Pathfinder Player Companion: Animal Archive (PFRPG)

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Pathfinder Player Companion: Animal Archive (PFRPG)
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From a witch’s black cat to a ranger’s mighty wolf companion or a cavalier’s noble steed, animals have always had a place in fantasy adventuring—but why should only a few classes have all the fun? With the proper training, animals can be invaluable allies for adventurers of all stripes. Whether you’re a scholarly spellcaster looking for a familiar to deliver spells or help turn the pages of your spellbook, or a brawler ready to lead your armored animal into the thick of battle, this book is a treasure trove of rules and advice aimed at helping you and your animal friends get the most out of your fantastic adventures.

Animal Archive presents a player-focused, in-depth discussion of animals and the various roles they can play in your game. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • A complete list of every familiar in the Pathfinder Roleplaying Game, to make choosing yours quick and convenient.
  • New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.
  • New animal companions and familiars, from innocuous squirrels and rabbits to bizarre platypuses, armored armadillos, and powerful pandas.
  • Information on which animals are closely associated with the various races and deities of the Pathfinder campaign setting.
  • Tons of new tricks and feats to customize your animals, plus archetypes for animal companions and familiars.
  • New animal equipment, spells, magic items, information about the personalities of magically intelligent animals, and more!

Written by Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-488-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Solid Product

4/5

I should start this review by saying that this product impressed me by offering content that touches on unfilled design space that I've never thought of before. This is very rare and great to see. I definitely want to see more books in this vein in the future.

Onto specifics...

Animal Companion/Familiar Magic Item Slot Allotments by Body Type

This is awesome and something that the system has needed for long time. I'm not going to say that the whole thing is balanced (because it's not) but the fact that this is broken down in an easy to use simple format is a great resource for a standardized format like PFS.

Archetypes - Carnivalist (Rogue), Huntermaster (Cavalier), and Mad Dog (Barbarian)

These are all great thematically and mechanically.

One major nitpick is the Mad Dog's Ferocious Fetch ability which allows him to command his animal companion to use the Drag manuever as a Swift action. Commanding an animal companion is already a Free action. Pay attention to these things editors.

Animal Tricks

The expanded options here are great and some really surprised and impressed me. Bombard, Aid, and Flank I'm looking at you. Never again will hard-nosed DMs be able to claim that your wolf/bear/koala isn't clever enough to step into a flank for you.

Feats

There's nothing really inspiring here but I love the precedent set here. There are feats in this chapter designed for familiars and animal companions to take - with their feat slots. I'm especially impressed that the text makes mention of the fact that familiars can pick up these feats by trading out feats they come with by default (very smart).

Animal Archetypes

Again, I love the prescedent set with this section and it's something I've never considered myself.

Again, a nitpick.

One archetype gives an animal companion ridden by a cavalier a bonus when charging. This replaces Share Spells.

Designers/Editors, Please Read

New Companions

Panda, Llama, Walrus, Moose.

NO LARGE BEAR


I see a future in this!

5/5

This book could be the start of a new hard back book called the Advanced Companion Guide. I truly do. I feel this has just scratched the surface of what is possible and that little scratch has revealed some very flavorful and fun ideas.

As another reviewer said, who wouldn't want to try a barbarian with a T-rex that can run out and drag that poor victim back for a proper mud stomping? Who doesn't dream of dive bombing birds dropping flasks of pain from on high?

I can understand why one poster was upset that he wanted more awesomeness out of this player companion, but not because it isn't awesome, it just leaves you wanting more!

The lists in this guide are very helpful, and gives you a very nice one stop shop resource for most things companion/familiar related. But I will say it again, the ACG (Advanced Companion Guide) should be on Paizo's to do list one day. I will gladly fork over $30+ for more of this goodness and some expanded ideas on building interesting class/companion combinations!


