Dragnmoon |
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You can use the pregens provided with the module for this module only for PFS credit. You may not use the pregens in this module for any other PFS event besides Dawn of the Scarlet Sun.
Stop Changing your mind Mike!!!! ;)
You might want to post that here., since you said we could not in that thread.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Vic Wertz Chief Technical Officer |
Print edition coming, or .pdf only ?
This special 16-page Pathfinder Module will initially be made available for Free RPG Day on June 16, 2012. Print editions will be available exclusively on paizo.com beginning June 18, 2012. A FREE PDF will also be available on that date.
James Jacobs Creative Director |
gigglestick |
Stereofm wrote:Print edition coming, or .pdf only ?Product Description wrote:This special 16-page Pathfinder Module will initially be made available for Free RPG Day on June 16, 2012. Print editions will be available exclusively on paizo.com beginning June 18, 2012. A FREE PDF will also be available on that date.
Is there any way to preorder the print edition?
There isn't really any Free RPG day event anywhere near Buffalo and I'd love to get a print copy to play in the future.
(Unfortunately, Buffalo has lost all of its good game stores....)
Michael Brock |
are the pregens out yet for us to print? or will the GM provide them tomorrow?
Yes. They are on the product page.
Jeffrey Fox |
Was really looking forward GMing this as a sidetrek in a running campaign this weekend and just saw it's only going to be available starting Monday. *sad face*
Ruyan.
If you have a game store near you that is involved in Free RPG day you could try and stop by to get the print version.
Sub-Creator |
Was really looking forward GMing this as a sidetrek in a running campaign this weekend and just saw it's only going to be available starting Monday. *sad face*
Ruyan.
I'm taking for granted this is because people were exploiting the free PDF download on RPG Day by getting and knowing the adventure when they went to play it at stores? I seem to recall that I downloaded "We Be Goblins" on Free RPG Day last year. I don't remember whether that one was a sanctioned PFS adventure though either. Perhaps that's the reason for the delay this year?
I'm confuzzled!
Enlight_Bystand |
RuyanVe wrote:Was really looking forward GMing this as a sidetrek in a running campaign this weekend and just saw it's only going to be available starting Monday. *sad face*
Ruyan.
I'm taking for granted this is because people were exploiting the free PDF download on RPG Day by getting and knowing the adventure when they went to play it at stores? I seem to recall that I downloaded "We Be Goblins" on Free RPG Day last year. I don't remember whether that one was a sanctioned PFS adventure though either. Perhaps that's the reason for the delay this year?
I'm confuzzled!
You didn't download it officially on the day, it's always been the Monday after that it can be downloaded. I suspect this is actually just so that people go and pick it up at free RPG day itself. Also, although releasing the PDF is automatic, I expect that Paizo prefer to have people in on release day just in case something goes wrong.
Eric Clingenpeel |
I believe a part of it is the contract that Paizo, the distributers, and Free RPG Day have. Our VC mentioned something about this as their local FRD fell through and why they couldn't still run it even though the store wasn't an actual participant of FRD. (Special dispensations were allowed for PFS Gms to get the pdf early to prep the mod for use as demos for PFS today. So since it fell through they couldn't legally run it until tomorrow I believe.)
zylphryx |
James Jacobs: You included that red-haired <spoiler omitted> . It had too much fun with my party. ** spoiler omitted ** This was fun otherwise.
If this is the one I ran up at Wyvern's Tale (and from the spoiler I think it was) ...
The 25 points from that held Vampiric Touch definitely hurt, but if the confirmed crit with the flame blade had not happened, you would have most likely dropped but not died outright. All the decent rolls I made came during that combat ... the 1s and 2s from the earlier encounters would have certainly been better for y'all during the last encounter.
And yes, it did have fun with your party ...
John Templeton |
I just got home from running this for four players at my FLGS. I had two deaths and one PC run away with the other dominated to chase and kill him. The players didn't really enjoy this module.
Did you raise them to lv six like the module suggested if using four players?
Jeffrey Fox |
Jeffrey Fox wrote:I just got home from running this for four players at my FLGS. I had two deaths and one PC run away with the other dominated to chase and kill him. The players didn't really enjoy this module.Did you raise them to lv six like the module suggested if using four players?
Nope, it was a Pathfinder Society game so I couldn't do that.
John Benbo RPG Superstar 2011 Top 8 |
Just ran this at Jetpack Comics in Rochester NH. Went great with 5 players and a tag along NPC Cleric.
We were able to finish it in about 3.5 hours and no one died. Had a good group of experienced players though. I was worried the end could lead to a TPK.
Thanks for running it. It was a good time and luckily Harsk the Healer with his wand was able to keep everyone alive.
Dragnmoon |
John Templeton wrote:Nope, it was a Pathfinder Society game so I couldn't do that.Jeffrey Fox wrote:I just got home from running this for four players at my FLGS. I had two deaths and one PC run away with the other dominated to chase and kill him. The players didn't really enjoy this module.Did you raise them to lv six like the module suggested if using four players?
