Skeld |
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Tell us about the Familiar Bond feat please.
Improved Familiar Bond grants the special ability of the familiar.
-Skeld
Skeld |
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Since I didn't see them covered, would you mind telling us about the new familiar archetypes?
Abjuration
Conjuration
Decoy
Divination
Emissary
Enchantment
Evocation
Figment
Illusion
Mascot
Mauler
Necromancy
Protector
Sage
Transmutation
-Skeld
Skeld |
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Thank you for the information.
Does the Synergist Witch archetype come with new Hexes? My party's Witch is hoping that she can gain familiar specific Hexes when she levels up.
-Skeld
Skeld |
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John Kretzer wrote:I am hoping for rules for the wasps that Calistrians use as familiars.I asked this when I first heard that this book was coming out....so is there anything in this at all to support this?
I don't see any mentions of wasps or Calistria in the book.
-Skeld
Skeld |
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I'd like to know what class features the Duettist Bard replaces. Thanks for sharing!
Duettist modifies Versatile Performance.
-Skeld
KingOfAnything |
KingOfAnything wrote:I'd like to know what class features the Duettist Bard replaces. Thanks for sharing!** spoiler omitted **
-Skeld
Do you mind sharing how versatile performance is modified? It could just be made conditional, but I'm guessing it limits the skill selection. If so, which Perform skills are allowed?
Thanks again!
Skeld |
Skeld wrote:KingOfAnything wrote:I'd like to know what class features the Duettist Bard replaces. Thanks for sharing!** spoiler omitted **
-Skeld
Do you mind sharing how versatile performance is modified? It could just be made conditional, but I'm guessing it limits the skill selection. If so, which Perform skills are allowed?
Thanks again!
-Skeld
Skeld |
What creature type is the Cat Sith and what abilities does it have? Does it have any immunities, resistances, DR, SR, or special defenses?
-Skeld
Skeld |
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What does an Ioun Wyrd do? I'm making a character who's a Pathfinder and I'm very interested in one for him.
-Skeld
Skeld |
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I am curious about the new familiar archetypes, specifically, the "Evocation" and "Mascot". I would appreciate a quick summary of how they work.
Thanks
Evocation - Lesser: pick an energy type. Familiar gains resistance 10 to that energy and bonus damage any time an ally casts a spell of that energy type with 5'. Greater grants immunity to the energy type above and allows the familiar to adsorb a spell of that energy type.
Mascot - Treats all Perform skills as class skills. Shares a link with all the members of its "team" (1 member per 3 levels). Bonus on successful Aid Another checks. Share spells and deliver touch function at level-2 for all team members. Eventually gains ability to talk to all team members and can designate any one them to be its Master.
-Skeld
Skeld |
The Evocation familiar grants additional damage from spells his master casts?
-Skeld
Skeld |
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Just curious, what does the Enchantment familliar do?
Lesser - +2 to the save DC of an enchantment spell cast by the Master against an opponent who occupies the same square as the familiar. So weird.
Greater - 1/day touch attack that behaves like charm monster.
-Skeld
Matrix Dragon |
Matrix Dragon wrote:Just curious, what does the Enchantment familliar do?** spoiler omitted **
-Skeld
Whoa. That lesser one is crazy. Now if only I could figure out a way to use it consistantly without getting my familliar killed XD I think an improved familliar with dimension door is the ticket....
As if my Kitsune Fey Sorcerer's enchantments weren't frightening enough :D
Alexander Augunas Contributor |
Skeld wrote:Matrix Dragon wrote:Just curious, what does the Enchantment familliar do?** spoiler omitted **
-Skeld
Whoa. That lesser one is crazy. Now if only I could figure out a way to use it consistantly without getting my familliar killed XD I think an improved familliar with dimension door is the ticket....
As if my Kitsune Fey Sorcerer's enchantments weren't frightening enough :D
That's easy. You use a familiar that can become invisible, like a faerie dragon or a quasit.
Skeld |
What does a necromancy familiar do? Also does a mascot familiar serious turn single target spells into mutli target spells for all team members?
