AGH! Crit deck severed my hand!


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My falcion weilding Shaitan bad ass scored a crit on the party 1/2 Orc Barbarian Tank. I'm thinking about creative ways to replace his hand without using a regeneration spell or the like.
I was thinking something like Army of Darkness! Dwarves could construct a bad ass replacement of some kind.
Do you guys have any ideas?

Thanks!


Permanent'd Magehand on the stump :O


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Whew! When I read the title I thought "Geez! Get your butt to a hospital! How the heck did you even type that?"

As far as your character's severed hand... well, I'd be more inclined to think that gnomes would be able to make you a prosthetic one than dwarves. Some sort of magical prosthetic should be possible. Not sure what level of gadget/magic would be appropriate for your character.


Alchemists have access to Vestigial Arm and Tentacle discovories. Have an alchemist ask a favor in return for a version for other people.


Use a custom shield for awhile, or make unarmed attacks with the stump.


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1. Find the finest magical crafter you can afford and get a bionic hand. 2. After finding it more effective than your old one, start replacing further limbs.
3. ???
4. Enjoy the sweet benefits of fantasy game Transhumanism and cybernetics.

Also: Profit!


Aretas wrote:

My falcion weilding Shaitan bad ass scored a crit on the party 1/2 Orc Barbarian Tank. I'm thinking about creative ways to replace his hand without using a regeneration spell or the like.

I was thinking something like Army of Darkness! Dwarves could construct a bad ass replacement of some kind.
Do you guys have any ideas?

Thanks!

Step 1. Throw critical deck in trash.

Step 2. Create a sentient animated object out of an adamantine gauntlet that stretches up your arm, and give it the ability to telepathically communicate and respond to your empathic feelings. Sort of like this. For bonus points, give it a snarky sarcastic attitude like D's possessed hand from VHD.

:D

RPG Superstar 2010 Top 32

Set the crit deck on fire, get a Regenerate (or a Raise Dead, which does the same thing and is curiously lower level), chalk it up to a learning experience.


Criticizing his use of the critical hit deck doesn't really add to the conversation. There was no complaint about the deck. There was a question on how to deal with one of the effects that the OP was ok with.

So instead of criticizing someone else's style of play, why not give a suggestion that actually meshes with what they want?

My suggestion would be to look for a hand that once belonged to an ancient lich who became a god! If that isn't feasible, then take a look in the 3.0 softcover book for divine casters. If I recall, there was a mithril arm in there. I don't have that book handy so I can't verify that. Maybe someone else can?


You're only limited by your imagination. There are mundane (captain hook, anyone?), technological (clockwork), and magical (regenerate plus a whole host of other magical answers) ways to restore a PC's hand. You just need to figure out what level of solution you are comfortable with, and probably should discuss it with the player since it's a solution they are invariably going to have to "live" with.

I had a PC way when when stick his hand in an infamous pool of green slime (poor sod had to burn his arm off from the elbow down to stop the green slime, yikes!) and he contrived to put a short sword blade on his stump. Eventually the party got hold of a wish and they agreed to let him use it to get his hand back, which he did (it appeared in midair and fell to the ground due to lazy wording of the wish, everyone laughed). Good luck!


Go to one of those 18+ stores, get one of those rubber forearms, and sovereign-glue that bad-boy on!


There are rules for grafts (construct, elemental, plant, etc.) in the Eberron Campaign Setting and (especially) Magic of Eberron.

A Man in Black wrote:
Set the crit deck on fire

I'm not a big fan of the crit/fumble decks either. But I am a big fan of bad-ass replacement limbs.


Ha, a hand, that ain't nothing. Crits have been nasty in my games, players have been disemboweled, lost whole arms, eyes. Very grisly, love it.

Put together a crit chart, before it was cool.


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Install a blunderbus.

Then start going by Name "Boomhand" LastName.

Scarab Sages

Prosthetic hand (Pirates of the Inner Sea) costs 1gp. A prosthetic arm allows you to "hold a shield in a fixed position but little else"(p. 20). No comment on what a prosthetic hand allows you to do so work with your GM about whether you'd still be able to wield a falchion or not.


The animated adamantine gauntlet is always fun. And there is nothing wrong with the critical hit deck, as long as your players want to use it.

RPG Superstar 2010 Top 32

3.5 Loyalist wrote:
Put together a crit chart, before it was cool.

Considering the first published D&D crit chart was in Blackmoor in 1975, I kind of doubt it.

But it's moot, crit charts have never been cool.


I feel Crit chart/ Crit Deck help the GM more that it helps the PC in may expiecene.

