
Odraude |
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Odraude wrote:To be fair, most of the other half-X races already got books. Aasimar, Dhampir, Tieflings, and Geniekin are getting a book. Fetchlings are all I can really think of that are hybrids that need a book. But yeah, I've been waiting for a Half-Orc book for ages. Favorite race!
Also, hoping for some stuff on Racial Heritage. As a GM, I wish it was a little more limited.
My main interest is the Changeling...which I can't imagine getting a book of their own, and don't fit into the "planes" themed books.
So this was kind of my motivator for this one.
Never had much interest in Half Orcs or Half elves at our table (shrugs)If there is enough Changeling crunch in the book to make it worth the cost, I'll probably still get it....guess I'll wait till people have access to the PDF and see how it pans out.
Way I see it, there's enough hag bloodlines out there now that we could see a Blood of the Witch book, featuring the normal three bloodlines of sea, green, and annis, as well as the night and blood hag. I mean, that's already more bloodlines than the dhampir. I can definitely see it.

John Kretzer |

An Elf (or Orc) finds a compatible Human mate, they get married or bond for life, settle down and start a loving happy family in a culturally diverse and accepting community. Are the off-spring still to be thought of as bastards?
No they are not.
Or do all half-elf and half-orc characters have to have a tainted back-story to be interesting?
Nope...just wait for Children of Happy and Well Adjusted Familys of Golarion.
Half-bloods of Golarion would be a better title.
Probably not....Bastard is catchy.

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nighttree wrote:Way I see it, there's enough hag bloodlines out there now that we could see a Blood of the Witch book, featuring the normal three bloodlines of sea, green, and annis, as well as the night and blood hag. I mean, that's already more bloodlines than the dhampir. I can definitely see it.Odraude wrote:To be fair, most of the other half-X races already got books. Aasimar, Dhampir, Tieflings, and Geniekin are getting a book. Fetchlings are all I can really think of that are hybrids that need a book. But yeah, I've been waiting for a Half-Orc book for ages. Favorite race!
Also, hoping for some stuff on Racial Heritage. As a GM, I wish it was a little more limited.
My main interest is the Changeling...which I can't imagine getting a book of their own, and don't fit into the "planes" themed books.
So this was kind of my motivator for this one.
Never had much interest in Half Orcs or Half elves at our table (shrugs)If there is enough Changeling crunch in the book to make it worth the cost, I'll probably still get it....guess I'll wait till people have access to the PDF and see how it pans out.
Actually, Wes was musing about a book like that on his tumblr page, was calling it Blood of Witches. I have to say a book on hags, changelings, and witchcraft would be the s*!%.

Mechalibur |

Winter Hag is the last entry in B4. B4 also has the Blood Hag. Don't remember the Mute Hag.
Also, Blood of the Coven is a much more intimidating name than Blood of the Witch.
Covens of Golarion could also be an interesting book ....
The Mute Hag is basically an animated Harrow Card, so that probably wouldn't be a valid bloodline for changelings :P

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I agree on Blood of the Coven. Covens have blood, witches have seasons.

nighttree |

I would sooo buy that book...unfortualy I don't think many other people will. :(
Given the replies.....I'm not so sure about that.
I would love if they did a book on Hags and like beings, and included changeling expansions in it.
We did a game where hag's where described as the debased descendants of primal Norns....it was awsome ;)

Heine Stick |

There's not a lot of changeling-specific info. A paragraph and a trait, it seems. That goes for all the non-half-elf/orc races. A total of two pages with each race getting a paragraph and a trait. The rest focuses on half-elves and half-orcs (providing various heritages) and fluff/game mechanics for half-races in general (A Bastard's Origins, The Celebrity, The Illegitimate, The Outcast, The Unfortunate, and Distant Heritages).

MythicFox |

Heine Stick wrote:Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).Really just natural armor? They already get that as part of their build.
That's because the 'Distant Heritages' section is a set of guidelines of using the ARG's race builder rules to represent someone with a more diluted non-human heritage. So when we're talking about Ogrekin in this context, we don't mean humans with the full-blown Ogrekin template but someone who's got an Ogrekin parent, grandparent, or great-grandparent. There's a list of suggested traits you incorporate into a human character depending on where their heritage comes from. The natural armor is what someone descended from Ogrekin is likely to have.
While I do like that section (some very... interesting sources of nonhuman heritage), I personally find it to be a little clunky because if you're swapping out existing human racial traits for an equal point value of new traits to represent heritage (which is one of the suggestions), the existing human racial traits come in chunks of either 4 or 1 and a lot of the suggested heritage traits cost 2. So unless your character's family tree is really complicated (which is in-theme for the book), you're going to need a GM willing to let you get a little creative with making up those extra points. Something like swapping out 'Skilled' (4 RP) for a 2 RP trait to represent heritage and then, say, the 'Skill Bonus' trait (2 RP). But that might be a better discussion for its own thread.

