The Mummy's Mask Adventure Path begins with "The Half-Dead City," an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?
This volume of the Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes:
"The Half-Dead City," a Pathfinder adventure for 1st-level characters, by Jim Groves.
A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier.
A rough welcome to Wati in the Pathfinder Journal, by Amber E. Scott.
Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Cover Art by Tyler Jacobson.
ISBN-13: 978-1-60125-588-4
The Half-Dead City is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
So let's start with a full disclosure - I am a massive fan of Ancient Egyptian history and also the 1999 The Mummy film (which I know are only transcendentally linked). If you asked me what I wanted to be when I was around 10 years old, I would have said an Egyptologist.
This was the first AP I bought when it first came out many years ago having only planned/run my own games in the past. I just couldn't pass up the opportunity to read and run this one! Reading through it was great fun (I've read through it at least 4 times in the last 6 years). The organisation is great, the gazetteer is fun and also useful; in my opinion the best gazetteer I've seen.
The game itself starts assuming all the PCs are already in a group signed up to the lottery, so it's important to get your players talking before you start.
Now a lot of people seem to say this first book is just dungeon crawling not roleplaying and they would technically be right. BUT there are so many opportunities for roleplay as there is no time-limit on this competition per see. I've GM'd it irl and the roleplay opportunities were second to none if you try to make the most of Wati. The right role-playing group will absolutely rise to the challenge.
Some of the encounters in this can be pretty deadly for a party of 4 but managed right work well. If you have a slightly larger party, they will do well.
Overall, this is one of my favourites and I absolutely recommend if you're looking for a good atmosphere.
I thoroughly enjoyed GMing this chapter of the campaign. Partly because it is set in Osirian and I am really intrigued by the fantasy Egyptian lore.
The party I am running for is (at time of completion) a human cleric of Nethys, human occulist, dhampyr sorcerer (undead bloodline), elf fighter/bard (archaeologist), dwarf unchained monk, and a human alchemist.
As for the scenario:
The good:
* The premise works. Adventuring parties come together because the tombs of Wati are being opened to explorers. It gives a decent explanation for the players to form their party. No sitting in a tavern this time.
* Three different locations each with it's own distinct feel and set of challenges. Felt very old school to me so it gets a thumbs up.
* Although I have noticed many didn't like it, I love how this has nothing to do with the actual campaign plot until the very last minute of the book. Not every campaign needs to start off face first into the plot.
The Bad:
* This book is basically three dungeon crawls. By the time my players had finished the book I was bored of describing corridors and rooms.
* There are role-play opportunities but not enough. This chapter is very heavy on the combat and the dungeon crawling.
The good thing about THDC is that is set in Ossirion, the land of the exotic and the hot. The bad thing is that THDC starts slow, very slow in fact - the first third of this adventure felt more like a training session for the beginners - few monsters, few traps and some treasure. The speed began to pick up in the second third, but even then the action was uneven, and in the final third THDC did feel like a proper RPG game, but the problem was that there was little connection between the three parts. Yes, it did give us plenty of time to play-act various scenes...but this situation works only when players want to play-act; otherwise, it is just a waste of time. THDC feels more like three different adventures combined into one, and this isn't the best of feelings.
First, I need to comment on the book binding. These are very nice, magazine style paperback books. But, after paging through the first third or so several times prepping for the first session, the pages are falling out. I'm very careful with the book, nothing got pulled on, and I don't flatten the book open nor strain the binding in any way. The glue binding just starts falling apart and now a whole section of pages has fallen out completely. This is incredibly disappointing for what otherwise is a great looking book. It makes me limit how many times I dare crack open the other volumes I've received.
As for the adventure itself:
The other reviews here are right on, the adventure/encounters are good, and if you do some flavor work-up around the theme of tomb-raiding, it can be interesting - but yeah, the whole first couple adventures into the Necropolis just seem to be completely disconnected to the actual story.
I would have liked to see one or two encounters based on exploring outside in the necropolis on the way to something, running into more unexpected troubles (other than the ambush already there, I mean). It does provide some good suggestion-type details on the necropolis to make this on your own. I would suggest cutting the second adventure site in half (both the layout and number of encounters) and having the party deal with two other encounters out in the necropolis based on where they say they go.
It does, however, lend itself well to a group that isn't very experienced in a table-top rpg, and maybe that's what Paizo had in mind here. The distinct chunks of tomb exploration are a great "intro to dungeon delving", if you will. The dungeons, traps, treasure, and random encounters are all there without the risk of being away from town. That can really help a new group. And if you're a GM that makes traps more interesting than default, those fit in pretty well.
