Pathfinder Player Companion: Varisia, Birthplace of Legends (PFRPG)

4.50/5 (based on 15 ratings)
Pathfinder Player Companion: Varisia, Birthplace of Legends (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $10.99 $5.49

Add PDF $9.99

Add Non-Mint $10.99 $8.24

Facebook Twitter Email

Begin an adventure like no other in Varisia, a land of ancient mysteries and fantastic danger. Within this book you’ll find countless player-friendly possibilities as you explore one of the most richly detailed corners of the Pathfinder campaign setting. Will you indulge fortune as a Varisian wanderer, retake your tribal lands as a fierce Shoanti barbarian, uncover the secrets of a lost arcane empire, or fight to protect your peaceful home from dark magic and fierce monsters? The choices are endless, but you'll find the ones that are right for you with this primer to an entire realm of adventure.

Varisia, Birthplace of Legends presents a player-focused overview of the land, people, magic, and mysteries of the region of Varisia, one of the best-loved and most explored frontiers of the Pathfinder campaign setting. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

    These are just a few of the features you’ll find inside this book:
  • A bold new format with new features, revealing more exciting topics, options, and inspirations every time you turn the page.
  • A look into the lives of Varisia’s native peoples, the proud tribal Shoanti and far-traveling Varisians, with new ways to play members of both cultures.
  • New archetypes, feats, equipment, and traits to make characters a part of Varisia, plus many that link to Adventure Paths set in the region, like Rise of the Runelords.
  • A player-friendly map of Varisia, featuring major settlements, distances between locations, and hints at adventure sites to explore.
  • A player’s guide for the Shattered Star Adventure Path, giving players everything they need to know to create characters ready to face this deadly new campaign.

Written by F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, and Jerome Virnich

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign. This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-453-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 3 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9425


See Also:

1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.50/5 (based on 15 ratings)

Sign in to create or edit a product review.

Great, Player-Friendly Overview of Varisia

5/5

Varisia, the rugged wilderness that contains only a few scattered city-states and several small settlements, is home to five (soon to be six) adventure paths; so it’s only fitting that it receive a sourcebook. Oddly, instead of appearing in the campaign setting line, Paizo decided to make Varisia, Birthplace of Legend a Player Companion book. This means it’s shorter (32 pages) and more focused on options for PCs. Still, it’s a great addition to the canon: full of gorgeous artwork with clear, accessible introductions to the peoples and places that make Varisia a great place to adventure.

The fantastic artwork starts with the cover, the best representation we’ve seen of the Sandpoint Devil to date. The interior front cover is all about Shoanti tribal lands, explaining how the various nations (“quahs”) have different totems and traditions. As it provides cleric domains and oracle mysteries for each quah, it’s quite useful for a player hoping to add some depth to their Shoanti PC. The inside back cover features something about the other indigenous people of the area, the nomadic Varisians. The focus here is on Varisian caravan routes, but the feature most useful to GMs is a grid showing how far (in miles and travel days) it takes to go between most of Varisia’s major settlements by land. I often forget this is here, and I wish I wouldn’t.

The interior has a really fresh, bold art layout that sets this Player Companion apart from previous ones in the line. After the usual table of contents, there’s an overview of which classes get special attention in the book and which options can be made use of by all PCs. Then, after a rules index (perhaps oddly placed near the beginning instead of the end of the book), there’s a two-page overview of Varisia that includes a paragraph on each of the core races and (my favourite) a sidebar on “Five Things Everyone Knows About Varisia.” This last bit is the sort of thing GMs can pass around to new players without overwhelming them with world-lore.

The next two pages focus on the Shoanti. The Shoanti race traits are great, and the section on common Shoanti sayings are quite evocative. My favourite part of the new Player Companion design was the introduction of the idea of “roles”. Roles are essentially flavourful build-suggestions that help a player focus around a key concept—here, it’s “Shoanti Outrider” and “Shoanti Totem Shaman.” The roles include suggested classes, class features, personality traits, and preferred equipment. The nice thing about the roles is that they help players create well fleshed-out characters without simply adding more mechanical bloat.

