
Kyras Ausks |

Great book but my only compaint is that the Barbarian and the Rouge are the only classes that got an animal companion and familiar in the book. Also to far the rouge has an arctype that gives a monkey familiar but the one in the this doesn't limit you that way.
I would like to see familiar/animal companion archtypes for...
Bard-(familiar)
Cleric-(Familiar)
Fighter-(Animal Companion)
Ranger-(Animal companion at 1st level maybe looses spellcasting)
Ranger-(Familiar and better spellcasting)
Sorcerers-(Familiar for those who want to be something other then arcane bloodline.)
Oracle-(Familiar and Animal Companion arctypes)
Summoner-(Replaces Eidolon with templated(celestial, fiendish, etc.)Animal Companion.)
Paladin-(Animal Companion at 1st)
Alchemist-(I think there is a way for them to get familiars but an archtype to improve it would be nice)
Magus-(Familiar focused)
Magus-(Animal Companion)
Gunslinger-(Animal Companion)
Druid-(Familair instead of Animal Companion.)
alchemist can have a animal companion out of kobold quarterly #19

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Llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling platypus.
An excellent book!

John Mangrum |

I have a player who just started playing a treesinger druid (Advanced Race Guide), and Animal Archive has me thinking quite a bit about the druid's puffball companion. What magic item slots should a spherical creature have?

Steven "Troll" O'Neal |

brad2411 wrote:darth_borehd wrote:I'm hoping for information on playing Awakened animals. Is there anything about that in this book?there is 2 pages on awakened animals mostly on how they act and good class choices for them such as ** spoiler omitted **Yeah, mindsets and such. Some interesting ideas in there. Particularly fond of the aquatics section.
One other thing I want to thank this book for tying into that part: Thanks for not falling into the traps the 2E Monstrous Manual fell into in some of their natural animal write-ups, where there was some obvious favoritism going on with evil-leaning octopi and good-leaning and totally-not-romanticized-because-they-appeared-on-someone's-middle-school-f older-covers dolphins. ;)
Aquatics you say? That's a guaranteed acquire for me.

Slime |

It's all great (really!) but for some reasons I had hopes for the ducks, gooses and swan gang.
They are parts of many myths and traditions (golden goose (or duck), magic swans, the guarding gooses of the Athena temple etc.).
I actually have faced a full grown swan male outside water and he was actually taller than me (5'8") while flapping it's huge wings and menacing me.
I know I should alter existing birds to manifest them in my games but the walk-swim-fly speeds are hard to balance and so is the beak-wing slam option. And as a AC option going to medium size at 7th it kind of makes it a shot in the dark.
Any suggestions anybody?

Steven "Troll" O'Neal |

It's all great (really!) but for some reasons I had hopes for the ducks, gooses and swan gang.
They are parts of many myths and traditions (golden goose (or duck), magic swans, the guarding gooses of the Athena temple etc.).
I actually have faced a full grown swan male outside water and he was actually taller than me (5'8") while flapping it's huge wings and menacing me.
I know I should alter existing birds to manifest them in my games but the walk-swim-fly speeds are hard to balance and so is the beak-wing slam option. And as a AC option going to medium size at 7th it kind of makes it a shot in the dark.
Any suggestions anybody?
Actually, I think small is a good size for a mundane swan. Yeah it can stretch out pretty large but the actual body isn't terribly large or very heavy. That said I wouldn't want to tangle with one, considering those wings pack a wallop like a baseball bat and the beak could easily take out an eye.

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So only Fighter, Monk, Alchemist and Gunslinger don't have options?
Technically, just the monk and gunslinger don't. The other two have 3pp features for animal companions, but it would nice to see Paizo ones as well.
Fighters have their Bonded Pet
And Alchemists have one in a Kobold Quarterly issue. Speaking of which, so does the Partnered Magus.

Kcinlive |

zergtitan wrote:Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.I'm surprised nobody has!
That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.
-Kcinlive

David knott 242 |

Other than the fact that the option isn't mentioned, is there any reason that an eidolon could not take a companion archetype? Eidolons generally have the same "class" abilities as an animal companion, with the only difference being that they get a couple of them a level earlier.

