Adventure Path Charter Subscriber
Hello folks,
Is a demon damaged by the vulnerability if it can't sense the source? A few explicitly say "that it sees", which implies not by exception, but I'm also thinking it might be a case of incomplete rules templating. Say a shape-changed toad demon is walking through a busy market, can't hear or see everything going on and someone casts purify food and drink on a bin of fruit within 30' of the creature, would the demon be hurt by the spell? At the opposite end you have a situation with a blood demon hitting a Barzahkite cleric with grievous strike*, and the cleric immediately teleporting away to a different continent and casting heal... does the blood demon still get a headache? Best Wishes,
* Insert "A fine addition to my collection" gif here
Adventure Path Charter Subscriber
Regarding the interactive maps, the trying to hide things on the maps: are still visible after hitting the "Map Tags Off" button. I've downloaded it twice, and they're still there. Was this done on the wrong layer? Is there a replacement anywhere? secret doors in Lower Moonstone Hall
Adventure Path Charter Subscriber
Totally agree about the scale of the campground, will be doubling it. My first run of the dream pollen pods was a disaster - I let some rules differences slide because I was seriously concerned about a TPK.
Nemmia has a "Spontaneous Primal Spell" list, but not how many spell slots she gets. Granted, I don't expect her to last more than three rounds, but it'd be nice to know on the off chance...
Adventure Path Charter Subscriber
Big thumbs up to the mapping! Specifically, little details about where smaller things are (I had been sketching these in myself and often guessing) and the door openings (I've been rolling 1d4 to decide left/right/in/out, then forgetting which one I had for which direction and having to roll again...) I also have a general approval for what seems to be a greater availability and better integration of non-combat XP. Not that there's anything wrong with slaughtering hordes of evil mooks, mind you... but I appreciate the textual support for a non-hack-and-slash play mode.
Adventure Path Charter Subscriber
More questions trying to reverse-engineer the sea serpent: Is it always assumed to be using Power Attack? That's the only way I can figure the printed stats; but all the base creature stats I've seen so far with Power Attack have them attacking without it, and leave you to add it in, rather than vice-versa.
Adventure Path Charter Subscriber
Lamp Blighter: Art has wings, ecology describes flying, and skills include fly +20. But it doesn't have a fly speed!
Adventure Path Charter Subscriber
Seeing that one can only review a product one time, I'll have to wait until I run (or play?) this before officially putting in a review. That being said, this was both a splendid introduction to social rules with a dynamic playing field and a frustrating exercise for anyone not yet familiar with them firsthand. Some potentially-contradictory notes about the Grand Prince, will probably have to wait a few months to find out what happened. All in all, an enjoyable read with an excellent job matching the formatting with the "florid" feel of Taldor. Excited to try this book!
Adventure Path Charter Subscriber
Dear James Jacobs,
Adventure Path Charter Subscriber
So I was running an adventure where the baddies demand human(oid) sacrifice. Much to my surprise (because DMs really should expect the unexpected by now), one of the heroes volunteered as tribute. A Samsaran Druid, in this case. I'm not sure off-the-top if there's any published material about sacrifice specifics (probably for the best), but my impression was that demons get to keep the souls sacrificed to them. Or maybe they just delight in the act of murder? I'm still planning to let the druid come back, since I feel like it would be punishing a very interesting choice, both narratively and tactically. But I think some kind of DOOM is going to follow the character for the rest of the campaign. References? Suggestions? Thoughts?