Not bad, but unimpressive

2/5

I was looking forward to Animal Archive's release for more than a month now and I gotta say I'm rather underwhelmed. It looks and feels awfully thin. $11 got me THIS??? As to the content, it's not bad, but there isn't all that much new stuff in it. There are only 3 archetypes for characters. There are a bunch of archetypes for animal companions/familiars, which is nice, but only a handful seem useful to adventurers. Some might be nice for a DM to put on an enemy, though. The feats are nothing impressive and some are even duplicates from other Pathfinder books.

I wouldn't say I wasted my money, but I didn't get what I was hoping for, by any means.


The way such Companions should be done!

5/5

This cute lil' book has all the stuff a player actually needs and none of any useless filler.

It has rules for animalcomp/familiar magic item slots, something that's pretty much done for the first time in 3e publication history.

It has the oft-requested "hound master"-like cavalier archetype, among two others.

It has an another no-brainer: new animal tricks. Beware of Bomber Bat Squadrons!

It has a complete list of all familiars printed insofar. (Wish there was an animal companions list too).

It has animal gear and prices of animals. And a picture of Droogami-Battlecat style. Cute!

It has animal feats (we're still in Nobrainerland and happy to see more of natives) and ANIMAL ARCHETYPES now that wasn't obvious but it's turbo cool.

It has the oft-requested 2 pages on awakened animals.

It has spells and magic items, surprise!

It has 4 new animalcomps (llama. panda. walrus. moose. HELLO INTERNET!)

It has 5 new familiars. But seriously, it's all about platypuses.

It has also a neat list of animal associated with major Golarion deities.

While this book is perhaps the least Golarion-sey of Player Companions, this does not alter the fact that it's perhaps the most useful and thoughtful one. 32 pages of pure victory and win. And platypuses. Seriously, can you play a caster and NOT have a platypus familiar?


Absolutely excellent

5/5

Just got my hands on this and it have so far been really impressed with what I've been finding. Forewarned this review is still in progress and I will add info on the other sections as I manage to get through them.

The Art:
The art as always has been an absolute treat with everything from the awesome picture of our new cavalier arch to the spiked full-plate triceratops every piece has just been on the money.

Archetypes:
With this book we get archetypes for both player characters, familiars, and companions. On the class front every one of them has been incredibly cool. The rogue archetype (carnivalist) can be described as get monkey familiar, teach sneak attack, profit with your rogue gaining some bardic abilities to complement his familiar's abilities and distract opponents as well as allow it to sleight of hand and disable device. The barbarian mad dog gives you an animal companion from the start but with the loss of quite a few rage powers. Luckily this is counteracted by both you animal companion gaining quite a few of your abilities including rage and DR and some awesomely terrifying unique abilities including the ability to run out and FETCH AN ENEMY FOR YOU, I mean I'm really at a loss to describe how much I want to see a T-Rex rush out, grab an owlbear off my parties wizard, and drag it back to me for a savage rage fueled beating. The sleeper hit though has to be the cavalier archetype the Huntsmaster. With this archetype we finally gain a way to play a cavalier and not have to worry about a mount, instead gaining a literal pack of dogs and falcons to hunt down your enemies with your companions even benefiting from your challenge, teamwork feats, and gaining the ability to provide you free flank regardless of positoin. Also we get an awesome picture of the Iconic cavalier with a new white wippet hound to match his archetype.

Now for the animal arch's they have so far been pretty appealing with an archetype to match just about whatever you want to build with options like bodyguard, charger, and racer. Particular notes though go out to the Valet and Totem guide with the former allowing you to create that servant cohort many have always wanted with a familiar that gains craft, perform, and profession as class skills as well as the ability to run around the battle field using aid another and slinging buff spells with ease. In short he's the monkey butler, he does your crafting, buffs your party, and draws enemy attention so your fighter can hit the troll. The totem guide works as a connection to your totem spirit with your animal companion losing evasion and devotion but gaining the ability to cast spells to help lead you towards your goals, the ability to talk to you, eldritch claws, and the ability to fight ethereal targets. I personally loved Totem guide but am a little annoyed that some of the spellcasting that it allows requires you to burn spell slot, leaving a chunk of it's abilities locked off from classes that have animal companions but not spells (like the barbarian) and could have been easily solved by including a cap of something like 1-3/day for these classes.

