Pathfinder Module: The Dragon's Demand (PFRPG)

4.20/5 (based on 23 ratings)
Pathfinder Module: The Dragon's Demand (PFRPG)
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Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

"The Dragon’s Demand" is a deluxe super-adventure for 1st-level characters, and includes 64 action-packed pages of adventure and new monsters, plus a beautiful double-sided, full-color poster map of the town of Belhaim and an important miniatures-scale battleground! Players can expect to reach 7th level by the time they complete this epic adventure—if they manage to survive the wrath of a dragon when his demands aren’t met!

Written by Mike Shel.
Cover Art by Lars Grant-West.

Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN-13: 978-1-60125-527-3

Bring your campaign to life!
The Dragon's Demand SoundPack from Syrinscape is a complete audio solution when playing The Dragon's Demand adventure.

The Dragon's Demand is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (356 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9542


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4.20/5 (based on 23 ratings)

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Really Appreciated the all the GM Support for this Great Module (GM review)

5/5

To start, the foldout map of the town was great to have. Between the Syrinscape sound pack, the Face/Item/Quest cards for Dragon’s Demand that I could give my players, and the Hero Lab encounter library from Lone Wolf Development, I was free to focus on just learning the module, tailor it to my table, pick pawns, and decide on maps, which was fine considering how much extra time I had. I was able to learn the setting and its people, so that I did not need to reference the book very much during play. Having a town with the right amount of detail (shop names, npc names, mannerisms, etc.) it was easy to elaborate on the setting and bring it out. So, the module greatly enabled me to focus on bringing the setting to life at the table, rather than focusing on the mechanics of it all, from the resources in the module itself and the external support.

The players thoroughly enjoyed it, and the bulk of character development (personality) took place in this module. Though the PCs are advised to be from out of the town, I found it helpful to have 2/5 characters be from the rural outskirts: foresters. This made the players more motivated to protect the region. Though this module is set in Taldor, Golarion, it can easily be adapted for any medieval fantasy setting. SPOILERS!: you can see pics with description of our play-through on our group Facebook site in our Golden Watch, the Next Gen album (contains SPOILERS!): https://www.facebook.com/darkjusticeinc/


Some high spots, some low spots--player review

3/5

This is based on the first half. I'm not positive we'll see the rest and I really feel like writing a review.

Most of the reviews have come from GMs. Our GM seems to be enjoying running this. As a player, though, I liked the first few sessions and then ended up intensely disliking the Manor House arc. A couple of problems:

(1) This arc makes too-heavy use of "put in something the PCs can't handle and then give them the gimmick they need to handle it." I counted at least three of these in quick succession, and by the third I was sick of it. (I have been warned that this continues to the end.)

(2) The GM chose to play buying and selling strictly by the rules, meaning there was nothing useful we could buy. So the cash awards came across as a useless tease, and the well-equipped friendly NPC came across as an even worse one. I'm told that this reverses later, but short of the GM flatly telling them, the players won't know this.

Having "there's money but you can't buy anything," "there's treasure but you promised not to take it," and "there's treasure but it would offend a valuable ally if you took it" back to back in an arc where the PCs were missing very basic stuff...not that much fun. It might have been a good idea to tell the players "No resupply until much later" right away, as one would for _Serpent's Skull_ #1. I'd have made a different character if I'd known.

(3) I know it's standard for modules, but still, I hate going up a level every session, especially when the events are so crowded together. We went from 1st to 5th in 4-5 days, and the whole dynamic of interacting with the townsfolk became bizarre.

Rapid advancement with no downtime has a sort of cartoonish feel. Which could be okay, but the NPCs should be more broadly drawn, like cartoons, to support the flavor. Instead they were relatively realistically drawn, and this was jarring. (I acknowledge, though, that a lot of players like rapid advancement and for them this will not be a problem.)

So, a lot of griping. I did like the early parts quite a bit. GMs may want to carefully read through the Manor House and see if it's likely to be a bad fit for their group as it was for ours.


5/5

Writing this review while its still all fresh in my head..