Liberty's Edge

If I remember correctly the rules in the crit deck say not to use them on PCs, so doing so is something a group does at their own risk.

That being said I think it might be cool to somehow graft your weapon to the stub, think of how hard it would be to disarm someone, you would litterally have to dis-ARM them to make them drop the weapon.

Liberty's Edge

Pathfinder Battles Case Subscriber

The simplest solution would probably be to purchase a prosthetic hand listed here (look for the 'P' items a ways down) for 1gp and then pay whatever the GM rules as procedure cost.

If you want something fancy, you could do the same thing but add a +50gp or more fee for masterwork, special materials or mundane special features. Once you've got the equivalent of a Masterwork prosthetic, you can get the sucker enchanted like any other magic item. You'll just have to work with your GM to figure out what effects are legal and how much it will cost.


Ashiel wrote:
Aretas wrote:

My falcion weilding Shaitan bad ass scored a crit on the party 1/2 Orc Barbarian Tank. I'm thinking about creative ways to replace his hand without using a regeneration spell or the like.

I was thinking something like Army of Darkness! Dwarves could construct a bad ass replacement of some kind.
Do you guys have any ideas?

Thanks!

Step 1. Throw critical deck in trash.

Step 2. Create a sentient animated object out of an adamantine gauntlet that stretches up your arm, and give it the ability to telepathically communicate and respond to your empathic feelings. Sort of like this. For bonus points, give it a snarky sarcastic attitude like D's possessed hand from VHD.

:D

What is VHD?


Vampire Hunter D.


Pyris Magmus wrote:
If I remember correctly the rules in the crit deck say not to use them on PCs, so doing so is something a group does at their own risk.

I have a rule - anything my players can use my NPCs and baddies also get access to. Keeps the playing field even.

My groups love the crit/fumble decks - especially since I keep reminding folks you have to confirm the fumble, so fighter-types don't get shanked for having more attacks - and don't mind the risk against them, but usually won't go so far as to request the 20-20-20-DEAD rule.


unfortunately by raw there is no prosthetic replacement. I have researched this very carefully here: http://paizo.com/forums/dmtz4eoc?Can-I-chop-my-hands-off-and-replace-them-w ith#1

to this day I have never gotten a satisfactory answer to the whole hand chopping issue.

EDIT: actually I was wrong you could make a prototype prosthetic admantium hand. getting it to be a anything more than a karate shop would be difficult.


There's some prosthetics material on d20pfsrd.com that you might find useful:

Prosthetics


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Strangely enough, in 1504 there was an actual knight with a "masterwork prosthetic hand" (which is what I would be looking for if I were said half orc). The knight was named Gotz von Berlichingen. Everyone should read the whole story on Wikipedia. Apparently, Gotz was not to be trifled with.

Here's the relevant part of the Wiki entry:
In 1504, Berlichingen and his company fought for Albert IV, Duke of Bavaria. During the siege of the city of Landshut, he lost his right arm when enemy cannon fire forced his sword against him. He had a mechanical prosthetic iron replacement made, which is today on display at the Jagsthausen Castle. This prosthetic hand was ahead of its time, being capable of holding objects from a sword to a feather pen. In spite of this injury, Berlichingen continued his military activities. In the subsequent years he was involved in numerous feuds, both of his own and in support of friends and employers.

http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen


chaoseffect wrote:

1. Find the finest magical crafter you can afford and get a bionic hand.

2. After finding it more effective than your old one, start replacing further limbs.
3. ???
4. Enjoy the sweet benefits of fantasy game Transhumanism and cybernetics.

Also: Profit!

There actually is a 3rd party book that has magic items in the shape of limbs that make it rather tempting to just chop your limbs off and do just that.

One that comes to mind is a replacement leg that gives you a +10 to your movement speed.


gigglestick wrote:
What is VHD?

Only you can prevent Venereal Hand Disease.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber

Just for fun, here's a magical prosthetic hand I whipped up in a few minutes based on the Grapplin' Claw from the classic NES version of Bionic Commando. Some of the enchantment rules could probably be double-checked and it might could use some tweaking but its enough to get an idea.

Grapplin' Claw - This sturdy, lightweight steel prosthetic claw is grafted to the stump of a creature's hand-bearing appendage. The claw can manipulate objects as well as the creature's original hand, but may also be fired off as a grappling line. When detached, the claw is connected to the wielder by a 25ft line of mystical force with the strength and hardness of ordinary chain and can support the creature's weight plus 250lbs. Additionally, the claw can be wielded in combat as a flail with damage equivalent to a flail sized for a creature one category smaller than the creature. When used this way, the claw has a reach of 10ft and cannot be wielded against or threaten creatures within 5ft. The wielder is considered to be proficient with this weapon, and the claw can be further enchanted to receive weapon enhancements as if it were a bludgeoning weapon.