Gear:

The gear is interesting with prices for animal feeds, ways to poison you creatures bite attacks, and alchemical drops that give your animal a minor rage. On the magic side we get things like collars that allow your animal to speak, new rods to take advantage of the new metamagic introduced, and a set of silver holy horseshoes to allow you mount to hoof stomp your current evil outsider of choice. Finally we get prices for just about every single animal that's come out for pf as well as information on what kinds of hoops one might have to jump through in order to buy one, including some truly outlandish creatures like the blue whale, mongoose, and glyptodons.


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A Dragon Quest slime like monster would be awesome.

There are some creatures I wish were improved familiar options like the Soulbound Doll, Atomie, and Leshy(all).


F. Wesley Schneider wrote:
Robbgobb wrote:
I guess slimes (Dragon Quest) are not oozes and kinda silly but I would still like to have one as a companion. I know that it would be limited to slams but I would accept that limitation.
I have tried on three separate occasions to get a Dragon Quest slime-like monster into the game, so far to no result I'd call a success - though the torrble is close. I like the idea of mascot allies, which is one of the reasons I like Improved Familiars so much and am so pleased with how leshies came out in B3. While I wouldn't expect to see riding oozes any time soon, more weird thingers to be friends with? Yeah, you'll be seeing those (though only to a limited degree in this product).

I had never heard of Leshies before B3, but fell in love with them. Whoever ordered them did an awesome job :D

Contributor

3 people marked this as a favorite.
Cheapy wrote:
I had never heard of Leshies before B3, but fell in love with them. Whoever ordered them did an awesome job :D

Yay! But most of the thanks goes to Slavic myth. I just do a lot of the "we should do this monster, and this monster, and this monster, and they should look like this."

Silver Crusade

Mr. Schnider could you add a feat for animal comapnaions that allow them to flank? ALso add the spell heal Companion same level as the Heal Mount spell for Paladin. Add Comapnion treats. Companion treats act as potions in a biscuit or jerky form for companions that can not easily drink potions.

Liberty's Edge

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+1 for large bear.


I want good oozes with at least some intelegence.


Ah man, when did this thing get moved to January? Really looking forward to this one.


Hopefully the AC option for the figther could be taken at te same time with the dragoon AND the Roughrider archetype.


1 person marked this as a favorite.

One of my eldritch knights loved dearly her marmoset familiar. I hope to see Diminutive monkeys among the new familiars! ^-^


Feral wrote:
+1 for large bear.

Preach it brother!


+1 for large bear by me too.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I want a Platypus. Either as a familiar, or an animal companion. We need some stats for a Cuddly Player Platypus Ally.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

4 people marked this as a favorite.

"Hey! Where's Perry?"

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Neil Spicer wrote:
"Hey! Where's Perry?"

I'm not sure I want to admit that I get that reference. though, Paizo definitely seems to have a Make-me-want-to-buy-it-inator that they use on all their books.

Still, Platypus familiars! You could separate them by sex, one with neurotoxin and one without. Or Small-Medium Platypus Animal Companions! My Gnome could ride one.

Contributor

F. Wesley Schneider wrote:
Cheapy wrote:
I had never heard of Leshies before B3, but fell in love with them. Whoever ordered them did an awesome job :D
Yay! But most of the thanks goes to Slavic myth. I just do a lot of the "we should do this monster, and this monster, and this monster, and they should look like this."

Can you see about getting the Giant Skunk from Bestiary 3 available as an animal companion? I was really looking forward to having a giant skunk ...

Lou Diamond wrote:
Mr. Schnider could you add a feat for animal comapnaions that allow them to flank? ALso add the spell heal Companion same level as the Heal Mount spell for Paladin. Add Comapnion treats. Companion treats act as potions in a biscuit or jerky form for companions that can not easily drink potions.

This is news to me. Since when can't animal companions flank?