Party: Occultist, Paladin, Samurai, Inquisitor of Iomedae, and Rogue.

An easy recommend. I GM'ed the module over the course of about 3 months, with fortnightly games. And I think the players really got a kick out of it as well.

The module itself is very classic high-fantasy adventure, with the backdrop of a mysterious accident to get the ball rolling, the PCs explore caves, tombs, and abandoned monasteries. And there's even a Dragon! Or is there...

The entire thing felt very cohesive plot-wise, with each dungeon feeding into the overall plot. Admittedly the players didn't quite pick up on the entire backstory, but I've found that tends to be the case with most RPGs.

NPCs were memorable and the players found themselves checking in on certain villagers every time they came back from an adventure.

The only bad thing I can say about it is that it has ruined Paladins for me. We had one in the party, and in the space of a single round (with a few buff spells) managed to land 3 critical hits against the BBEG. There wasn't a lot left of the poor BBEG after that. Not to mention he had passed all the saves and blocked every attack sent against him. And just for reference the Samurai got killed in round 2 of the same fight. That said, the final boss did get to use all their "tricks" which for me as a GM is deeply satisfying.

Like I said, its a great module, and if you feel like you can't commit to a full AP, then this adventure is a good alternative.


The Perfect Intro

5/5

Picked this up my first module to run as a DM. Everything was well laid out and easy to follow. The pacing was good and even allowed for some additional encounters to be added in. The map of the town was nicely detailed. I recommend this for any group, but it is a superb intro to the pathfinder world for both DMs a players, covering a large variety of creatures, terrain, and experiences.


Awesome as a module or a short campaign

5/5

I really enjoyed this adventured, I GM'd for a group of 5 players, 1 brand new, and 2-3 who haven't played Pathfinder before. I highly recommend this module, the encounters were good and the plot was pretty solid. I do have some minor annoyances, but they are greatly outweighed by the quality of the adventure.

1. The maps - They were great, they were all distinct and looked great. Unfortunately most of them were hard to draw and since the GM is only one that really gets a good look at them in the book a lot is wasted. Some of them are nice and easy to draw, but some of them are just a map drawn and then a grid overlay thrown on top, it would have been nice if the artist had at least kept mostly to a standard grid line just so it's nice and easy to make. The crypt of Tula is nice with it's room types (oval and circular) but it doesn't translate too well into a drawn board. The monastary is HUGE, I had a Chessex Mondo mat (4.5'x8.5') and two mega mats (3'x4') and the Monastary took up most of that (and I had to fit some rooms on there by making up space). I really like drawing everything, so if you don't it's not a big deal. I wish they offered a printed map pack of it. The only included combat map is pretty much the most useless map in the whole adventure.

2. The story - Good story, adventurers come into town and investigate some problems, root around and find a dragon, kill dragon, save the town, become ultra wealthy. There were good NPCs there, though the guidance on much of it is pretty ambiguous, so some of the background I didn't feel I utilized well. The plot for the town was very nice, and I hope that makes it into more modules.

3. Loot - Starting at the tomb your players will get a TON of loot, and some of it's super expensive. So if you're planning on continuing the adventure after this module you need to take that into account. But the players love it.

4. Combat - There's a good mix, from the traditional dragons and kobolds, to the unusual, running through a wizards house. Good mix of everything, I enjoyed it, there were some encounters that were really easy, and some wern't. I added more to pump experience into the players because to hit the experience marks the module wants you is pretty tight with 4 players. In the end my players made it to the last fight at level 6 instead of 7, but they ran the encounter very well and wern't at risk (only one death). You have access to some DM NPCs to act as a release valve should stuff get too tough (and they are pretty darn powerful).

5. Overall - I'd highly recommend it, and wouldn't hesitate running it again, Mike Shel wrote an excellent adventure.


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Mechalibur wrote:
Mike Shel wrote:
Jim Groves wrote:
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

The dragon, an aficionado of Taldan high culture, agrees to cease his depredations if the party can get him season tickets to the Oppara Opera House.

However, getting those tickets is an incredible challenge.

Wussified, indeed.