Aura faint evocation; CL 3; Craft Magic Arms and Armor, Pilfering Hand; Price 10050gp

Silver Crusade

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I believe there was a third supplement that had a prosthetic hand made of crystal.

Or you could capture a "Living Steel" creature from 2nd edition and use part of it's body to made a hand that the PC could shape into different things.

Kind of like having the T-1000 from Terminator 2 on your arm.

Grand Lodge

Bob_Loblaw wrote:
Criticizing his use of the critical hit deck doesn't really add to the conversation. There was no complaint about the deck. There was a question on how to deal with one of the effects that the OP was ok with.

The OP wasn't the one who lost a hand. It was a fellow party member who was maimed. So I wouldn't expect him to feel overly bad about using the critical deck. There is a reason that they are disallowed in PFS.

Lantern Lodge

Look in the Pirates of the Inner Sea, or the Skull and Shackles Players guide for rules about what to do with missing limbs.


A Man In Black wrote:
3.5 Loyalist wrote:
Put together a crit chart, before it was cool.

Considering the first published D&D crit chart was in Blackmoor in 1975, I kind of doubt it.

But it's moot, crit charts have never been cool.

:P

Yep, they are an old houserule part of dnd. My brother made them before me, and I kept the "tradition" going.

I beg to differ on coolness though, they are fantastic. I have seen players thrilled by the damage they can inflict, some laugh and take the horrible wounds on the chin, and then look for healing. Others find it a suitable death if you are surrounded or facing a big bad, and then one of these happens to you. Try it, tryyyyyy iiiiit. Obscene amounts of fun, but make your own, don't use what others give ya.


Get a hook! Skull and shackles has the details.


Aretas wrote:

My falcion weilding Shaitan bad ass scored a crit on the party 1/2 Orc Barbarian Tank. I'm thinking about creative ways to replace his hand without using a regeneration spell or the like.

I was thinking something like Army of Darkness! Dwarves could construct a bad ass replacement of some kind.
Do you guys have any ideas?

Thanks!

I seem to recall D&D 3.5 havign an item called the 'Arm of Nyr' it was a magic arm that you could attach to a stump. Just have a hand version with perhaps a grasping bonus.


Pyris Magmus wrote:

If I remember correctly the rules in the crit deck say not to use them on PCs, so doing so is something a group does at their own risk.

Actually, I think they actually suggest you save the crit cards for the big bads and exceptional monsters, leaving the minions and little critters with the regular crit rules.

And as for a replacement? Duh, hook hand!


sieylianna wrote:
Bob_Loblaw wrote:
Criticizing his use of the critical hit deck doesn't really add to the conversation. There was no complaint about the deck. There was a question on how to deal with one of the effects that the OP was ok with.
The OP wasn't the one who lost a hand. It was a fellow party member who was maimed. So I wouldn't expect him to feel overly bad about using the critical deck. There is a reason that they are disallowed in PFS.

It doesn't really matter. The question wasn't about the use of the deck but about how to deal with one of the consequences. As for PFS, it's not allowed because it's an optional supplement with multiple ways to implement it and not part of the official line of products. It has nothing to do with the effects of the cards.

And the book I was thinking of earlier was Defenders of the Faith. I still don't have access to the book so if anyone else does, maybe they can point the OP in the direction I was thinking of.

Liberty's Edge

Arm of Nyr only functions on a good character. Unnamed bonuses to both Strength and Dexterity, Deflection to AC, and that's about it. Not sure how much I can enter here, as none of it is OGL...

Check out Defender's of the Faith, pg 26 for full details.


Thanks darth_gator. It should be easy to make some adjustments then.

Sczarni

Fleshgrinder wrote:

Install a blunderbus.

Then start going by Name "Boomhand" LastName.

Surely you meant a culverin, yes?

There's a reason they call it the "hand cannon".

Silver Crusade

The 3pp Strategists and Tacticions has a TON of material supporting prosthetics and other replacement options for lost limbs.

I believe the clay hand is the cheapest option of the bunch.

It also has a worrying amount of support for removing limbs as well.

I believe the explode arm/leg spell was where I realized it was a bit of a theme for the book. ;)


Make do like the animes.

Turn your arm into a sword. You'll have to hack away the rest of that forearm, but metal is superior to flesh anyways.