Lesser - Attacks against incorporeal creatures deals full damage when the familiar succeeds an Aid Another check against the creature. Familiars always go in the surprise round when they encounter a haunt and can make touch attacks (that deal damage) against the haunt. This one is pretty cool.
Greater - Familiar gains immunity to energy drain, has constant hide from undead, is healed by negative energy as an undead would be, and can deal 1 (and only 1/day) negative level with a natural attack. Very useful.
Since my players are in Runeforge, I might have to break some of these out...
-Skeld
Matrix Dragon |
Matrix Dragon wrote:That's easy. You use a familiar that can become invisible, like a faerie dragon or a quasit.Skeld wrote:Matrix Dragon wrote:Just curious, what does the Enchantment familliar do?** spoiler omitted **
-Skeld
Whoa. That lesser one is crazy. Now if only I could figure out a way to use it consistantly without getting my familliar killed XD I think an improved familliar with dimension door is the ticket....
As if my Kitsune Fey Sorcerer's enchantments weren't frightening enough :D
That would work, though I have been running into a lot of stuff with See Invisibility lately.
Kodyax |
I am kind of interested in this. I will be looking for anything that can apply to a ranger. Yes, rangers get companion but there is something I like that happens with familiars that does not happen with companions that I would like for my character concept. The main reason for this is something I want to port over from a video game, I think the name of it was Mark of Kri, in it the main character was a warrior that had a bird companion that he could send on ahead of himself and look through the bird's eyes. There was something like that in the Beastmaster archetype but this was spread out over many animals. I am looking for is the ability to have a bird of prey of some type as the character's companion to use as a spy. The ranger wold be able to get a bird's eye view of the battlefield by looking through his companion's eyes and get a better handle on the situation. Plus it would make sneaking up on enemies that much easier as they might be distracted. I have to look and see where the dive bomb trick went to as another tactics I like if say I play a ranger with a pet eagle is to have him make lots of bags of alchemist's fire or tanglefoot bags in the off season and then when adventuring, he can either toss them to start the fight off right or give them to his buddy who flies the bombs to the target.
Mark Seifter Designer |
1 person marked this as a favorite. |
Having written nearly all of the archetypes and all of the familiar archetypes as the first thing I did upon arriving at Paizo (before my contract started), I am thrilled to see this out and glad that people are liking them so far (and you should totally add them to Runeforge!) For those of you who haven't read my 3pp stuff, this is your first final product of mine as an author that you've seen so far (with the Occult Playtest being the first stuff period).
Skeld |
You Skeld, are a scholar and a gentleman. What abilities does the fighter archetype give up, and what does the Mauler familiar archetype grant?
Mauler Familiar gains a bonus to +2 attack/damage when its Master drops an opponent (but it can't speak), it gain 1 Str every 2 levels starting at 3rd (but Int remains 6), can transform to Medium size and back at will which grants +2 Str (but loses the touch delivery of spells). It eventually gains DR5/magic in place of spell resistance.
-Skeld
Skeld |
Having written nearly all of the archetypes and all of the familiar archetypes as the first thing I did upon arriving at Paizo (before my contract started), I am thrilled to see this out and glad that people are liking them so far (and you should totally add them to Runeforge!) For those of you who haven't read my 3pp stuff, this is your first final product of mine as an author that you've seen so far (with the Occult Playtest being the first stuff period).
The school archetypes are good, but the Lesser power of the Enchantment one is still a bit confusing to me because
Was that intentional?
-Skeld
Skeld |
Curious if there is any official clarification in the book regarding Shamans and Improved familiar. Can they A) take Improved Familiar because Spirit Animals are treated as familiars, or B) Not take Improved Familiar because they can only replace their Spirit Animal with the same type of animal?
The only mention I can find of Shamans is in a couple of spells.