Adventure Path Charter Subscriber
RISE FROM YOUR GRAVE! I think I'm leaning towards the interpretation of "no road to universal truth", and "falsehood" being dependent on intentional communication. But then there's a few weird details in around the edges with that assumption:
- If two people genuinely believe conflicting accounts, and tell a Kyton their "truth", it could say both sentences. "The boy is Brandy's. The boy is Monica's. Congratulations on your new trio!" - If the Nidalese convinced an agent of a falsehood, and the agent truly believes it, and they tell the Kyton, the Kyton could repeat an untrue sentence as "true". I'm struggling with whether this structure works because there would be something "false" about the method of conveyance. Layers of separation, and only used very sparingly because the possibility of cracking the process would destroy the trust for all the other <b>true</b> messages conveyed. - There's still a very small window for subterfuge for the players in the adventure: If they convince a human it's a valid document, and find a way to subvert SOP so the officer reports validity to the Kyton rather than letting it read such directly, the Kyton believes it.
Adventure Path Charter Subscriber
Just finished read-through. I have to say, it's more subtle than it looks! I'm looking forward to the potential for 3-dimensional interaction... if the players ever remember to look up. Regarding plotting:
Dungeon plot spoiler:
The faction interaction was more complicated than I was expecting from a dungeon crawl. Hackmaster parties should have no problems slaughtering everything they meet, but diplomancers have an interesting challenge ahead of them as well. It doesn't cover everything, but if there's another political adventure with heavy use of Ultimate Intrigue, this is a good skeleton. Groups or individuals with potentially-conflicting goals. And the Bestiary:
Alghollthu culture: I was thrown by the description of the Plizeazoth, given the previous discussion about how Alghollthu aren't supposed to be a servitor race (and explicitly described as how the Enisysians were taboo), this seems contradictory.
Adventure Path Charter Subscriber
Adam Daigle wrote:
Not at all, and thank you very much for responding (and a cool adventure path so far... I have some players fascinated with Azlant)! It just ended up being one of those weird "on second thought..." puzzles, or a practical demonstration of different people having different learning styles. It totally flew over my head the first time. But when I started trying to connect outer stairs in this post to describe which ones I meant, all of a sudden it made sense... like a corkscrew!
Adventure Path Charter Subscriber
Bonus points if we can get word from Robert Brookes or Robert Lazzaretti to chime in on this: The stairs in the observatory map left me scratching my head. The room descriptions don't say what leads to where, the stairwells aren't tagged (I greatly appreciated this feature in Vault of the Onyx Citadel), and the shading doesn't seem to indicate up or down. I'm making the following assumptions:
Adventure Path Charter Subscriber
James Jacobs wrote: In fact, Chambers and Bierce and Derleth and Petersen are much more responsible for setting up what gamers regard as the "Hastur Mythology" today. Lovecraft's actual contribution to Hastur is in fact miniscule; he mentioned the name once or twice but that's about it. Good thing he never went to saying it three times! Or wait, is that Bloody Mary? Or the Candyman? Or Candlejack? That's ridiculous, what kind of a name is
Adventure Path Charter Subscriber
Further plot fuel: There is an organization dedicated to uncovering all the answers, but Pharasmins tell the heroes that if they aren't stopped, The Dark Tapestry leaks through. Two Apocrisiarii disagree. (Related to Age of Lost Omens?) Something similar to Genie Wishwarping happens when used too often, so one warlord has been using an Apocrisiarius Oracle to great success, but reality is rewriting itself in the process. The physics canard of it being impossible to know both the energy of location of a particle is in play. The closer our devil-binding sage comes to finding out the truth, the less "the truth" makes sense.
Adventure Path Charter Subscriber
Full disclosure, I'm not planning on exploiting it myself. I'm a GM, running through the adventure paths, and we're still back in Crimson Throne, so it'll be years before any are encountered on the given track, and I expect the heroes will dutifully eliminate it before anyone even asks what its name is. As it is, I don't expect this type of situation to come up; and having seen the possibility of such, we can recognize if players start poking their noses around that direction. I'm also just interested in the ramifications of "The Nature of Truth", and how it interacts with the fact that James has said there will be some unanswered questions in the universe. As for why they haven't conquered the universe, it seems like they're not that interested in conquest so much as secrets. Options:
Deadbeat Doom: Part of the idea is either they want to find something out, or are magically compelled to do so. Boomerang Nebula: Assuming the "can tell infinite truths" option, the first statement would be "π has a finite number of digits." If they can't say that, then they similarly couldn't say, "The last digit of π...", because it contains a false premise. Pharasma, Lady of Graves: You gave me a fantastic mental image of a dinosaur driving a mecha-dinosaur tearing strappy Kytons into chewy bits. Comes with its own skewer!
