Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF

4.50/5 (based on 43 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.50/5 (based on 43 ratings)

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Excellent Aventure

5/5

Good RP and fun combats! Had a lot of cool non-combat encounters that were fun to figure out. I liked it!


Played at Origins 2013


Wildly entertaining and a change from the norm. Requires a lot of creative thought from us as players. Especially since I had a big dinosaur pet.

The whole scenario reminded me of a bit from the Boondock Saints, "Fine, get yer stoopid foockin rope"


Top Three List, All Time

5/5

This scenario belongs in the scenario Hall of Fame.

I'd take the time to write a detailed review, but just stop reading here and if you have the opportunity to play Kalkamedes with a good GM, go and do so. :)


One of the Best Pathfinder Society's Scenarios!

5/5

This scenario, properly run, is one of the best scenarios in all of pathfinder society. It is a pillar unto which all other tier 1-5 scenarios should be judged.

This scenario offers lots to new and experienced players alike. For new players, almost every basic mechanic gets introduced and used: stealth, combat maneuvers, flanking, climbing, swimming, concealment, knowledge checks (one for almost every knowledge in the game), magic item use, overland travel, dungeon travel, and finally, dealing with ancient struggles between good and evil. The initial portions of the scenario, when the GM keeps the players to a tight pace, can feel as important or more than any combat without even needing a playmat. A person new to the game will walk away from this one session and be just about ready for every major kind of low level challenge. For experienced players, lots of roleplaying and combat options exist. Players can use many creative solutions to the challenges presented - there is no "one right way" to win this scenario.

For GMs, ample role-playing opportunities are given at several stages. The included friendly NPCs can spice up the scenario at virtually any point. The antagonists have varied motives included, much more than just a motive of "suicide myself at the PCs" (a side note: fighting to the death is sadly somewhat too common in PFS scenarios.) The scenario gives the GM lots of tools to make a threatening encounter tailored to the skill and power of the table. The final challenges allow your GM to really play with the character's (and the player's) minds. Unfortunately, an ill-prepared GM can gloss over or breeze by a lot of the depth this scenario can offer. Don't make that mistake: this is one to thoroughly prep and think about.

In short, this scenario rocks. Read it, play it, love it!


I loved this scenario

5/5

I played this at a convention with a group of new players, and had a blast. Despite some of the players being... To put it delicately, not my favorite people to game with (of course, after the third day of non-stop anything, people get less pleasant), this scenario made up for all other considerations. The GM was great and a good time was had by all.


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Announced for April!

Grand Lodge

This premise just sounds weird. I can't wait to play it! :-)

Shadow Lodge Contributor

Love the sound of this one!


This sounds really cool. And it's written by Kortes, awesome!


1 person marked this as a favorite.
TwilightKnight wrote:
This premise just sounds weird. I can't wait to play it! :-)

I dunno, sounds to me like a bit of a snoozer. [/cymbal crash]

Sovereign Court

1 person marked this as a favorite.

Ever since I played in the Pact Stone Pyramid, I look forward to Michael's adventures. Can't wait to try this one!

Digital Products Assistant

Now available!

Sovereign Court

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:

Chronicle Sheet:
For Gift of Ghaele, would I be correct in assuming they gain access to their choice of spell from the sub-tier the player plays "Night March" as? As opposed to them choosing it when playing in either sub-tier at a later time? So one of those lines will be crossed out, yes?

Dark Archive

From a skim read it looks great fun to run, with some great elements. Roleplaying choices matter. I think its going to be a classic.

Project Manager

Sior wrote:

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:
** spoiler omitted **

Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

Sovereign Court

Jessica Price wrote:
Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Project Manager

Sior wrote:
And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Whew! Good to know. :-)

Scarab Sages

I agree with Sior and ZomB, I think this will be a blast to run. I typically prefer higher tier scenarios, but with this one I do not care. I am looking very forward to running this.

I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

Sovereign Court

Kristen Gipson wrote:
I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

The penalties for letting that happen are on your Chronicle. As for wide-reaching effects of the scenario you mention, I don't think it's that much of an impact on the overall story-line. But good players will incorporate it into their roleplaying.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

rewards:
I wonder if in a future chronicle their will be an opportunity to reforge the Gamin, perhaps at the next subtier. I love the flavour of the Gamin and it would fit well in a redemption sort of story.

faction stuff:
I also really appreciate the telegraphing of the end of the shadow lodge in this module, that Sheila is explicitly both concerned for Kalkamedes and the also concerned that she been seen showing concern.

Grand Lodge

1 person marked this as a favorite.

Oh man I cannot wait to run this at Origins...

Grand Lodge

1 person marked this as a favorite.

And I ran it at Origins. Possibly the best 1-5 of the season.


Read through this one today - it looks very good. I like it a lot. One thing, though, is a quibble about a conflict between the art and a description of an NPC.

Spoiler:

text: "Sulianna appears to be a beautiful, elven warrior-woman"
but the picture shows a woman with non-elf eyes (they have whites) and non-elf ears (no points).


Is this a good one for me and my 2 sons to join in on for gencon? They are 10 and 12 and we've got moderate experience.. been playing Pathfinder at home for almost a year, but never with others.

Also, should we bring level 1 characters? level 5 characters? Anyone know what the norm is for when this gets run at gencon?

Grand Lodge

WebHammer, you can bring any Pathfinder Society Organized Play legal character you have. If you do not have an Organized Play character there will be pre-generated characters for you to use until you have a chance to make one yourself. You can show up with a 1st level character built using the character generation rules found in the Guide to Organized Play (a free download here) and play using that.

This scenario is perfectly suitable for young players, and is a dynamite adventure that should be a good introduction to the world of Golarion and organized play.

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