Nomadical wrote:
We’re wrangling some back of house consiserstions regards PaizoCon Asia-Pacific at the minutes. With any luck we’ll have them resolved by mid-late February with offical dates and places by March 2019. We’ll be sure to make sure everyone in Asia Pacific gets at least six months lead time.
Erik Mona wrote:
Give me a Big Book of Monsters book from the get go and save the waiting would be my vote. I'm guessing that way the monsters in said Big Book of Monsters would end up SRD content a lot quicker that way...
If they all want to play the table of seven then it will be a cake walk. Even with a table of five optimised PCs in the same APL quagmire would cakewalk it. Happens at my tables on a regular basis. As experienced players they need to deal with that fact or one of them steps up to GM. If they don't want to GM this one cold, suggest running an evergreen with the table the gets bumped and then arrange for that scenario to run a second time, preferably by one of those that got to play it the first go around. As the GM it is your call and not theirs to seat seven players. As experienced players it's their role to understand the realities of the situation. And please don't ever, under any circcmstance, rewrite the scenario to suit the table. That is not what PFS is about, runs contrary to the guide and intent of the organised play program. This kind of stuff gives Venture Captains migraines.
Timrod wrote: I'd like to thank the Australian GM who ran True Dragons of Absalom. Not only was he probably the best GM I've ever seen but I'm also pretty sure he is an actual wizard. Glad you had a good time. Your table was a pleasure to GM. All rumors of actual wizardly powers are greatly exaggerated.
Mark Stratton wrote:
If he was overtly loud and it was a session of The Wounded Wisp then it was probably me. Glad you had a good time!
I would like to introduce and warmly welcome Andrew Nevin (AKA kapow) to the position of Venture Lieutenant in Brisbane, Australia! Andrew has made the decision to come on board to help grow Pathfinder Society Play in the Brisbane region. PFS is expanding in this region, I am getting hell-busy and look forward to Andrew shouldering some of that load. I am not quite sure that he knows what he has put himself in for! Welcome to the madness Andrew!
This week at Brisbane Good Games we have old and new for people to play! There will be three tables and it should be an absolute blast! Pathfinder Society Scenario #4–14: My Enemy's Enemy.
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated. and… Pathfinder Society Scenario #35: Voice in the Void.
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it. and... Pathfinder Society Scenario #6: Black Waters
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well? As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 4 scenarios tend to run the full 4 hour slot. New Players If you haven't completed your registration, or haven't got a Pathfinder Society Number, I will have my laptop with internet connection with me so we can get you properly signed up.
Okay, Now I am back from Sydney's Lissalapalooza (which was a blast! I met with Mike Brock from Paizo, the man who manages Pathfinder Society Play across the world. Officially one of the world's coolest jobs!) I have finally managed to sort out the next fortnights games @ Brisbane Good Game on Wednesday April 10th at 6pm. #4–18: The Veteran's Vault.
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter. and… Thornkeep I: The Accursed Halls Part 2.
Beneath Brokenhelm Hill and the weathered walls of Thornkeep lies an ancient maze of magic and madness. Once the workrooms and summoning chamber of a rebel Azlanti lord, these subterranean chambers were forgotten thousands of years ago after the eradication of the evil lord and his followers. Over the centuries, adventurers have found their way into these twisting passages and magnificent chambers, only to discover that the fading magic of the ancient Azlanti still lingers here. The people of Thornkeep call this dungeon the Halls Under the Hill, but those heroes who have dared its depths know this place by a different name: the Accursed Halls. Both are low tier, (I actually got to play The Veteran's Vault at Lissalapalooza) but if you're in the middle of Thornkeep, then that is where you will need to be this fortnight to finish off the adventure! If you haven't played he first half of Thornkeep, then you're stuck with me this fortnight. It will be offered again in the coming months, as the feedback has been overwhelmingly positive. I realise that I have mentioned this in the past, but it has been a while. It is really great if you could take a couple of minutes and register on the Warhorn Site the sessions you are wanting to play. The link to this fortnights session is here. If you have any problems registering for a session, shoot me through an email at pathfinder_society_brisbane@creakingchair.com.