Adventure Path Charter Subscriber
James Jacobs wrote:
As described, it seems like it can try to speak something it doesn't know, and fails if the statement is false... given examples of repeating the confessions of the people they torture, to determine the veracity thereof. "I don't know" is the most obvious answer, but suppose it wanted to know about Lee's feelings, or was magically compelled to try to say such, or thought it would a great way to psychologically torture someone. (If the Kyton says it, then they know that Lee really does hate them.)
Adventure Path Charter Subscriber
Dasrak, thanks for finding that link! I wasn't fond of the idea of having to type everything out or waiting until I got home with the book in my hands every time I wanted to talk about it. Daw wrote:
Looking at the description, they also have the following "ability": Quote: Truthspeaker (Ex) An apocrisiarius kyton is incapable of lying; it can withhold the truth by refusing to answer a question, but can’t utter or telepathically communicate a falsehood. Any attempts to do so (including attempts to obey commands to do so while the kyton is mind controlled) simply fail, as if the kyton had chosen not to communicate. It is obviously incapable of lying, right there in black-and-white (thanks, Nethys!), but the second part of that first sentence reads rather curiously - it doesn't say a deliberate falsehood, just any kind of falsehood. One of the interpretations of falsehood is anything untrue, regardless of intention. Reading further, into "Habitat and society", we also see that "these kytons have no additional insights as to why such phrases are lies", and "The Chelish government accepts whatever the kyton says as truth, knowing that it can’t utter falsehoods even if the Nidalese diplomat somehow tricked the kyton."I've asked in the [u]Turn of the Torrent[/u] product description what the intention was, but as written it's leaning toward universal truth, since you're not supposed to be able to trick them. (Or at least the Chelish think so.)
As an aside, I also like how they are written as being able to manipulate politics by choosing not to speak, although diplomats who are aware of this potential for duplicity could immediately after a missing answer ask them a question in the vein of, "If you chose to do so, would you be able to say the sentence, 'Five battalions will march to the Western border?'" (or whatever the skipped sentence was).
Adventure Path Charter Subscriber
Regarding the Apocrisiarius:
If an Apocrisiarius has never met Lee before in its life, could it try to tell someone, "Lee hates you."? And then, whether it is able to or not, thereby determine Lee's feeling towards that person?
Adventure Path Charter Subscriber
The Guy With A Face wrote: If they know the answer sure. However, from what I've read, they don't just naturally know every single piece of information in the universe. So, "I don't know" is pretty much all you're ever going to find out. They don't know it previously, but they're also unable to speak something untrue. Hence their use in Nidalese diplomacy: Mortal messengers can say things that are not true (even if they don't know it), but this species of Kyton can not. So you play a game of 20 zillion questions with them, and give them divisive statements to speak, and if they can't say it, they (and you) know it to be false. Note that this process depends on the concept of fixed and linear time; if history is allowed to change, then the Kyton's answers could change.
Adventure Path Charter Subscriber
Had a weird realization about the Apocrisiarius Kyton ("Turn of the Torrent") - as a consequence of their inability to speak something untrue, they can indirectly answer any question in the universe. Given a dedicated logician (or organization thereof), they can find out all kinds of things - the nature of the Dark Tapestry, Aroden's cause of death, the geography of Sarusan, James Jacob's address, and so on. There is, of course, the "out" of the creature possibly deciding not to answer a question, but there are still two ways around that - if the creature itself is dedicated to finding the answer to the impossible questions, or if someone summoning such has enchanted it in such a way as to compel it to help find the answer.
