Pathfinder Player Companion: Familiar Folio (PFRPG)

4.10/5 (based on 8 ratings)
Pathfinder Player Companion: Familiar Folio (PFRPG)
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Helping Hands and Spying Eyes

It’s time to make your familiar more fearsome! Whether you’re looking to give your magical ally an archetype to transform it into a brutish battle companion or you’re just scouting the menagerie of available familiars, Pathfinder Player Companion: Familiar Folio has you covered. This volume provides a bevy of new options, including new rules that allow characters of any class to gain familiars. Featuring all-new feats, items, spells, archetypes, and—of course—familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters, as well as any player who fancies teaming up with a fantastic, travel-sized friend.

Inside this book, you’ll find:

  • A comprehensive list of familiars in the Pathfinder Roleplaying Game, guaranteed to make choosing yours both quick and convenient.
  • New archetypes like the duettist bard and eldritch guardian fighter, allowing classes traditionally without familiars to gain animal allies tied to their class abilities.
  • Familiar archetypes that allow players to customize their familiars to excel in combat, dispense untold wisdom, or even gain powers from a school of magic.
  • Bloodline and patron familiars that manifest abilities from the same powers inherent to bloodragers, sorcerers, and witches.
  • Information on the familiars most popular within specific groups on Golarion, like Hellknights and the Pathfinder Society.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Will McCardell, Philip Minchin, Mark Seifter, and Jerome Virnich.
Cover Art by Emily Fiegenschuh.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-731-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.10/5 (based on 8 ratings)

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Fun, Flavorful Options

4/5

This book offers all sorts of Familiar related options, as would be expected from something titled "Familiar Folio", giving Familiar Options to the Paladin, Bard, Fighter, and Druid, as well as a host of flavorful familiar-centric archetypes to the Magus, Alchemist, Wizard, and Witch.

Even the Familiars themselves get archetypes! When the tagline up there says "Excel in combat", they weren't joking!

what keeps this book from 5 stars is the complete lack of acknowledgement that the Shaman class even exists, even going so far as to say the witch is "the only character class that has familiars as an integral part of its abilities". while I'm not the biggest fan of the class, it still seems pretty negligent.

all in all, it's definately a worthwhile buy, nice and fluffy while also providing satisfying crunch


Great new set of character options!

5/5

This book is great for inspiring flavorful characters with plenty of solid mechanics behind them. I'm making an Ulfen Fey Sorcerer who has a three-eyed dream-rabbit with hypnotic powers. It feels genuinely magical and otherworldly, which is awesome for any caster. Not that a Gnome Bloodrager who rides a giant war-raccoon into battle wasn't tempting, of course.

The book provides great incentives for playing a wizard specializing in some of the oft-overlooked categories, as well as some very cool archetypes, and I found myself looking at the class again for the first time in quite a while. It's also great to be able to grab a familiar as a Sorcerer without being restricted to a bloodline or taking an archetype that messes with a bunch of other class features. All of the familiar archetypes provide great options for different types of characters, and provide a lot of extra utility.


Unfamiliar layout; Interesting Options

3/5

So, what do we see inside the Familiar Folio? It’s weirdly organized (pro tip: the familiars are not in the beginning of the book), but has some real gems in it. Almost the first third of the book is devoted to intro content and to archetypes. In fact, there are a whopping nine archetypes in this book and that doesn’t include the options to just give familiars to sorcerers (who do not get a new bloodline related to familiars, in case you are wondering). The book does go a long way to help customize familiars and includes archetypes that familiars can take and feats for familiars. Characters also have options to beef up their familiars, including specializing familiars in a wizard school for a feat, in a sorcerous bloodline in exchange for the 1st level bloodline power, or a witch’s patron in exchange for waiting on patron spells by one level.

There are also new familiars. Some are so banal you’ll be shocked they weren’t already included, like chickens. There are some fun tropical and Australian-inspired familiars. Finally, there are three new monster bestiary entries that can function as either monsters or as improved familiars. The front and back covers give comprehensive lists of all the possible familiars in the game, both standard and improved. Further, inside the book is advice for reskinning a familiar from one type to another or even how to retain game balance while modifying a familiar to better reflect the animal’s real abilities.

The normal expected items and spells are in this book. The spells are pretty much what you’d expect, though there are some surprisingly inventive drugs and other pieces of equipment.

Full review available at Gaymer's Quest!