The following two pages are on the Varisians, and follow a similar format. I’d say the race traits aren’t as useful, but the roles are still interesting: “Varisian Bravo” and “Varisian Fortune-Teller.”
“Battle in Varisia” (two pages) introduces two new feats and two new archetypes. One of the new feats, “Thunder and Fang,” is pretty cool—it allows a character to use an earthbreaker in one hand! The archetypes are “Kapenia Dancer,” a flavourful magus archetype that only comes online at high levels, and “Thundercaller,” a more offense-oriented bard archetype.

“Magic & Faith in Varisia” (two pages) provides short, one-paragraph long overviews of the various arcane schools in the land. I didn’t find this particularly useful, as the information provided is cursory and appears elsewhere. There’s an overview of common faiths in Varisia that includes the mystery cults of Magnimar and the totemism of the Shoanti, but again it’s only the briefest of introductions. A “What is Thassilon” paragraph is nice in answering the “what does my PC know about Thassilon?” question that can easily come up in some APs.

“Equipment in Varisia” (two pages) is a bit odd, as it provides descriptions and stats for weapons (like starknives, bladed scarves, and klars) that have already appeared in the Core Rulebook or Inner Sea World Guide. I guess it’s worth emphasizing them as common Varisian weapons for players unfamiliar with those sources though. Some minor alchemical and spellcrafting items are also introduced here, though they’re all pretty minor and niche in terms of usefulness.

Perhaps the best thing about Varisia, Birthplace of Legend is the pull-out map in the center. The map, which is drawn as an “in-world” artefact, is a gorgeous representation of where major cities and geographical features lay. In addition, it’s quite useful as it provides the distance in miles between each set of landmarks. I’ve happily let my players use this, and I’ve used it myself as the GM when I didn’t have a more detailed “zoomed-in” map available.

Next up, each of the three major city-states in Varisia (Korvosa, Magnimar, and Riddleport) gets a two-page spread. Each of the entries provides the full settlement stat block for the city, a page of general description, two roles for characters from that city, and a couple of new regional traits. Understandably, these entries are just brief overviews, but they’re well-done and give the reader a good taste of how each of the three cities is very different than the other two. Two of the smaller cities in Varisia (Janderhoff and Kaer Maga) receive a similar one-page treatment, with one role and one trait apiece. Finally, Sandpoint and many of the smaller settlements in the area are covered in a single two-page spread; with so many communities to cover, each tends to get only a line or two of coverage.

The next two pages are especially relevant to anyone playing in the Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, or Jade Regent Adventure Paths: new campaign traits! It’s pretty cool to see older APs get support, and I wish this trend would have continued more.

Last up is a two-page player’s guide for the then-new Shattered Star AP. It includes the usual (but important) tips on what sorts of characters are appropriate for the campaign, as well as several campaign traits.

All in all, this is a nice, clear, colourful overview of Varisia. As far as I’m concerned, it should be distributed to everyone playing in a campaign set there.


Useful, if brief, overview of Varisia and its people

4/5

Read my full review on my blog.

As a GM, I have found this book extremely useful in preparing NPCs and general flavour for my Varisia-based campaign. Since there is no Campaign Setting book that covers Varisia as a whole (and I don’t really expect there to be one in the future), this is the next best thing to get a good overview of the types of people who live in the region.

This book also looks good, with great cover art and some really nice interior pieces. I recommend it for anyone spending significant time in the Varisia region.


4/5

I have never had much interest in varisia, neither its inhabitants nor its cities, do this book make me change my mind?, lets see.

The people: There is some good fluff on shoanti and varisians, like the names of the most common shoanti tattoos of every tribe. However, there is no more information about the tribes, I have to look at wikigolarion for the information. The same for varisians, good but too little.

The land: As before, good but too little. What is the point in saying "more details in player companion second darkness"?

The Rules: I have to say that most of the time traits are a waste of space, and that is true for this book. There are a couple of good ones, but a lot are just pointless.

About the feats, Deadly dealer is really cool but it is just weak. Thunder and fang is just great and unique.

Roles: This book present something called "roles". They are like a guide to flesh out your characters.

They have a good side and the bad side. The good side is that they are full of fluff, which is, IMHO, something that player companions to golarion should have in abundance.