Adventure Path Charter Subscriber
SurrealCruelty: "All dwarfs are bastards in their fathers eyes." - Tyrion Lannister ===== (I know I'm getting late to the party; we're into book 6. Group started 3.5 and moved to Pathfinder with book 2. ) ===== Abnus: This Dwarven child was taken in by the Vault of Abadar after being found badly beaten. He grew up in the tradition of the church, and has proven to be a valuable clerk, having written a treatise about maintaining public order during crisis. Neolandus is currently referring to such as applies to their current situation. Abnus keeps an orderly ledger of all the party's receipts. Joined Karok's Hawk Clan ceremony, now an honorary Shoanti. (Cleric) Dalton: A Human member of the Guard, had been repeatedly frustrated in attempts to bring drug smugglers to justice. Recently joined the Korvosan Native Inquisitive. A chance hit with Pilts' Rod of Wonder gave him the ability to cast Mark of Justice at will. Dove into Cindermaw. (Started as a Crusader, switched to Inquisitor) Dox: Was part of a carton of slaves taken from the River Kingdoms and experimented on. The result is children with magical blood with drug-like qualities. Dox was first introduced to the party as a lad named Mac, but has shown up with a few different names and identities before recently revealing (her? him? it?)self as Dox. Seems to absorbs and redirect energy. Fascinated with the idea of fate, has picked up both the Harrow deck and the Rod of Wonder. (3.5 Changeling, Spellthief, Spellfire wielder; kind of ad-hoc campaign conversion) Elmore: Was an older Human business associate of Gaedren Lamm's, who intended on taking over Lamm's businesses. Vashar discovered that he was stealing from the party, and managed to tip the guard off to investigate his property at [i]just[/] the right time. He's been put away for a nice long time, and definitely won't show up in the campaign again. ;) (Human rogue) Glandak: Was an dwarven caravan guard between Korvosa and Janderhoff, with an ashen complexion and the magical ability to double in height. His wife was killed during a raid when some of Lamm's thugs tried to shake down the caravan for protection money. He squeezed Cindermaw so hard that it coughed up his friend. (Dwarf with duergar heritage, fighter/barbarian/frenzied berserker) Karok: Was an animal spirit given human form, adopted into the Hawk Clan. He grew in skill with words and was inducted into the takers of oaths - respected between clans, but still never truly accepted in the clan he thought of as his family. Only when he gained the respect of all clans was he able to take the Trial of Sky, and join the Clan of the Hawk. (Kitsune Bard) L'harold: Was a excellent mounted archer of the Sable Company who only got played once. (Human Ranger) Maxoff: Was a half-elven general from the Kinsblood wars. His slain family's spirit surrounded and protected his feeble frame. He sacrificed himself to protect the rest of the party from a descendant demon, was brought back in a shrine of True Resurrection, and headed East to the crusade. (Half-elf Summoner (synthesist)) Trinia: We all know Trinia. She's been chronicling the party's exploits. (Human Bard) Vashar: Elven archaeologist from the Mordant Spire come to explore the similarities between Azlanti and Thassilonian ruins. Collects orphans, both the Lambs and any spell-blooded that they've found. Has taken the mantle of Blackjack. (3.5 Grey Elf, Magus)
Adventure Path Charter Subscriber
Diplomacy: 17, rounds down to 15, so I get 3 sentences.
"The pyramids are clearly enormous stone elementals. They were placed there by the gods. The mouth to the black stone pyramid opens only once a year."
Adventure Path Charter Subscriber
You spend 1d4 hours gathering information, but what do you find out?
You can improve the diplomacy modifier by +1 per 5 gp spent in favors (drinks, delivering a letter, watching a horse) (adjusted for local economy; costs less for poor areas, and more for rich), to a maximum of +10.
Why does the party care? Roll 1d20:
What's the topic?