Not to disappoint you too much, but that information is not in the Player's Guide. It is not assumed that the PCs are worshiping the ancient gods.
Why have a Campaign Trait that does assume that, then?
The campaign trait was designed for those characters that might want to worship one of the ancient gods - worship being something that is not defined in the rules. In other words, you can have a fighter who worships Ra without needing to know Ra's domains, favored weapons, etc. Just pick a god from Egyptian mythology along with that trait (or even the whole pantheon) and you're good to go. It wasn't really designed for clerics and the like - after all, if you're a cleric of a particular god, you don't really need a trait saying you're a worshiper of that god. That was the intent of the campaign trait, anyway.
We've already established the main gods of the Inner Sea, and we didn't want to add 20 more into the mix without good reason. Hence the assumption that these are old gods, not widely worshiped (but not forgotten either), and less likely to be worshiped by PCs than the core 20 gods.
That being said, and as Adam said, we're looking at getting at least some basic info on the gods of Ancient Osirion out for people before Pathfinder #80, since there is apparently a lot of interest in people playing devoted followers of those gods. :)
Not to disappoint you too much, but that information is not in the Player's Guide. It is not assumed that the PCs are worshiping the ancient gods. We've talked about getting some basic information out there before Pathfinder #80 comes out to help facilitate this in play, but nothing is decided at this point.
Could a blog post with the minimum flavor and mechanical info needed by PCs work out? (domains, portfolio, general character of the deity summed up in a short phrase?)
Color me really interested in the Golarion take on this pantheon as well. :)
Also, really eager for that Wati gazetteer. Love city/town write-ups and one for an Osirian town is something I've been waiting for for a long time. Especially if it delves into the local culture. :)
It's a shame that we can't get a Player's Guide out early so that I can entice my players and get them thinking about characters prior to the arrival of the first book!
The People of the Sands includes the player's guide.
Tuesday blog will be the last round of RPG Superstar, I'm pretty sure.
People of the Sand includes the campaign traits, but there's more to the Player's Guide than that. (Although, to be fair, the traits are the main thing I look for in the Player's Guides.)
We have to wait until March 26 for the PDF though, right?
Correct.
For us subscribers? (which is what I *think* Fabio's talking about) Unless there's been some major change in when subscriber PDFs are released, the subscriber PDF should be unlocked as soon as the physical book ships.
We have to wait until March 26 for the PDF though, right?
Correct.
For us subscribers? (which is what I *think* Fabio's talking about) Unless there's been some major change in when subscriber PDFs are released, the subscriber PDF should be unlocked as soon as the physical book ships.
No, not for subscribers—subscribers will get their PDFs when their subscription ships, as always. (I missed the "for those of us with subscriptions" comment. :D ) The 26th is the retail release date, which is the same day that we release our month's releases in digital form for non-subscribers.
Indeed, I'm a subscriber, and I wanted to know when, as a subscriber, the first module would appear in "My Downloads" section :)
So, should expect a shipping notification AND the PDF somewhere between 10th March and 21st? Correct?
Yes, that would indeed be correct. As soon as you get a mail from Paizo titled "Paizo Order #XXXXXXX Shipment," your PDF has been made available for download. :) (XXXXXXX being the order number)
Is this showing as 'You Purchased this Product xx date' for anyone? I'd normally expect to see that a few days before shipping is due to start, but it's not up there....
Not for me, but then I don't think all payment authorizations have happened yet. The Lovely Sara Marie mentioned that she'd swing by the Paizo office today (a Saturday!) and wrap up the ahutorizations.
At least some have started. I received my authorization email last night... late last night. It appears the Warehouse, Customer Service, and Web, teams are putting in long hours this week.
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Craig P Holke wrote:
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
Thanks, Craig
No shark was jumped with the introduction of such subjects though I can understand the difficulty of explaining such things to children. however many children of the newer generations already understand such relationships exists and accept that people have different preferences on who they date. So if you believe your children aren't ready for WotR, wait until they are older and have a better understanding of such relationships (in a hopefully accepting matter).
In the case of this AP, I don't know. But considering that the NPC interaction in more minimal in this AP compared to WotR, you should have little to no problems adjusting this one to children.
Plus, when I was a kid I went through a whole "Ancient Egypt is Awesome!" phase around the same time that "The Mummy" was released with Brendon Fraser, so I think they will enjoy it alot more than I believe they would have with WotR.
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
The only folks who have the adventure now are Paizo folks. The order spawn just finished, but pdfs won't be available till product ships, sometime next week. Check back then.