We've had to do some last minute switching around of scenarios due to new players joining the evening. Day of the Demon has been postponed till next fortnight. So this week at at Brisbane Good Game... #3-03: The Ghenett Manor Gauntlet
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all. and... #55: The Infernal Vault.
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.. As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 4 scenarios tend to run the full 4 hour slot.
HerosBackpack wrote:
Ladies and gentlemen is the standard for any mixed table I have. Shifty; we don't have anything on the armed services.:-)
Matt Goodall wrote:
+1 on the PG products with broad market appeal.
thejeff wrote:
I use boy's club in the sense that there is an unspoken rule that girls are not allowed. I totally agree gender imbalance can be self-perpetuating. It is a matter of determining what the elements of the circumstance that need to be altered to meet these needs. Tonally, the games day/evening events I am running is inclusive, a factor that is fostered by example and people going out of their way to be welcoming. This is what I do in my paid job, so I have the hang of that. The venues are not always ideal, which is something I am looking at experimenting with and seeing whether there are some changes in attendance when it is set in a cultural (library, museum), commercial (sympathetic coffee shop) or retail (hobby) context. Historically, and by virtue of cliche, role-playing has been marketed to men. Paizo has made enormous strides in creating what is (imho) the most inclusive fantasy game on the market today. There are few negative gender/sexual stereotypes, women are presented as equal player options and not simply victims/servant class/noir villains. Pathfinder Society encourages encourages inclusive play, I'm trying to get my head around framing that from a marketing context. Am working with a colleague who does this for my work, which will be interesting. Lastly, as the previous statement suggested, I will have to investigate and ask why. That is usually the hard part, getting to the bottom of individual reasons without offending people.[/list] Sorry if the above is a little ranty; mostly lack of sleep!
Hayato Ken wrote:
Totally. Consider an investigation underway from Brisbane, Australia.
Samurai wrote:
Totally agree. Many male gamers enjoy it that way too {:-) Severing Ties, The Disappearance, The Sundering are really good for this, and I think Fortress of the Nail will be too; running that this week. There is still come combat, but the roleplaying elements can be easily pushed. Encouraging the creative solutions clause is a great way to avoid combat, though I have seen some GMs stonewall this kind of behavior, which is frowned on round these parts.
Alice Margatroid wrote:
I'm hoping that it isn't. Gender imbalance in Brisbane is huge. There are female pathfinder players out there, most of them I know of play in home campaigns. I am not a hundred percent certain why they do not attend - many of their partners do - and have been trying to get a better understanding of this. Could be time of the week sessions run, the perception of it being a boys club (which it isn't) or that, like a lot of male gamers also, they're just not that into organised play and prefer the ongoing campaign vibe. Always open for suggestions on how to change this...
Wrath wrote:
Hey wrath, as suggested, here is your faithful Brisbane Venture Captain happy to help. Regular play in Brisbane currently is a fortnightly games at Good Games Brisbane, last Sunday of the month at Fast Break Nundah and soon to launch Sunday's @ the State Library. It would be awesome to get games up and running in Strathpine. It would be awesome to come out and run some games/provide support/GM 101 sessions/whatever with the view to empower ongoing play. If you could shoot me an email to pathfinder_society_brisbane@creakingchair.com, we can get the conversation commenced in earnest.
With the New Year upon us, it's a perfect time to create a new Pathfinder Society characters and revisit a Season 4 scenario that is just pretty much awesome. Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore. A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge. *** You can play the First Steps series more than once and it is an excellent way to get that character through their first level.*** and... Pathfinder Society Scenario #4–07: Severing Ties. A Pathfinder Society Scenario designed for levels 1–5. The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come. As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 4 scenarios tend to run the full 4 hour slot.
