Pathfinder Player Companion: Bastards of Golarion (PFRPG)

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Pathfinder Player Companion: Bastards of Golarion (PFRPG)
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Unlock the powers of your ancestors and combine the might of two worlds with Pathfinder Player Companion: Bastards of Golarion! Whether you’re the abandoned progeny of elven royalty or the feared result of hag trickery, your lineage is both strange and storied, and you must channel the brawn and guile of your forebears to prove yourself to a harsh and uncaring world—no matter the costs.

Inside this book, you’ll find:

  • Ten new heritages and alternate racial traits for half-elves and half-orcs—from the seafaring children of aquatic elves to the brash kin of desert orcs.
  • Details and new character options for adventurers from the famous half-elven refuge of Erages and the half-orc port city of Averaka.
  • Four character themes to represent bastards of all races and pasts, including the envied celebrity, the misbegotten illegitimate, the scorned outcast, and the neglected unfortunate.
  • A slew of generation tables to inspire grim character backgrounds and determine the physical features inherited from non-human progenitors.
  • New archetypes, feats, spells, magic items, traits and more for bastard characters of all walks!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Judy Bauer, Neal Litherland, Ryan Macklin, and David N. Ross.
Cover Art by Ralph Horsley.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-602-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Not worth the price

2/5

This product would have gotten four stars were it half the price. At its listed retail, however, the value just isn't there.

There are some wonderful illustrations of the common fantasy half-breeds, especially half-orcs. However, the work itself seems a bit unfocused, with not enough material in some cases (gill men) and bland material in others. What crunch there is seems to be so minor or insignificant as to be an after thought.

The true "bastards" - half-tiefling, half-aasimars, etc. - are relegated to a paragraph apiece. A true shame and a missed opportunity.

A large swath of this work was devoted to character backgrounds - material that could have been condensed to one or two paragraphs per concept, leaving more room for discussion on actual half-breeds.

A work on this subject could have easily been double this size and packed with awesome information. It's very unlikely we'll ever get that chance again for Pathfinder.


Bastards of Heroics

5/5

After looking at this book again recently, I can say that it is much better then I thought it would be. Not only do half-elves and half-orcs get a lot of love but several other races get a little something cool as well.


Pretty good

3/5

Read my full review on Of Dice and Pen.

Bastards of Golarion is a rather better book than I was expecting, even if it does at times seem unsure of its focus. It contains a lot of advice and suggestions for creating characters who are either half-human characters or outcasts from society in some way or another. As with any Pathfinder Player Companion, there are quite a few new mechanical options, but these are mostly limited to new traits that help support the “fluff” of the book. The emphasis of the book is very much on the background information, and this pleased me a great deal.


Disappointing

2/5

A disappointing book that tries to do too much. You get some good fluff and an occasional gem amidst a lot of chaff and a few real head-scratchers. Admittedly, Half-Elves are my favourite core race and I was hoping for better quality content than what I found here.

Positives: Good fluff all round. Half-Orc Subraces are well done. Great cover and I have to single out the Half-Orc pic on page 10 for making me consider playing my least favourite race.

Negatives: Most of the new options are forgettable. Far too many races with their own dedicated Players Companions are represented. Background and Distant Heritage options are things you could work out for yourself with little actual mechanics.

I have to call out some specifics now as examples; some of this stuff perplexes me. The Shoreborn give up Low-light Vision and Keen Senses for Swim and Sailing buffs; the buffs are understandable but you’d think Aquatic blood would make for better vision rather than worse. Spireborn are a little too good, they trade Adaptability for Spell-Like abilities. The rest generally trade Elven Immunities for terrain-specific skill buffs which are of questionable utility aside from very specific campaign settings.

The Unusual Origins feat is actually four feats, depending on which of the applicable races you are. Why isn’t it four separate feats? I don’t know, I can’t think of a single reason why. This one feat takes up an entire double page spread too with some seriously ugly artwork. I hate saying that but that particular piece of artwork rubs me in every wrong way possible.


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nighttree wrote:
Odraude wrote:

To be fair, most of the other half-X races already got books. Aasimar, Dhampir, Tieflings, and Geniekin are getting a book. Fetchlings are all I can really think of that are hybrids that need a book. But yeah, I've been waiting for a Half-Orc book for ages. Favorite race!

Also, hoping for some stuff on Racial Heritage. As a GM, I wish it was a little more limited.