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Dark Archive

It would be cool if there was a familiar archetype that gave your familiar less stuff but allowed it to be treated as an animal companion as well(you would need to get animal companion from another source) in tandem with that it would be cool if there was a Hunter archetype that switched out the normal animal companion and some other class abilities for a familiar with the above suggested archetype required and counted as a full animal companion as well(it's HP would be the AC's but it's HD would be considered your character level for effects like a familiar would be one thing I would have)

Webstore Gninja Minion

Product image and description updated.


Pathfinder Adventure Path, Rulebook Subscriber

OMG that cover is ADORABLE! Who knew Pathfinder could be so CUTE!


I think that Seoni's skink (lizard) familiar had better watch out - Seoni's looking rather interestedly at that faerie dragon!


Any chance of getting that cover image without the logos/title? It's really cute ... :)


Nice cover, like the variety there, and those options like bloodline familiars and familiars for bards and fighters, awesome.

Shadow Lodge

2 people marked this as a favorite.

So hold it, you're saying my Rakshasa blooded Rakshasa tiefling sorcerer might finally be able to have a rakshasa familiar?!

In!


Okay, this was not going to be on my list to get... However, that duetist bard and bloodline familiars? Bloodrager familiars?! This. Will. Be. MINE.


I really like the cover!


doc the grey wrote:

So hold it, you're saying my Rakshasa blooded Rakshasa tiefling sorcerer might finally be able to have a rakshasa familiar?!

In!

Dude, you can already get a Raktavarna as a familiar. It's in Bestiary 3. Rejoice!

Shadow Lodge

Albatoonoe wrote:
doc the grey wrote:

So hold it, you're saying my Rakshasa blooded Rakshasa tiefling sorcerer might finally be able to have a rakshasa familiar?!

In!

Dude, you can already get a Raktavarna as a familiar. It's in Bestiary 3. Rejoice!

Yes but as a Rakshasa bloodline sorcerer I cannot qualify for a familiar without also taking eldritch heritage (arcane), skill focus (spellcraft), and then Improved Familiar.

From the sounds of it though we are getting a feat that lets sorc's supersede that very baroque chain and just get a familiar that matches their bloodline, a fact that if true makes me immensely happy.

Scarab Sages Modules Overlord

3 people marked this as a favorite.

There are, in fact, multiple (and less baroque) ways for characters to get familiars.

Liberty's Edge

Bloodline/patron familiars sound like there could indeed be tiny elementals coming as familiars. Hope they're not just limited to sorc/bloodrager/witch.

Shadow Lodge

Owen K. C. Stephens wrote:
There are, in fact, multiple (and less baroque) ways for characters to get familiars.

You talking right now or with this book? Because as it stands I don't really know of another way to get one as a sorc without eldritch heritage or picking up some class levels in another class.


Owen K. C. Stephens wrote:
There are, in fact, multiple (and less baroque) ways for characters to get familiars.

I've often found that blackmailing a wizard proves effective in this regard.


Odd question, anyone know if there will be any expansion on animal companions as well In this book? I've been interested heavily in combining familiar and companion since a 3.5 campaign that flopped.

Specifically a weaker companion type like a house cat or dog

Contributor

Dustyboy wrote:

Odd question, anyone know if there will be any expansion on animal companions as well In this book? I've been interested heavily in combining familiar and companion since a 3.5 campaign that flopped.

Specifically a weaker companion type like a house cat or dog

Probably not. Its called the Familiar Folio, after all. Plus familiars didn't get nearly as much from the Animal Archive as animal companions did. Though that doesn't preclude another animal companion-focused product in the future, I suppose.

A house cat would, however, decidedly be a familiar and not an animal companion. Animal companions are generally Small+ while familiars are usually Diminutive to Small in size. A house cat is going to be a Tiny creature.

As for combining familiar and animal companion, that's something I'd like to see more of as well. As far as I know, the only thing in the game that has that type of ability is the shaman's nature spirit's greater spirit ability.


Alexander Augunas wrote:
Dustyboy wrote:

Odd question, anyone know if there will be any expansion on animal companions as well In this book? I've been interested heavily in combining familiar and companion since a 3.5 campaign that flopped.

Specifically a weaker companion type like a house cat or dog

Probably not. Its called the Familiar Folio, after all. Plus familiars didn't get nearly as much from the Animal Archive as animal companions did. Though that doesn't preclude another animal companion-focused product in the future, I suppose.

A house cat would, however, decidedly be a familiar and not an animal companion. Animal companions are generally Small+ while familiars are usually Diminutive to Small in size. A house cat is going to be a Tiny creature.

As for combining familiar and animal companion, that's something I'd like to see more of as well. As far as I know, the only thing in the game that has that type of ability is the shaman's nature spirit's greater spirit ability.

