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I know someone on here is more of a bean counter than I am, so what is the approximate ratio of new stuff in the UEG to reprinted stuff?
Well it's a 400 page book and every item in the magic item section from the core book are in there, all the normal stuff too. I would have to guess but about 40 - 55 % are new.

amir90 |

Just got my print version from my local hobby store, looks very good :)
Something I didn't quite understand on the wondrous items sections, what does the CL mean in practice? Does it mean that the wielder need a caster level of X? The description didn't seem that self explanatory to me :(
Thanks for another good product :)

Are |

Something I didn't quite understand on the wondrous items sections, what does the CL mean in practice? Does it mean that the wielder need a caster level of X? The description didn't seem that self explanatory to me :(
The wielder doesn't need to have a caster level at all, usually.
There are two main uses for an item's caster level:
- It's used when identifying an item with the use of the Spellcraft skill.
- It's used to determine spell-effects with variables that are based on caster level (an item allowing you to cast fly would have its duration based on the item's CL, while an item allowing you to cast fireball would have its damage based on the item's CL).

amir90 |

amir90 wrote:Something I didn't quite understand on the wondrous items sections, what does the CL mean in practice? Does it mean that the wielder need a caster level of X? The description didn't seem that self explanatory to me :(
The wielder doesn't need to have a caster level at all, usually.
There are two main uses for an item's caster level:
- It's used when identifying an item with the use of the Spellcraft skill.
- It's used to determine spell-effects with variables that are based on caster level (an item allowing you to cast fly would have its duration based on the item's CL, while an item allowing you to cast fireball would have its damage based on the item's CL).
It didn't say that specifically (unless I missed something very important part in the book).
Thanks for the clarification, it didn't make sense that most magic items would be un-usable for most classes. :)

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Does anyone know when it will be on the srd? I am waiting to see if I will need to buy it for PFS
This one is very time-consuming and labor intensive because many of the items either did not change at all, or only have minor, non-mechanically affecting wording changes. We have to essentially go over each and every item and see if it's worth replacing what we have with the new stuff. Gah sometimes this job sucks! :)

Mike Lindner |
The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!
Nevermind me! I just reread the feather fall spell and noticed that it can only affect freefalling objects and creatures. That combined with the restriction of "The item cannot be activated to provide just one of these two effects; they are always activated simultaneously." means it works how I first thought, not how I second-guessed myself.

jreyst |

Mike Lindner wrote:The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!It's a one-use item.
Maybe I'm missing something but how would one know that by the text? I suppose one could infer it by the name including "snap" as in "I suppose you're supposed to snap it in half when you use it?"
Just curious.

fizzboy |
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This question popped up on reddit a few hours ago. I figured someone around here would know.
Quote:Anyone know who drew the chapter 2 artwork? The one where Damiel and Valeros are in the middle of a zombie horde?
That's honestly one of my favorite pieces of art along with the story that goes with it.
It looks like Damiel gave Valeros <puts on sunglasses> the cold shoulder.

Sean K Reynolds Contributor |

Sean K Reynolds wrote:Maybe I'm missing something but how would one know that by the text? I suppose one could infer it by the name including "snap" as in "I suppose you're supposed to snap it in half when you use it?"Mike Lindner wrote:The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!It's a one-use item.
Honestly, I think I had the same question when I first saw the item submitted to RPG Superstar...

thejeff |
jreyst wrote:Honestly, I think I had the same question when I first saw the item submitted to RPG Superstar...Sean K Reynolds wrote:Maybe I'm missing something but how would one know that by the text? I suppose one could infer it by the name including "snap" as in "I suppose you're supposed to snap it in half when you use it?"Mike Lindner wrote:The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!It's a one-use item.
The earliest version I found, says single use and a more limited duration for the Invisibility.

David Schwartz Contributor |

When I look at the definition of the halfling sling staff, I always think of a lacrosse stick being used. Which is more probable to imagine fighting with than a forked stick with a sling between it's branches. The lacrosse image is what I use with my adventure group.
A sling staff isn't like a slingshot. This link has a basic description. The lacross analogy isn't far wrong, but it's more like a trebuchet than a solid-arm catapult.

Mike Lindner |
1 person marked this as a favorite. |
jreyst wrote:Sean K Reynolds wrote:Maybe I'm missing something but how would one know that by the text? I suppose one could infer it by the name including "snap" as in "I suppose you're supposed to snap it in half when you use it?"Mike Lindner wrote:The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!It's a one-use item.Honestly, I think I had the same question when I first saw the item submitted to RPG Superstar...
I have to echo jreyst's comment. I looked at the linked thread of the original submission and the text indicating it is supposed to be single use was removed when published in UE. Please add this to the FAQ or errata when you can.
There are some items that seem to be single use with the assumption that people can identify them as such without explicit wording, such as the Apple of Eternal Sleep, but there are others such as this where I don't believe it as so clear. Hindsight being what it is, it would have been nice to just have a little icon added to items that are single-use or a table of them somewhere; a standard symbol to indicate it would also eliminate the need to spell it out in every entry.

