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It would be cool if there was a familiar archetype that gave your familiar less stuff but allowed it to be treated as an animal companion as well(you would need to get animal companion from another source) in tandem with that it would be cool if there was a Hunter archetype that switched out the normal animal companion and some other class abilities for a familiar with the above suggested archetype required and counted as a full animal companion as well(it's HP would be the AC's but it's HD would be considered your character level for effects like a familiar would be one thing I would have)

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doc the grey wrote:Dude, you can already get a Raktavarna as a familiar. It's in Bestiary 3. Rejoice!So hold it, you're saying my Rakshasa blooded Rakshasa tiefling sorcerer might finally be able to have a rakshasa familiar?!
In!
Yes but as a Rakshasa bloodline sorcerer I cannot qualify for a familiar without also taking eldritch heritage (arcane), skill focus (spellcraft), and then Improved Familiar.
From the sounds of it though we are getting a feat that lets sorc's supersede that very baroque chain and just get a familiar that matches their bloodline, a fact that if true makes me immensely happy.

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There are, in fact, multiple (and less baroque) ways for characters to get familiars.
You talking right now or with this book? Because as it stands I don't really know of another way to get one as a sorc without eldritch heritage or picking up some class levels in another class.

Alexander Augunas Contributor |

Odd question, anyone know if there will be any expansion on animal companions as well In this book? I've been interested heavily in combining familiar and companion since a 3.5 campaign that flopped.
Specifically a weaker companion type like a house cat or dog
Probably not. Its called the Familiar Folio, after all. Plus familiars didn't get nearly as much from the Animal Archive as animal companions did. Though that doesn't preclude another animal companion-focused product in the future, I suppose.
A house cat would, however, decidedly be a familiar and not an animal companion. Animal companions are generally Small+ while familiars are usually Diminutive to Small in size. A house cat is going to be a Tiny creature.
As for combining familiar and animal companion, that's something I'd like to see more of as well. As far as I know, the only thing in the game that has that type of ability is the shaman's nature spirit's greater spirit ability.

Dustyboy |

Dustyboy wrote:Odd question, anyone know if there will be any expansion on animal companions as well In this book? I've been interested heavily in combining familiar and companion since a 3.5 campaign that flopped.
Specifically a weaker companion type like a house cat or dog
Probably not. Its called the Familiar Folio, after all. Plus familiars didn't get nearly as much from the Animal Archive as animal companions did. Though that doesn't preclude another animal companion-focused product in the future, I suppose.
A house cat would, however, decidedly be a familiar and not an animal companion. Animal companions are generally Small+ while familiars are usually Diminutive to Small in size. A house cat is going to be a Tiny creature.
As for combining familiar and animal companion, that's something I'd like to see more of as well. As far as I know, the only thing in the game that has that type of ability is the shaman's nature spirit's greater spirit ability.
I mean it would be an interesting feat chain or something
there are small cat animal companions, and some other companions such as birds, bats, weasels, ect that are decidedly weaker...
as far as the feat, something that allows a single animal to hold the abilities of both a familiar and a companion, balancing it out with such things as simply stacking the effective familiar level on top of the effective animal companion level and adding stats, only counting the half hp for levels that count for the familiar and whatnot.
The only way I could see to abuse this with a restricted companion/familiar list would be to take two feats from the start then a third feat to overlap them... Maybe I'll work on a houserule feat and see what people think

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Owen K. C. Stephens wrote:There are, in fact, multiple (and less baroque) ways for characters to get familiars.You talking right now or with this book? Because as it stands I don't really know of another way to get one as a sorc without eldritch heritage or picking up some class levels in another class.
I mean within this tome, right here, that is about to be out.

DekoTheBarbarian |

Wish this book had been out before the campaign I'm currently in. Playing a Human Dragon-blood sorcerer from Xa Hoi with the Dragon Disciple prestige class. Had to go with the Eldritch Heritage/Improved Familiar combo for a Psuedodragon familiar. Having a Dragon-blood familiar would totally work for him.
Think there will be official ways to get a true dragon as a familiar like they had in 3.5? Having a young dragon fighting beside him would be epicness beyond epic.