My main interest is the Changeling...which I can't imagine getting a book of their own, and don't fit into the "planes" themed books.

So this was kind of my motivator for this one.
Never had much interest in Half Orcs or Half elves at our table (shrugs)

If there is enough Changeling crunch in the book to make it worth the cost, I'll probably still get it....guess I'll wait till people have access to the PDF and see how it pans out.

Way I see it, there's enough hag bloodlines out there now that we could see a Blood of the Witch book, featuring the normal three bloodlines of sea, green, and annis, as well as the night and blood hag. I mean, that's already more bloodlines than the dhampir. I can definitely see it.


I seem to remember seeing a mute hag(Module: The Harrowing), winter hag(B4) and a storm hag(AP#72) as well.


a2fan wrote:
An Elf (or Orc) finds a compatible Human mate, they get married or bond for life, settle down and start a loving happy family in a culturally diverse and accepting community. Are the off-spring still to be thought of as bastards?

No they are not.

a2fan wrote:
Or do all half-elf and half-orc characters have to have a tainted back-story to be interesting?

Nope...just wait for Children of Happy and Well Adjusted Familys of Golarion.

a2fan wrote:
Half-bloods of Golarion would be a better title.

Probably not....Bastard is catchy.


Dragon78 wrote:
I seem to remember seeing a mute hag(Module: The Harrowing), winter hag(B4) and a storm hag(AP#72) as well.

That's a good point. might have to look for the winter hag. Don't remember it being in B4.

Contributor

Winter Hag is the last entry in B4. B4 also has the Blood Hag. Don't remember the Mute Hag.

Also, Blood of the Coven is a much more intimidating name than Blood of the Witch.

Covens of Golarion could also be an interesting book ....


I am so pumped for this.
I can't wait for my half-orc builds to get a boost from all this love.
For far too long have pinkskins dominated the awesomeness factor.

Shadow Lodge

3 people marked this as a favorite.
Odraude wrote:
nighttree wrote:
Odraude wrote:

To be fair, most of the other half-X races already got books. Aasimar, Dhampir, Tieflings, and Geniekin are getting a book. Fetchlings are all I can really think of that are hybrids that need a book. But yeah, I've been waiting for a Half-Orc book for ages. Favorite race!

Also, hoping for some stuff on Racial Heritage. As a GM, I wish it was a little more limited.

My main interest is the Changeling...which I can't imagine getting a book of their own, and don't fit into the "planes" themed books.

So this was kind of my motivator for this one.
Never had much interest in Half Orcs or Half elves at our table (shrugs)

If there is enough Changeling crunch in the book to make it worth the cost, I'll probably still get it....guess I'll wait till people have access to the PDF and see how it pans out.

Way I see it, there's enough hag bloodlines out there now that we could see a Blood of the Witch book, featuring the normal three bloodlines of sea, green, and annis, as well as the night and blood hag. I mean, that's already more bloodlines than the dhampir. I can definitely see it.

Actually, Wes was musing about a book like that on his tumblr page, was calling it Blood of Witches. I have to say a book on hags, changelings, and witchcraft would be the s*!%.


2 people marked this as a favorite.

I'll second calling it Blood of the Coven instead.


Blood of the Coven sounds better, I agree. Either way, good to get this ball rolling over at the Products page.


A book about changelings, hags, and witches would be interesting.


Alexander Augunas wrote:

Winter Hag is the last entry in B4. B4 also has the Blood Hag. Don't remember the Mute Hag.

Also, Blood of the Coven is a much more intimidating name than Blood of the Witch.

Covens of Golarion could also be an interesting book ....

The Mute Hag is basically an animated Harrow Card, so that probably wouldn't be a valid bloodline for changelings :P


I'd instabuy Blood of the Coven.


3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I think we have a new Halloween Player Companion edition! Please make it happen! :}

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

3 people marked this as a favorite.

I agree on Blood of the Coven. Covens have blood, witches have seasons.


Blood of Witchs or Blood of Covens I don't care what they would call it I'll buy it. I think it is weird people get sooo caught up on book titles...

Silver Crusade

1 person marked this as a favorite.
John Kretzer wrote:
Blood of Witchs or Blood of Covens I don't care what they would call it I'll buy it. I think it is weird people get sooo caught up on book titles...

Kretzers of Golarion!