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
Thanks,
Craig
I'm sorry that you felt that they "jumped the shark" by including a relationship that occurs in real life.
If you're hoping that Paizo did not include a homosexual couple in this adventure, you're probably going to be sorely disappointed. The staff have already stated numerous times that these kinds of relationships aren't going to go away any time soon, because those of us on the LGBT spectrum like seeing ourselves in adventures, as do many others.
That said, I haven't received my PDF yet, so I don't know.
I am curious, why can't you just not tell the kids the information you think is too "adult" for them and still use the adventure for the core stuff like the monsters and maps?
As a long time GM I edit lots of stuff I don't want or add in what I want. LGBT relationships if I were running a game for kids would be easy to cut out.
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
Thanks,
Craig
Dear Craig!
First of all, let me tell you that the fact that you so thoughtfully consider the material that your Little Ones are exposed to is heart-warming and inspiring. Responsible parenthood is a solid foundation that every self-respecting society should be based on and you're making us all proud with your example.
That being said, sadly, I have no access to the adventure at hand. However, in my 7-years long period of being an AP subscriber, I believe I can hazard an assumption that the adventure might include themes such as:
- torture
- murder
- sexual assault
- violence
- racism/speceism
- discrimination
- religious fanaticism
Furthermore, given as the APs assume that the players roleplay a group of characters who specialize in something that some of the uncouth youth lately refer to as "killing things and taking their stuff" and which characters live a lifestyle of what sometimes comes to be known as "murderhobos", you can pretty much assume with a high degree of certainty that the adventure will expect the PCs to commit acts such as:
- killing of other sentient beings (not quite always in self-defence)
- theft
- robbery
- vandalism
- violation of laws
- defiance against authorities
- lying
- forgery of documents
- scamming
- extortion
So to be absolutely frank and honest, I do think that any and all of the above are something one should keep away from young folk who have not fully yet developed the powers of observation, judgement, analysis, abstract thinking and separating reality from fiction. While it is not to say that APs cannot be ran for a group of kids, one could perhaps pause to consider that cauterizing some of the above elements might be a sound move.
However, if you do believe that in face of all this that one single element which possibly makes you reconsider the purchase is inclusion of non-cisgender relationships, well, I'm not quite sure what to say.
@Gorbacz, all the things you mentioned can simply be solved by the parent making sure to make a serious face, look at his kids dead in the eye and saying, "but remember kids, acting like that in real life is gay".
@Gorbacz, all the things you mentioned can simply be solved by the parent making sure to make a serious face, look at his kids dead in the eye and saying, "but remember kids, acting like that in real life is gay".
So really, there isn't much of a problem here.
If as in "Pennsylvania Dutch include the plain folk and the gay folk", sure. ;-)
We at Paizo strive to be inclusive in our world and our products. LGBTQ characters and relationships have been part of Golarion and the Adventure Path Line since Pathfinder AP #1: Burnt Offerings, and they will continue to be a part of Mummy's Mask and subsequent APs.
Not looking to start an argument. Just looking for some honest information. I cancelled my AP subscription after I felt the shark was jumped with the transgender/homosexual relationship. What sort of similar subject matter exists in this first book. I play these with my kids. Again, just looking for some honest information so I can make an informed decision.
Hi Craig!
Very strong issues of "kid-friendliness" came up in AP #3, Hook Mountain Massacre. Actually, for that one, it was even a question of "adult-friendliness". In the end, I included that content for my adult gamers. However I am aware of many groups with kids that were able to tone down or ignore the disturbing aspects at issue. Despite being a very strong presence in that module, they had a lot of fun and didn't 'lose' anything for the omission.
I would suggest that anything as narrow as the items you listed in your post should be quite simple to adjust, remove, or just use without in-depth description. From what I have seen in this AP (downloading it earlier today), I think you'd have no trouble doing this.
We at Paizo strive to be inclusive in our world and our products. LGBTQ characters and relationships have been part of Golarion and the Adventure Path Line since Pathfinder AP #1: Burnt Offerings, and they will continue to be a part of Mummy's Mask and subsequent APs.
I hope you succeeded in mixing chliche with some new original stuff there. Those characters could be in a position of power and good from time to time too.
@Majuba: Did you get access to the pdf already today as a subscriber?
I'm an AP subscriber and it's not even showing as pending on my accounts page. Is it pending for other subscribers?
I'm still waiting for my authorisation email as well though the "Example Subscription Shipping" shows that authorisation is today. No PDF in My Downloads yet.