Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!
Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a
companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder
Roleplaying Game Bestiary. This imaginative tabletop game builds upon more
than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
Pathfinder Roleplaying Game Bestiary 4 includes:
More than 300 different monsters
Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
New player-friendly races like changelings, kitsune, and nagaji
Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
New creatures you can construct, like clockworks and juggernauts
New familiars, animal companions, and other allies
New templates to help you get more life out of classic monsters
Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
Expanded universal monster rules to simplify combat
Challenges for every adventure and every level of play
... and much, much more!
ISBN-13: 978-1-60125-575-4
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This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!
Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...
The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.
The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.
Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.
The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.
One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.
If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...
This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!
Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.
The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.
To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.
Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.
If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.
This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.
There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.
For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.
If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.
Short Version: These are sweet monsters, but only you know whether you want more monsters.
Sweet, we get fomorians, I can't wait to see Pathfinder's version.
Lunar, Solar, Void, Vortex, and Time. Cool a time themed dragon and a moon themed dragon.
I could have sworn someone said that Mogaru was in there but I also heard he was Golarion specific so he wasn't in there. Glad to see that he is in there.
I doubt they'll be as powerful as the ones in the last Paizo/print issue of Dragon Magazine, though those were Epic dragons using a lot of rules from the 3e D&D ELH.
Ewww... Epic level Handbook!
*barfs in trash*
Thank y' kindly fer not doin' it on th' floor. Now take it out t' th' dumpster. Y' got perfectly good legs an' I got work t' do.
"Fragmented Strike (Su) An adult or older vortex dragon can strike with its bite through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature."
Alien presence for an adult vortex dragon : 180 feet.
Those dragons seem very interesting indeed. I wish there was an update to the draconic bloodline (and Dragon Disciple) that included the Primal, Imperial, and now these Outer dragons, instead of just the original Chromatic and Metallics.
Cosmic Horrors, Great Old Ones, Demon Lords... A big giant "meh" for me. But *shrug*, other people enjoy them just fine. But they won't be seeing use in my games.
"Fragmented Strike (Su) An adult or older vortex dragon can strike with its bite through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature."
Alien presence for an adult vortex dragon : 180 feet.
D:
Thanks Liz, now I'm as terrified of rifts in space ripping open in my room as Amy Pond D:
"Fragmented Strike (Su) An adult or older vortex dragon can strike with its bite through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature."
Alien presence for an adult vortex dragon : 180 feet.
Spacial distortion-based bite attacks and the implications of "alien presence" just made me go "Squee!"
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Luthorne wrote:
Zaister wrote:
Oh, and here I thought Empyreal Lords were Golarion-specific.
Nope, they've been mentioned as early as Bestiary I in the Archon and Azata entries. Actually, Chronicle of the Righteous didn't even go over many of the ones already mentioned, come to that...
"Jinmenju: A low hum surrounds this huge, gnarled tree. The rotten fruits that hang from its sickly branches look vaguely like human heads."
"Necrocraft: Thick muscle and jutting bone from multiple corpses fused together form a winged, humanlike predator." (Undead construct with construction points. :D )
"Rukh: This gigantic two-headed vulture has greasy, night-black wings and sharp talons."
"An immortal ichor is an intelligent mass of blood from a dead evil deity. Blessed with profane powers and the will to dominate other creatures, these oozes are a threat to all living things."
Oh, and can you say what the massive ability finally does?
Edit: Did you only mean to mention a monster and not monster abilities?
I'll leave kaiju ability spoilers to James Jacobs. :D
The spoilers that I've revealed are all you're getting from me though—there are products to be whipped into shape and newsletters to write!
Thanks for the minor spoilers there Liz. That should keep me, and many of the other ravenous fans going.
If you get a break from the daily grind, please come and favour us with more information to keep us from going insane... (at this point I'd try the puppy dog eyes, but I'm a short, heavily built guy with a beard and shaved heard... it doesn't work so well... seriously, last time I tried it people ran in terror)
Statting overdeity like Cthulhu who is so powerful that the entire material plane is like a single fly is for a human as weak as an ordinary demigod seems really...inconsistent, to say the least. I suppose it could always just be an aspect of Cthulhu