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As noted in this thread there appears to be a Widen Spell Metamagic Rod listed on the table in the PDF, but it doesn't actually have an entry like the other metamagic rods do, I suspect this is an error.

Eric Hinkle |

I just glanced through this at a local bookstore, and I was surprised to see how many great things there are in this book. I liked the descriptions given for lamellar and four-mirror armor (though with the latter, does it actually provide a +6 armor bonus for just 45 gold? Isn't that pretty good armor for such a low price?), and the new alchemical weapons were very cool. I especially like the fuse and pellet bombs -- now I can put grenadiers into a Kingmaker army.
Didn't get much of a chance to see the new magic items, but the winter wolf cloak (I think?) was cool; I've always liked winter wolves, and the chance to be one is great. And I like the various crowns and such. Again, they'll be great for that Kingmaker campaign I keep hoping to run.
It's a great book, Paizo; and I am definitely going to be buying it!

Are |

Question about the Ring of transposition. I believe the way it's supposed to work is to allow you to change places with another ring wearer but the way it's worded it seems that just the aforementioned ring and the transposition ring swap places. Could someone please explain this?
It does both. First, the wearer exchanges places with the wearer of the bonded ring:
"Once per day, the wearer of the ring of transposition can speak a command word to exchange places with the creature wearing the bonded ring, which must be within 800 feet, as though using a dimension door spell against a willing target."
Then, the rings also swap:
"In the process, the ring of transposition trades places with the ring on the other creature’s hand, and the bond between the rings is broken."

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Question about the Ring of transposition. I believe the way it's supposed to work is to allow you to change places with another ring wearer but the way it's worded it seems that just the aforementioned ring and the transposition ring swap places. Could someone please explain this?
I think you're misreading the definition. You definitely swap places.
Once per day, the wearer of the ring of transposition can speak a command word to exchange places with the creature wearing the bonded ring,
The remaining question is whether the ring of transposition ends up on the finger of the original wearer, or whether the rings stay in the same location while the people swap places. If there hadn't been any "explanatory" text I doubt if anyone would even have considered whether or not the original wearer ended up with the bonded ring in place of the ring of transposition, so all the description in UE does is to make things a whole lot less clear - I'm not sure what it is trying to say.

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While updating d20pfsrd.com with the Ultimate Equipment content we noticed that the Daredevil softpaws/boots changed from their appearance in Advanced Race Guide.
In the ARG version whenever the wearer successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn." whereas in Ultimate Equipment the bonus is only +1. We are assuming this was intentional and not an error or typo?

SolidHalo |
1 person marked this as a favorite. |
Sean K Reynolds I have a question for you since James was unable to answer it he sent me to you. The question is what are the items used by the character described in the intro of Chapter 3? I have a player who is interested in either a) collecting them from the fallen hero or b)recreating them so he may become a hero of legend as well.

James Sutter Senior Editor/Fiction Editor |

SolidHalo, if you are referring to the text on page 113, that is a work of fiction and not necessarily based on any actual game items. I'll ask James Sutter to take a look at this thread, as I think he wrote that and may be able to tell you if he had any specific magic items in mind.
I believe that those items are going to be covered in either the upcoming Chronicle of the Righteous or Champions of Purity. Glad they captured your imagination! :D

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In the Game Mastery Guide, on page 118, is Table 5-2: Random Items. When this book first came out there were very few rods and staves (21 stave to be precise) so they only appeared on the MAJOR item generator.
Ultiate Equipment now has many more and there are now some designated at being MEDIUM. I looked thru the guide looking for a new Random Generator, but there isn't one that does as well as the one in the DMG.
If there is one that came out here, or if someone has made an updated one on their own, could I please get a link?
Thanks

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I like the sheer randomness of the GMG table. For example, it is the best for determining a traveling merchant's goods. The merchant could have something for everyone to buy, if they have the money. Also, the GMG weapon table has a greater selection of than UE.
A table for determining lesser or greater tables (and least in the minor slotless items) would be nice. If not on a seperate table, it should be incorporated into the random table.
An example: 91-95 major lesser wondrous item; 96-100 major greater wondrous item.
Just some of my thoughts.

DeathQuaker RPG Superstar 2015 Top 8 |

Was hoping to find it in this thread but didn't see it. In the CRB a Mithral Shield costs +1000gp, in UE it costs +1500gp same as Light Armor. Is this correct or a Typo?
Good catch. In both light armor costs 1,000 gp. It strikes me as odd that a shield would cost more, so I would assume that the CRB is correct until an official dev notes otherwise.

Chris Lambertz Digital Products Assistant |
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The OGL content from Ultimate Equipment is now available on the Pathfinder Reference Document. More information about this update can be found in this post.

JohnBear |

The OGL content from Ultimate Equipment is now available on the Pathfinder Reference Document. More information about this update can be found in this post.
Thank you.
Now - does anyone think that we can get it where other compilations like this will actually list the source book for the item in question?
That actually might drive sales of other books (hint hint)