Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
I really love this book. I've always enjoyed making new races and this book allows me to balance them out really well. There are many options and a variety of new races.
The biggest downside is that there aren't enough options. There are things that I've wanted to add to a race but it wasn't listed and I had to guess at cost. I realize that there are so many options out there, however, an "errata" or web edition with additional features might be nice.
This suppliment, while not vital, certainly returns your money's worth. With over thirty races covered, hundreds of ways to customize characters, and tons of new feats, spells, and magic items, it's a great way to spark the creative juices. Fixing Drow Noble "Innate" abilities makes it worth the cover price all by itself. Check out my full review Advanced Race Guide
Presented well with poor Race Builder and lacking options
Races and options within the Core, Featured, and Uncommon races are well presented and edited. Gives options and makes specific Archetypes easier with alot of builds and racial options to help you along the way.
The Racial Build options are listed adequately and easily presented. Not every race presented in the book is in the Core & Expanded Race Examples listing, as well as some more uncommon blocks as in Gnoll, Ogre, and Centaur is barely represented with unfilled stat blocks. The Examples and other stat block has misrepresented traits and poorly calculated totals, leaving to much page flipping and headaches.
The amount of options that are presented is adequate, but not inclusive of what has come before, for example Improved Low Light Vision or other basic traits.
Not a bad book by any means. Great for players, a bit of a headache for DMs who enjoy balancing races and abilities.
I mostly got Advanced Race Guide in order to have a single book with all the information pertaining to both the basic races and those not-so-basic but still typical choices, such as goblins and aasimar. All that is perfectly excecuted and with quite more depth than I was anticipating.
I was pleasantly surprised to see some unique and original ideas, however, and the book ended up having far more races available than I originally expected.
The races included are:
7 Core Races: This get the deepest treatment, and include Humans, Dwarves, Elves, Halflings, Gnomes, Hal-Orcs, Half-Elves.
16 Featured Races: Though not as detailed as the Core Races, they have a lot of stuff going on, including unique spells and special equipment. They include the Aasimar, Catfolk, Dhampirs, Drow, Fetchlings, Goblins, Hobgoblins, Ifrits, Kobolds, Oreads, Ratfolk, Sylphs, Tengu, Tieflings, and Undines.
14 Uncommon Races: Less detailed than above, but with enough information to be worth it. They include the Changelings, Duergar, Gillmen, Grippli, Kitsune, Merfolk, Nagaji, Samsarans, Strix, Suli-Jann, Svirfneblin, Vanaras, Vishkanyas, and Wayangs.
11 Additional Races: These are presented mostly as examples of the Race Builder, and consist of nothing more than a short explanation and the basic rules to use them as characters, being mostly monstrous creatures that probably won't fit in most campaigns. They include the Centaurs, Drider, Gargoyles, Gnoll, Lizardfolk, Ogres, Cathlain, Kasatha, Trox, Wyrwood, and Wyvaran.
So 256 pages dedicated to 48 races, their background, magic, gear, feats, and archetypes, as well as a pretty powerful Race Builder to make those not included.
You should read the description. Every playable race in the entire game will be in this book.
Plus new ones you can make from scratch.
I hope we'll also get ways to 'translate' races from 3rd party products into being Pathfinder-legal. I like some of them, even if a few seem overly powerful.
Really this does look like something I'll vastly enjoy. Thank you, Paizo.
>>Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign.<<
Really liking this part. I enjoy creating my own worlds with different races. Just as an example, I have one world with a race of halfling sized mouse people. Another with a pterodactyly like race. And so on, etc etc blah blah.
And while I think I can create pretty balanced races on my own simply using the ones that already exist in the CRB as a guide, it's awesome to finally have an "extensive" section of advice and guidance from professionals who've been doing this as a living for a long time.
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David Fryer wrote:
I am looking forward to the playtest announcement. I really want to get my hands on that stuff.
I don't see this as a product that they would playtest, It is more like an Bestiary type product, which they don't playtest.
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Tessius wrote:
last line of the current description says the race building rules will be the next major open playtest.