I mean it would be an interesting feat chain or something

there are small cat animal companions, and some other companions such as birds, bats, weasels, ect that are decidedly weaker...

as far as the feat, something that allows a single animal to hold the abilities of both a familiar and a companion, balancing it out with such things as simply stacking the effective familiar level on top of the effective animal companion level and adding stats, only counting the half hp for levels that count for the familiar and whatnot.

The only way I could see to abuse this with a restricted companion/familiar list would be to take two feats from the start then a third feat to overlap them... Maybe I'll work on a houserule feat and see what people think

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Here's hoping for a tiny talking mushroom . . .

Webstore Gninja Minion

Removed a few off-color posts. Keep it clean, folks.


Well, the list of upcoming Player Companions says 'mid-January'. However, PDF available on the 28th? That's really not going to be available until February then, for most. Just a bit misleading (and disappointing) is my point.

Silver Crusade RPG Superstar 2014 Top 16

That's because subscribers get their PDFs as soon as their physical books ship, but non-subscribers have to wait a little extra time before they can get PDFs.

Scarab Sages Modules Overlord

1 person marked this as a favorite.
doc the grey wrote:
Owen K. C. Stephens wrote:
There are, in fact, multiple (and less baroque) ways for characters to get familiars.
You talking right now or with this book? Because as it stands I don't really know of another way to get one as a sorc without eldritch heritage or picking up some class levels in another class.

I mean within this tome, right here, that is about to be out.


1 person marked this as a favorite.

Oh man! This looks great. A familiar Bard at last (well, one that isn't tied to sea powers), plus we get bloodline/patron/school familiars! My aberrant Bloodrager will definitely be converting his aberrant familiar over to the bloodline archetype.


Wish this book had been out before the campaign I'm currently in. Playing a Human Dragon-blood sorcerer from Xa Hoi with the Dragon Disciple prestige class. Had to go with the Eldritch Heritage/Improved Familiar combo for a Psuedodragon familiar. Having a Dragon-blood familiar would totally work for him.

Think there will be official ways to get a true dragon as a familiar like they had in 3.5? Having a young dragon fighting beside him would be epicness beyond epic.


Does anyone have this yet? I'm eager to know how the duettist bard looks and what must be given up to receive an "an animal ally tied to its class abilities".

Lantern Lodge RPG Superstar 2014 Top 4

I'm curious if any homunculus-related material made it in and what it might do!

Contributor

Fourshadow wrote:
Does anyone have this yet? I'm eager to know how the duettist bard looks and what must be given up to receive an "an animal ally tied to its class abilities".

I got my shipping e-mail yesterday. I imagine most others are in a similar boat.

Silver Crusade RPG Superstar 2014 Top 16

I'm eagerly looking forward to my shipping email... so that I can download my PDF copy... :)

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber

I have my PDF if anyone has questions...

-Skeld

Dark Archive

2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Got my PDF. Whole lotta new familiar options, both in regular and Improved.

Regular:
Chicken, Kakapo (flightless parrot), Mole, Pufferfish, Popoto (Small-sized dolphin), Koala, Peacock, Penguin (supposed to be Small-sized, but the sample artwork looks like it should be for a Tiny-sized Rockhopper), and Wallaby.

Improved:
CN Cat Sith, CG Caypup (half-mortal spawn of Cayhounds), N Pseudosphinx (housecats with monkey heads and falcon wings), N Ioun Wyrd (Tiny construct that can incorporate new Ioun Stones into itself), N Leopard Slug (Diminuitive vermin that can climb any surface with its slime), and N Petrifern (Diminutive plant that can turn itself to stone to better hide from its enemies - Lem apparently gets one in the inside back cover art!)


1)What are all the archetypes?

2)Any new spells?

3)what are the new Familiars?


Any new Feats?


Skeld wrote:

I have my PDF if anyone has questions...

-Skeld

Well, Xavier C beat me to asking about the new archetypes, familiar archetypes, and spells, so...

...what's the deal with bloodline and patron familiars? And what new feats are there, particularly ones allowing other classes to snag themselves a familiar?

Edit: And he beat me to the feats, too!

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber
xavier c wrote:

1)What are all the archetypes?

2)Any new spells?

3)what are the new Familiars?

Spoiler:

1 - Beastblade (Magus), Chosen One (Paladin), Duettist (Bard), Eldritch Guardian (Fighter), Familar Adept (Wizard), Homunculist (Alchemist), Lesy warden (Druid), Pact Wizard (Wizard), Spirit Binder (Wizard), Synergyst (Witch).