What levels were they? The module was written for 6 level 5s.
Jeffrey Fox |
Jeffrey Fox wrote:What levels were they? The module was written for 6 level 5s.John Templeton wrote:Nope, it was a Pathfinder Society game so I couldn't do that.Jeffrey Fox wrote:I just got home from running this for four players at my FLGS. I had two deaths and one PC run away with the other dominated to chase and kill him. The players didn't really enjoy this module.Did you raise them to lv six like the module suggested if using four players?
Three pregens at 5, one magus at 4. And while it was written for 6 level 5's for pathfinder society it's for 4-7 characters 4-6 level characters. And the venue wouldn't have liked it if I canceled the scheduled sessions instead of running it with a legal table.
In fact he was the one who killed the paladin. I don't see it going much better with six characters because one of them [most likely valeros] becomes her pawn and the rest can barely hit. And once she does get hurt she has her vampiric touch.
It just seems that a win would be more based on luck than anything else. I think that the boss would have been better had she not had her 4 points of AC from armor.
Chris Ballard |
Chris Ballard wrote:James Jacobs: You included that red-haired <spoiler omitted> . It had too much fun with my party. ** spoiler omitted ** This was fun otherwise.If this is the one I ran up at Wyvern's Tale (and from the spoiler I think it was) ...
** spoiler omitted **
And yes, it did have fun with your party ... ** spoiler omitted **
That's me.
I'm not worried about it. Things happen.
JohnF |
All I can say for the game I ran...
Witch + Slumber Hex + Failed Saving Throw = Short Fight for end boss
No surprise there. In fact there are several PFS-legal 5th-level character builds that could reduce the threat level considerably.
The problem is that the pregen party included in the module aren't likely to have anywhere as near an easy time of it.
At my FLGS we ended up light on players, so I ended up not running it. While we eventually had four players at the table, only two had any familiarity with Pathfinder. There were probably several contributing factors to the low turnout: it was an extremely hot day, the store was running a first-come, first-seated policy with no guaranteed seats, and at least one potential player elected not to show up because his PFS character was only 4th level, and from what he'd seen on the forums he wasn't sure about the risk/reward ratio.
No matter - we did our "Free RPG Day" bit and pulled out last year's module instead, and a good time was had by all! I'll run DotSS as a PFS game at one of the other local venues, so the regulars will get their chance at it.
Mike Dalrymple |
We just finished the module 2 hours ago all six of us played the pregens and it was a TPK. I don't mind difficult games but I like to feel like I have a chance in a fight. The pregens are totally outclassed in the end fight. I felt like I was in a sealed cylinder slowly filling with water knowing there was nothing I could do about it.
Ansel Krulwich |
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I just watched my wife and her friend play this at a table of all six pregens.
It was a long slog of a fight but they eventually took her down and it was encouraging to watch. The final battle really emphasizes and requires teamwork to ensure success. Really well done, IMO.
Prankster |
I agree with Mike. Given the defenses of the BBEG and the DCs involved and the skills associated we had a snowballs chance in Osirion. Really great characters with loads of potential.
Would love to have them as recurring villians/NPCs in a campaign (perfect). For an fight to the death OMG!!! It's a save or die fight. Fun though. Felt like I was playing Cthulhu.
Christina Stiles Contributor |
Christina Stiles Contributor |
Eric Clingenpeel |
Slumber Hex is supernatural, so doesn't have to worry about Spell Resistance And
Abciximab |
The end boss for us was a long drawn out fight that they survived only because they had 2 healers keeping the heavy hitters on their feet and used good combat (flanking & Buffing) tactics. I think the level of experience at the table helped a lot.
I will say the wizard was kind of nerfed with his spell selection (and it turned out to be the same for our next game (Temple of Orcus)). In both games te wizard was reduced to Magic Missile & Caster Level Checks. Every Round. Over and over again.
Christina Stiles Contributor |
Narl |
Not fun. Repetitive skill rolls to get things moving at the beginning. The bulk of the pre-generated characters were useless in most of the fights. A knowledgable GM playing the final encounter to maximum effectiveness with the at-will abilities can easily make it nigh unbeatable and extremely annoying.
But, we ran and survived. How many groups was this play tested with?
zylphryx |
At the table I ran, the fighter, ranger and rogue actually did some decent damage to both.
Christina Stiles Contributor |
My party of iconics was TPK'd, If you must run this with the pregens, do not use the rogue, ranger or fighter. Between them they did a total of 10 hp damage on the Scarlet Son, the Succubus and her demon, as they just could not overcome the DR.
Fun story, but this thing is a meat grinder.
My table would have been a TPK, but I had the BBEG decide to abandon the lair after her minion cleric went down. I thought the TPK would be too much of a downer for the group to go through with it. One character did die, though.
While I like the overall idea in the adventure, I wouldn't recommend this adventure for introducing new players to the game at the level as written for.