A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.
Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Nathan King.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I liked how this scenario was set up mechanically. The encounters flowed very well into one another. It walks a fine line between making things obvious and obfuscating, occasionally swinging one way or the other. The story was good (I can't tell how good since I don't know the lore very well).
Just purchased and read through: This is a fantastic scenario, really. There's so many "Oh my God, did you see ______" moments, I can't wait to run this.
I have to say that I REALLY enjoyed this scenario as a player. The balance between combat and roleplaying was really nice, and the pacing was exciting, particularly at the end (which is EPIC). Great stuff!
Since I'm prepping this to run in a few weeks and notice that the scenario never got updated - it is important for GMs to check the conversation here for a correction to the puzzle solution: