
Abyssal Lord |

Off the top of my head, there are 2 mythic powers that'll help.
Depending on your mythic tier, the mythic ability Seal of the Star Tower will keep Nocty's seductive aura and domination from functioning for 1 round or more. Irrepressible Soul will also help versus the domination, not sure about the seductive aura without rereading the text.
Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.

Alleran |
Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.
I'm fairly certain that her seductive aura pays no attention to the orientation of the PCs/NPCs within range.

Alex Smith 908 |

Abyssal Lord wrote:Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.I'm fairly certain that her seductive aura pays no attention to the orientation of the PCs/NPCs within range.

Abyssal Lord |

Abyssal Lord wrote:Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.I'm fairly certain that her seductive aura pays no attention to the orientation of the PCs/NPCs within range.
I would think gay male and heterosexual females would get a bonus to their saves vs effects that rely on physical and sexual attraction.

![]() |

Alleran wrote:I would think gay male and heterosexual females would get a bonus to their saves vs effects that rely on physical and sexual attraction.Abyssal Lord wrote:Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.I'm fairly certain that her seductive aura pays no attention to the orientation of the PCs/NPCs within range.
I don't see why they would as it has nothing to do with there own personal likes or dislikes. It is a supernatural ability, it overpowers the mind and normal sensibilities through pheromones and other such nonsense. Just cause I am a heterosexual male does not mean my likes would influence me to like her. Also she can change shape to be male or female.

![]() |

Off the top of my head, there are 2 mythic powers that'll help.
Depending on your mythic tier, the mythic ability Seal of the Star Tower will keep Nocty's seductive aura and domination from functioning for 1 round or more. Irrepressible Soul will also help versus the domination, not sure about the seductive aura without rereading the text.
Seal of the Star Tower doesn't work on targets whose mythic tier exceeds your own, so that ability wouldn't work on a demigod. Even run-of-the-mill demon lords (of which Nocticula has personally destroyed a couple dozen or so) have mythic tier 10.

Evil Midnight Lurker |

Wycen wrote:Seal of the Star Tower doesn't work on targets whose mythic tier exceeds your own, so that ability wouldn't work on a demigod. Even run-of-the-mill demon lords (of which Nocticula has personally destroyed a couple dozen or so) have mythic tier 10.Off the top of my head, there are 2 mythic powers that'll help.
Depending on your mythic tier, the mythic ability Seal of the Star Tower will keep Nocty's seductive aura and domination from functioning for 1 round or more. Irrepressible Soul will also help versus the domination, not sure about the seductive aura without rereading the text.
Also, how is a character in this campaign even going to get Seal of the Star Tower? That's one heck of a side quest.

![]() |
1 person marked this as a favorite. |

2. Luralune - Banshees, mountain valleys, songs
3. Illarenn - Bells, mirrors, vanity
4. Vaetuu - Deathtraps, gears, possessed machinery
5. Azinym - Cursed villages, violent mobs, wolves
6. Talerox - Broken bones, infections, splinters
7. Kovalarue - Broken vows, misplaced revenge, tears
8. Deluria - Frostbite, hunger, winter
9. Halvireg - Floods, hurricanes, washed-up corpses
10. Gorg - Defrocked priests, incest, twins
11. Migorg - Corrupt officials, incest, twins
12. Colyphyr - Dragons, jungles, poisoned waters
13. Alir - Carnivorous plants, scars, tainted soil
14. Marah - Defamation, scandals, shame
15. Mirogo - Lost explorers, sandstorms, vultures
16. Tharvool - Ashes, magical energy, whispers
17. Korluuraud - Bones, desecrated crypts, tombstones
18. Urvog - Misanthropes, old structures, toads
19. Uzail - Astrology, ill fortune, standing stones
20. Alinythia - Harpies, music, seduction
21. Vazglar - Jealousy, loss, ruined cities
22. Bezwarluu - Infestations, rifts, spiders
23. Vyriavaxus - Bats, shadows, sunsets
24. Azverindus - Libraries, mountain spires, secrets
25. Nahyndri - Gems, prisons, slavery
26. Melarach - Open wounds, needles, sadistic doctors
27. Raknus - Alleyways, thievery, urban decay
28. Zimhain - Messengers, slander, talking animals
29. Belatruve - Murderers, nooses, strangulation
30. Kexervix - Beetles, dead trees, severed limbs

