The most experienced combatants know the best offense is a good defense—and the best defenders get the most from their armor with Pathfinder Player Companion: Armor Master's Handbook! From methods of scribing spells onto pieces of armor to a plethora of different ways to use a shield, this guide has new options for every iron-clad hero, giving steely nerved adventurers all the tools they need to escape any scrap unscathed.
Inside this book, you'll find:
Durable new archetypes to help combatants survive any assault, including the armored battlemage, the shieldbearer, the yojimbo, and more!
Magic armor and shields of every shape and size, from the sprightly arachnid harness to the unstoppable clockwork armor.
New methods to get the most out of your armor, from fighter armor training to combat style feats that emphasize your chosen type of protection.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
ISBN-13: 978-1-60125-829-8
Other Resources: This product is also available on the following platforms:
Another companion that references a fighter archetype, but if you were expecting a book full of cool stuff for the fighter, then guess again! If you're familiar with the weapon masters handbook, then this has similarities, but I feel this is much worse. At least the weapon masters handbook gave you cool archetypes for the majority of what was published aside from the fighter, but this book doesn't even have that going for it!
I am pretty passionate for martial classes, and the fighter especially, and when I read what's published I cringed and shook my head in disappointment. This companion wastes its limited pages with things like #/day options that cost a feat (your dude can't figure out how to keep doing this thing again until 24 hours go by), feats that only work if you're wearing a specific armor/shield or even a specific material armor/shield (yes more #/day material specific things). Half a page for an optional replacement of your fighter armor training to don or take off your armor faster... Archetypes that will make you confused as to why they exist, like a magus archetype that replaces spellcombat entirely to wear medium armor at level 1!
The positives are that there's a samurai archetype for people who don't want a mount, a way to raise the limitations on size restrictions with combat maneuvers, and there are ways to put a shield on your monk/magus/two handed polearm guy. I will use the optional armor trainings in the book when the normal doesn't really benefit my character anymore which I don't find to be that impressive, but at least this book offers alternatives without having to be a specific archetype.
I feel this is the last straw for me getting excited for martial focused companion books, but the one consistent thing I feel that can be expected is that there'll be one or two alright/cool things in these books even if it means you might need to make some sacrifices with your character to use them. So again, I feel that this companion was a huge letdown, and I hope that one day myself and my fellow fighter brethren will finally have nice things.
have you ever thought weapons were boring and defense is where it's at! Well this is sorta it for you, because well you still mount an offense with some of the book (I'm assuming, it's not out yet) and that you can do different things with armor and add more flavor to your characters! (I'm assuming it's not out yet!, but I love giving reviews asap!)
Have you ever thought "I wish there were options to restrict me to one type of armor, so I didn't have as much incentive to use anything but my preference of the 3 useful armors instead of the magic banded mail someone inexplicably made?" Well, I have the book for you!
Besides making extra sure you never wear anything but your chosen chain shirt/breastplate/full plate, this book is incredibly lazy. It seems everything is 1/day or 1/round, with extra feats to use it more times (and fill page space). They also repeat it all for armor and shields. There is inordinate love of tiny bonuses to specific circumstances, in case you didn't feel like you had enough to remember as it is.
It isn't all useless. There are feat taxes to do things like wear a heavy shield while casting, bash with a buckler, or be a Monk and use a buckler. If you want to optimize or use a specific flavor there are feats to allow a lot of options that didn't exist before. There is even a headbutt that seems to think helmet = armor type and I'm sure will spawn another dozen questions for the multiweapon fighting FAQ request, but in theory is useful to many greatsword Fighters.
Overall, this just isn't a very good book. There is none of the feeling of inspiration from Weapon Master's Handbook here, just the bad bits like flavor restrictions and overly long feat chains. It is by the numbers, mostly terrible, with a handful of useful feats to allow certain styles. It will soon be forgotten, absorbed into the amorphous mass of options, with a few choice bits making their way into guides or as the thing you need to use certain combinations.
I'm really rather disappointed after some of the good bits that have been turned out in this line recently.
I'm hoping for a line of shield style feats that works with the spear weapon group. Not a style line that promotes a damage or to-hit bonus' but instead one that focuses on control elements.