Alexander Augunas wrote:
This is news to me. Since when can't animal companions flank?

And why on earth should it ever cost a Feat?


This makes me a happy kitty.

Dark Archive

Shifty wrote:
Alexander Augunas wrote:
This is news to me. Since when can't animal companions flank?
And why on earth should it ever cost a Feat?

Animals can flank (indeed, in the real world, wolves, lions, etc. *love* to flank), but there's no trick or command that one can use to make an animal companion move to flank an opponent, as far as I know, which means that you can't even 'Push' the animal to attempt such a move.

The only way you and your animal companion will end up flanking a foe, is if *you* circle around to stand opposite the companion, since you rarely have any control over what square it chooses to attack from.

(Although you can attempt to micro-manage it's position with 'come' 'stay' 'attack' commands, since druids can give commands for trained tasks or tricks as a free action, which could allow him to make several in a round, although the animal may not be able to comply with more than one of them in a single round...)

There's a lot of stuff that animal companions can't be ordered to do via Handle Animal / Link, like fight defensively, take the total defense action, aid other, take the withdraw action, use a combat maneuver (other than a wolf's free trip, or whatever) such as a grapple or overrun or bull rush, etc. If your animal companion has been boosted to Int 3, and somehow made able to understand your language, then perhaps yes, but the standard Int 2 (or Int 0 Vermin) companion pretty much just attacks with it's standard animal attacks.

You can't even, by the rules, command a wolf *not* to trip or a constrictor *not* to constrict or a viper *not* to inject venom.

Some GMs would allow this sort of stuff as a 'Push' option, rules or no rules, or allow custom 'tricks' to be taught to get your bison to trample on command or your wolf to fight defensively, flank and Aid Other your own attacks ('harry' trick), or whatever.

A feat would be overkill, IMO, although a Feat that allows an animal to learn additional tricks (or a master to teach animals additional tricks) would sure be useful!

Silver Crusade

Depends how a DM chooses to let a player control his/her animal. All of the things you say aren't allowed, have been allowed in all of our games under multiple DMs.


Sheep dogs can certainly be trained to flank (or not) on command. I'd certainly allow this for pack hunters. Perhaps you could look at old footage of circus-trained animals to see what seems reasonable (a druid/animal companion bond being exceptional for training).


By way of example, 2nd Ed was as granular as some people are requesting PF be (Flanking 'tricks' etc) and by way of example, a Paladins Mount had 20 odd tricks they were allowed. So the more 'micro skill' you make the tricks the more rules you are going to have to change, as the current allotment of tricks is only able to cope with macro level.

Dark Archive

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Winter_Born wrote:
Depends how a DM chooses to let a player control his/her animal. All of the things you say aren't allowed, have been allowed in all of our games under multiple DMs.

GMs differ. I've had GM's who wouldn't let an Int 7 Eidolon do some of this stuff, let alone an Int 2 Animal Companion.

As someone who has played a lot of druids, I always did love the argument that druids are OP and that their animal companions are 'as good as a fighter' when, if one plays by the rules of Handle Animal and sticks to the tasks and tricks that the animal can actually be ordered to do, the animal companion is *vastly* less useful than a fighter.

Giving the animal companion a bunch of free 'tricks' and 'tasks,' letting it do any tactical thing a PC could do, and making it able to do something other than 'attack that guy!' or 'come here, boy!' might even be part of why the druid and their companion are so often labeled as crazybroken or CoDzilla.

Heck, an animal (companion or otherwise) can't even leave a fight without provoking attacks of opportunity from everyone present, as it can't be ordered to take a 5 ft. step, it can't be ordered to move around a threatened square, it can't be ordered to take the withdraw action, it can't even be ordered to fight defensively or use the total defense action.


Set wrote:


Giving the animal companion a bunch of free 'tricks' and 'tasks,' letting it do any tactical thing a PC could do, and making it able to do something other than 'attack that guy!' or 'come here, boy!' might even be part of why the druid and their companion are so often labeled as crazybroken or CoDzilla.