And then the difficult task of convincing the opera house manager to allow a dragon to attend, and figuring out the logistics of getting a grown dragon good seating.

It's a challenge unlike any you've faced before. :P

Sounds like one of Dave Gross's Forgotten Realms short stories. ;)

Dark Archive

Peanuts wrote:
Woot! I am liking this change. Slightly disappointed to hear the map will just be a post map rather than a battlemap but even so, this is enough to convince me to finally add that Modules subscription to all my other ones :)

My local Staples can laminate them for about $10 and then you can use dry erase just don't leave it on long term and it comes up well.

Dark Archive

Has the final cover for this one been updated yet? (seems to be pretty late on if it hasent.)

Paizo Employee Chief Technical Officer

Most of our July releases still have mockup covers.

The Exchange

That disappointing moment where you see the thread about this module has a last comment bi Vic Wertz, figure that must mean the new art arrived, and enter the thread to see the comment is there to explain that there is no art yet :(


How often will modules be released?

I could have sworn I read approximately 4 per year but I can't seem to confirm this as I can't find the info again.

Thanks in advance for any help you can offer.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
FattyLumpkin wrote:

How often will modules be released?

I could have sworn I read approximately 4 per year but I can't seem to confirm this as I can't find the info again.

Thanks in advance for any help you can offer.

They'll be Quarterly as per the very first post of this thread ;)


Oh sure, rub it in! How do you expect me to see it in the first post if I start in the middle and work my way to the end! Thanks anyway ;)

Webstore Gninja Minion

Updated with final cover image and product description.


Very nice cover.

Contributor, RPG Superstar 2010 Top 4

OMG, Shel got a kickass cover for this book.

Actually that is pretty elegant looking. I can just imagine the dragon crawling over the rocks and that eerie feeling as she looks over her shoulder...


Nice cover and Green dragons do not get cover art very often.


Excellent cover art.

Usual question: Who's the artist?

Contributor, RPG Superstar 2010 Top 4

Heine Stick wrote:

Excellent cover art.

Usual question: Who's the artist?

Lars Grant-West

Mike Shel revealed that earlier in the thread.

The Exchange

The Sexism police approve! (As in, this is a cover with a female depicted in a warriors pose, not sex toy pose).

Other than that, I'm actually rather shocked by the revelation that this module is about a green dragon. Somehow in my mind I had no doubt this would either be a red dragon or a black one, probably because this looked like a "standard" big bad dragon threatens small peaceful town story. I wonder what other aspects of this adventure will surprise me, because between the new format and Mike Shel being the designer for this one, it's an insta-buy from me. 24th of July cant come fast enough.


Jim Groves wrote:
Mike Shel revealed that earlier in the thread.

Thanks. For some reason I'd missed that. :)

Contributor

Lord Snow wrote:

Other than that, I'm actually rather shocked by the revelation that this module is about a green dragon. Somehow in my mind I had no doubt this would either be a red dragon or a black one, probably because this looked like a "standard" big bad dragon threatens small peaceful town story. I wonder what other aspects of this adventure will surprise me, because between the new format and Mike Shel being the designer for this one, it's an insta-buy from me. 24th of July cant come fast enough.

Yes...the cover would suggest that the BBEG is a green dragon. Of course that's what it must be. Why on earth would a green dragon be on the cover, after all...

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.
Mike Shel wrote:
Yes...the cover would suggest that the BBEG is a green dragon. Of course that's what it must be. Why on earth would a green dragon be on the cover, after all...

Uh oh.

Mike Shel is like the Q of designers.


He can do more harm with a computer in his jammies while drinking his morning tea than you or I could do with our fists and a Walther PPK?


Based on that cover, Merisiel is really happy she didn't trade Evasion away for something else.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Kajehase wrote:
He can do more harm with a computer in his jammies while drinking his morning tea than you or I could do with our fists and a Walther PPK?

That, and nothing is quite what it seems. Not to derail the thread but just to explain the comment; on the surface Q always seems to be teaching some lesson about the nature of power. I would argue his real lessons are about perception and perspective. It's not enough to give Pickard the answer, he has to experience it to get it.

