Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)

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Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)
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The Lair Awaits

Prepare yourself to do battle with the ultimate monsters with Pathfinder Player Companion: Dragonslayer’s Handbook. Discover the secrets of dragonkind, from devastating red dragons to venomous wyverns. Learn how to survive battle with ravenous wyrms, but also how to manipulate such creatures through guile, or even capture them alive. Master the right tactics to employ in battle against dragons of all types, including how to locate and survive their treacherous lairs—the homes of their legendary hoards. Once you know your foe, join the ranks of the Inner Sea’s greatest dragon hunters, learn their tested methods, adopt their lethal gear, and employ their massive, dragon-fighting war machines. New archetypes, feats, spells, magic items, and more give you the edge against even the deadliest dragons.

No hero’s career has truly begun until she’s slain her first dragon—let Pathfinder Player Companion: Dragonslayer’s Handbook start you on the path to legend. Inside this book, you’ll find:

  • Tips to aid even the most inexperienced dragonslayers in dealing with dragons, preparing to hunt them, and forming organizations of like-minded adventurers.
  • Traits and story feats to help you create character backgrounds involving some of the most infamous draconic threats in the Inner Sea region.
  • Dozens of new traits to further ingrain your character in the world of Golarion and make sure that his first adventure isn’t his last.
  • An all-new system of crafting alchemical and mundane items out of the bodies of slain dragons.
  • New magic items, spells, and feats for characters planning to do battle with dragons, whether willingly or out of necessity, including new siege weapon ammunition.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Jerome Virnich, Marie Small, and Shaun Hocking.
Cover Art by Sam Burley.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-526-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Pretty Cool Actually.

4/5

It's a cool thing to read. It's ultra useful when your playing a dragon hunting/slaying campaign. Plus facts about how dragons act bring more life playing the game. The anatomy of the dragon's insides and physical features is a good enough reason why it's worth buying.
But beware. This is mostly used for dragon hunting as this says. Using the abilities of this module on non-dragons are next to fruitless.


Rather niche, but very good

4/5

Read my full review on my blog.

There’s no denying that the Dragonslayer’s Handbook is a bit of a niche product. It’s geared towards player characters who intend to make a career out of slaying dragons, and many of the abilities and archetypes won’t see much use unless the campaign features dragons quite regularly. As such, the book may not be of great value to many games. However, those games that do focus more heavily on dragons will find much to benefit from in the book. There are some very nifty new options in here, including a whole new category of equipment called dragoncraft items, along with the aforementioned feats, spells, etc. That’s also not to say campaigns that only feature dragons occasionally can’t gain any benefit from the book. Dragoncraft items can easily show up in any campaign, as can the other equipment and many of the spells. It will just have lower utility in such cases.


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No it doesnt. But the other classes need something that accents their Dragon Slaying Potential.

Maybe a Fighter Archetype that deals with Oversized Weapons and/or Slaying Large Enemies.


Ranger, Cavalier and Anti-Paladin.
I still hope in a soporific bomb discovery for the alchemist... maybe based on the brass dragon's sleep breath... please!!!


Azaelas Fayth wrote:

No it doesnt. But the other classes need something that accents their Dragon Slaying Potential.

Maybe a Fighter Archetype that deals with Oversized Weapons and/or Slaying Large Enemies.

There is the Titan Mauler Archetype for the Barbarian Class. A similar archetype for the fighter would be nice but may be redundant.


Hence why I said and/or Slaying Large Enemies. Though I think the Slaying of larger creatures would work best.

The whole Oversized Weapons thing was my misunderstanding Siege Weapons... That and combining them with the fact that a lot of Monster Slaying Myths involve Heroes hefting large pikes & similar to trap the Monster.

Plus everyone considered the Titan Mauler horribly written to accomplish its goal.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mark Moreland wrote:
Stratagemini wrote:
3 new archetypes? Any hints on what they are?
Two of them modify base classes, while the third modifies an alternate class.

I'm Guessing:

Paladin because a crusade against evil dragons just makes sense.

Rogue because there really aren't that many rogue archetypes and A dragon's horde is a really tempting target. There has to be at least one rogue style specialized in stealing it out from under them.