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Other than the fact that the option isn't mentioned, is there any reason that an eidolon could not take a companion archetype? Eidolons generally have the same "class" abilities as an animal companion, with the only difference being that they get a couple of them a level earlier.
RAW, no. My design rule of thumb is that it says what it does and does what it says. If it says animal companion, it means animal companion. If it meant eidolon, it would say eidolon.
That said, you can always ask your GM if they'd let you do it. If so, have fun!

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Jason Nelson wrote:zergtitan wrote:Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.I'm surprised nobody has!That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.
-Kcinlive
Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.

Protoman |

I think the Charger companion archetype has a typo/need for errata.
The mounted challenge ability says it works for cavaliers riding the companion and replaces shared spells, but cavalier mount class feature doesn't get shared spells. As of now, cavalier mounts don't qualify for the archetype and only times cavaliers seem to benefit off the mounted challenge ability are if riding an animal companion that belongs to another character or it obtained an animal companion via multiclassing (not with the Mount class feature) but that seems rather weird.
Not errata: Indefatigable (REALLY awkward to say word lol) looks awesome with the Mad Dog barbarian archetype lol.
Valet familiar archetype is gonna make crafting SOOOOO much faster! Now just gotta work it in for my level 5 crafting oracle.

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I think the Charger companion archetype has a typo/need for errata.
The mounted challenge ability says it works for cavaliers riding the companion and replaces shared spells, but cavalier mount class feature doesn't get shared spells. As of now, cavalier mounts don't qualify for the archetype and only times cavaliers seem to benefit off the mounted challenge ability are if riding an animal companion that belongs to another character or it obtained an animal companion via multiclassing (not with the Mount class feature) but that seems rather weird.
Oops!
You are absolutely right. I missed that note in paragraph 2 of the mount ability for cavaliers about no share spells.
The question then becomes what they *should* exchange for the ability, and one answer could be nothing. Simply add a specific exemption for cavaliers, like:
A cavalier's mount gains this ability automatically when selecting the charger archetype even though it does not have the share spells ability.
I don't know that cavaliers are so overpowered as a class that this would be a big problem to add an extra benefit for them, but I'd have to take a closer look at the archetypes again to suggest anything different.
Just a suggestion.

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Kcinlive wrote:Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.Jason Nelson wrote:zergtitan wrote:Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.I'm surprised nobody has!That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.
-Kcinlive
Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?
I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...

Alexander Augunas Contributor |

kevin_video wrote:Kcinlive wrote:Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.Jason Nelson wrote:zergtitan wrote:Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.I'm surprised nobody has!That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.
-Kcinlive
Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?
I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...
People tend to have expectations of you when you have a fancy word like "Director" in your title. :)

Protoman |

Oops!
You are absolutely right. I missed that note in paragraph 2 of the mount ability for cavaliers about no share spells.
The question then becomes what they *should* exchange for the ability, and one answer could be nothing. Simply add a specific exemption for cavaliers, like:
A cavalier's mount gains this ability automatically when selecting the charger archetype even though it does not have the share spells ability.
I don't know that cavaliers are so overpowered as a class that this would be a big problem to add an extra benefit for them, but I'd have to take a closer look at the archetypes again to suggest anything different.
Just a suggestion.
Cool, thanks for responding. Until it's officially clarified, my group and I will go with your suggestion.

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Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?
I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...
Don't really see the Cavalier Musketeer archetype being good enough. It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.
Well, once I read this and understood what was said, I'd like to say he IS a rules guy since he answers all those questions regarding the rules written in the books, and he usually tends to have the final say on things. So, it was either never brought up, or taken out for space, or wasn't good enough for the book.

Foghammer |
1 person marked this as a favorite. |

It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.
Actually it doesn't. There are plenty of ways to employ animals that do not require them to be class features. A gunslinger can buy and use a horse same as anyone else. That's "employing" an animal.

