of a tree cricket, so that will have to wait.
Overall it looks like a pretty solid choice for the price, so I appreciate the suggestion and the detailed commentary. Glad to know Dell still makes decent products.
For the photos, mainly organizing and basic alterations, nothing too complex. I do have an external monitor available, but I'm not doing anything that requires precision calibration.
For this and other reasons, I'd like some flavor of basic PC, as long as it has USB 2.0-compatible ports and a CD/DVD player for older media. That's probably pretty old-school in terms of requirements, but that's what fits my needs right now.
All I really need it for is accessing and working with photos and documents. No gaming, nothing involved at all.
Budget depends on what gets me a baseline of reliability. I have a Dell that I've been using almost daily for fifteen years, but I don't know if they build Dells like they did fifteen years ago.
As for computer troubleshooting, my comfort level is about 0.2 on your scale. My old Dell is still running software from fifteen years ago, and I've been using Macs for the past several years, so I'm completely unfamiliar with where Windows has gone during those years.
Interesting, thanks. Those are good recommendations.
Roderic's Cove seems to have spurred a wide range of opinions, and I've heard it referred to as a disappointment or worse. Some of the more detailed reviews point out what they feel are serious lapses in design and quality. Any thoughts on that one way or the other?
Fey are inherently magical, and more often than not tricksters to boot. They'd see through a simple scam in a heartbeat. If they value something, it's for a reason, not because they were duped by an easy lie.
I wish I knew my GM's master plan where the nickel was concerned. He loved giving us tiny hints every session, which we were supposed to fit together to understand this or that aspect of the campaign world and how it affected our plans. I'm pretty sure he dropped us some clues about nickel that we just rolled right over.
I’m wondering if I should jump on a used laptop that’s being advertised near me. It’s listed as an HP Pavilion, “only 2-3 years old,” running Windows 10 on an Intel Pentium with 500 GB hard drive. The asking price is $160.
I’ve been using a Mac for years and haven’t kept up with the Windows market, but this sounds pretty low-end. However, I’ve been needing something to deal with a large number of photos, most of which are on PC-compatible external drives, and this might work for me.
But I’ve never bought a used laptop before, so I’d appreciate some advice as to whether the HP Pavilion is a reliable beast, and if so whether the price is reasonable.
I think we can all agree that Savage Species was better in concept than execution. And probably most of us would agree a Pathfinder version would be much better in all respects.
I agree with Dragon78 that a playable lizardfolk, centaur and satyr would be great. A playable aranea would also be cool, since they're able to hide among humanoids a little easier than most of the other monsters mentioned.
Animal companions are tougher, stronger, and more capable than ordinary animals of their species, so I wouldn't think an animal companion would have the slightest trouble surviving without a former master.
As for abuse, I wouldn't expect an animal companion to put up with that. They're "loyal companions," but that presupposes the master is worthy of their loyalty. As a GM, I would have no problem with having an animal companion leave an abusive master, although I would have a talk with the player long before then.
Research assistant required for site-based survey of funerary practices in Third Dynasty tombs and burial mounds. Must be able to travel long distances on foot through difficult terrain while carrying field gear. Must be able to work diligently under adverse conditions, including intense heat, dust storms, and occasional irruptions of corporeal undead. Must be able to withstand biting insects, fatigue, hunger, and life-draining effects of malevolent spirits. This is a voluntary training position that will provide valuable work experience, and requires a fee of 1200 gp paid in advance.
In some fairy tales, fey will pay for things with gold coins, which turn to dry leaves the next day. That's more of a trick on mortals than inter-fey economics, but it's one of my favorites.
The Witchmarket prices sound interesting, but again that only touches on how the fey deal with mortals, rather than each other. Are there any sources on the First World which hint at what fey would use to trade with each other?
I can understand why some people would prefer the smaller paperback, for reasons of price and portability, but I'm a hard pass on that one. I like a full-sized gaming book.
Also, since I can't seem to view the polls on Dale's website, I'll mention that while I'd love to see both books, an expanded NPC Codex would be more useful to me. I have all the Bestiaries to work with for monsters, but not so deluged with options for NPCs.
Okay, thanks, avr. I've wondered about that for years, glad to finally know.
It annoyed us at first, because we rolled through a number of spriggans and found they had zero treasure apart from pouches full of nickel coins, which of course were useless to us. But we ended up turning that to our advantage, and it was great flavor for the fey encounters.
Also, this was in Kingmaker, and I think the nickel aspect would have been important to the troll kingdom that was rapidly building up inside our territory. At this point I'm not even sure if the troll kingdom was part of the AP, or if that was our DM's invention as well.
In a recent Pathfinder game, one of the key aspects of fey was their fascination for nickel — they carried coins of nickel, they hoarded it when they could, and we even baited them with it.
I’d never heard this about fey before, and I haven’t been able to find anything in Pathfinder sources or real-world folktales to support it. Our GM for that game was quite inventive, and built out the campaign far beyond the framework of the original AP, so it wouldn’t surprise me if this was his own invention.
Does anyone know if this is mentioned anywhere in Pathfinder lore? Or did our GM come up with this on his own?
In his post yesterday James Jacobs mentioned the need to avoid stepping on Starfinder's toes. I don't know much about Starfinder; I would assume that the other worlds could be built out in the Pathfinder age without too much overlap with Starfinder, but I could see how that would be complicated from a continuity perspective.
And pjrogers, I do like that illustration of the Dominion vessel, although to me it very closely resembles some of Wayne Barlowe's designs.
I'm with Doc Roc on the issue of 3PP. There's an overwhelming amount of content from Paizo, and that's more than enough to occupy my group for many years to come.
And I have to agree how difficult it is to find a good Pathfinder game--and how tricky it is to keep one going. Right now I have one player deployed and another trying to finish grad school, which poses challenges both in- and out-of-game.
Agreed, an NPC codex including the psychic, mesmerist, oracle and alchemist would be ideal. I enjoy making characters, but as GM sometimes I just need something ready-made to drop in.
And I think Bestiary 7 is near the top of everyone's list. Compiling monsters from APs certainly seems like an easy win, but then I suppose there would be complaints that it was all reprints with no new content.