And finally? Alchemist. An alchemist that kills dragons to brew extracts with their powers contained within? I'm guessing it exists.


I'm guessing Magus for one of the archetypes. There've been rumors about a Charisma-based Magus coming soon, and basing it on dragons would make a lot of sense.

Silver Crusade

Ezren cover?

EZREN COVER!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My hopes for class archetypes in this is gunslinger, ranger, and alchemist.

someone please tells us what archetypes are in there when somebody's got a copy. :)


Does anyone have the book yet?

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Authorizations just occurred yesterday, shipping is supposed to start Monday, I believe. So Monday people will start getting the PDFs.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Where are Dragon Hunters when you need them?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If anyone has it what are the new archetypes(classes) that this book gives?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Got the book hours ago. Been answering questions about Baba Yaga, so sorry for delays. Let me see what we have here...


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Archetypes:
Dragon Drinker: Dragon Bloodline Sorcerors who gain spell augmentation and other powers from drinking dragon blood.

Dragon Hunter: Rangers with dragons as favorite enemies and additional abilities to track, identify, spot, and hunt dragons. They gain a bonus to fighting the dragon fear aura.

Wyrm Sniper: Gunslingers with long distance air-target shooting and proficiency with light siege weapons (and deeds to use with those weapons).


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Feros wrote:
** spoiler omitted **

O.O I want to hug this book now! :D


Pathfinder Adventure Path, Rulebook Subscriber

Nice.

Silver Crusade

1 person marked this as a favorite.

Unexpected Seelah fanservice was unexpected. :) (and it works for her, less "come hither" and more "go away, I'm working")

For counterbalance: Man, that guy in the dragoncrafting section is straight up going for that Namor look, ain't he?

Always love having stuff like those anatomy and size charts available. That's a trend I'd love to see continue. :)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

question to those who have the book.

Spoiler:
Does the wyrm sniper archetype work with the musket master archetype?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
zergtitan wrote:

question to those who have the book.

** spoiler omitted **

Unfortunately, I suspect not. The wording is not crystal clear, but it looks like they both make use of/switch out a class feature. Specifically, Musket Master replaces Firearms Training with Musket Training, while Wyrm Sniper uses Firearms Training & adds Light Siege Weapons to the list of Weapons eligible for Firearms Training.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Irnk, Dead-Eye's Prodigal wrote:
zergtitan wrote:

question to those who have the book.

** spoiler omitted **
Unfortunately, I suspect not. The wording is not crystal clear, but it looks like they both make use of/switch out a class feature. Specifically, Musket Master replaces Firearms Training with Musket Training, while Wyrm Sniper uses Firearms Training & adds Light Siege Weapons to the list of Weapons eligible for Firearms Training.

In the campaigns I run I allow some flexibility to the proficiency rules for example in this case I would have the character proficient with two-handed firearms and light siege weapons, requiring additional feats for other firearms. But what I am wondering is in the field of class abilities?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

They get to add Knowledge (arcane) to their class skills list.

The are proficient with all Light Siege Engines in addition to normal Gunslinger Weapon Proficiencys.

They switch out three Deeds (Startling Shot, Lightning Reload, Menacing Shot) for three new Deeds (Munitions Master: reduces reload time on Siege Engines, Skeleton Crew: reduces minimum crew needed for Siege Engines, Anti-Air Targeting: can use the Targeting Deed to shoot a wing to disable).

Adds Siege Commander to bonus feat list at fourth level & Master Siege Commander at 12th level, need not meet pre-reqs.

The aforementioned Light Siege Engine eligibility for Firearms Training.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Irnk, Dead-Eye's Prodigal wrote:

They get to add Knowledge (arcane) to their class skills list.

The are proficient with all Light Siege Engines in addition to normal Gunslinger Weapon Proficiencys.

They switch out three Deeds (Startling Shot, Lightning Reload, Menacing Shot) for three new Deeds (Munitions Master: reduces reload time on Siege Engines, Skeleton Crew: reduces minimum crew needed for Siege Engines, Anti-Air Targeting: can use the Targeting Deed to shoot a wing to disable).