Something like:
-An ability similar to the Polearm weapon trick to use a two-handed spear as a one-handed spear.
-One-handed Pushing Assault
-Interactions with Combat Reflexes
-Lunge interactions
Anything that bridges the gap between offensive and defensive tactical play honestly.
I look forward to armor trick feats, finding out armor mastery options (do we specialize in one type of armor?), combat styles that focus on your armor, and more combat stamina tricks. And everything else...April is to far away.
Very excited about this one. I really hope there is a "build-your-own-armour" section like they had for weapons in the Weapon Master's Handbook.
I hope you won't be too disappointed that there is not. The need for such a thing was not nearly as great, since we already have UC's piecemeal armor rules, and the skeleton of a system I looked at never showed promise.
Looks like we may be finally getting another Samurai archetype. Should be pretty interesting.
Google says that yojimbo means "bodyguard"; one of the things I am looking for from this book is options to play a true tank (not necessarily for me, but to recommend to everyone and their dog who apparently want to do this and harshly limit themselves in the attempt) so hopefully this archetype delivers.
It all sounds super exciting! But I need to know, is the Armored Battlemage a magus or wizard archetype? Magi can already wear armor and are battlecasters, so I sincerely hope it's a wizard archetype.
It's a magus archetype. The ability to cast in armor is not the same as having mastered casting in armor, and it's a much shorter trip for a magus to become an armor master than a wizard.
This book is much more about taking characters who can use armor, and giving them new options and expertise, than it is about taking characters that don't use armor and giving them a way to be as good or better with it than characters who already have a baseline ability.
So there are archetypes for anti paladin, cavalier, fighter, magus, paladin, samurai, and war priest. There are also magic armors (light, medium, heavy, and shields, so no matter what armor you wear we have a new option for you), armor-related traits, armor tricks (again, for light, medium, and heavy armor), armor and shield fighting styles, and so on.
These books aren't that big, and as a result I prefer a fairly tight focus. We didn't put ways to use melee weapons as ranged weapons in Melee Tactics Toolbox or ways to use evil options with good-aligned characters in Champions of Corruption. Similarly, our focus on this was not ways to add armor to characters that don't normally have any use for it.
So if your character uses any physical armor, we have something that might be of interest.
If your character doesn't normally wear any armor, I recommend picking up a buckler. :)
Perfectly fair, and greatly appreciated! But do know that an armored wizard type character is something I love, I just don't love having to spend so many feats or multiclassing for it.
Thanks a ton, Owen, and do please keep up the fantastic work!
What about a monk armored robe that doesn´t count as armor for monk abilities, but is enchantable like light armor and provides an armor bonus of 1-4 (goodbye harrassing other people for that mage armor wand etc^^)?
That would also fall into the category of ways to add armor to characters that don't normally have any use for it, which is not the focus of this book.
An Unarmed Tactics Toolbox (or something similar) is not impossible, however, someday.
Yay a new samurai archetype. I couldn't get excited about ever playing a sword saint once I read the rules. But the yojimbo? I'm curious to see how it'll pan out. My PFS samurai just earned his axebeak mount so I wont be retraining it out for a mount-less archetype, but would totally make another samurai (there's such a dearth of samurais in PFS) for a yojimbo if it's cool and functional.
Archetypes which give any other class more TianXia flavor are always welcome!
Even though it trades away whip proficiency and other good stuff , the lots geisha bard archetype for example is awesome.
Swashbuckler could get a TianXia archetype too!
And every martial class could get a samurai style archetype!
Samurai Derail:
Making that archetypes for most classes instead of making samurai and ninja alternate classes might have been the better design decision retrospectively. Both classes are mainly flavor and the ninja was a hidden attempt at a better rogue, what the unchained rogue does way better, what was also the right decision.
That's on you, man. I was working on the Secret Wizard's Handbook when Owen flipped the kill switch. :- /
Must not be much of a kill switch if you're still standing.
Owen killed me, but Crystal said that there was still work to be done. I'll tell you more when I see you at PaizoCon this year, perhaps over a lovely dinner of wine and your brains.