Ignoring rules meant to be limiting factors does tend to make things more powerful :)


Ever seen a police dog in action (our modern equivalent of combat trained)? Yeah, those things can flank. In combat tactics are not the same as out of combat strategies. Flanking and defending oneself by avoiding enemy attacks aren't done out of intelligence. Flanking is basic combat instinct for any pack animal, and staying out of the way is just basic survival instinct. Int only goes so far in an actual combat. You have to trust your observations and your gut. There's a reason animals generally have decent Wisdom. True melee combat is fast and brutal, with little to no time for most people to really think. Reflexes are instinctive. It's why you train how you fight. Your body does what it knows in a fight, and that is not always quite what you think you're telling it to. You don't need a high Int to understand having someone on both sides of the enemy is good.


Pathfinder Adventure Path Subscriber
MaverickWolf wrote:
Ever seen a police dog in action (our modern equivalent of combat trained)? Yeah, those things can flank. In combat tactics are not the same as out of combat strategies. Flanking and defending oneself by avoiding enemy attacks aren't done out of intelligence. Flanking is basic combat instinct for any pack animal, and staying out of the way is just basic survival instinct. Int only goes so far in an actual combat. You have to trust your observations and your gut. There's a reason animals generally have decent Wisdom. True melee combat is fast and brutal, with little to no time for most people to really think. Reflexes are instinctive. It's why you train how you fight. Your body does what it knows in a fight, and that is not always quite what you think you're telling it to. You don't need a high Int to understand having someone on both sides of the enemy is good.

This is actually a fair point. Just as you can't command a wolf not to trip or a python not to constrict, perhaps without a specific command, a wolf (or other pack animal) would instinctively flank. And having seen pack hunters take down large animals, I think they have a decent understanding of threatened squares.

As a GM, I usually allow players full, PC level control of their animal companions. Does this make them more powerful? Absolutely, but it also makes things simpler for me and the players, and no one has yet complained that those characters are too powerful. Of course, the handle animal rules are interesting, so maybe I'll try using them next time and see how it goes.


You can't even, by the rules, command a wolf *not* to trip or a constrictor *not* to constrict or a viper *not* to inject venom.

Heel Command?

I think the current list commands are really overarching concepts, things like fighting defensively (mother animal vs. anything trying to get her babies), taking five foot steps (stalking, or just cautious), etc. Can all be explained just fine. That said aid another is a case by case scenario, I'm not sure how much a wolf can help you hammer a nail for example. (maybe fetch tools?) But some things like survival or swim or even climb make sense for some animals to be able to help out. It'd be good rp too.

PC: Ewwww your wolf just killed that *insert prey* and left it by the campfire.

Druid PC: Yup, and now we have supper.

PC: It was in your wolf's mouth!

Druid PC: So?

Owner - House of Books and Games LLC

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Stratagemini wrote:
Neil Spicer wrote:
"Hey! Where's Perry?"

I'm not sure I want to admit that I get that reference. though, Paizo definitely seems to have a Make-me-want-to-buy-it-inator that they use on all their books.

Still, Platypus familiars! You could separate them by sex, one with neurotoxin and one without. Or Small-Medium Platypus Animal Companions! My Gnome could ride one.

I believe, thanks to the ARG, we're going to have a platypus-based PC race in our next campaign.


2 people marked this as a favorite.
Berselius wrote:
Quote:
Already exists...
What about a huge-sized regular bird-type (and not one akin to a dinosaur)?

A bird thats not a dinosaur?

Liberty's Edge

The most pressing question is, will there be badgers of action?

Grand Lodge

1 person marked this as a favorite.

There better be a platypus familiar, dammit. My girlfriend's been waiting for one ever since Pathfinder came out. No problem finding a 3.5 one. Just no PF conversion.

Also, a badger animal companion for the gnome barbarian would be cool too.

Scarab Sages

Humpf, would have been better called "Ultimate Critters", but I'll buy it anyway =)


Bear companions that do SOMETHING better than cats?