-Skeld
Mark Seifter Designer |
Mark Seifter wrote:Having written nearly all of the archetypes and all of the familiar archetypes as the first thing I did upon arriving at Paizo (before my contract started), I am thrilled to see this out and glad that people are liking them so far (and you should totally add them to Runeforge!) For those of you who haven't read my 3pp stuff, this is your first final product of mine as an author that you've seen so far (with the Occult Playtest being the first stuff period).The school archetypes are good, but the Lesser power of the Enchantment one is still a bit confusing to me because ** spoiler omitted **
Was that intentional?
-Skeld
Intended. One of the things I tried to do throughout my turnover, without really mentioning it explicitly, but I can tell that Patrick and Owen caught on when they developed it, was give different abilities that would encourage characters of different types to broaden their horizons on which familiars they pick, depending on what character they were playing. For instance, for the enchanter, in a social situation, if you have an animal that's adorable and pretty normal-looking, like a cat, you can probably easily get it up near someone as compared to, say, a compsognathus or greensting scorpion (two of the most chosen familiar types). So you have discovered something quite notable considering how recently you received the pdf, which was that variety and unusual synergies were a side goal of mine.
Owen K. C. Stephens Modules Overlord |
Skeld |
Can you give a summary of the Figment familiar archetype? Does it make the familiar into some type of illusion?
Thanks Skeld. I wish I didn't have to wait until January 28 to buy the PDF.
-Skeld
Matrix Dragon |
I just got my copy of the PDF. Turns out that only Wizards can get the school familliars. Saddening, but it makes sense thematically.
HOWEVER. Sorcerers can get bloodline familliars. The abilities aren't as powerful, but you get them only for the cost of losing your first bloodline power and geting your bonus spells one level later.
That's really good if you don't care about the spells, since first level powers generally aren't that great anyway.
Mark Seifter Designer |
I just got my copy of the PDF. Turns out that only Wizards can get the school familliars. Saddening, but it makes sense thematically.
HOWEVER. Sorcerers can get bloodline familliars. The abilities aren't as powerful, but you get them only for the cost of losing your first bloodline power and geting your bonus spells one level later.
That's really good if you don't care about the spells, since first level powers generally aren't that great anyway.
Yep, your kitsune fey sorceress's DCs are frightening enough already—whereas enchanter wizards have no real DC boosters to speak of. It's fully intended, and that's part of why it's such a nice big increase (and, as Owen pointed out, the nearly-assured AoO is the other part).
Arianrhod Thrice-Born |
Matrix Dragon wrote:Yep, your kitsune fey sorceress's DCs are frightening enough already—whereas enchanter wizards have no real DC boosters to speak of. It's fully intended, and that's part of why it's such a nice big increase (and, as Owen pointed out, the nearly-assured AoO is the other part).I just got my copy of the PDF. Turns out that only Wizards can get the school familliars. Saddening, but it makes sense thematically.
HOWEVER. Sorcerers can get bloodline familliars. The abilities aren't as powerful, but you get them only for the cost of losing your first bloodline power and geting your bonus spells one level later.
That's really good if you don't care about the spells, since first level powers generally aren't that great anyway.
DCs? Saving throws? Silly mortals, my compulsions must be irresistible, or else why has no foe ever succeeded on one of these so-called "saving throws". Even so, by removing my chance to raise this supposed DC, you have betrayed me.
QuidEst |
Intended. One of the things I tried to do throughout my turnover, without really mentioning it explicitly, but I can tell that Patrick and Owen caught on when they developed it, was give different abilities that would encourage characters of different types to broaden their horizons on which familiars they pick, depending on what character they were playing. For instance, for the enchanter, in a social situation, if you have an animal that's adorable and pretty normal-looking, like a cat, you can probably easily get it up near someone as compared to, say, a compsognathus or greensting scorpion (two of the most chosen familiar types). So you have discovered something quite notable considering how recently you received the pdf, which was that variety and unusual synergies were a side goal of mine.
Dang… you are good at this. I read the enchantment dealio earlier, and my first thought was, "Oh, so you have your cat familiar rub up against their legs. Cats are always doing that. Man, it's cool to get extra use out of my cat familiar, which I just took for flavor."
So yeah, you nailed that one!