Sussessa Amakye

Koa Mano's page

1 post. Alias of GeraintElberion.


About Koa Mano

Koa Mano
Human conjurer 8
CG Medium humanoid (human)
Init +6; Senses Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 deflection, +2 Dex, +1 natural)
hp 66 (8d6+32)
Fort +7, Ref +7, Will +10
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 8th; concentration +14)
. . At will—dimensional steps (240 feet/day)
. . 9/day—acid dart (1d6+4 acid)
Conjurer Spells Prepared (CL 8th; concentration +14)
. . Opposition Schools Divination, Necromancy
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Statistics
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Str 10, Dex 14, Con 14, Int 23, Wis 12, Cha 10
Base Atk +4; CMB +4; CMD 18
Feats Acadamae Graduate, Augment Summoning, Improved Initiative, Scribe Scroll, Spell Focus (conjuration), Toughness
Traits expert swimmer
Skills Appraise +10, Fly +6, Knowledge (arcana) +17, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nature) +17, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +13, Perception +9, Spellcraft +17, Swim +12
Languages Common
SQ summoner's charm (4 rounds)
Combat Gear wand of enlarge person, wand of grease (50 charges), wand of mage armor (50 charges), wand of protection from evil (50 charges), wand of shield (50 charges); Other Gear amulet of natural armor +1, cloak of resistance +3, efficient quiver, handy haversack, headband of vast intelligence +2, ring of protection +2, 2,600 gp
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Special Abilities
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Acid Dart (1d6+4 acid, 9/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Dimensional Steps (48 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Divination You must spend 2 slots to cast spells from the Divination school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

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