Heine Stick |

The half-elf heritages are as follows:
Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)
The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)

zergtitan |

The half-elf heritages are as follows:
Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)
I hope they gave alternate trait options from ARG for each of these groups as well.

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The half-elf heritages are as follows:
Aquatic half-elf (shoreborn)
Half-drow (darkborn)
Ekujae half-elf (wildborn)
Mordant Spire half-elf (spireborn)
Snowcaster half-elf (snowborn)The half-orc heritages are as follows:
Darklands half-orc (gloomkin)
Desert half-orc (sandkin)
Jungle half-orc (rainkin)
Mountain half-orc (cragkin)
Winter half-orc (frostkin)
Do any of these replace multitalented for half-elves?

zergtitan |

On the half-elf front, I'm guessing the alternate traits are....
Aquatic half-elf (shoreborn): Water Child
Half-drow (darkborn): Drow-Blooded & Drow Magic
Ekujae half-elf (wildborn): Ancestral Arms?
Mordant Spire half-elf (spireborn): Arcane Training?
Snowcaster half-elf (snowborn): Wary?

Evil Midnight Lurker |

doc the grey wrote:That's because the 'Distant Heritages' section is a set of guidelines of using the ARG's race builder rules to represent someone with a more diluted non-human heritage. So when we're talking about Ogrekin in this context, we don't mean humans with the full-blown Ogrekin template but someone who's got an Ogrekin parent, grandparent, or great-grandparent. There's a list of suggested traits you incorporate into a human character depending on where their heritage comes from. The natural armor is what someone descended from Ogrekin is likely to have.Heine Stick wrote:Ogrekin get a brief paragraph in the Distant Heritages section as well as a typical racial trait (natural armor).Really just natural armor? They already get that as part of their build.
...wait. You don't "descend" from ogrekin. The template is permanent no matter how many generations have passed, ogre blood "ruins the bloodline forever"!

Alexander Augunas Contributor |
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Child of the Sea (Aquatic Elf): Trades low-light vision and keen sense for a +4 racial bonus on Swim and Profession (sailor) checks (as well as any Wisdom checks made to pilot a seafaring vessel). Also cannot get lost at sea.
Thinblood resilience (Drow): Trades elven immunities for a +2 bonus on Fortitude saves against poison and disease as well as the poison use ability.
Jungle affinity (Ekujae Elves): Trades multitalented for a +4 racial bonus on Stealth checks while within jungle terrain and the woodland stride ability while within jungle terrain.
Mordant envoy (Mordant Spire Elves): Trades adaptability for a +1 bonus to caster level with transmutation spells and the following spell-like abilities 1/day if the half-elf has a Charisma of 11 or higher: comprehend language, detect secret doors, erase, read magic.
Languages: (Mordant Spire Elves): Trades standard half-elf languages starting languages for Azlanti and Elven.
Cold-honed: (Snowcaster Elves): Trades elven immunities for woodland stride in cold terrain (snow and ice only) and a +4 racial bonus to avoid nonlethal damage from cold environments.

Alexander Augunas Contributor |
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Greensting Slayer is a cool archetype; it is a hybrid Magus/Rogue that can spend arcane points for a reduced sneak attack effect at the cost of the magus's ability to add an enhancement bonus to his weapon. It also gains evasion and improved evasion abilities instead of medium and heavy armor proficiency.
Averaka Arbiter is the Battle Herald's best friend. It trades Inspire Competence for a bardic performance that is essentially solo tactics and Versatile Performance for bonus teamwork feats. It also trades Dirge of Doom for a neat ability that can actually make a hostile creature stop attacking you.
Overall, I think this product is worth it for these archetypes alone, personally.

Alexander Augunas Contributor |

There are a couple of traits that are cool, but nothing much. The focus of this book is Half-Elves and Half-Orcs. Makes sense considering Blood of the Elements (which includes suli) is out later this year.
One thing that is interesting is the expansion of the roles mechanic. Each rule has two pages and includes new class options that are suited for the roles as well as a character trait or two.
The "build-a-bastard" system amounts to tips and tricks for using the Race Building rules from the Advanced Race Guide. Its not terribly by any means, but you'll be disappointed if you were looking for radically new rules.
This book has some CRAZY cool feats. My favorite is this one that allows you to spend an immediate action when you are targeted by an area effect spell to try and block the attack with an adjacent opponent's face.