How much do they find out?
Example:
Adventure Path Charter Subscriber
I'll start at the beginning: Rise of the Runelords: A greedy wizard gets his greedy minions to kill a bunch of greedy people to release him from the palace of greed in the capital of greed in the forgotten empire of greed, but then he's killed by greedy adventurers.
Adventure Path Charter Subscriber
Rob McCreary wrote:
Ah, these terms both showed up in the guide to Egorian later in the book, so no problem there. I like the idea of new language adding flavor to the world - Gygax invented "dweomer", after all. But other than context (which did help), I didn't have a clue, and it pulled me out of the adventure. Just don't end up like this guy: https://xkcd.com/483/
Adventure Path Charter Subscriber
Ridiculous question about terms from the book: What is a Vaneo? By context I have to assume it's some kind of garden house, but I can't find a definition in English, Spanish has "Vane", and most other searches pop up some kind of minivan. As if the Pathfinder vehicle didn't cause enough trouble...
Adventure Path Charter Subscriber
(I'm not sure if an adjective has been created yet, I'm using "Golarian" to mean "from Golarion".)
Not-Asia and not-Vikings could very well use their analogs for greetings, and we have snippets here and there about what's said, but what do they physically do to greet each other? Spit on the ground? Kiss both cheeks? Bodyslam?
Adventure Path Charter Subscriber
Aedh Dubh returned to Wolf’s Ear to be appointed Warden, and became a feared giant hunter through central Varisia. After several violent clashes, she came to an understanding with the giants of the mountains.
Allishanda gladly returned to Lamatar’s Keep, but wanderlust struck soon after Ruby left, and she followed, leaving the mission in the hands of more capable administrators. Eventually she found her way back to Tian Xia, and even the First World.
After checking in with her father in Sandpoint, Dallypin “Rubyspark” Knottknee traveled hither and yon to avoid pursuit by greedy suitors. Familiarity, help, and shininess all played a role in travelling along with Alli, but it deepened into a fully-encompassing friendship.
Ingjrt returned with Jarvin to help him build a study near Lamatar’s Keep. On their last night as husband and wife, she finally convinced him to fulfill his husbandly duties. Shortly thereafter she started a torrid hot-and-cold affair with Thassilonian scholar, Brodert Quink. After their last argument about theory vs. practice, she stormed out to return to Xin Shalast to look at the real thing for herself.
With Ingjrt’s help, Jarvin of the Wood created a tower in the Kreegwood, near his friends at Lamatar’s Keep. He created a place to safely study conjuration without negatively affecting others, while being in the midst of the woodlands he was so passionate about restoring… soon renamed as “Jarvin’s Wood”. He eventually started a family with a Black Arrow applicant who arrived too late for Fort Rannick, but who yet became a fierce defender of the area’s nature.
Leoan Dandy still got around for a while, but after having one too many attempts on his life by jealous men, he decided to lay low. He eventually founded the Peerless Archery Academy in Turtleback Ferry, and sometimes visited his compatriots’ war college for demonstrations.
Maivin Ansrolcashnal was married to Ayruzi in Heaven, although the unwavering order of the celestial mount took a toll on his psyche. He found solace in using his keen military mind to orchestrate several countermeasures to abyssal invasions, and found a great partnership with Ayruzi in doing so. He regularly met with Zaalok in the teaching of their war college, and was delighted to meet his daughter, but was unable to stay on the material plane for long periods. His blade guide has since inspired her.
Seth Anubi had several more successful infiltration operations before returning to his drinking buddies in Riddleport. Several local fighters have asked him to teach his fighting style, but he refuses; his fans are all self-taught. One reason he gives is that none of them are worthy, while the secret reason is he doesn’t fully understand it himself.