Well there better huggers then cats;)

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Man, I need this to come out sooner. My riding dog isn't going to last much past December.

Also, I want a character to have a pet squirrel one of these days. Bonus if it can be an attack squirrel.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

1 person marked this as a favorite.

SQUIRREL!

Spoiler:

C'mon, someone had to say it.


3 people marked this as a favorite.

May I make a suggestion?

For a while now, there's been official errata found only on the forums for the feat Boon Companion. This product would be an excellent place to reprint the feat with the errata, since at this point a reprint of Seeker of Secrets seems completely out of the question.


Cheapy wrote:

May I make a suggestion?

For a while now, there's been official errata found only on the forums for the feat Boon Companion. This product would be an excellent place to reprint the feat with the errata, since at this point a reprint of Seeker of Secrets seems completely out of the question.

You mean this right here?

Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum effective druid level of equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit.

This would make it clearer. And yes, you can take the feat if you're a single-classed ranger. It's actually pretty sweet deal.

This would indeed be helpful to see in the new book. And thanks for linking to that, Cheapy.

Silver Crusade

Will there be toy dog familiars in this?
^_^
oh please oh please oh please!

Contributor

1 person marked this as a favorite.
Mystic_Snowfang wrote:

Will there be toy dog familiars in this?

^_^
oh please oh please oh please!

Ok, you gain the chihuahua familiar. You get +2 to Perception checks, but you are -2 to Stealth checks--due to its constant yapping.

Why, yes, I own a chihuahua.

Liberty's Edge Production Assistant

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Eric Hinkle wrote:

Where did that art come from anyway? It looks like a Golarion version of "Day of the Animals" to judge by the malevolent look on their faces.

Either that or the horse heard someone say that earth ponies are losers next to unicorns and pegasi and how he has to kick some sense into them.

The art comes from the chase card deck. We had some great images of animals in it I was itching to use somewhere.

No earth ponies' emotions were harmed in the making of this product.


Will there be more variety of small cat? Not all small cats are cheetahs or leopards.

Silver Crusade

ChristinaStiles wrote:
Mystic_Snowfang wrote:

Will there be toy dog familiars in this?

^_^
oh please oh please oh please!

Ok, you gain the chihuahua familiar. You get +2 to Perception checks, but you are -2 to Stealth checks--due to its constant yapping.

Why, yes, I own a chihuahua.

that's what a silence spell is for


Gorbacz wrote:
As much as I like what Paizo did to animal companion/mounts, I really wish I could build a non-Cavalier/Paladin with a mount that matters.

We're playing Carrion Crown. Through a combination of a kind GM with house rules, a fight with a pregnant manticore, a set of lucky rolls, and Leadership, my NG Inquisitor has a LN manticore with class levels. We've had to hat of disguise her into a slightly less conspicuous, way less alarming, giant eagle a few times. Our group is strange.


I'm hoping that this book will have a medium sized version of the dire rat available as a mount for ratfolk... I mean, the thing is pictured in the bestiary entry for ratfolk, but as far as I can tell the creature doesn't really exist.

I already had one player ask for it, only to find that dire rats never get larger than 'small' as animal companions.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I also want to be able to get an animal companion for my Fighter, or a pet for my Bard. would be nice.

Being able to have a Bear Mount with my Gunslinger would be nice too.


I would really be able to get animal companions and familairs for all the classes.


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Set wrote:
stuff

Sheesh. Makes me wonder how all the INT 8 fighters out there accomplish such things. Handle BSF by the Wizard?

And I can't stress enough how sad it makes me seeing this fantastic and class defining feature being given to the greedy masses. *sad face*

Ruyan.


You mean like how any character with good cha score can can get a sorcerer's bloodline powers;)

Dark Archive

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Matrix Dragon wrote:
I'm hoping that this book will have a medium sized version of the dire rat available as a mount for ratfolk...

"Rodents of Unusual Size? I don't think they exist..."


Don't get me started, Dragon! *winks*

Ruyan.

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