The bad side is that they take too much space but do not any new rule. It is a wasted opportunity. A dusk warden is just the same old urban ranger.

If there is not going to be nothing new mechanically, then the class options, preferred equipment and preferred options should not be there.

So far, the book is a solid 4 star. However, the advertisement of APs made in pages 28 to 30 is really annoying and a waste of space that should have been dedicated to more useful things.

So, I give it a weak 4 star.


5/5

I've reviewed this product on RPGGeek.com.

You can find it here.


disappointing

1/5

Having most if not all of the paizo catalog since being a dungeon/dragon subscriber, I've been getting/subscribing to much of their products.

Have to say this one is disappointing. The product is 32 pages long. However, the last 4 out of 5 feel like advertising for other products(the last being an actual advert). The middle is a 2 page map spread that doesnt add much as far as content. The first is the table of contents, the next two are roles for characters which turn to "here are the other products and page numbers where they are".

Which is the biggest complaint I have for this. You scroll through places- lets say City of Magnimar- you get to the end of one page of the two page spread it says "for more details can be found in product pathfinder campaign setting Magnimar, city of monuments" Same with some weapons only to be told for more details to go look in the core rule book or inner sea guide.

Why am I spending money on this product only to be told more details are in other products and places? I bought the product to have all the Varisia items


1 to 5 of 16 << first < prev | 1 | 2 | 3 | 4 | next > last >>
201 to 249 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:
Pixellated art is never intentional! I've notified the tech team--should have that fixed for you soon. Thanks for letting us know!

Noted!

Next time I'll harass you right away :)


1 person marked this as a favorite.
Mechalibur wrote:
I'm more astonished at someone admitting they don't actually own the product in a review for it.

I'm a little late to the party, but in my opinion you shouldn't even be able to submit reviews for products until the release date...

Silver Crusade

I picked up like three or four of these at the Paizo booth for my group.

It's been a while since we got new art for Shoanti characters, and both of the examples in this book are awesome. When I had to provide Lorraine Schleter over in Artist's Alley a reference for a sketch of my Shoanti PC, I just opened the copy F. Wesley Schneider signed. She concurred on the awesome. If there's a "PC Pawns" collection coming beyond the NPC Codex Box, I really hope these two characters make it in.


James Sutter wrote:
Pixellated art is never intentional! I've notified the tech team--should have that fixed for you soon. Thanks for letting us know!

You're welcome James, and thanks for the response.

Since I've got your attention on this matter, I found another one in this month's batch of subscription goodies: the loot-losing chap climbing the cliff face on page 385 of Ultimate Equipment. Not only is the pic fuzzy, but the jpeg artifacts around his spear tips are atrocious (like the cover of the old Campaign Setting hardcover atrocious). Again, he's perfectly pristine in the book but borked in the PDF.


Tramarius wrote:

You're welcome James, and thanks for the response.

Since I've got your attention on this matter, I found another one in this month's batch of subscription goodies: the loot-losing chap climbing the cliff face on page 385 of Ultimate Equipment. Not only is the pic fuzzy, but the jpeg artifacts around his spear tips are atrocious (like the cover of the old Campaign Setting hardcover atrocious). Again, he's perfectly pristine in the book but borked in the PDF.

I've got a few PDF items to wrap up this week. I'll take a look at this as well.


Mikaze wrote:
It's been a while since we got new art for Shoanti characters, and both of the examples in this book are awesome.

Have they moved away from the NA wannabee theme ?

I sure hope so.

Silver Crusade

nighttree wrote:
Mikaze wrote:
It's been a while since we got new art for Shoanti characters, and both of the examples in this book are awesome.

Have they moved away from the NA wannabee theme ?

I sure hope so.

I wouldn't call the Shoanti Native American "wannabes"(nor would I classify that as a negative), but they've always been a bit evocative of some Native American cultures while also being equal parts their own thing. For many people I know on- and off-line, they're often shorthand described as "the Monster Hunter culture", which has actually sold a number of folks on them.

The new artwork holds true to that. Dark-skinned tattooed badass men and women with bald heads(because it can be grabbed in a fight and their homeland is often on fire) who wear what they kill.

