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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

***½( ) (based on 47 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Product Reviews (48)
1 to 5 of 48 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

***½( ) (based on 47 ratings)

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Overall disappointing

**( )( )( )

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


An average product, I'd say...

**( )( )( )

I wasn't sure what to think about this book. It felt like they took the prestige classes and threw them out the window. If you want to be a Mystic Theurge or whatever, (presented in the Core Rulebook) great for you! You've earned it, I'd say. But they take a perfectly good prestige class and turn it into something no-one's going to want, because you already have your class that already has power over the arcane and divine.(Like the Arcanist). That takes all the fun out of multiclassing. I mean, if you liked way OP characters, that's fine by me, but I can't stand overpowered characters in MY game. I frankly think Paizo ran out of ideas for this one. It has some good qualities to it, but mostly I thought it a waste.


Ring Side Report- RPG Review of the Advanced Class Guide

****( )

Originally posted at Throat Punch Games, a new idea, everyday!

Product- Advanced Class Guide
System- Pathfinder
Producer- Paizo Publishing
Price- $40
TL; DR- This books walks the balance, mostly. 90%

Basics-Why not a wizard/sorcerer? Why not a ranger/rogue? The Advanced Class Guide is the book to make that happen. This book has 10 new classes, archetypes for almost every class, feats, and new spells. This book is a giant resource of new ideas and abilities for the Pathfinder RPG focusing on hybrids of the other classes. Here are the new 10 classes and the classes they come from:

Arcanist (wizard/sorcerer)
Bloodrager (barbarian/sorcerer)
Brawler (fighter/monk)
Hunter (druid/ranger)
Investigator (alchemist/rogue)
Shaman(oracle/witch)
Skald(barbarian/bard)
Slayer(ranger/rogue)
Swashbuckler(fighter/gunslinger)
Warpriest(cleric/fighter)

Mechanics or Crunch-This book has a hard job here, but it does it pretty well. Every one of the new classes feels balanced if a little more powerful than the original classes. It’s a fine line to walk, but overall it did it well. Sometimes a few concepts are thrown in that muddy the water, without adding as much as you would expect. A key example is panache, grit, and luck. All three of these subsystems are almost exactly the same with characters gaining any combination of the three are able to combine the three into one giant pool. That's good for theme, but bad and confusing when players have to build characters. The other extra additions like feats to splash new half classes into the original classes are done well, and the new archetypes and spells all feel fresh and new. 4.5/5

Theme or Fluff-This isn’t a book full of stores for the world of Golarion, but it does have some fluff. Each class has a bit of story to it that helps introduce and mold the class and its use. However, the stories are in a bit of a vacuum. What’s there is great, but this book is designed to be plugged into any world. It works well in that respect, but it’s a bit sterile. Other books from Paizo focus on the story of each class in Paizo’s world, but this book doesn’t really do that. 4/5

Execution- It’s Paizo-they know how to make a book. Maybe a few more pictures, but for the amount of information, it reads quick and is entertaining. Paizo-they make good books! 5/5

Summary-I liked this book, but as the system grows, it get’s a little heavy and unwieldy. This book adds an astounding amount to the system and keeps it all in balance relatively well. This is not a book to build stories off of though as what's here is ok, but think of the addition in this book more like Legos-no real ideas by themselves, but together and with your own imagination they become awesome creations. As for the book itself, it’s a Paizo book, so it’s done well. If you want more character options in your pathfinder game, this is most definitely an awesome addition to your game but something that might upset the power level a bit. 90%


A bit rushed

***( )( )

Please note that this review was done after the major erratas.

The original release of Advanced class was heavily hampered by unclear cases and vague wording. It needed another month or two of editing. Now paizo has released their set of erratas and the result is....okay.

It isn't great but it isn't bad either. By combining classes it seemed Paizo was trying to meet a lot of people halfway so cross classing would be reduced. Some options work and some try too hard to be half and half and meet no ones expectations.

I like my core books to be full of new and meaty options. I want to struggle with my character builds when a core book comes out as I drool over new options.

This book doesn't meet my expectations from a core release. It suffers a bit of splat book specialization ie Options so utterly specific that they are only useful for fluff or related only to contents of that book. I am fine with those options in chronicles or companion books but not in core products.


A new must own for PF fans

*****

If you have tried multi-classing or prestiging in Pathfinder, you know how hard it can be to make all the right sacrifices without gimping your character or creating imbalance headaches for the GM. Many players felt that the "pure" classes were always the best option and only the archetypes were worth investment.

The advanced class guide addresses these issues while introducing some of the most iconic roles into the Pathfinder world. Many of the hybrid classes outlined here capture the more obvious class combinations, such as druid + ranger (hunter), cleric + fighter (warpriest), and ranger + rogue (slayer), and wraps them in ready-to-play and balanced party members.

Every hybrid class gains benefits from 2 parent classes, while also taking on certain restrictions, similiar to the traditional treatments of red mages in classic RPGs. This has provided a much needed alternative to multi-classing while opening up fantastic flexibility to your potential party makeup.

Finally, the new archetypes and feats are very strong options for both the new hybrids and the existing classes. My group already considers this new entry a must-own alongside the core and APG for our campaigns. Well done Paizo!


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