cartmanbeck
RPG Superstar 2014 Top 16
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Runge wrote:A Sword Cane can be used with Weapon Finesse.I've a question... I've just looked at Quinn, and he has a Sword Cane with +4, and only a +2 BAB, I figure it's supposed to be Weapon Finesse, but a Sword Cane is not a light weapon?
Is this me missing something, or is it a mistake?
Do you have a rules reference for that? I see nothing in the rules that would suggest that it's Finesse-able.
| Dread Knight |
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Dread Knight wrote:Do you have a rules reference for that? I see nothing in the rules that would suggest that it's Finesse-able.Runge wrote:A Sword Cane can be used with Weapon Finesse.I've a question... I've just looked at Quinn, and he has a Sword Cane with +4, and only a +2 BAB, I figure it's supposed to be Weapon Finesse, but a Sword Cane is not a light weapon?
Is this me missing something, or is it a mistake?
Paladinosaur
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SWORD CANE
Price 45 gp
Type martial
This slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade as a swift action (or a free action if you have the Quick Draw feat). An observer must succeed at a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick; the DC decreases to 10 if the observer is able to handle the weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a sword cane sized for you, even though it isn't a light weapon. You can't wield a sword cane in two hands in order to apply 1-1/2 times your Strength modifier to damage.
Source: http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/weapons.h tml
| Runge |
SWORD CANE
Price 45 gp
Type martial
This slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade as a swift action (or a free action if you have the Quick Draw feat). An observer must succeed at a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick; the DC decreases to 10 if the observer is able to handle the weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a sword cane sized for you, even though it isn't a light weapon. You can't wield a sword cane in two hands in order to apply 1-1/2 times your Strength modifier to damage.Source: http://paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/weapons.h tml
I see, it doesn't mention that part in my APG. Fair enough, cool and thanks :)
melferburque
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got some questions for things that don't make sense, hoping to get them answered before I run this tomorrow:
John Compton
Developer
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got some questions for things that don't make sense, hoping to get them answered before I run this tomorrow:
** spoiler omitted **
** spoiler omitted **
Justin Sluder
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Justin Sluder wrote:Which books are needed to run this?The Core Rulebook in any case; Anything beyond that should either be included in the statblocks or found in the appropriate Bestiaries. There was a blog post which included 2 templates, in the event that you don't have Bestiary 4 on-hand.
So, which books?
| Matrix Dragon |
*checks out the swashbuckler pregen* Hmmm, well, I think I have two houserules in line for that class so it is more competitive with other melee classes. I'll have to see full class description to be sure though.
1. You can use charmed life AFTER you know the result of your roll and the required save DC.
2. The usual dex to damage.
doc the grey
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Changing Man wrote:So, which books?Justin Sluder wrote:Which books are needed to run this?The Core Rulebook in any case; Anything beyond that should either be included in the statblocks or found in the appropriate Bestiaries. There was a blog post which included 2 templates, in the event that you don't have Bestiary 4 on-hand.
bestiary 1 and 4. the latter to answer some of the abilities for the mummified template.
Everything that isn't in one of these is 90% likely to be in the other or explained in the text.
| WinterwolfNW |
Back to the topic Risen from the Sands...
I played it Friday night (4th Alchemist) with four 2nd levels. It was grueling, I ran out of bombs and we had to camp overnight in the Pharoah's tomb room (after we destroyed him), but completed it and all survived after smoking 22 charges from my Wand of CLW, 8 CLW pots and the Cleric using all her channeling and healing spells. The GM is fairly new to Pathfinder and did not know the monsters well.
The real fun came last night when I GM'ed it and truly saw what was in it. This module is a real MEAT GRINDER!!! We had an experienced group with an APL 3 and if you play the monsters to their fullest you'll get a TPK 90% of the time. The Mummy's WDC 16 is especially deadly to 3rd levels and I got 3 of 5 paralyzed for D4 rounds. Fortunately I rolled short paralysis times and they were BARELY ably to survive the room after several going down and being brought positive again. They completed the module in 5 hours with no losses but using 47 charges from 2 CLW wands and all the Cleric's channels & spells.
This module would be challenging for a 5th to 7th level party, IF the monsters were run to their max. If the writer needs monsters like these to challenge his 3rd level group, he is a very wimpy GM who runs all monsters like crippled Orcs.
| ibayboy |
I started running this yesterday, as a filler, while we wait for the last set of paper minis for my RoW campaign. We just played it with the four pregens, and have found it quite challenging so far. Something we noticed was that there seems to be no way to identify magic items. The investigator and bloodrager have spellcraft but not detect magic, and the warpriest has read magic but no spellcraft. The investigator can do potions and poisons, but they're all scared to play with any other magic stuff they find.
Conclusion next week!
kevin_video
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Looking it over, I have to agree with others about the Anubis statues.