Silver Crusade

Vibgyor the Terrible wrote:

Strangely enough, in 1504 there was an actual knight with a "masterwork prosthetic hand" (which is what I would be looking for if I were said half orc). The knight was named Gotz von Berlichingen. Everyone should read the whole story on Wikipedia. Apparently, Gotz was not to be trifled with.

Here's the relevant part of the Wiki entry:
In 1504, Berlichingen and his company fought for Albert IV, Duke of Bavaria. During the siege of the city of Landshut, he lost his right arm when enemy cannon fire forced his sword against him. He had a mechanical prosthetic iron replacement made, which is today on display at the Jagsthausen Castle. This prosthetic hand was ahead of its time, being capable of holding objects from a sword to a feather pen. In spite of this injury, Berlichingen continued his military activities. In the subsequent years he was involved in numerous feuds, both of his own and in support of friends and employers.

http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen

This guy was also a likely point of inspiration for Guts from Berserk!

Liberty's Edge

Shadowborn wrote:
Pyris Magmus wrote:

If I remember correctly the rules in the crit deck say not to use them on PCs, so doing so is something a group does at their own risk.

Actually, I think they actually suggest you save the crit cards for the big bads and exceptional monsters, leaving the minions and little critters with the regular crit rules.

And as for a replacement? Duh, hook hand!

Yup you are correct.

Fished out my old crit deck and dusted off the rules. I might actually begin using it again now. But just for the record even though I am sure no one cares, the rules offered three options. The above mentioned one, and then one where monsters waste a feat to be able to use the deck when they crit. The final one just says hey, whenever anyone(PCs,Mooks, and BBEGs alike) crits draw the appropriate number of cards.

as for the cool replacement well I still think mounting a weapon would be cool, but maybe a more comedic tone is in order. Perhaps the Orc could use a spring loaded boxing glove with horse shoes inside it.


Vibgyor the Terrible wrote:

Strangely enough, in 1504 there was an actual knight with a "masterwork prosthetic hand" (which is what I would be looking for if I were said half orc). The knight was named Gotz von Berlichingen. Everyone should read the whole story on Wikipedia. Apparently, Gotz was not to be trifled with.

Here's the relevant part of the Wiki entry:
In 1504, Berlichingen and his company fought for Albert IV, Duke of Bavaria. During the siege of the city of Landshut, he lost his right arm when enemy cannon fire forced his sword against him. He had a mechanical prosthetic iron replacement made, which is today on display at the Jagsthausen Castle. This prosthetic hand was ahead of its time, being capable of holding objects from a sword to a feather pen. In spite of this injury, Berlichingen continued his military activities. In the subsequent years he was involved in numerous feuds, both of his own and in support of friends and employers.

http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen

Oh, and in a nicely written play Götz says things like "Tell your master, he could lick me in my arse!" (Yes, IN)

That gives me the idea to play a knight, based on him... ;)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Adamantine Dragon wrote:
Whew! When I read the title I thought "Geez! Get your butt to a hospital! How the heck did you even type that?"

Glad I wasn't alone.

Grand Lodge

Reincarnation. Get a chipmunk for a hand.

RPG Superstar 2015 Top 8

Yeah, at first I thought the OP was talking about the mother of all paper cuts. Things to avoid if Yomiko Readman is your GM... but anyway.

But I like the clockwork prosthetic or a simple wondrous item that can be used as a prosthetic. How much the wondrous item would cost and what would entail making it would depend on what you want it to be capable of. My inclination would be to make a prosthetic arm that is enchanted to work largely as a functional hand would, with the base spell fueling it being maybe mage hand or unseen servant (or both). It would be able to lift up to 20 or so pounds and do simple manipulations (so you can tie your shoelaces and brush your hair, etc.), but you might be at a penalty to activities that require great Dexterity (e.g., Disable Device and Sleight of Hand). It could probably hold a shield fine, but it would probably be at a penalty to attack with a shield bash or weapon. Of course for something fully functional, I might go more with the idea of a Craft Construct idea and make a more expensive item. You could also start with a simple prosthetic and as you level and gather materials, get it enchanted to be able to perform greater things.

I also like one poster's idea of just making an animated gauntlet.


The ½-Orc should cut the hand off of your shaitan and have it grafted on. Make sure it is the same hand because he doesn't want two left hands. That would make it hard to find a pair of magical gauntlets.


I just had my cleric get his hand lopped off myself. Got two crit cards back to back, that one and another one that eviserated me.. lost a bunch a.con, strength and the hand had a.sheild strapped to the other. Asked my party member to help me take it off and was told I need to figure out how to do that kinda thing myself, shouldn't be handicapped I should be handicapable....

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