Zaalok Two-Souls rode back to his home village atop Q, causing a brief panic in the local horses. He demonstrated his impeccable equestrian acumen, as well as the depth of his understanding. Once they finally accepted his greatness, he was fully accepted into the clan… and he rode off again, returning to Darianna. With much greater confidence, he pressed his suit and she accepted her son’s father as a longtime lover, if not a husband. He also organized a militia for the defense of the otherwise-helpless colony at Lamatar’s Keep, only to have it blossom into a military academy.
Supporting Cast:
Ameiko Kaijitsu discovered that her family history was so much more than glass. Arser Nimenor landed the full support of Ordellia’s artistic hopefuls, leading to a fruitful exchange program. Ayruzi was exceptionally uncomfortable when her lord informed her that Maivin had any history with women, let alone a child-bearing one. She determined the union would be the best for all involved, and found herself loving him despite herself in their shared eagerness to hunt evil. Brun Talbor invited Alli to his temple’s first drink-mixing competition. He was disappointed that none of them had any effect on her, but she was happy to return to his room regardless. Conna Truehome brought the remnants of her tribe back out of Jorgenfist, and collapsed it as best they could. Thence they gathered other giants misled or scattered by Karzoug’s campaign, settling near the sacred site of Minderhal’s Anvil. Darianna Windfall had a human son, followed six months later by a half-elven daughter. With Alli’s repeated absences, she found herself growing from champion into the role of de-facto ruler of Lamatar’s Keep. Managing and protecting an artist’s colony seemed a natural extension of her motherhood. Findchan gets all the b%~#+es. Galicia Toremo led an effort to eliminate corruption in the Magnimar Hellknights. It was successful in individual chapterhouses, hard to tell higher up. Haldmeer Grobaras was run out of Magnimar for his apparent incompetence in dealing with the Skinsaw Murders, on top of the waste issue. Jubrayl Vhiski eventually met a bad end in Korvosa after trying to cheat the crimelord The Spider. Madame Mvashti died peacefully, finally leaving her estate to the community of SandPoint. Lamatar regularly visited Jarvin to share tea, but never said anything. Nerill Greenwood capitalized on Grobaras’ absence to find a way for Lamatar’s Keep to be deeded to the church of Shelyn. He continued in his role as Castellan. Pugmalian Knottknee continued his improvements to Sandpoint at a pace that concerned some, given their recent history with “The Chopper”. This fear amplified when he moved to Chopper’s Isle to set up a workshop, completely oblivious to the area’s history. However, when a small gang of drunken thugs gathered to do something about him, they could find no sign of the inventor. They did knock down the shack and scatter his equipment. Q was thrilled in his new role as apex predator, scaring wildlife and people alike on his trip with Zaalok. After a few rampages, Jarvin had to have a long talk with him about protecting the natural cycles and maintaining the prey population, and he has since accepted an ascetic diet including magic and fasting, only hunting overpopulated animals. Relic became a master singer and storyteller, digging deep into the history of Thassilon and bringing it to life with a dramatic flair. She started teaching at Lamatar’s Keep, while regularly visiting Magnimar to scout and perform. Romelo Moravia acted as an escort any time artists from Lamatar’s Keep needed to travel. To his surprise, he found songs popping into his head during these journeys, and started taking songwriting classes. Rune finally found and fought Robin as undead, rescued him from an Urgathoan enclave, and returned him to Pharasma’s court for proper assignment. Despite all the chaos, Mary kept Lamatar’s Keep clean, and created art in her own way. Kaven Windstrike harassed the people of Turtleback Ferry as a bandit for a few years before being felled by a Black Arrow. Shalelu Andosana led several covert missions into abandoned elven cities, and eventually traveled over the crown of the world. Tarqin of the Twelve Strings enjoyed sharing stories with Seth, but concern for Alli led him to continue to try to follow wherever she went. He did make it to Tian Xia, and became a court performer there after he couldn’t figure out where she went next. Empty of revenge, Xaan spent the rest of his life becoming various animals, and contemplating existence and form. He was able to achieve physical perfection and purge the aberrant influence that had plagued him. Dearly Departed:
Bane became a warrior on Gorum’s battlefield. Bobo was, in some way, returned to nature. Bree Isaro joined Nirvana and eventually melded entirely with positive energy. His death being a completely foreign concept to him, Dee was returned to The First World. Gilthur Akiak was honored by Torag’s host for successfully protecting his family. He was forged into a piece of The Grand Defender’s armor. Kain Weiss was interred in the Boneyard and lost in the void until he came to understand what had happened. Then he followed the stars to become a mote of light around celestial travelers. Kalia readily took the place of Darianna’s twins, and was transformed into the first celestial hellwasp. Having no children of his own, Kole was asked to keep an eye out for another promising Shoanti, and was thrilled to find his new charge the companion of his old friends. Meoric tried being Urgathoan Undead for a while alongside Robin, but eventually decided he didn’t like it. He flew/ran to join Desna. Mina of the Green was reincarnated as a horse. Nichodemus Galwain rejoined his brother in the twilight between worlds, but was never able to fully manifest. After his initial heresy, Robin Manderly was held in custody for consideration. During this time, an Urgathoan incursion into the Boneyard infected several souls, including his. After Rune’s rescue, when he continued to declare his loyalty to both goddesses, he was made a celestial emissary. Violet was purged of her fear of male presence and, while she still prefers female company, she can occasional appreciate the artistic creations of male souls. Willowfrost harassed Alli and Ruby in The First World before deciding to find something new.
Adventure Path Charter Subscriber
Seth and Ruby both disappeared, dashing to hidden corners on different sides of the room. Jarvin summoned a pair of enormous serpents in acrid clouds of smoke, one of which immediately wrapped around the lamia atop the staircase. Ingjrt fidgeted through the various trinkets tied to her, and eventually pulled out an amber rod. She rubbed it and a thunderbolt leapt out of it to destroy the unclad torso of the first monstrous woman just as she pounced forward.
A few hours later, they had finished applying the last of their healing salves. Their unnerving allies informed them that here was the "eye between worlds". The mages among the heroes determined there was a ceremony of sorts to be performed atop the orb, but like so many things in this Pinnacle of Greed, their weapons were the key. They solemnly prepared themselves for what they knew would be the most difficult challenge they would ever face, and to guard against what horrors they could not know lay ahead.
Adventure Path Charter Subscriber
Ruby crept forward. She smelled something "wrong" and tried to scurry away. All at once she was held aloft in the claws of some horrifying amalgam of bear and praying mantis, shimmering into view. It lifted her over a disturbingly segmented maw filled with gleaming ribbons of hunger, almost scraping her against the sixty-foot high ceiling.
Adventure Path Charter Subscriber
Ruby bounded through the creature’s legs and out of the prison doors. The crystalline claws that snapped just over the gnome’s head seemed to fade in and out from reality. Astral tentacles drifted behind it, as though it was swimming through the air. Just as the party braced themselves to deal with the threat, it stopped short and seemed to sniff the air. A dozen heavily-clothed figures suddenly surrounded it, and chanting as they did so. A dozen daggers rose, a dozen of wounds blossomed shiny black gel, and in a dozen seconds it fell still.
Adventure Path Charter Subscriber
"Bitter brew, how many more of these fake Rune-losers do we have to kill?"
Adventure Path Charter Subscriber
He floated at the edge of an unimaginably beautiful vista. Six differently-colored lights washed the landscape with fading sunset rays, dancing across lapping waves and rolling hills. Forests, canyons, cities and stranger landscapes filled his sight, interrupted only by the occasional pattern of birds or beasts. Love held his hands and leaned a on his shoulders.
Adventure Path Charter Subscriber
Maivin headed down the hallway opposite the pending breakthrough. Alli followed him with the question, "Where are you going?" "Those other giants had to come from somewhere. I'm scouting the rear." "Oh. You mean like that one?"
