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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

***( )( ) (based on 49 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Product Reviews (50)
1 to 5 of 50 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

***( )( ) (based on 49 ratings)

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A continuing disappointment

*( )( )( )( )

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

*( )( )( )( )

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

**( )( )( )

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


An average product, I'd say...

**( )( )( )

I wasn't sure what to think about this book. It felt like they took the prestige classes and threw them out the window. If you want to be a Mystic Theurge or whatever, (presented in the Core Rulebook) great for you! You've earned it, I'd say. But they take a perfectly good prestige class and turn it into something no-one's going to want, because you already have your class that already has power over the arcane and divine.(Like the Arcanist). That takes all the fun out of multiclassing. I mean, if you liked way OP characters, that's fine by me, but I can't stand overpowered characters in MY game. I frankly think Paizo ran out of ideas for this one. It has some good qualities to it, but mostly I thought it a waste.


Ring Side Report- RPG Review of the Advanced Class Guide

****( )

Originally posted at Throat Punch Games, a new idea, everyday!

Product- Advanced Class Guide
System- Pathfinder
Producer- Paizo Publishing
Price- $40
TL; DR- This books walks the balance, mostly. 90%

Basics-Why not a wizard/sorcerer? Why not a ranger/rogue? The Advanced Class Guide is the book to make that happen. This book has 10 new classes, archetypes for almost every class, feats, and new spells. This book is a giant resource of new ideas and abilities for the Pathfinder RPG focusing on hybrids of the other classes. Here are the new 10 classes and the classes they come from:

Arcanist (wizard/sorcerer)
Bloodrager (barbarian/sorcerer)
Brawler (fighter/monk)
Hunter (druid/ranger)
Investigator (alchemist/rogue)
Shaman(oracle/witch)
Skald(barbarian/bard)
Slayer(ranger/rogue)
Swashbuckler(fighter/gunslinger)
Warpriest(cleric/fighter)

Mechanics or Crunch-This book has a hard job here, but it does it pretty well. Every one of the new classes feels balanced if a little more powerful than the original classes. It’s a fine line to walk, but overall it did it well. Sometimes a few concepts are thrown in that muddy the water, without adding as much as you would expect. A key example is panache, grit, and luck. All three of these subsystems are almost exactly the same with characters gaining any combination of the three are able to combine the three into one giant pool. That's good for theme, but bad and confusing when players have to build characters. The other extra additions like feats to splash new half classes into the original classes are done well, and the new archetypes and spells all feel fresh and new. 4.5/5

Theme or Fluff-This isn’t a book full of stores for the world of Golarion, but it does have some fluff. Each class has a bit of story to it that helps introduce and mold the class and its use. However, the stories are in a bit of a vacuum. What’s there is great, but this book is designed to be plugged into any world. It works well in that respect, but it’s a bit sterile. Other books from Paizo focus on the story of each class in Paizo’s world, but this book doesn’t really do that. 4/5

Execution- It’s Paizo-they know how to make a book. Maybe a few more pictures, but for the amount of information, it reads quick and is entertaining. Paizo-they make good books! 5/5

Summary-I liked this book, but as the system grows, it get’s a little heavy and unwieldy. This book adds an astounding amount to the system and keeps it all in balance relatively well. This is not a book to build stories off of though as what's here is ok, but think of the addition in this book more like Legos-no real ideas by themselves, but together and with your own imagination they become awesome creations. As for the book itself, it’s a Paizo book, so it’s done well. If you want more character options in your pathfinder game, this is most definitely an awesome addition to your game but something that might upset the power level a bit. 90%


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