I can't wait for this book!!
I have never been someone that dips outside the "core 7" races (I've only played elves, sometimes half elves & humans) but I cannot wait for more racial archetypes!
I am also way excited for mermaid options. Can they shapeshift to legs now, making them playable outside an aquatic game? We will have to see! (There are always the aquatic nymphs to use instead.)
Anyway, I saw the cover in my email notice for this announcement (if that is the cover. It's different from this mockup, which is from the Core book I believe) & love it.
Excited about elves & mermaids especially, but overall just psyched for this.
I believe we have tons of options for the "core" races. I really want to see more options for the other races like the elemental touched races, the dhampyrs, etc. Then this book will be worth my money :D
So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.
Should'nt it be less?
Who said it was 64 pages? Since it is a hardback book I imagine it will be at least 200 pages.
The Beastary 3 is 320 pages, the Advanced Race Guide 256 pages. 64 pages LESS then the Beastary 3. But both retail for the same price.
Ah ok my mistake, I misread what you said, sorry. Teach me from posting at nearly 5am my time.
As for why. Well other than art, I am not sure the cost of producing and printing a book of those sizes would be much different. Plus as someone else said I imagine they will print fewer as likely less will buy it.
The Beastary 3 is 320 pages, the Advanced Race Guide 256 pages. 64 pages LESS then the Beastary 3. But both retail for the same price.
Ah ok my mistake, I misread what you said, sorry. Teach me from posting at nearly 5am my time.
As for why. Well other than art, I am not sure the cost of producing and printing a book of those sizes would be much different. Plus as someone else said I imagine they will print fewer as likely less will buy it.
Well, we could charge $44.99 for the Bestiary 3 if you'd prefer.
I'm only half kidding. In theory, anything could be priced at any amount, but there's a much smaller number of potential price points that actually make sense for consumer products due to perceived distinction. That is, most purchasers don't see a lot of difference between, say, $40.00 and $44.99, but, to many people, $45 "feels" noticeably more expensive. (In lower price tiers, increments smaller than $5 have perceived distinction, and in higher price tiers, the increment can be much larger.)
Realistically, then, the price points that make sense in that range are $34.99, $39.99, and $44.99.
$34.99 is too cheap given our cost of goods even for the 256-pagers, and $44.99 is too expensive given our cost of goods even for the 320-pager (because higher prices can mean lower sales). $39.99 gives us an acceptable margin on both (though obviously a slightly lower margin on the larger book).
I am so happy to see this book as i loved the Races books of 3.5. I am glad I just got my Roleplaying Subscription and cannot wait for the Bestiary 3 and this little lovely!! Thank you guys ever so much for this.
...now maybe a Kingdom Building/ Stronghold HC would be fantastic!!
Not interested. Also, would be a sad panda if supporting cast NPCs of exotic races would become suddenly more frequent than the current rare/thematically appropriate (eg. tieflings in CoT) as a consequence.
+1
But this being a non Golarion specific book I doubt there will be a sudden rise of non basic races in the Golarion specific stuff. At least I hope not. And I pretty much do not allow any of the non basic races in my game unless there is a really good reason for a player to be playing one.
Regardless I will buy it through my subscription as I do own all of the Piazo3.5 and Pathfiner materials.
I've already put this in the wish list, but I'd like to see a playable construct race. I wouldn't mind if it had some kind of LA, I just want to a construct. Perhaps playable clockworks?
I am looking forward to the playtest announcement. I really want to get my hands on that stuff.
Can't wait to see the Dhampir stuff.
Landon Bellavia is working on a dhampir supplement for Raging Swan which is designed as a player options type product. If you are after dhampir stuff, you should definitely check it out! It should be out in a couple of months.
Also I want to see the ubue, or some other playable large sized and/or powerful build like race like the Goliath
I personally think Powerful Build is too powerful to be a Racial Trait. I don't like it on the Half-Giant (Dreamscarred Press) and I wouldn't like it on any other race.
Now, a feat that granted Powerful Build, that I could get behind.