No Game Master can ever have too many colorful characters to throw at her players, whether they’re friendly allies or devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.
Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they’re needed, you’ll find the following:
Knights: From the valiant Knights of Ozem to the chaos-smiting Hellknights and the regimented soldiers of Molthune’s army, this book contains no shortage of knights and soldiers for any war-torn campaign.
Jacks-of-All-Trades: From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM’s needs.
Mystics: While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.
Scoundrels: Whether it’s an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.
Written by Paizo staff.
ISBN-13: 978-1-60125-594-5
Other Resources: This product is also available on the following platforms:
This book offers a wealth of great Npcs that can and will be put to great use for enemies such as The belkzin warchief guy, or the knight of Ozem. All great stuff, some of them are cut short in the description due to page length but overall not a big enough deal to care. 5/5
I honestly wasn't sure that I needed another book of NPCs, but this might even get more use than my NPC Codex. It does a fantastic job of highlighting peoples and places from all around the Inner Sea. I was pleasantly surprised by the number of Golarion specific NPCs that I can put to quick use.
About a third are CR 10 or higher which are of less use to me as I don't often run much above 10th level, but that's a personal preference. Many prestige classes are put to good use and an appendix at the back helpfully provides the non-core abilities and details. The descriptions are full of nice little details about Inner Sea cultures and lands.
The Inner Sea NPC Codex is a magnificent work and makes a worthy setting-specific companion to the NPC Codex. I strongly suspect it will start to see a lot of use in my games in the future.
Ooh, I have no idea what an Usij Cabalist is, but it sounds super-evocative!
(Then again, I loved both my Dark Ages of Camelot Cabalist, and the Master Cabalist PrC in the Scarred Lands setting, so it just might be the word 'cabalist!')
Personally I was hoping for a book with all of the characters from the various Pathfinder Novels. Its always cool to see your favourite character stated out. Alas, I've ended my subscription to this line.
Good, so now we see bestiary 5 next year and another small NPC codex next year as well. I really love this solution ;-)
As long as you keep in mind that, until a Bestiary 5 and another small NPC book are actually announced, this "solution" only exists in your head. For all we know, 2014 could be the Year of the NPCs. ;)
Android's the only one of the Inner Sea Bestiary crew to show up, though I really do believe the Syrinx got a shout-out in the Devil's Perch Rebel's artwork. (male Strix witch with an white owl familiar)
The other non-core races that show up are the cool gillwoman Absalom Wave Rider, changeling Mushfens Cultist, and the Charau-ka Usaro Rebel.
And the orc Belkzen Wachief, the ....drow Drow Matron, and the....duergar Duergar slaver.
I'm going to say this straight-up, I want more of this. I've been having a LOT of fun in the past few months building characters, using weird PrCs, but there just isnt any examples of what kind of pcs the designers expected to be built with them. I will buy this the instant it comes out in PDF. I like PrCs, they give weird flavor and I wish we had more/more interesting ones personally.
Well, just got it, did a quick look-through. A lot of interesting background there for anybody interested in golarion.
One (slight) issue I have is that, as usual, the NPCs appear to be far weaker than a monster of equivalent CR. One things would help me (for GM stuff):
-Include the values of AC/Attack/Damage with activated abilities (or at LEAST indicate the NPCs combat strategy so we know which ones make sense to chose)
Even then, it's a bit underwhelming; for example, the "android monk" (CR 13) has an attack of +17 at most, and an AC of 24 (possible 28 with ki pool). Compare this to most CR 13 monsters, who's AC is around 28-32, and who's attack (for melee types) stands around +20 (from about 18 to 22, some corner cases). It's kinda underwhelming. (Note: I've been using CR 13 (and PC level 13) as a benchmark for comparison for a little while now). This is less important for the spellcasters, since DCs are hit-or miss anyway. I'm not totally convinced that removing PC wealth is a mere -1; at low level that might be the case, but at high items become so important that -1 hardly does it justice.
To sum it up, great fluff, unsatisfying crunch, will have to significantly empower any NPC I take from your pages.
There are so many awesome nuggests of Golarion lore in here, I love it! My favorite has to be the God-callers - LOVE it! Fricking awesome lore-approach to the summoner class. Kudos!
Even then, it's a bit underwhelming; for example, the "android monk" (CR 13) has an attack of +17 at most, and an AC of 24 (possible 28 with ki pool). Compare this to most CR 13 monsters, who's AC is around 28-32, and who's attack (for melee types) stands around +20 (from about 18 to 22, some corner cases). It's kinda underwhelming. (Note: I've been using CR 13 (and PC level 13) as a benchmark for comparison for a little while now). This is less important for the spellcasters, since DCs are hit-or miss anyway. I'm not totally convinced that removing PC wealth is a mere -1; at low level that might be the case, but at high items become so important that -1 hardly does it justice.
While the monk's got a painfully low number of hit points, she does at least also have a potion of cat's grace and a potion of haste. Add "Before combat, the Numerian ascetic drinks her potion of cat's grace. When she thinks combat is imminent, she also drinks her potion of haste." to her stat block, and then her attacks, AC and damage and pretty much all right where they should be.
Do you think this book would be better suited to own in soft cover or would the pdf do the job just fine. I'm frugal on my hard copy purchases but I feel like having this physically at the table would be of great benefit.
Just got this, after totally forgetting about it until I saw it in the store. Loving the Strix Witch, since we don't have a lot of boy witches, and he looks pretty badass.
Tons of great art in this, including some unusual choices like the Usaro Rebel (a charau-ka druid).
My favorite artwise is the Old Ones Cultist who amusingly carries around a magical book that acts as a lesser extend metamagic rod on conjuration spells to summon evil outsiders, and yet has no spells it actually works on, since her only suitable spells are summon monster IV and summon monster V. :)