Golarion is the primary world of the Pathfinder campaign setting, but it is not
alone. Far beyond its lands and seas, sister worlds revolve around the same sun, their
residents connected by magical portals or ships of terrifying magic and technology.
Now take your game off-planet and explore these weird new worlds for yourself!
This book offers a detailed introduction to the science-fantasy worlds of
Golarion’s solar system, each complete with its own mysterious locations and
cultures. Discover how your swords and spells match up against the trench dwellers
of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the
mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the
freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the
same Pathfinder Roleplaying Game rules as Golarion itself.
Within this 64-page book, you’ll find:
Gazetteers of every planet and major moon in Golarion’s system, from the steamy
jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox
and divided Verces, where one side is always day and the other night. Plus, uncover
information on the residents of the sun, Golarion’s moon, the asteroid belt called the
Diaspora, the dark regions beyond mysterious Aucturn, and more!
Introductions to the major cultures inhabiting the system. Will you join
Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton,
study with the hyper-evolved Contemplatives of Ashok, petition the undead
Bone Sages of Eox, or face down the insectile legions of the Forever Queen?
Easy new rules for adventuring on other planets, including discussions on gravity,
temperature, time, vacuum, and traveling between worlds.
Adventure hooks for every world, tailored for GMs currently playing on Golarion.
Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids
to the great oma space-whales and amorphous, blimplike Brethedans.
Distant Worlds is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign
setting, but can easily be used in any fantasy game setting.
by James L. Sutter
ISBN-13: 978-1-60125-403-0
Other Resources: This product is also available on the following platforms:
This sourcebook, written by tried and tested James Sutter (City of Strangers, Death's Heretics) tackles a rather fascinating aspect of Pathfinder Campaign Setting - the solar system.
Unlike most of fantasy worlds out there, where matters of planets and moons are barely mentioned at best, Pathfinder's Golarion exists within a vibrant solar system, which so far was given just a cursory glance, yet detailed enough to spark imagination and interest. This book takes the topic head-on.
Fist part of Distant Worlds is coverage of each major celestial body + Golarion's moon. Each planets gets a basic "statblock" detailing matters of gravity and size, a map and a gazetteer of major features, inhabitants and places.
The write-ups are stunning. Drawing from traditions of science-fantasy, sword & planet, sci-fi and many other sources, James paints a vibrant picture for each planet. Every celestial body feels different and unique. We see reflections of mythic Venus and Mars (Castrovel and Akiton), planets of the dead, living planets and mysterious derelict planetoid-spaceships. We meet strange denizens and alien cultures which feel weird yet fitting into the fantasy genre. We discover places bizarre and tantalizing, such as Aucturn's "The Loving Place", which still gives me shivers.
Next up is a short chapter on rules of interplanetary travel and adventuring. While very interesting it does fall quite short on material due to page count, the only snag in this book. I'd like so much to see more items, spells and archetypes/prcs/feats, but alas, 64 pages does run short, especially when you want to...
...include some monsters! The book gives us 6 new critters: the robotic Aballonians, the floating Brethedans, the over-intellectual Contemplatives of Ashok, the draconic Dragonkin, the space-faring Oma and the grim Shboad. Each monster feels unique and very representative for their respective worlds.
What's the verdict, eh? Well, I'm mind-blown, the amount of hooks, ideas and stories coming from this book is amazing. It all feels so bizzare yet familiar, strange but perfectly fitting into a classic fantasy campaign setting. It's the same vibe that I got from TSR's Planescape and Paizo's own The Great Beyond.
I'm stunned. Go, buy it, see how good Paizo is at doing the "weird stuff".
I have to say that this book is one of, if not the, best campaign setting book I have ever seen from Paizo, wich is all of them so far. So many interesting worlds from the steamy jungles (and steamy woman)of Castrovel, to the red planet of Akiton with 4 armed giant warriors,to gas giants of Bretheda or Liavara, to the horror that is Aucturn. There is something for every one, if want planet size space ships, planet of the living dead, space ships, planet imhabbited my machines, moon inhabited by silicon based life, or even a living planet. The only real complaint I have is there is just not enough room for it all.
I guessed that this book would be a very good overview of the worlds surrounding Golarion, and I was right. If you're familiar with James L. Sutter's other work for Paizo, you already know he is a good writer.
