Pathfinder Society Scenario #5–13: Weapon in the Rift (PFRPG) PDF

4.40/5 (based on 29 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Nathan King.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.40/5 (based on 29 ratings)

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Great except for a major flaw


Spoilers below; read at your own risk.

Overall, this was a great scenario. Cool background/flavor, diverse challenges, cinematic ending. I loved setting the thing off at the end. :D

My one big gripe is the puzzle that opens the door (the one with the Acts of Iomedae). It shatters immersion and is mostly a frustrating time sink.

The only involvement the actual PCs have in the puzzle is an initial knowledge check to see how much info they have to work with. But really, you can't succeed without all the info, so it's more of a binary "Is it possible to solve this puzzle?" check.

Assuming you roll high enough for it to be possible, you then have to completely step out of character for the next hour or two. It's left to the players to figure out the solution, such that a 5 INT nagaji barbarian and a 24 INT elven wizard will have identical chances of success.

I can't speak for everyone, but to me, setting aside everything that has to do with the Pathfinder Roleplaying Game so that I can do a puzzle instead doesn't even qualify as "playing Pathfinder", which is what I signed up to do.

If I ever GM this, then I'll probably allow INT checks to get hints or something, so that people's characters can actually be involved and thereby return them to their game of Pathfinder. (I won't require such checks; if the table enjoys out-of-character puzzle solving, they're welcome to it.)

Other than that, though, I loved this scenario. Would have been five stars if the PCs had been allowed to get involved in the puzzle.

Fat Elf, Little Dwarf


I have played this scenario at teir 8-9. I have not read this nor have I GMed it. The GM was good and tried his hardest to make it a challenge.

I would rate this at a 4.5, so I'll over shoot.


Setting: So we are in the thick of season 5, Mendev, world wound. Same stuff. However, this might be the best dungeon crawl I have played in the society.

Role Play: Despite it being a dungeon crawl, the paradoxical nature of one set of creature (you will know them when you see them) can provide an interesting and complex role play. Or you can try and just stomp them.

Encounters: So no mundane races. More monsters the better. The Demons were unconventional and the last encounter is well done.

Prize: A holy hand grenade of Antioch...sign me up. The boons are well thought out.

Mission: This. More of it. beating the end boss is not enough and for once in the players life it matters if you are good.


Puzzle: I know, everyone is ranting about this. Despite this fact it was a fantastic puzzle, yet the mechanics were flawed.

Good, but flawed


Well setup mechanically, but there is a big issue within the scenario


the second trap (A2) is not written correctly. Double check the answers, the first & last are not correct

For anybody playing, with the exception of one part, my entire table loved it!


A lot of fun and well balanced, and a lot of great lore


Without getting into any spoilers, I liked the lore that went into this scenario a lot. The puzzle was great, though without the addendum correcting the solution, the solution given in the scenario doesn't make a lot of sense. The creature combats had a few interesting surprises up their respective sleeves, and were well-balanced encounters that posed a good challenge. The end could be very deadly for several reasons, particularly with the wrong group. Fortunately, the character I was playing didn't end up getting impacted by one element of the final encounter, but another did and died somewhat senselessly. Note for anyone considering running this scenario: there is a cue that GMs should attempt to spotlight as much as possible, because it doesn't really make sense and even a PC that was paying attention probably wouldn't make the logical leap the scenario seems to expect them to make. Otherwise, I thought the scenario was fantastic! Highly recommended.


Give Me a worthy cause, a challenging goal and despicable enemies to slay- then give me wine and a warm fire with heroes to share in the glory!
This adventure had all of this and more.
To my companions, I raise my sword and shout to the heavens. RIGHTEOUS VICTORY!!!!

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Webstore Gninja Minion

Announced for the end of January! Cover image is a mockup.

Webstore Gninja Minion

1 person marked this as a favorite.

Removed some commentary on the empty review (and suppressed said review).

Shadow Lodge

1 person marked this as a favorite.

Come see the violence inherent in the system!

Grand Lodge RPG Superstar 2012 Top 32

And now I've determined what my cleric's last scenario before hitting 10th level will be. :D

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I may be bringing my Life Oracle for this one. :)

Digital Products Assistant

1 person marked this as a favorite.

Now available!

It's got a hard mode; yay!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber


Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

This scenario makes me happy. Final encounters like this one have been what I've been missing from PFS. I can't wait to run this!

Paizo Employee Developer

Daniel Flood wrote:
It's got a hard mode; yay!

Partway through outlining it I realized that if anything were going to have a hard mode in the next couple of months, this would. Enjoy!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

This may become one of my new favorite scenarios.

Shadow Lodge

That's exactly what I said.

Any chance we could get the Silver Crusade Faction Letter?

Might also have a few seats open for a PbP if anyone is interested.

Lantern Lodge RPG Superstar 2014 Top 32

Just purchased and read through: This is a fantastic scenario, really. There's so many "Oh my God, did you see ______" moments, I can't wait to run this.

Shadow Lodge

Can't wait till Nathan gets around to running this one for us.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Yep, new favorite scenario.

I need to assemble a team to run Hard Mode for.

Paizo Employee Contributor

I have to say that I REALLY enjoyed this scenario as a player. The balance between combat and roleplaying was really nice, and the pacing was exciting, particularly at the end (which is EPIC). Great stuff!

Shadow Lodge

Since I'm prepping this to run in a few weeks and notice that the scenario never got updated - it is important for GMs to check the conversation here for a correction to the puzzle solution: lers#48

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