Adds Siege Commander to bonus feat list at fourth level & Master Siege Commander at 12th level, need not meet pre-reqs.

The aforementioned Light Siege Engine eligibility for Firearms Training.

Ah. now I see. its a gunslinger who specializes in the use of light siege engines. I thought it was an archetype who specializes in hunting dragons with a musket. Incompatibility confirmed.


zergtitan wrote:
Irnk, Dead-Eye's Prodigal wrote:

They get to add Knowledge (arcane) to their class skills list.

The are proficient with all Light Siege Engines in addition to normal Gunslinger Weapon Proficiencys.

They switch out three Deeds (Startling Shot, Lightning Reload, Menacing Shot) for three new Deeds (Munitions Master: reduces reload time on Siege Engines, Skeleton Crew: reduces minimum crew needed for Siege Engines, Anti-Air Targeting: can use the Targeting Deed to shoot a wing to disable).

Adds Siege Commander to bonus feat list at fourth level & Master Siege Commander at 12th level, need not meet pre-reqs.

The aforementioned Light Siege Engine eligibility for Firearms Training.

Ah. now I see. its a gunslinger who specializes in the use of light siege engines. I thought it was an archetype who specializes in hunting dragons with a musket. Incompatibility confirmed.

Yeah, that archetype confused the hell out of me at first. Feels like it's just named wrong for what it is.


That is an... interesting alternate version of Seoni. Interesting and a bit terrifying. ^.^


Namor as in his bikini costume?

Shadow Lodge

Tinkergoth wrote:
zergtitan wrote:
Irnk, Dead-Eye's Prodigal wrote:

They get to add Knowledge (arcane) to their class skills list.

The are proficient with all Light Siege Engines in addition to normal Gunslinger Weapon Proficiencys.

They switch out three Deeds (Startling Shot, Lightning Reload, Menacing Shot) for three new Deeds (Munitions Master: reduces reload time on Siege Engines, Skeleton Crew: reduces minimum crew needed for Siege Engines, Anti-Air Targeting: can use the Targeting Deed to shoot a wing to disable).

Adds Siege Commander to bonus feat list at fourth level & Master Siege Commander at 12th level, need not meet pre-reqs.

The aforementioned Light Siege Engine eligibility for Firearms Training.

Ah. now I see. its a gunslinger who specializes in the use of light siege engines. I thought it was an archetype who specializes in hunting dragons with a musket. Incompatibility confirmed.
Yeah, that archetype confused the hell out of me at first. Feels like it's just named wrong for what it is.

Yeah add to that the absolutely badass picture of the cigar chomping, mwangi/alkenstari gunslinger rocking the kickass sniping musket and you can see how people end up confused.

Also not a big fan of the dragon slayer arch since most of the unique abilities focus on dragon crafting rather then the actual slaying. That being said though the blood drinker is badass.

Shadow Lodge

Other thing. I think there is an error on page 26, it says that elemental proofing causes "1d4 rounds of sickness". Is that supposed to be sickened for 1d4 rounds?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Shalafi2412 wrote:
Namor as in his bikini costume?

Yep. Very manly bare chest.


Question on a feat!

Overwhelm:

Overwhelm wrote:

overWhelM(CoMbat, teaMWork)

You can overwhelm large foes with sheer numbers.
Benef it: You are considered to be f lanking an opponent
if at least one ally who also has this feat is threatening that
opponent and the opponent is at least two size categories
larger than the larger of you or your ally, regardless of your
actual positioning.
Normal: You must be positioned opposite an ally to
f lank an opponent

This doesn't allow you to flank at range, much like Gang Up, right?


As written, it certainly appears to open the possibility of a ranged flank.

Paizo Employee Developer

Cheapy wrote:

Question on a feat!

** spoiler omitted **

This doesn't allow you to flank at range, much like Gang Up, right?

Correct. You must also be threatening the target to gain the benefits of flanking. This feat is very similar to Gang Up, but trades the requirement for you to have two fellow flankers for the requirement of only one against a larger foe. That said, if you or your ally with this feat have the ability to threaten a target from range, then this feat would work with that ability to allow you to do so, but the feat doesn't grant the ability to flank from range in and of itself.