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kevin_video wrote:It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.Actually it doesn't. There are plenty of ways to employ animals that do not require them to be class features. A gunslinger can buy and use a horse same as anyone else. That's "employing" an animal.
That's in the core book already. Just not all the extra animals are. I'd rather have an archetype for animal companions than buy one that'll die in the first round of level 12 combat.

Feros |

Cheapy |

zergtitan |

What I would do to give Gunslinger a mount would be to replace the nimble class feature with the mount class feature from the cavalier class.
Reason: you can't be nimble yourself if your using a horse to move around.
I consider that a fair replacement for the feature, however in need of a few mounted archetype grit abilities and bonuses for the horse and rider.

zergtitan |

kevin_video wrote:Technically, just the monk and gunslinger don't.It's for humans only but there is this from the Advanced Race Guide:
Check out Exotic Pet, the 5th level ability.
that's true but I think what people are asking for more-or-less is a mount like on page.19
though the buccaneer did slip from my mind, so thank you for bringing him up.

zergtitan |

R_Chance |

Why do I have the feeling that the bulk of these animal companions / pets are going to be disposable combat assets that can be abused in ways no NPC could? And as for keeping the game playable, just another way to slow down the combat round and optimize a players assets. Kind of like the collective players budding a summoner off and splitting responsibilities for the results... *sigh* I*'m getting way too cynical, or realistic depending...
And where are all the people to whine about this the way they did for the Cavaliers mount? Are these animals going to be usable everywhere? Are they ever going to need to be left behind? Are they going to "unbalance" the game? Are they slowing things down? Or does that only apply to the Cavalier class feature "Mount". Not to speak of the Ranger and Druid toes that are mangled by this. I'd suggest steel toed boots for them, but the Ranger needs his stealth and the Druids are nature boys / girls. Well, at least the Rogue won't be the only class to whine about all their cool abilities being given to other classes.
OK, rant over. Got it off my chest. Back to work... papers to grade. With less anger, too :)

zergtitan |
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This is NOT official, however here is what I came up with using the link I mentioned earlier.
Gunrider Archetype
Many Gunslingers learn how to ride and handle mounts in combat, but few do it as well as the Gunrider. A Gunrider uses her mount to move around or through groups of enemy combatants and views her mount as a companion and a true friend. Relying on her mount for increased mobility, a Gunrider gives up some of her own defenses, In order to increase the survivability of her mount.
1st level
Mount (Ex): Like the Cavalier ability. Replaces Gunslinger's Dodge and Deadeye Deeds.
2nd level
Nimble Rider (Ex):when the gunslinger is mounted, she and her mount gains a +1 dodge bonus to AC while the horse is wearing no armor and the gunslinger is wearing light or no armor. Anything that causes the gunslinger's mount to lose it's Dexterity bonus to AC also causes the gunslinger and her mount to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). (This ability can be replaced with the Mysterious Stranger's Lucky ability by applying it to the mount as well.) This replaces Nimble.
7th level
Rider's Composure (Ex):As long as the gunslinger has at least 1 grit point, she gains a bonus on Handle Animal and Ride checks equal to half her gunslinger level when mounted or adjacent to her mount. If she spends 1 grit point, her and her mount moves do not provoke attacks of opportunity. This replaces the dead shot deed.
15th level
Evasive Riding (Ex):When the gunslinger has at least 1 grit point and is mounted or adjacent to her mount, she and the mount gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her gunslinger level as her rogue level for improved uncanny dodge. This ability replaces evasive.
What do you think?

zergtitan |

I think you need to support my stance on Bears.
While I too would like to have a bear riding gunslinger like this it's still too much i think for anyone but the most ingenious DM to handle, as a bear plus guns equal epic damage.
maybe the mythic rules will have something.

Protoman |

How are familiars supposed to use any of the feats in here? IIRC they only get one feat because they're technically only 1 hd and that one feat is "locked" as the feat they get as a regular animal.
Page 18: Feats that are meant for familiars can be switched out for a familiar’s default feats (as listed in the familiar’s statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and—like all new feats from supplemental sources—the new feats should be approved by the GM before being integrated into play.