An extra cool detail is that the core totems of each clan each have a picture in the inner front cover, just under the Quah territories map.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hey I just bought and downloaded this.

Is the picture on page 31 of the Grey Maiden supposed to be super pixellated?

(Newest version of Adobe on a PC laptop)


1 person marked this as a favorite.

It's not. They've put men on it. Top men.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Kajehase wrote:
It's not. They've put men on it. Top men.

Strictly given who they've put on the task it's female robots. Top female robots...


But that'd mess up the quote! Waaah! ;)


Page 31 has been corrected and if you redownload, you should be able to see the Grey Maiden properly. :)


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

just got the PDF and I am loving the new layout. But a quick question, would a divination specialized wizard also work well with the Varisian Fortune-Teller role. I have a guy in my group who wants to do that for our CotCT campaign. (Even though the preferred gender is female, he is going to be a male fortune teller.)


zergtitan wrote:
just got the PDF and I am loving the new layout. But a quick question, would a divination specialized wizard also work well with the Varisian Fortune-Teller role. I have a guy in my group who wants to do that for our CotCT campaign. (Even though the preferred gender is female, he is going to be a male fortune teller.)

Definitely! Roles are merely suggestions, and your imagination is the only limit to how you reconfigure these suggestions to suit your own games. While most Varisian fortune-tellers are spontaneous casters or casters somehow tied to mysterious powers, you could easily swing a divination-focused wizard into this role as well.


Got my copy the other day - I really like the format and overall information.

However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!


Thanis Kartaleon wrote:

Got my copy the other day - I really like the format and overall information.

However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!

Handily, you might recognize images of a couple legendary Varisian baddies on the center-spread map in this book. ;)


Pathfinder Adventure Path Subscriber

Any word on the new archetypes?


There are only Two archetypes,
one for Bard, and one for Magus


Got mine in the mail today. Excellent product! I really like the new format :)

Silver Crusade

Before this I liked Varisia. But Birthplace of Legends has made me fall in love with it, most specifically the gorgeous, characterful map in the center.

This new format is an order of magnitude above the old. Cheers for the effort, and looking forward to each month's offering.

Liberty's Edge

Please forgive me, if this was adressed already...

Is there ANY CHANCE that we get that beautiful map as a separate product. I would love to have that map of Varisia at least as big as a postermap from a map-folio.
And it would be just awesome to get more maps of that style. They are superb for use in-game!


I think it's been at the very least hinted at that the map will be part of the Shattered Star map folio.


Thanis Kartaleon wrote:

Got my copy the other day - I really like the format and overall information.

However, there's one thing I was, frankly, expecting to see in a book about Varisia that isn't in there: A list of the legendary monsters that supposedly inhabit the land. Whether they are real or not, the folk of Varisia have many tales of the strange, wondrous, and frightening monsters that stalk their homeland: Black Magga, Old Murdermaw, the Sandpoint Devil… I know there are many more than these!

You forgot the Melfesh Monster! ;)

Grand Lodge

Love the illustrations and content but I have to admit I hate the new format.

It looks to me to look more "remedial". It uses a block entry type of layout which I really dislike. The type seems larger and less "book" and more "game".

So congrats and smiles :) on two well crafted counts but :( totally on the format.


I really love the format of this book.

Also I think this is my favorite non Wayne Reynolds cover art yet, it's so colourful. Props to Michal Ivan.


I'll add my voice to those that like this book and the new format. Just got it in the mail yesterday and poured over it. Very nice job overall.


I want to add my thanks to the mix as well. I really like the format and the content is all useful and evocative =}

Owner - House of Books and Games LLC

Okay. This isn't a review, it's just my two cents on the new format now that I've read the entire book.

First, as an overall impression, this book stands head and shoulders above pretty much any previous Player Companion book I can think of. From the improved title page to the increased use of cross-references, everything is improved.

Some notable elements:

* The whole concept of roles is outstanding. Rather than even more new archetypes or prestige classes, now we have examples of typical use of existing rule material. Sure there was some new rule material, but only in support of the existing flavor material and to round out the existing material.

