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![]() As a mythic dragon disciple I am going to choose shifter mastery, this will allow me to, when having cast a polymorph spell, use my caster level in place of my base attack for the duration of the spell and increases my caster level by 4. So how high can my attack bonus go, and does that mean if I have over a 6th level caster do I get an addtional attack as per a 6th level base attack. Also of I have power attack can I determine my damage bonus by this well? Any assistance on this would be great thanks. ![]()
![]() Party just cleared out bee nest that took over the town bridge, last encounter was queen bee which was cr 5 on her own, i forgot to lower hd for lower party level.. But they still managed to beat with no fatalities and minimal stat damage. Party will be well rested, they all have high end point buy so better than average stats, meaning good saves. They found large tracks that they did not identify after clearing out bees, I was toying with having them run into spriggans as small so as not to give it away initially, have the spriggans discover dead bees and double back to confront at lair. ![]()
![]() Doing CoF and I need some advice, party of 4, core pcs(rogue, ranger, wizard,cleric) and the handled initial enc. Fine, the even took out the second enc. And got back the crucible, however they decided to turn.back and then no go back out until morning, which put the whole place on high alert per the mod, so they sneak up to the secret door get in no worries but then the go the second flit and.set off the rotted floor which collapses tips off the guards which call to the bell tower and set off the general
My question is how do I proceed from here? If the head back the next day which is what it sounds like they might do, they're liable to be slaughtered. Any ideas? ![]()
![]() There are 4 PCs, wizard, cleric, rogue, and ranger. I have no problems occasionally fishing dice as I am a notoriously terrible roller of dice as player. In fact their very first encounter I fudged a die roll or not one of 3 goblins would have hit once. The other question I have is when building npcs/ monsters with class levels, do I have to stick with standard stat numbers or can I create stats of my choosing still adhereing to a 15 point buy? Basically why if.I make a hobgoblin sorc or wizard or cleric can the highest stat they get be a 15? ![]()
![]() I have a group that are using a 25 point buy for stats, do you think that should effect their ecl at all? I got a first level ranger dishing out 7 - 16 points of damage without even using favored enemy. Lvl 1 goblin warriors are obliterated in one swing. I spent more time describing new and interesting ways his flail butchered them than actually fighting. I'm all for letting them use these stats, but I don't want this and future adventures to be a push over and I don't want to increase monsters too much or they will skyrocket in xp.....Suggestions? ![]()
![]() Looking to make a npc hobgoblin fighter, CR 2 conversion, so 3rd level fighter. I have a few questions. Taking pit boss racial trait gives whip proficiency and +1 to disarm and trip. Weapon focus whip And whip mastery Not sure of third feat. Also if base to base with one pc, and attempt to attack another with reach, this won't provoke, but will I get a penalty for cover? Figure this is a great way to do dissarms and trips without the feats. ![]()
![]() Just to give a little clarification, the lair is not a goblin lair buy rather an old forgotten dwarven dungeon. The goblins have roughly 10 goblin warriors lvl1 two hobgoblin fighters lvl1 one hobgoblin wizard lvl two, one bug bear, one hobgoblin fighter lvl3 and on CR3 tiny black dragon wrymling. The drow have match for match on the goblins and hobgoblins and a drow noble cleric3 vs the dragon ![]()
![]() I just had my cleric get his hand lopped off myself. Got two crit cards back to back, that one and another one that eviserated me.. lost a bunch a.con, strength and the hand had a.sheild strapped to the other. Asked my party member to help me take it off and was told I need to figure out how to do that kinda thing myself, shouldn't be handicapped I should be handicapable.... ![]()
![]() Looking to run howling horde in PF, all players seasoned camera two are normally DMs, think they are expecting a straight up run thru. Thinking of changing it up and adding a twist. Replacing half CR 1/3 goblins with CR 1/3 drow, changing other half into goblin skeletons and zombies, Hob wizard as drow necro and changing out CR 3 black dragon for CR drow noble cleric. Trying to make it look like original lair was taken over by drow invading party. Instead of initial goblin attack in beggining having three drow with ancestral regression spells up. Additional ideas or tips are greatly appreciated. And thoughts on change up in general. ![]()
![]() Looking to run howling horde in PF, all players seasoned camera two are normally DMs, think they are expecting a straight up run thru. Thinking of changing it up and adding a twist. Replacing half CR 1/3 goblins with CR 1/3 drow, changing other half into goblin skeletons and zombies, Hob wizard as drow necro and changing out CR 3 black dragon for CR drow noble cleric. Trying to make it look like original lair was taken over by drow invading party. Instead of initial goblin attack in beggining having three drow with ancestral regression spells up. Additional ideas or tips are greatly appreciated. And thoughts on change up in general. ![]()
![]() Ok, so I have a cleric with Healer's blessing and I have an issue with the explanation of the ability. It says like empower, but then after that is says increasing the amount of damage healed by half(+50%). So is this to mean as per empower which only give an additional 50% to the dice roll and not the level dependent modifiers, or is it as per the last part of the sentence and 50% of the end result of dice and level depend modifiers? And clarification with some sort of official stamp or title would be greatly appreciated, as this is very unclear. Thanks QM- ![]()
![]() Playing cleric with merciful healer archtype. At third level you get mercy ability which is very similar if not the same as paladin mercy ability, also at 3rd. Even says treat like paladin mercy in regards to feats. So as per mercy ability should it supress poisons and curses with the possibility of removing with caster level check, as per paladin ability? Or should you have to make a caster level check to remove any condition any time no supression as suggested by DM? I feel as though requiring a caster level check for every instance and only allowing removal not suppression sort negates the actual bemifit of the class? Can any one please weigh in on this? ![]()
![]() Morgen wrote:
Seems pretty silly to include the last line of verbiage for the ability then. Why say it works like the palidan feature for qualifying for feats if every feat requires both mercy and lay on hands as prereq. for it? ![]()
![]() Gauss wrote:
Ok here's another one for you then, if I take separatist, I take a time as my non god domain, I get all spells lowered, but I still get scribe scroll feat from domain yes? ![]()
![]() Ok here's my question,
Thanks
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