This is not unlike Glinda the Good Witch, who tells Dorothy that it's not good enough to tell her click her heels three times, she has to want to go home and understand why she left in the first place. Finally, this is also like the Oracle who tells us, "You can't see past the choice that you don't understand."

Back on topic!

I'm sure this adventure has a green dragon in it. I'm sure it has a demand. Beyond that, I think there is a mystery in story for us. I look forward to it.

The Exchange RPG Superstar 2010 Top 16

There's a similar discussion at the denoument of "The High King" as well.

Scarab Sages

Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

I'm not sure how I feel about the 64 page adventures! I love the 32 page, because they are great for 2 - 3 sessions within my group. It's good if we know we are going to be missing someone etc. However, I will definitely be buying this to see how it goes. I hope the levels of the modules are varied, I'd like to see some mid range levels like 7-13 etc. Looks good :)

Vigilant Seal

My only question is how long after its release will it be until its PFS legal, cause I gotta feeling this one will be a fun one to run.

Dark Archive

Love that cover, and I'm happy that I'll be getting a 64-page adventure written by Mike Shel! :)

Liberty's Edge

Hey Vic,

Any chance you guys are planning on a new Green Dragon mini for this special occasion? At least sometime down the line in the near future?

Paizo Employee Chief Technical Officer

Eriks has said we want WizKids to eventually do all of the chromatics in as many sizes as possible...

Liberty's Edge

Awesome news! I'm sure it will do very well.


1 person marked this as a favorite.

Forgive me if this has already been covered, but I didn't see it in a quick search of the thread.

Will the "double-sided, full-color pull-out poster map" included in this and all upcoming modules be available separately for purchase? I'd really prefer not to remove the map, and have an extra one for use, while maintaining the minty-map in the booklet.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

We have not printed extra maps. (The map is held in to the book with what's known as "booger glue.")


Vic Wertz wrote:
We have not printed extra maps. (The map is held in to the book with what's known as "booger glue.")

Huhuhuhuhu...He said booger. :P


Shucks. :(

I do appreciate that it's not stapled in, though.


Any chance of doing pawns for the new modules? or maybe just the first one?

Liberty's Edge

Pre-ship email received...

If I hit my F5 harder, will it ship sooner?

Liberty's Edge

Can the players be from Belhaim as it becomes the base of operations?


Pathfinder Adventure, Rulebook Subscriber

Currently pending,... peeeending,... peeeeeeeending...


So what's the new monster appendix look in this ?

Contributor

leo1925 wrote:
Any chance of doing pawns for the new modules? or maybe just the first one?

From your lips to Erik Mona's ears.

Aromaz Esoj wrote:
Can the players be from Belhaim as it becomes the base of operations?

From Getting Started:

"A large part of the adventure is getting to know the people of Belhaim and exploring its hinterlands, so it’s best if the PCs are not natives of the town."

Nick O'Connell wrote:
So what's the new monster appendix look in this ?

Two new monsters, the artwork is awesome for both, but one of them reaches a level of Lovecraftian creepiness that makes me giggle like a monkey.

An evil monkey.

Liberty's Edge

Want this now. Why won't it ship! :excite:

Silver Crusade

I'm wondering for the new expanded module line, what is the chance we can get a sheet of pawns released for a decent price every other month?

Erik? :D

Liberty's Edge

I just downloaded the module, and took a quick look through it. I really like the format. The Paizo folks did a really nice job with this module.


So what is interesting in this book?

Any information would be nice like new monster(s), dominion of the black stuff, etc.


So anyone has anything interesting to say about this book?


Still waiting for it to ship. Can't download pdf yet...

Liberty's Edge

I really like the new format. It definitely gives you much more room for side quests and adventures that aren't directly tied to the main story but help the characters progress. These are a nice addition to make the place feel more alive.

Three main chapters and the module is broken down for you as to when the characters should level up. So it may say, " Your characters should reach level 3 before tackling such and such dungeon. " The main town is pretty well fleshed out with the included map showing you the main points. The other side of the map is a dungeon area. Inside the module itself there are many nice maps and even handouts, the handouts I would Xerox copy and give out, I'm not cutting up my module!