Post Christmas Pathfinder goodness at Good Games Brisbane Wednesday, with season 2 and season 4 scenarios on offer. Pathfinder Society Scenario #49: Among the Dead. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge. Can you face the servants of Golarion's god of accidents unharmed or will you find yourself among Zyphus's cursed souls? Among the Dead is a follow-up scenario to Pathfinder Society Scenario #7: Among the Living. When played together, the scenarios create a mini story arc in Taldor's gilded capital, Oppara. and... Pathfinder Society Scenario #4–06: The Green Market Pathfinder Society Scenario designed for levels 5–9. When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization? As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 4 scenarios tend to run the full 4 hour slot.
This week the streets of Kaer Maga with run with blood and things go wrong with the Blackros Museum… again. Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise.
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. and... Pathfinder Society Scenario #3-07: Echoes of the Overwatched.
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched. As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 3 and Season 4 scenarios tend to run the full 4 hour slot.
Sorry for the lateness! We have a tonne of low level goodness this week at Good Game with a Season 1 classic and a brad new season 4 with... Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise is the sequel. (to be run next fortnight) and... Pathfinder Society Scenario #4–07: Severing Ties.
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come. As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 3 and Season 4 scenarios tend to run the full 4 hour slot.
Dragons - There's a red one on the front cover of the manual and they are iconic on the same scale as underground complexes are. Plus like the aboleth, they seem to know everything... Goblins - They've been iconic to pathfinder since RotRL and make for great psychotic comic relief. Orcs - More orcs. No question. Played against type would be awesome. There has to be a lost dwarven sky citadel arc in there somewhere... Dinosaurs - Why not? Undead - Ranger second favored enemy choice in PFS play. There's enough of a variety and you have absolutely no moral qualms about beating the bejesus from them. Swarms are annoying and mostly ineffective these days with an optimistised party. Kyle's right, everyone's ready for them these days. Outsiders make for variety and mostly players aren't as ready for them, mostly because they're no where near as prevalent as humanoids and un-dead. Humanoids make sense in the way the PFS campaign has been established. Number 1 favored enemy for an optimized ranger would be human. Where are the shorties though?
You can also do is slide two sheets of map into the same laminate pouch, back-to-back, and once you've passed them through the laminator, slit it open to have the map sections laminated and the blank reverse not. This tends to cut down on the weight of the laminate, and makes them easy to roll up once taped together. Hope that makes sense! Thanks for the heads up about the Epson Stephen; will have to have a look for it.
In keeping with lower tier scenarios for the next little while, we have two level 1-5 adventures at Brisbane Good Game on Wednesday 26th of September at 6pm. Just to confuse things, both scenarios have goblin in the title; one from season 3 and a reprise of the season 4 opener. Pathfinder Society Scenario #3–23: The Goblinblood Dead
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. and... Pathfinder Society Scenario #4–01: Rise of the Goblin Guild.
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild. As always, we'll be taking registration through the Warhorn site and if there are any issues, please let me know at pathfinder_society_brisbane@creakingchair.com. Action will kick off at 6pm at Good Game Brisbane. Keeping close to time would be a great thing, as Season 3 and Season 4 scenarios tend to run the full 4 hour slot.
This fortnight we have two classics for play at Brisbane Good Game, kicking off at 6pm at Brisbane Good Game! #55: The Infernal Vault
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Centre of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague. and... #33: Assault on the Kingdom of the Impossible
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him. We're looking at running a lot more lower and middle tier scenarios - levels 1 to 5 - in the next few months, to let people catch up on some of the excellent back catalogue of available adventures. In Brisbane we are using the Warhorn site to manage the registration of players for regular play. Head to the Warhorn site, and follow the prompts. If that all proves to hard, email me and let us know you're interested in playing; we'll get you registered the hard way. Email address is pathfinder_society_brisbane@creakingchair.com. |