Pathfinder Adventure Path: Wrath of the Righteous Player's Guide (PFRPG) PDF

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The Wrath of the Righteous Player's Guide gives players all the spoiler-free information, inspiration, and advice they'll need to create characters prepared for delving into an adventure of mythic proportions in the Wrath of the Righteous Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s fight to turn back the tide of demonic influence in the Worldwound. Inside players find campaign-specific traits to give adventurers the edge they need to take on cruel demons, evil cultists, and horrific threats encountered where the Abyss touches Golarion. This player's guide also features a brief overview of the previous crusades and a look at the city of Kenbres where the excitement begins, as well as various options for heroes ready to take up the call to fight the demonic horde!

Adventurers don't need to head out unprepared! Polish your sword, rally the troops and let the Wrath of the Righteous Player's Guide start your trip into the thrill and danger of the Wrath of the Righteous Adventure Path.

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3.00/5 (based on 12 ratings)

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Underwhelming

2/5

I know you get what you pay for in the players guides, but this one is just... underwhelming on many fronts. The history is so-so, the "redemption rules" feel like a reprint (can't say from where), and are not very good. The traits, which are the main rule many come to the Player Guides, are standard-fare. Shoehorning each mythic path to one trait, however, is one of the most asine decisions I've seen paizo make.

Its not godawful, but its an extremely far cry from the quality I've come to expect from paizo.


Select your pregenerated character and push play

1/5

A railroad adventure is one thing, but a railroad that starts before character creation?

Not only do you have to know at first level which Mythic Path you eventually plan to take, but EVERY Trickster has to have been a lost child found by a mysterious Desnan, EVERY Archmage is the orphaned child of Riftwardens, EVERY Champion must be the descendant of generations of crusaders. Basically, there are only six pregenerated characters with associated backgrounds for this AP, and each player chooses one.

Character creation is the player's main opportunity for creativity and customization. Taking away that choice is a very bad move, imo. This Player's Guide has really dampened my enthusiasm about the AP as a whole.


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Shadow Lodge RPG Superstar 2010 Top 8

1 person marked this as a favorite.
Feros wrote:

Actually, I see the more cynical and less righteous crusaders using kobolds the way many PCs of old used sheep and herd animals in the Tomb of Horrors: "Send them in first to see if the way is clear!" ;)

At least that way the kobolds can correctly claim, "We helped!"

That's possible as well, of course.

And then maybe a paladin or good priest discovered that low templars were using kobolds this way and put a stop to the practice, or maybe the kobolds converted to the worship of a good deity while building crusader defenses, and this inspired the young Kobold PC to become a Paladin. Boom. Backstory writes itself. :)

Silver Crusade

1 person marked this as a favorite.

The tiefling paladin I'm bringing into this AP was working to redeem a tribe of kobolds in another AP that got cancelled... ;)

Also! (just realized this) Don't froget the Redeemed kobold trait's metallic influence and the notion that metallic dragons could take kobolds under their wing and there's a silver dragon in Kenabres!

Silver Crusade

6 people marked this as a favorite.

Also, thanks to everyone that worked on this guide. Hope you're all getting some positive vibes before heading to Gencon. :)


James Jacobs wrote:
In_digo wrote:

... well, I'm just excited that that traits can be tailored with ease. Means I can play my Kobold Paladin without having to explain how generations of my family were in the crusade.

>.>
<.<

That DOES mean that your GM is going to have to figure out why a kobold paladin is in the crusade, though. Which means your GM is going to have to adjust things in the adventure anyway to account for the fact that your 1st level kobold paladin is going to AT THE MINIMUM be turning heads and getting the city guard nervous even before the adventure begins.

AKA: At the point your'e making a character that's so unusual, your GM is likely already resigned to the fact that he'll be needing to rework and rewrite parts of the AP anyway.

Good thing my GM loves me :P

Also, we're always the group to play the crazy combinations in our APs so I'm going to hope it's NBD. The current RotRL campaign I'm GMing is full of Vanaras and Kitsunes X)

Edit: On top of that, I sort of assumed she would be just laughed at. (More of a 'Oh man, this Kobold thinks she can be a Paladin and fight Demons? *Hysterical Laughter*') but I guess that will depend on what the GM decides to do.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:
...and there's a silver dragon in Kenabres!

Ahem.

Spoiler:
Not for long!


1 person marked this as a favorite.

Hehe, I like how I started a discussion on how Kobolds could exist in the crusades. Keep going, you're making it easier to make my case ;)

Silver Crusade

1 person marked this as a favorite.
James Jacobs wrote:
Mikaze wrote:
...and there's a silver dragon in Kenabres!

Ahem.

** spoiler omitted **

That's his motivation! :D


EDIT: Nevermind. No sense in exacerbating or prolonging the negativity. Apologies for even taking part.