* I like that the standard boilerplate that was getting so old is gone. I don't know how many more times I could stand seeing what felt like the same text repeated in a slightly different way in a different book.

* Having a couple of pages at the beginning, a kind of "why do I care about this book" is also great.

Now, some ways to improve:

The Magic Academy section was weird. I would have expected it to reference Inner Sea Magic, but it didn't and of the five academies listed, only one (Academae) was in Inner Sea Magic and it didn't even call out "See Inner Sea Magic for more info."

Plus, it's disappointing that the others (besides Acadamae) did not get full organization treatment with requirements, awards, etc. Heck, perhaps they are expanded on elsewhere, but without a reference I wouldn't know where to look besides ISM. Note that without three pages about adventure paths (see below) there might have been more space to spare for the academies.

The rules section was odd; I don't think it did a good enough job of identifying feats vs. archetypes, etc. Granted, there was only four, but if it's going to say "Kapenia Dancer (Magus Archetype)" it should also say "Deadly Dealer [general feat]" or especially"Thunder And Fang [combat feat]" so you don't have to read all the text to find out it's a combat feat as part of the Special section.

Finally, I think a bit too much space (3 pages of a 32-page book is over 10% of the book) was spent on the Adventure Path material. Oddly, I found it to rather break my suspension of belief, as odd as it sounds - the rest of the book reads like a gazetteer of a real place, with statistical information, and then there's a sort of smack in the face at the end with 3 pages about the Adventure Paths. Having a single page that points out the adventure paths (and modules!) set in Varisia would be great, but this didn't seem to fit the model.

Now, don't get me wrong. This could very well be my favorite Player Companion that's been published; I'll have to quickly skim over them tonight and see, but I just wanted to point out a few areas that (in my opinion, of course) could be made even better.

Anyways, great job, and I'm looking forward to more books in the same vein!


gbonehead wrote:
Okay. This isn't a review, it's just my two cents on the new format now that I've read the entire book.

That was interesting and informative, I think that it wouldn't take much editing to turn it into a review.

Owner - House of Books and Games LLC

Fredrik wrote:
gbonehead wrote:
Okay. This isn't a review, it's just my two cents on the new format now that I've read the entire book.
That was interesting and informative, I think that it wouldn't take much editing to turn it into a review.

Could be. My comments were mainly for the Paizo folks, however; I don't like doing reviews because I tend to be very, very picky and my reviews wouldn't do products justice.


I bought the pdf today, and read some of it.

I think the new format is very good, and a noticeable improvement over the old format.

I love the old style map found in there. That's exactly the type of map I would show to my players, as a DM, even before I give them access to the regional maps in the Inner Sea Campaign Setting.

First impression in an imaginary shared world is very important and lasting, and this kind of "faux medieval" map sets the tone in a most convincing and charming manner. I would love to see maps with this kind of treatment in other supplements !

I welcome the addition of roles. Now, this book really feels like a players' book because of those roles.
New (and old) players can be a bit overwhelmed with the wealth of options offered by a Pathfinder class ; or, on the contrary, those classes may feel a little "bland" - they're really not, but they can seem to lack a clear focus, something to make them feel more real.

In this regard, "Shoanti Outrider" is much more evocative than "a fighter who happens to be Shoanti", and a "Varisian Bravo" is more evocative than "a fighter or rogue who happens to be a Varisian".

Roles are great ! Paizo entity: give us more roles and advice on how to create our characters in Golarion, please ! And bravo to paizonian creators for this new way to present characters !

The listing of distances between towns served to impress upon me the vastness of Varisia. I mean, I knew this land was huge, but this listing really helped me picture it.

I fervently hope this kind of info will be included in future supplements. It must be :^D !

As a DM I love to travel with my players accross the land, so to speak, and anything which increases this sentiment of immersion - maps and clear distances in this case - is gold to me.

Regarding the central spread view of Korvosa in the book... I have wanted to see a view like that - a volumic (volumetric ?) view - since I opened the guide to Korvosa book !

Yeah, I can say to my players : "Old ruins in Varisia are really huge, and Korvosa is littered with them. Imagine this black mastaba, etc." But it's much more impactful, I think, if I can also show them this spread view "with volume".