There are two new monsters for this adventure, one low level and one high level. Both look interesting and the high level one is particularly creepy I must say. You do NOT want to be in the forest with this thing ha!

It's looking like you can get six PFS credits out of this module per level. Level 7 is obtainable, however, if you do the entire module and all side quests. I can't say for sure there are 6 PFS credits or 3, but it looks like you have one major encounter per level so I don't see why not. This is just a guess right now so take this part with a grain of salt, I don't really know how PFS and modules will interact now, a single credit or more like Adventure paths with multiple parts giving credit.

The overall quality is nice, the story is pretty open for adventuring and role play, I really can't say there is anything I don't like at the moment. If you are afraid that your one and done nights with modules is over I think you won't have to worry about that. The module can be used in sections (the main 3 chapters) and there is no reason you can't just run a section and save the rest for another day/campaign fill in/PFS night.

Good job Paizo, once again you have my appreciation and thanks for putting quality into these products.


Ellestil wrote:

It's looking like you can get six PFS credits out of this module per level. Level 7 is obtainable, however, if you do the entire module and all side quests. I can't say for sure there are 6 PFS credits or 3, but it looks like you have one major encounter per level so I don't see why not.

The module can be used in sections (the main 3 chapters) and there is no reason you can't just run a section and save the rest for another day/campaign fill in/PFS night.

How would that work? If you play it with a PFS character and only get 6 (or even just 3!) credits out of it, how do you finish? I assume credit = xp?

So you'd make it to 3rd level? In a module designed to start at first and reach 7th?

I guess you could run a section, then a bunch of different scenarios or modules to get up to the right level for the next section.

Liberty's Edge

If it is designed like the AP's where you basically do one of the major encounters out of each of it's 6 parts, you could get 6 credits worth of PFS and be level 6 by the finish. If it is only 3 credits worth, which would only be 1 per chapter, then you couldn't run the whole module based off of PFS credit and level your characters correctly.

At that point you would have to either pick out the three parts and run them when you characters can, filling the in between levels with other modules or PFS scenario's, or you could just run the whole thing and then retro-actively apply the credits to a PFS character of your choice.

I'm hoping it is 6 per module, as this would allow you to play the whole story with the character you want to use the credit for. 3 credits means you will need to use a fill in character if you want to do the whole story through, unless you want to interrupt the story to give your character time to level up for the next part (not preferred as it takes away from the immersion for me).

As far as content goes, however, I don't see why you couldn't get enough credit for PFS to obtain 6 levels. There are plenty of adventures and dungeons in there to do it.


Ellestil wrote:

If it is designed like the AP's where you basically do one of the major encounters out of each of it's 6 parts, you could get 6 credits worth of PFS and be level 6 by the finish. If it is only 3 credits worth, which would only be 1 per chapter, then you couldn't run the whole module based off of PFS credit and level your characters correctly.

At that point you would have to either pick out the three parts and run them when you characters can, filling the in between levels with other modules or PFS scenario's, or you could just run the whole thing and then retro-actively apply the credits to a PFS character of your choice.

I'm hoping it is 6 per module, as this would allow you to play the whole story with the character you want to use the credit for. 3 credits means you will need to use a fill in character if you want to do the whole story through, unless you want to interrupt the story to give your character time to level up for the next part (not preferred as it takes away from the immersion for me).

As far as content goes, however, I don't see why you couldn't get enough credit for PFS to obtain 6 levels. There are plenty of adventures and dungeons in there to do it.

Oh, so credit equates to a level, not to an xp. That makes more sense.

Liberty's Edge

I am really interested in buying this, but I am also wondering about PFS credit. Will it be sanctioned for PFS play? I have a group that would be more interested in playing if it was. And I echo Ellestil's questions - would it be split into 6 sections with a Chronicle at the end of each? Thanks! It look slike a great product, and I'll probably end up buying it either way!


Just downloaded and quickly scanned through the pdf. This one will take some time to digest.

One word first impression: Wow!

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