Would Overwhelm allow creatures too small to flank to do so?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Evil Midnight Lurker wrote:
Would Overwhelm allow creatures too small to flank to do so?

Ooh. That's a good question.


Mark Moreland wrote:
Cheapy wrote:

Question on a feat!

** spoiler omitted **

This doesn't allow you to flank at range, much like Gang Up, right?

Correct. You must also be threatening the target to gain the benefits of flanking. This feat is very similar to Gang Up, but trades the requirement for you to have two fellow flankers for the requirement of only one against a larger foe. That said, if you or your ally with this feat have the ability to threaten a target from range, then this feat would work with that ability to allow you to do so, but the feat doesn't grant the ability to flank from range in and of itself.

That's what I thought, thanks.

Followup question: in the FAQ, it says that gang up doesn't let you flank because flanking is only for melee weapons. Does that apply to this one? Your last sentence makes me wonder about that.

Paizo Employee Developer

Evil Midnight Lurker wrote:
Would Overwhelm allow creatures too small to flank to do so?

Creatures that are too small to flank are generally prohibited from it because they lack reach beyond their own square. Since they couldn't threaten a creature in another square, they couldn't flank.

Cheapy wrote:
Followup question: in the FAQ, it says that gang up doesn't let you flank because flanking is only for melee weapons. Does that apply to this one? Your last sentence makes me wonder about that.

Only if another ability superseded the restrictions on how flanking works. All that Overwhelm lets to do by itself is flank with one or more buddies who all threaten the same large target, regardless of positioning. It doesn't grant anyone the ability to threaten from range, but if someone had that ability, they'd grant a flanking bonus to their melee allies threatening the target, without gaining the +2 flanking bonus themselves.

Any FAQs or clarifications on the Gang Up feat apply to this feat. The only difference between the two is that this feat has different situational parameters that must be met for the feat's benefit to trigger.


Thanks Mark!


Irnk, Dead-Eye's Prodigal wrote:
Shalafi2412 wrote:
Namor as in his bikini costume?
Yep. Very manly bare chest.

That has always been my favorite Sub-Mariner costume, lol.

Liberty's Edge

Question about one of the bardic masterpieces:

Pageant of the Peacock:

Your elegant movements cause you to seem to be more
than you are.

Prerequisites: Perform (act) or Perform (dance) 4 ranks.
Cost: Feat or 2nd-level spell known.
Effect: By gracefully weaving your body through subtle
forms and postures you can convince others of your
breeding, eloquence, and refinement. For the duration
of the effect, you gain a +4 circumstance bonus on Bluff
checks, and may attempt a Bluff check in place of an
Intelligence check or Intelligence-based skill check.
The subtle changes in your movements also confer a +4
circumstance bonus on Disguise checks to appear to
be someone of a higher station (an aristocrat, merchant
prince, or even a queen).

Use: 1 bardic performance round per 10 minutes of the
effect’s duration.
Activation: 1 standard action.

Does this really do what I think it does? Activate it and for the next 10 minutes you can make bluff checks instead of knowledge/spellcraft/appraise/linguistics? I really like the flavor of it; I'm just wondering if you actually get useful information out of making a "bluffed" knowledge check.

"What's that?" *points at large winged reptile breathing fire*
"Uh..." *bluff, 29* "It's a, uh, fire crocodile! Here are 3 useful pieces of information about fire crocodiles!"


The Art in it is great keep it up.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Since we are delayed, can anyone tell me about the sorcerer archetype?

Sovereign Court

zergtitan wrote:
Since we are delayed, can anyone tell me about the sorcerer archetype?

For Draconic bloodline only.

It's called Dragon Drinker and is about exploiting your connection with dragons to drain their strength.
They can gain all sorts of benefits from drinking/absorbing dragon blood and can cause/exploit bleed damage to dragons.


Will there ever be an official dragon rider archetype/PRC from Paizo. I know that there are 3rd PP ones out there but one of the best PRCs from the DLCS campaign setting was the dragonrider. I would love to see something official from Paizo.