Show me views like that of every grand city in Golarion, so I can show them to my players, and I will be an happy DM.

To sum it up: I was greatly impressed by the quality and innovation displayed in this player companion; I hope that Paizonian creators will continue in that vein, so that I can buy and enjoy this kind of work.


I like the cover, too !


Is the hide armor from here a replacement for the core hide armor?

Developer

Cheapy wrote:
Is the hide armor from here a replacement for the core hide armor?

Nope; one is hide armor (CRB) and the other is a hide shirt (Varisia). Different items with different stats.


Ah! ok. I only heard about it in passing, and apparently they mixed up the armor/shirt.

Grand Lodge

The Hide Shirt was originally introduced in the Rise of the Runelords Player's Guide, and was sort of a light armor option to hide armor. It was more equivalent of a chain shirt.

The PFRPG version is introduced in this player's companion. It is closer to studded leather in equivalency, but also has a special ability that allows you to make a Strength check to remove it quickly, but it then gains the broken condition.

All in all, I am much happier with the new version.

Dark Archive

Can someone clear up a matter for me...

In western Varisia, according to the map, the is a settlement known as the Spire of Leniriss yet according to Pathfinderwiki it is referred to as the Spire of Lemriss.

Which is correct?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I was just looking at that today (looking up cool landmarks to describe for my Jade Regent game which leaves Sandpoint today).

Developer

"Leniriss" is a typo that slipped through editing; "Lemriss" is correct.

Dark Archive

Patrick Renie wrote:
"Leniriss" is a typo that slipped through editing; "Lemriss" is correct.

Thank you Patrick for your awesomeness!!

Silver Crusade

Just to speak to the power of imagery in terms of bringing the setting and the people in it to life:

I just found out tonight that one of our newish players coming on board for Shattered Star traced her Lyrune-Quah witch character concept all the way to the picture of that Shoanti Stormcaller and asking the owner of the book, "Whoa, what is that?" IIRC, it's also going to double as her character portrait.

Keep 'em coming! :)


Has there been a correction/clarification for the Kapenia Dancer archetype? As written the armour proficiencies are a bit mental.

Here suggests there has been some sort of errata but does not say what or where it can be found.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Is there some way to make both of the center map pages display in the pdf? I tried the two-page view in Acrobat and it breaks them so that half of the map is on consecutive pairs. Barring that, could a refresh to the file add just the map as one unified file, like was done for People of the {Sands, River, Stars} and Bastards of Golarion?

Apologies in advance if this was covered on pages 2-4 of this thread. From checking the post dates that seemed unlikely and I thought it would be easier to just ask.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Six months after the previous request, I thought I'd bump the post. Not much time left before The Curse of the Crimson Throne hardcover! I think the parchment style map looks better than the one in the inside cover of the original player's guide.

Also, this does not seem to be in the earlier pages of the thread.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

From James Jacobs in the Curse of the Crimson Throne hardcover thread, the answer appears to be sadly no. Which was a little disappointing, considering that the Mummy's Mask map folio / People of the Sand both have the Osirion map.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Sorry for the necro, but I don't know where else to put this.

In the course of searching for information about the Shoanti (I'm in the process of finally rebuilding my Shoanti Outrider for second edition) I found on page 6 of this book a reference to a page of examples of Shoanti tattoos "on the inside back cover". Nope. Inside back cover has something else. Are there examples of Shoanti tattoos somewhere else that I can grab? I'm particularly interested in the tattoos used by the Shriikirri Quah for "horse" and "wind".


1 person marked this as a favorite.

My guess is they're referencing the inside *front* cover, which has a written description of the types of tattoos that each quah favours. (For a Shoanti character, you also might find helpful AP # 10, which has a full overview of the Shoanti and a few paragraphs on tattoos in particular on p. 73. Note that these are only written descriptions though--I'm not sure if there are visual representations anywhere.)


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I don't remember the exact wording right now, but it seemed to me they were talking about pictures of the tattoos. And I did find that article in AP#10, but thanks. :-)

201 to 249 of 249 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Varisia, Birthplace of Legends (PFRPG) All Messageboards

Want to post a reply? Sign in.