Adventure Path Charter Subscriber
While his companions reacted with alarm, Zaalok felt his twin souls awaken in a wave of cold hatred. His instinct knew this monster had hurt him and he wanted to stop it, while his tactical acumen knew that stopping Karzoug was the only way to save his friends and homeland from the return of the overlords. He spurred the griffin forward, spun past a sizzling green bolt of death, and stabbed his lance through the wizard’s chest. The image shattered, and everyone heard a distant yell of rage.
Adventure Path Charter Subscriber
After detonating a dozen orbs of fire amidst the giant patrol, Rubyspark crept away while her friends handily took care of the rest. Clearly the largest doors were the way to the greatest treasure. And there she found a room with diamond chandeliers, a massive golden throne, a carpet of rubies, titanic mosaics... and three more giants, their skin blazing with arcane runes.
Adventure Path Charter Subscriber
In what seemed a casual cliche, the guards were distracted with gaming. The difference was literally monumental; rather than squabbling goblins, these giants stood as tall as the mammoth left in the fen below, and the trinkets with which they gambled were enough to buy a city.
Adventure Path Charter Subscriber
Has it been days? Hours? Months? How long has the underneath been our world? Someone skilled at survival finds food, and we eat. Someone clever with spells makes beds, and we sleep. The hungry darkness sprouts tentacles to drag us into stony maws that whisper oblivion, and we fight to stay alive. This is all we know.
Adventure Path Charter Subscriber
Hello imaginary friends,
Would you rule that Golembane "pings" on and works against Aluum? I'm leaning towards "yes" due to species similarity, but I'm interested in reading alternate views.
Adventure Path Charter Subscriber
Dazzled by the marvels that surrounded them, they skulked from one building to the next. Between Jarvin's overview map and what they could overhear from passing giants, they clearly outlined the important zones of the city. The titanic structure ahead of them housed an ally of the Runelord - which also meant it was off-limits to all others.
Adventure Path Charter Subscriber
4708, Pharast the 22nd
They climbed the small rise to see a mist-shrouded fen filled with floating lilies. In most cases, the lilies were floating in water, but a dozen or so they could clearly see floating in air and glowing. More lights beckoned them in the distance. Having established a beachhead, two miles away from the city of Xin-Shalast, they passed through the weirding land between one plane and the next, and made it to the highway. They quickly dispatched a patrol of cloud giants and soon found themselves at the foot of the city...
Adventure Path Charter Subscriber
"Is not funny. I am telling you, make trash this thing."
An hour later, they stood before a swirling pool of snow. A roughly humanoid figure rose from it. A limb stretch out and snow dripped away to reveal an icy hand, indicating the visitors. The blob atop the form resolved into a rugged face intoning the words, "The monstrous third eye's voice seeks your silence."
Adventure Path Charter Subscriber
The war-scarred orc curled his lips in a sneer. He was tired of seeing the careless treatment of his tribe. He had escaped with only a bruise where an ogre had kicked him by rolling with it, but last moon he watched the bored giant-kin suddenly seize Chaltak and tear his arms off. The greater giants barely kept their savage cousins under control, but every few days the ogres thought up new tortures, and the orcs were the bottom of the pile.
The heroes almost casually defeated every war-band sent against them. Almost every day they faced ogres, orcs, and the occasional enslaved monstrosities or unhallowed allies, and every time their expert use of spell and tactics wiped away the obstacle between them and the nemesis. Karzoug the Claimer prepared his reign atop the peak of the world.
Nestled in the Kodar Mountains, the Kazaron river held what scarce greenery one could find in these unforgiving rocks. In many places, the rushing water had carved steep banks in the stone. In one such place above the river sat a cabin, looking distinctly out-of-place for its bastion of comfort and domesticity amidst such treacherous wilderness. It had never been there before, and it would never be there again.
|