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Got my PDF. Whole lotta new familiar options, both in regular and Improved.

Luthorne |
I have my PDF if anyone has questions...
-Skeld
Well, Xavier C beat me to asking about the new archetypes, familiar archetypes, and spells, so...
...what's the deal with bloodline and patron familiars? And what new feats are there, particularly ones allowing other classes to snag themselves a familiar?
Edit: And he beat me to the feats, too!

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1)What are all the archetypes?
2)Any new spells?
3)what are the new Familiars?
2 - callback (bard2, druid2, sor/wiz2, witch2), callback, greater (bard5, druid5, sor/wiz5, witch5), disrupt link (antipaladin2, bard3, inquisitor3, sor/wiz2, witch2), duplicate familiar (alchemist4, sor/wiz5, witch5), empathy conduit (shaman5, sor/wiz5, witch5), merge with familiar (alchemist2, sor/wiz2, witch2), soulswitch (bard5, cleric5, druid5, magus5, shaman5, sor/wiz5, witch5), transfer familiar (sor/wiz6, witch6).
3 - Kvantum covered new familiars.
-Skeld

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Any new Feats?
Yes.
Familiar feats:
Decoy’s Misdirection
Emissary’s Emboldening
Figment’s Fluidity
Guardian’s Return
Mascot’s Affection
Mauler’s Endurance
Polyglot Familiar
Sage’s Guidance
General feats:
Familiar Bond
Far-Roaming Familiar
Greater School Familiar
Improved Familiar Bond
School Familiar
Teamwork feats:
Group Deliver Touch Spells
Group Shared Spells
-Skeld

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Skeld wrote:I have my PDF if anyone has questions...
-Skeld
Well, Xavier C beat me to asking about the new archetypes, familiar archetypes, and spells, so...
...what's the deal with bloodline and patron familiars? And what new feats are there, particularly ones allowing other classes to snag themselves a familiar?
Edit: And he beat me to the feats, too!
Bloodline/Patron familiars:
Bloodline familiars - Give up your 1st level bloodline power to gain a Wizard familiar that has an additional power granted by the bloodline (bloodline [ability]): Aberrant [squeezer], Abyssal [grotesque appendages], Arcane [spell catalyst], Celestial [heavenly touch], Destined [foretold touch], Draconic [dragon's flight], Elemental [dualistic energy], Fey [amusing familiar], Infernal [hellish aura], Undead [unliving physiology]. Bonus spells granted by familars are granted 1 level later than normal.
Patron familiars - At 1st level, replace normal familiar with patron familar, which gains an ability (Patron [ability]): Agility [supernatural speed], Animal [animal speaker], Deception [distracting], Elements [elemental touch], Endurance [endure afflictions], Plague [diseased touch], Shadow [fearsome shadows], Strength [strength of mind], Transformation [shapechanging familiar], Trickery [familiar's illusions], Water [amphibious familiar], Wisdom [preternatural wisdom]. Bonus spells granted by familars are granted 1 level later than normal.
-Skeld

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How does "Merge with Familiar" work?
What does the School Familiar do?
School familiar more or less grants special, school-related powers to familiars and requires the character to take a feat (or 2 to gain greater familiar powers).
-Skeld

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What does the Chosen One archetype do?
In a nutshell:
It replaces Divine Bond with a familar that sort of acts a spirit guide to the Paladin (who doesn't know his/her true purpose/potential). The familiar eventually becomes an outsider.
-Skeld

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What are the stats for the Cat Sith?
I don't liek to copy/paste things whole cloth so far ahead of the majority of people getting their PDFs. Instead, I like to tease things so that there's still some surprise and some joy of discovery.
So here's what I'll say about the Cat Sith:
It's a Tiny Magical Beast that's CR2 and can trick foes into thinking they're cursed and/or cause unluckiness. :D
-Skeld
PS: That's all I got for tonight. I'm off to bed.