Rysky wrote:
John Kretzer wrote:
Blood of Witchs or Blood of Covens I don't care what they would call it I'll buy it. I think it is weird people get sooo caught up on book titles...
Kretzers of Golarion!

I would sooo buy that book...unfortualy I don't think many other people will. :(


John Kretzer wrote:


I would sooo buy that book...unfortualy I don't think many other people will. :(

Given the replies.....I'm not so sure about that.

I would love if they did a book on Hags and like beings, and included changeling expansions in it.

We did a game where hag's where described as the debased descendants of primal Norns....it was awsome ;)

Shadow Lodge

so has anyone got there copy yet?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

... yes


chavamana wrote:
... yes

Cruel....so cruel.....

So just how much changeling info is in there ?

And what about non-Half elf/orc races ?


There's not a lot of changeling-specific info. A paragraph and a trait, it seems. That goes for all the non-half-elf/orc races. A total of two pages with each race getting a paragraph and a trait. The rest focuses on half-elves and half-orcs (providing various heritages) and fluff/game mechanics for half-races in general (A Bastard's Origins, The Celebrity, The Illegitimate, The Outcast, The Unfortunate, and Distant Heritages).

Shadow Lodge

How much is there on Averaka?


Two pages, including a bard archetype (Averaka Arbiter) and a couple of regional traits.

The same goes for Erages. Two pages, including a magus archetype (Greensting Slayer) and a couple of regional traits.

Shadow Lodge

What do they have on ogrekin? I have a player in my games who's one and I want to know if they get any love here as well.


Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).

Shadow Lodge

Heine Stick wrote:
Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).

Really just natural armor? They already get that as part of their build.


doc the grey wrote:
Heine Stick wrote:
Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).
Really just natural armor? They already get that as part of their build.

That's because the 'Distant Heritages' section is a set of guidelines of using the ARG's race builder rules to represent someone with a more diluted non-human heritage. So when we're talking about Ogrekin in this context, we don't mean humans with the full-blown Ogrekin template but someone who's got an Ogrekin parent, grandparent, or great-grandparent. There's a list of suggested traits you incorporate into a human character depending on where their heritage comes from. The natural armor is what someone descended from Ogrekin is likely to have.

While I do like that section (some very... interesting sources of nonhuman heritage), I personally find it to be a little clunky because if you're swapping out existing human racial traits for an equal point value of new traits to represent heritage (which is one of the suggestions), the existing human racial traits come in chunks of either 4 or 1 and a lot of the suggested heritage traits cost 2. So unless your character's family tree is really complicated (which is in-theme for the book), you're going to need a GM willing to let you get a little creative with making up those extra points. Something like swapping out 'Skilled' (4 RP) for a 2 RP trait to represent heritage and then, say, the 'Skill Bonus' trait (2 RP). But that might be a better discussion for its own thread.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

what are the new heritages for Half-Elves and Half-Orcs?


The half-elf heritages are as follows:
Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)

The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)

Silver Crusade

5 people marked this as a favorite.

F5 F5 F5 F5


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Heine Stick wrote:

The half-elf heritages are as follows:

Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)

The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)

I hope they gave alternate trait options from ARG for each of these groups as well.

Shadow Lodge

Heine Stick wrote:

The half-elf heritages are as follows:

Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)

The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)

Do any of these replace multitalented for half-elves?


is this the point where I get excited and then find out that like none of it is PFS legal


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

On the half-elf front, I'm guessing the alternate traits are....

Aquatic half-elf (shoreborn): Water Child
Half-drow (darkborn): Drow-Blooded & Drow Magic
Ekujae half-elf (wildborn): Ancestral Arms?
Mordant Spire half-elf (spireborn): Arcane Training?
Snowcaster half-elf (snowborn): Wary?


Child of the Sea
Thinblood resilience
Jungle affinity
Mordant envoy
Cold-honed

Shadow Lodge

Heine Stick wrote:

Child of the Sea

Thinblood resilience
Jungle affinity
Mordant envoy
Cold-honed

Are any of these traits new and replace multitalented? I've got a party member looking for an interesting replacement for his half-elf magus that isn't related to drow or the arcane training ability.


I'm pretty sure they're all new (feel free to correct me if I'm wrong, anyone). And jungle affinity replaces multitalented.