2 - callback (bard2, druid2, sor/wiz2, witch2), callback, greater (bard5, druid5, sor/wiz5, witch5), disrupt link (antipaladin2, bard3, inquisitor3, sor/wiz2, witch2), duplicate familiar (alchemist4, sor/wiz5, witch5), empathy conduit (shaman5, sor/wiz5, witch5), merge with familiar (alchemist2, sor/wiz2, witch2), soulswitch (bard5, cleric5, druid5, magus5, shaman5, sor/wiz5, witch5), transfer familiar (sor/wiz6, witch6).

3 - Kvantum covered new familiars.

-Skeld

Grand Lodge

3 people marked this as a favorite.
Adventure Path Charter Subscriber
xavier c wrote:
Any new Feats?

Yes.

Spoiler:

Familiar feats:
Decoy’s Misdirection
Emissary’s Emboldening
Figment’s Fluidity
Guardian’s Return
Mascot’s Affection
Mauler’s Endurance
Polyglot Familiar
Sage’s Guidance

General feats:
Familiar Bond
Far-Roaming Familiar
Greater School Familiar
Improved Familiar Bond
School Familiar

Teamwork feats:
Group Deliver Touch Spells
Group Shared Spells

-Skeld


How does "Merge with Familiar" work?

What does the School Familiar do?


What does the Chosen One archetype do?


What are the stats for the Cat Sith?

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber
Luthorne wrote:
Skeld wrote:

I have my PDF if anyone has questions...

-Skeld

Well, Xavier C beat me to asking about the new archetypes, familiar archetypes, and spells, so...

...what's the deal with bloodline and patron familiars? And what new feats are there, particularly ones allowing other classes to snag themselves a familiar?

Edit: And he beat me to the feats, too!

Bloodline/Patron familiars:

Spoiler:

Bloodline familiars - Give up your 1st level bloodline power to gain a Wizard familiar that has an additional power granted by the bloodline (bloodline [ability]): Aberrant [squeezer], Abyssal [grotesque appendages], Arcane [spell catalyst], Celestial [heavenly touch], Destined [foretold touch], Draconic [dragon's flight], Elemental [dualistic energy], Fey [amusing familiar], Infernal [hellish aura], Undead [unliving physiology]. Bonus spells granted by familars are granted 1 level later than normal.

Patron familiars - At 1st level, replace normal familiar with patron familar, which gains an ability (Patron [ability]): Agility [supernatural speed], Animal [animal speaker], Deception [distracting], Elements [elemental touch], Endurance [endure afflictions], Plague [diseased touch], Shadow [fearsome shadows], Strength [strength of mind], Transformation [shapechanging familiar], Trickery [familiar's illusions], Water [amphibious familiar], Wisdom [preternatural wisdom]. Bonus spells granted by familars are granted 1 level later than normal.

-Skeld


Also, can you give names for the new archetypes.

Thanks!

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber
Notabrick wrote:

How does "Merge with Familiar" work?

What does the School Familiar do?

Spoiler:

Merge with familiar basically lets the familiar merge into your body.

School familiar more or less grants special, school-related powers to familiars and requires the character to take a feat (or 2 to gain greater familiar powers).

-Skeld

Grand Lodge

Adventure Path Charter Subscriber
Notabrick wrote:

Also, can you give names for the new archetypes.

Thanks!

This is answered upthread in a spoiler.

-Skeld

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber
xavier c wrote:
What does the Chosen One archetype do?

In a nutshell:

Spoiler:

It replaces Divine Bond with a familar that sort of acts a spirit guide to the Paladin (who doesn't know his/her true purpose/potential). The familiar eventually becomes an outsider.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber
Dragon78 wrote:
What are the stats for the Cat Sith?

I don't liek to copy/paste things whole cloth so far ahead of the majority of people getting their PDFs. Instead, I like to tease things so that there's still some surprise and some joy of discovery.

So here's what I'll say about the Cat Sith:

Spoiler:

It's a Tiny Magical Beast that's CR2 and can trick foes into thinking they're cursed and/or cause unluckiness. :D

-Skeld

PS: That's all I got for tonight. I'm off to bed.


Thanks much.


I was really hoping for something akin to the Sword of the Arcane Order from forgotten realms for the Paladin archetype. I'm certainly interested in what the specifics are for the Chosen one


That bloodrager archetype sounds great! A lot of the first level bloodrage abilities are meh. Getting a Valet familiar to teamwork with you could be amazing.

I'm somewhat interested in Eldritch Guardian works.

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