What really impressed me, though, is the amount of useful information a GM could use to put some space adventure into his campaign, and the good balance of fluff with just enough crunch to make it happen.
Each planet is given a few pages with descriptions of its general feel and inhabitants (some quite alien), with just enough detail to spark the imagination to go on from there.
There are a few new monsters, spells, and suggestions for space travel modes to get a GM going in creating new adventures in this massive playground. If you're the kind of GM who likes to color in the details as you go, you'll find this setting to be a very workable rough outline for making your own off-world adventures.
I'm not uniformly impressed with everything Paizo's put out. They're good, but nobody's perfect, and we all have our own tastes in the end. Paizo accomplished their goal here with flying colors.
Distant Worlds, even if you never take your campaign to any of them, is an evocative and surprisingly informative setting primer that will put the campaign world you run in a new perspective. It's an entertaining read in itself, whether you use it or not. The Lovecraftian and steampunk teases are fascinating, but not needed for GMs who don't want them.
There's only so much you can put into 64 pages. I think Paizo did an excellent job of giving us enough to imagine Golarion's universe as a complete setting that meshes with the main setting, and opens a gateway to even more worlds than the ones mentioned. It covers a few of the myriad possibilities contained in an entire solar system, with enough adventure ideas to get anyone started wandering among the stars.
Looking through this book after the PDF was dropped in my downloads. The cover image is sooo cool at full size. As for what's inside... intriguing I think is the best word. There's a few monsters in the back (nothing of the bad SpellJammer stereotype), but what really speaks to me here is the art.
While it's not the Vitruvian style that I miss ever so much from D&D 3.5, the art is indeed rather evocative of things sufficiently alien to ... be alien. Yet things are not so different that players will be unable to identify with what's presented. That's a hard balance to strike when doing science-fantasy, and in my opinion it was well done. :)
As for the literary content: I haven't had enough time with the PDF to read through it all yet. But I am very much attracted to adventuring on / in Golarion's sun, and the entry on Golarion's moon gives me a teensy bit of information on the ancient history of Golarion, something I have been yearning for from the start (I will so buy a 300 page "History of Golarion", hint, hint). These bits are also the right balance between science and fantasy for a fantasy world's immediate cosmology.
Overall, a solid work for me, without veering too far from fantasy roleplaying.
This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)
And this book comes out BEFORE Advanced Races. So, any cool races they introduce in this book should be included and expanded upon in the Advance Race Guide. That makes me a happy panda.
Since this is mostly a setting book rather than a How to Adventure in Space book (which would be more of an RPG line product), the rules on traveling and adventuring in the vacuum of space are rather light.
It's not that they don't exist (Numeria is basically one big crash site full of interstellar wrecks), but it seems that those are from really far away, and that whatever lives on the planets in Golarion's solar system hasn't done spaceships.
Unless the derro in the Darklands have been hiding a few, as was stated in Classic Horrors Revisited. Hey, how can you do spaceships and not have Little Green Maniacs -- sorry, I meant to say "Men" in them?
Oh my sweet nasty soul! Another book I'll have to buy even knowing I'll never run and most likely never play in. The cool-ness is just too great to resist.
Of course, with all of my comments, it should be noted that the book hasn't been developed yet. Erik could still nuke it from orbit. :D
He does that and I'll nuke White Castle from orbit. HQ is just down the road. Ma worked there for 10+ years. I will send in Vatican Assassins if deem necessary.
Mona must not tempt fate. This book must come to pass. ;-)
Just got back from 2 weeks vacation IN THE MIDDLE OF NO-WHERE WITH NO wi-fi!! COOL, I can certainly put my Sailing Ships In Space campaign idea on hold - thanx Paizo!!!
I'm hoping for travel distances and times, space dragons, giant hamsters, space hippos, srco etc etc :D
I hope paizo put a Nibiru type celestial body in there somewhere, then i can TOTALLY wipe out ALL life on Golarion and start again LOL
HOLY CRAP! Why do we have to wait tell Feb. I want this book now! lol I've been working on a campaign inwhich im about to start and this book would help me pull out so much crazier crap on my players. Paizo... why must you tease me!
The information about "the primeval Green Planet of Castrovel" so far released states that Castrovel has a lot of PSI on it. Will we be seeing some rules for PSI in there?