So, reading this at a friend's house and I notice a very glaring mistake in the Dragonhide Armor sidebar on page 19: It tells me that to read more on dragonhide armor, I should turn to page 49 of Ultimate Combat. It should read "page 49 of Pathfinder RPG Ultimate Equipment". :P


What are the new spells come on peeps new spells!!!


SeaBiscuit01 wrote:
What are the new spells come on peeps new spells!!!

Spoiler:
Eight new spells:

Dragon Turtle Shell (Alc3, Clr3, Drd2, Sor/Wiz3): Reduce damage from natural attacks by one size category per 5 caster levels.

Draconic Suppression (Sorc/Wiz5, Wtc5): Any dragon that fails a Fortitude save cannot use its breath weapon for as long as the spell lasts and is treated as one age category lower for all abilities and age-based effects.

Dragonvoice (Alc2, Brd2, Sor/Wiz2, Wtc2): +6 circumstance bonus to Charisma checks and Charisma-based skills when dealing with dragons; you are also much easier to hear and any Perception penalties to hear you are halved.

Dungeonsight (Brd4, Clr5, Inq4, Sor/Wiz5): Gain a clear and memorable depiction of an area of a 60' emanation; reveals secret doors and passages but does not reveal how to open them.

Erode Defenses (Mgs2, Sor/Wiz3, Wtc3): Target must make Fortitude saves every round or temporarily lose 1 point of damage reduction and natural armor bonus it has. A successful save after the first round halts any further losses, but does not end the spell.

Gravity Well (Drd6, Sorc/Wiz5): Affected creature weighs twice as much, moves at half speed, jumps half as far as normal, and can only lift or carry half as much as normal; flying creatures have their fly speed worsened by two steps and must make a Fly check to remain airborne. Freedom of Movement cancels this spell.

Heart of the Mammoth (Clr8, Drd8, Sor/Wiz8, Wtc8): +8 enhancement bonus to Strength and Constitution, immunity to fear, +4 morale bonus to Will saves, and doubles the critical threat range on all attacks made to creatures of the dragon subtype.

Illusory Hoard (Brd4, Sor/Wiz5): Produces an image of a hoard to fool the target into thinking its original loot hoard is untouched. Attempts to interact with the illusory hoard entitles another Will save.

Now go buy the book.


Thank you! :)


Pathfinder Lost Omens, Rulebook Subscriber

Well, I've found this book to be pretty good. Still though, I'd love to see a Paizo version of the Draconomican though. This book introduced us to dragon themes and items, but now I want something with more meat. Something akin to Ultimate Combat or the new Gods book coming out next year.

Dark Archive

Think I found a typo.. The white Dragon on page 13 is named "Sjohvornor", However he is named Sjohovr in Dragons unleased, and Sjohvornor is his lair, aswell as a location in the Iobaria gazetter from PF #33

. Maybe it could get updated for the pdf? :-)


Just bought this. Kinda mixed feelings. There's some fun stuff in here; it's very niche and specialized but, hey, it says what it is on the cover. A lot of it's not very useful except against dragons but, fair enough, what did you expect.

But there's one fairly huge gaping absence: the book barely touches on tactics. I mean, the boards have worked out a lot of nasty tricks for using against dragons. Many of them target the creatures' lowish Dex and miserable touch AC, which are real glass jaws. But you'd never know it from reading this book; it gets as far as "protect yourself against that dragon's energy type" and that's about it.

Does anyone have any idea why this might be?

Doug M.


DrSwordopolis wrote:

Question about one of the bardic masterpieces:

** spoiler omitted **

Does this really do what I think it does? Activate it and for the next 10 minutes you can make bluff checks instead of knowledge/spellcraft/appraise/linguistics? I really like the flavor of it; I'm just wondering if you actually get useful information out of making a "bluffed" knowledge check.

"What's that?" *points at large winged reptile breathing fire*
"Uh..." *bluff, 29* "It's a, uh, fire crocodile! Here are 3 useful pieces of information about fire crocodiles!"

I'm curious about this too. It seems really, really strong if that's the case.

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