MythicFox wrote:
doc the grey wrote:
Heine Stick wrote:
Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).
Really just natural armor? They already get that as part of their build.
That's because the 'Distant Heritages' section is a set of guidelines of using the ARG's race builder rules to represent someone with a more diluted non-human heritage. So when we're talking about Ogrekin in this context, we don't mean humans with the full-blown Ogrekin template but someone who's got an Ogrekin parent, grandparent, or great-grandparent. There's a list of suggested traits you incorporate into a human character depending on where their heritage comes from. The natural armor is what someone descended from Ogrekin is likely to have.

...wait. You don't "descend" from ogrekin. The template is permanent no matter how many generations have passed, ogre blood "ruins the bloodline forever"!

Shadow Lodge

MythicFox wrote:
I'm pretty sure they're all new (feel free to correct me if I'm wrong, anyone). And jungle affinity replaces multitalented.

What does jungle affinity give you exactly?

Shadow Lodge

WOOO! I got my copy now it's time to read!


That's likely due to AP Subscribers or those with many subscriptions higher priority than those with one sub, So I'll be waiting a good while.

Any chance you could list the new traits?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Heine Stick wrote:

Child of the Sea

Thinblood resilience
Jungle affinity
Mordant envoy
Cold-honed

Is it possible to spoiler these with what they replace and a basic gist of what they do?


zergtitan wrote:
Heine Stick wrote:

Child of the Sea

Thinblood resilience
Jungle affinity
Mordant envoy
Cold-honed
Is it possible to spoiler these with what they replace and a basic gist of what they do?

+1

And thank you to anyone that does.

Contributor

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Half-Elf Alternate Racial Traits:

Child of the Sea (Aquatic Elf): Trades low-light vision and keen sense for a +4 racial bonus on Swim and Profession (sailor) checks (as well as any Wisdom checks made to pilot a seafaring vessel). Also cannot get lost at sea.

Thinblood resilience (Drow): Trades elven immunities for a +2 bonus on Fortitude saves against poison and disease as well as the poison use ability.

Jungle affinity (Ekujae Elves): Trades multitalented for a +4 racial bonus on Stealth checks while within jungle terrain and the woodland stride ability while within jungle terrain.

Mordant envoy (Mordant Spire Elves): Trades adaptability for a +1 bonus to caster level with transmutation spells and the following spell-like abilities 1/day if the half-elf has a Charisma of 11 or higher: comprehend language, detect secret doors, erase, read magic.

Languages: (Mordant Spire Elves): Trades standard half-elf languages starting languages for Azlanti and Elven.

Cold-honed: (Snowcaster Elves): Trades elven immunities for woodland stride in cold terrain (snow and ice only) and a +4 racial bonus to avoid nonlethal damage from cold environments.

Contributor

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Greensting Slayer is a cool archetype; it is a hybrid Magus/Rogue that can spend arcane points for a reduced sneak attack effect at the cost of the magus's ability to add an enhancement bonus to his weapon. It also gains evasion and improved evasion abilities instead of medium and heavy armor proficiency.

Averaka Arbiter is the Battle Herald's best friend. It trades Inspire Competence for a bardic performance that is essentially solo tactics and Versatile Performance for bonus teamwork feats. It also trades Dirge of Doom for a neat ability that can actually make a hostile creature stop attacking you.

Overall, I think this product is worth it for these archetypes alone, personally.


Sweet,
thanks alex,

Anything for the other half-breeds (changeling, Suli etc)?

As I'm likely at the bottom of the shipment list, like always

Contributor

There are a couple of traits that are cool, but nothing much. The focus of this book is Half-Elves and Half-Orcs. Makes sense considering Blood of the Elements (which includes suli) is out later this year.

One thing that is interesting is the expansion of the roles mechanic. Each rule has two pages and includes new class options that are suited for the roles as well as a character trait or two.

The "build-a-bastard" system amounts to tips and tricks for using the Race Building rules from the Advanced Race Guide. Its not terribly by any means, but you'll be disappointed if you were looking for radically new rules.

This book has some CRAZY cool feats. My favorite is this one that allows you to spend an immediate action when you are targeted by an area effect spell to try and block the attack with an adjacent opponent's face.


Looks like the book is as some said, Half-Elf and Half-Orc focused, while I was hoping for something that covered more variety of semi-human and demi-human.


Quote:
This book has some CRAZY cool feats. My favorite is this one that allows you to spend an immediate action when you are targeted by an area effect spell to try and block the attack with an adjacent opponent's face.

Ow my ribs hahaha!

Did half-orcs get some cool racial?

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