![]() |

Alleran wrote:I would think gay male and heterosexual females would get a bonus to their saves vs effects that rely on physical and sexual attraction.Abyssal Lord wrote:Hmmmm...I wonder if that is not the reason that the good guys have at least two gay male NPCS. If they're not attracted to women will they be thus immune to Noct's seductive aura.I'm fairly certain that her seductive aura pays no attention to the orientation of the PCs/NPCs within range.
It's not a physical attraction, it's a magical effect - for example, even creatures that have no sex drive or even means of reproduction are still vulnerable to her aura. If you want to find an in game explanation, how about this: Nocticula is all about seduction. Sex is usually the easiest means to seduce a person, and so that is the approach she most commonly uses. However, if for some reason or another the person will never find her attractive, she will resort to other means -so a gay male, for example, might smell an extremely pleasant, intoxicating odor, maybe one that reminds him of something sentimental. A greedy person might feel a compulsion to own some of her jewelry and be so distracted by that that the seduction will work. Every entity in the universe has a crank in it's resolve somewhere, and Nocticula is all about exploiting that.
On an unrelated note, I really like Shamira. The nearly silly verbal interpretation of her "fiery passion" ability is actually very interesting crunch, and it is sure to catch some people off guard and unable to defend themselves against here. I think I am actually going to buff her a little
and make the ability symmetric. That is, anyone without both immunity to fire and immunity to mind control is not protected her mind affecting effects. Seems like fun :)

![]() |
3 people marked this as a favorite. |

I don't really like the Bestiary intro picture in this one...
Why the tiefling-wannabe got the picture and not the Lamhigyn? *Sad forever*
Because we're illustrating all of the bestiary openers for Wrath with a fight between an iconic and that volume's new demon, that's why.
Oh... and cambions were around in the game a decade or so before tieflings... and in real-world mythology for a lot longer than that. So if anything... the tiefling is a cambion-wannabe.

Drock11 |
Now that I finally have the physical book I can look at I think the character art of Arueshalae on the cover is great, one of the best character pieces of Paizo's that have been done and the best one done by Wayne Reynolds. It's just too bad the background art to go along with that looks like Reynolds mailed in his effort for it.

![]() |

Now that I finally have the physical book I can look at I think the character art of Arueshalae on the cover is great, one of the best character pieces of Paizo's that have been done and the best one done by Wayne Reynolds. It's just too bad the background art to go along with that looks like Reynolds mailed in his effort for it.
I like the Art and the backgrounds are not suppose to out shine the focus of the cover. also it could have been a small art or just a creative choice as it looks like he was trying to add some atmospheric perspective with the light and jungle

Frumple |

Enjoying this one, but is it just me, or there is a bunch of errors in this one. For instance, Melazmera an old umbral dragon should be CL 11 not 15, an abyssal harvester should have 21 HD not 20, there are also a bunch of creatures missing feats, have feats that don't meat prereqs, etc.
Don't mean to nit pick, but I am surprised by some of these. There is usually much better quality control on the adventure paths.

Drock11 |
Drock11 wrote:Now that I finally have the physical book I can look at I think the character art of Arueshalae on the cover is great, one of the best character pieces of Paizo's that have been done and the best one done by Wayne Reynolds. It's just too bad the background art to go along with that looks like Reynolds mailed in his effort for it.I like the Art and the backgrounds are not suppose to out shine the focus of the cover. also it could have been a small art or just a creative choice as it looks like he was trying to add some atmospheric perspective with the light and jungle
After rereading my post I think I might have been unduly harsh, or at least unfair, as I don't really know the effort he put into it or the circumstances that went into it's creation. Because of that it might not even have been his fault. Even baring any outside constraints even the best people don't hit stuff out of the park all the time.
Still, I hold by my position that it's sub par work for him for whatever reason. Maybe it's just more glaring considering the quality of the character portrait in front of it.

xeose4 |

Can I ask what the general impressions were of this module? I ask because, personally, I was rather disappointed. I really enjoyed the new npcs found in the previous modules - they felt fleshed out, I appreciated the roles they played in the story, and it's been fun having so many unique npcs to interact with my players. In the Midnight Isles, it feels like they've just all disappeared and - worse - there's nothing to replace them. Even Arue the redeemed succubus is strongly urged to not be present (and I was looking forward to seeing the most of her in this mod). It's just sort of a disconnect for me in terms of what's going on in the campaign itself. Does anyone else feel that, or is there something I'm missing perhaps?