...

I'm still really keen on seeing how Mass Combat plays out in this AP. :)


Question....there was a comment to the effect of the AP being very martial...will casters find this AP to be unusually difficult ?

Paizo Employee Developer

nighttree wrote:
Question....there was a comment to the effect of the AP being very martial...will casters find this AP to be unusually difficult ?

Not at all. Casters should be fine as usual.


Mikaze wrote:

The tiefling paladin I'm bringing into this AP was working to redeem a tribe of kobolds in another AP that got cancelled... ;)

Also! (just realized this) Don't froget the Redeemed kobold trait's metallic influence and the notion that metallic dragons could take kobolds under their wing and there's a silver dragon in Kenabres!

Yesss. Tiefling paladins for the win!

Liberty's Edge

The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.

The hammer-like intervention of the Paizo staff killed the thread itself.

Not much left to say really.

Of course, the fact that the boards monster ate my lovingly crafted and detailed first review does nothing to lighten my mood :-(

Shadow Lodge RPG Superstar 2010 Top 8

1 person marked this as a favorite.
The black raven wrote:

The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.

The hammer-like intervention of the Paizo staff killed the thread itself.

Not much left to say really.

Of course, the fact that the boards monster ate my lovingly crafted and detailed first review does nothing to lighten my mood :-(

The only hammer-like intervention I saw was Jessica Price saying "Don't be a jerk to our intern"

If that killed the thread, then it probably needed to die :D

Digital Products Assistant

1 person marked this as a favorite.

Removed a post. Let's veer this conversation to discussing the product and its contents please.

Shadow Lodge

1 person marked this as a favorite.
ThatEvilGuy wrote:
Yesss. Tiefling paladins for the win!

That's like the new Drizzt. . .

Shadow Lodge

The black raven wrote:
The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.

No worries. I honestly thought the Guide was pretty good. I was, and have kind of been turned off by the "Good Guy" AP (seriously, finally) 1.) not be set in Mendev, and 2.) "requiring" Mythic to work, and had not rally planned on buying it. Carrion Crown was the last AP I have really been interested in, but after reading through the Player's Guide, I actually changed my mind and wanted to play it. Outside of Legacy of Fire, no other Player's Guide to an AP has done that, and most are pretty much useless aside from a quick "in" for the earliest parts of the first part of an AP set, while this one seems (could still be wrong) to actually be valuable throughout.

Silver Crusade

4 people marked this as a favorite.

Very enthused for the AP after reading the Player's Guide. I'm of the mind set that APs are by their very nature "railroady" and tend to play better that way. I'm certain not everyone agrees with this, but nevertheless I'm quite happy with the traits and how they will resolve themselves later on. Fortunately, I share tables with others that trust in the story, and do not mind a fair bit of assumption and GM guidance. I feel every style deserves equal play and support.

I will say that there are more and more posters lately in this community that are not representing themselves well at all. Overall I'm very proud of this set of forums, but I'm of a mind to give some folks who cannot post with respect some time off to think about how Paizo boards should read.

Scarab Sages

RuyanVe wrote:
I'm currently working in planting the idea of GMing this into a fellow GM's mind...

Whereas I'm actually negotiating with two other gm's over which of the three of us will get to run it for the rest of our regular group.


Child of the crusades and Exposure to Awfulness both have the same effect. Is this a typo or intentional?

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Lawful GM wrote:
Child of the crusades and Exposure to Awfulness both have the same effect. Is this a typo or intentional?

They don't, actually. One deals with effects that mentally incapacitate the character, the other deals with effects that physically incapacitate them.


Pathfinder Adventure Path Subscriber

Sorry, didn't notice all that had been written about something a few pages back. I'll just delete what I wrote and let sleeping dogs lie...

As for the topic, looks interesting, and better yet, free.


3 people marked this as a favorite.

We must be very Canadian, because at our table, people co-operated in creating characters that filled niches, and worked their chosen traits in with a degree of anticipation that is only enhanced by the fact that what they will mean "mechanically" is a mystery.

And again, players are co-operative with regards to alignment as well. Most of the beefs I hear here have to do with players not really entering into the spirit of this specific adventure path. There do seem to be a number of others people can play that should cater to a wider range of tastes.


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Dominic Amann wrote:

We must be very Canadian, because at our table, people co-operated in creating characters that filled niches, and worked their chosen traits in with a degree of anticipation that is only enhanced by the fact that what they will mean "mechanically" is a mystery.

And again, players are co-operative with regards to alignment as well. Most of the beefs I hear here have to do with players not really entering into the spirit of this specific adventure path. There do seem to be a number of others people can play that should cater to a wider range of tastes.

This. +100.

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