The information about "the primeval Green Planet of Castrovel" so far released states that Castrovel has a lot of PSI on it. Will we be seeing some rules for PSI in there?
Unfortunately, this is only a 64-page book covering an entire solar system, so there's no room to give rules for psionics. (Also, if we do a psionics supplement, it'll undoubtedly be robust enough to warrant its own book in the Pathfinder RPG line.) Of the crunch that appears in here, most is new items and monsters, though I'll admit that I did include some rules for common issues encountered in interplanetary adventures. (Whether or not the design team like my take on zero-g, however, has yet to be seen.)
That said, there's definitely psionics on Castrovel, and we continue to allude to that fact!
Info on the sun... is anyone else hoping it is sentient? "Burn with me!" :D
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Derek Vande Brake wrote:
Info on the sun... is anyone else hoping it is sentient? "Burn with me!" :D
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
The Great Beyond has details on Stars, namely that they are open portals to the Positive Energy Plane
How varied is the climate on each of these planets? I mean, it makes sense that they wouldn't have Golarion's full diversity, but are we going to have the Star Warsian conceit that one planet is a massive desert, one planet is a massive swamp, one is a massive artic field, one is a massive forest...
The answer is that most planets have an extreme range of climates and ecology--I agree with you that it feels a little goofy to paint an entire planet (or even nation) in a single brushstroke. That said, this book is relatively small for the amount of material we're trying to cover, and thus I was constantly fighting the battle of trying to boil each location down to its essence. (I had a hard enough time feeling like I adequately detailed Kaer Maga in City of Strangers, and that was one city.) So when reading this book, please keep in mind that, even if I only mention a few locations or major races for a world, each planet is intended to be just as detailed and diverse a setting as Golarion itself--feel free to sketch in your own details where I've left blanks. :)
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
This needs to be more than the standard 64 page format please.
Will this be like the original 64 page Golarion setting book, in that if it is well received there will eventually be a larger version, and if that is well received eventually a hardback?
Unlikely—but we'll see!
You guys need to do a planetary Romance AP. OK OK too risky. Give us THREE MODULES. No SIX modules. Three on Akiton and three on castrovel.
I would love to to see a bigger hardcover version for this too but if does happen it would a some years from now. Besides they need to have hardcovers for the other continents of Golarion before we go into outerspace. With that being said I can't wait for this book even if the planets/moons I most interested only get a couple of pages that is still more they have so far.
I would love to to see a bigger hardcover version for this too but if does happen it would a some years from now. Besides they need to have hardcovers for the other continents of Golarion before we go into outerspace. With that being said I can't wait for this book even if the planets/moons I most interested only get a couple of pages that is still more they have so far.
I would rather see a hardcover of the Orient analog that is for sure, but a hardcover of the planets is serving a different Niche altogether. I think the Planets guide could be developed completely separately from anything going on in Golarion.
This is the element I am most excited about. Please go nuts here. I know some circles complain about the "Cantina Effect" from 3.5's player races, but some of us actually rather enjoyed it sometimes. And Tolkien purism doesn't have any place in space. :)
And this book comes out BEFORE Advanced Races. So, any cool races they introduce in this book should be included and expanded upon in the Advance Race Guide. That makes me a happy panda.
Unfortunately, the Rules Crunch team and the Golarion team are fairly separate, last I heard.
Add my vote for a Horrors of the Dark Tapestry book. How I will buying this book is somewhat of a question in my mind as is how I will end up using it, but whether or not to buy it is not a question. I love my SpellJammer too much for me not to get this.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:
Unfortunately, this is only a 64-page book covering an entire solar system, so there's no room to give rules for psionics. (Also, if we do a psionics supplement, it'll undoubtedly be robust enough to warrant its own book in the Pathfinder RPG line.)
The psionics on Castrovel are primarily used by its native race, the lashunta, if I remember correctly.
While it's definitely too much to ask for a 64-page book to cover psionics, do the lashunta have a monster entry (or entries, since the males and females are so different) in the book? Presumably, their take on "psionic powers" would be spell-like abilities that are simply called psionics (e.g. how mind flayers were presented in 3.X).
City of Strangers is one of the best RPG fluff books I've read in the last ten years. It was to small; with very little art compared to other Paizo products. Conservatively it should have had 40 more pages even without a single illustration. Sutter is a genius, let him romp!
So without fanboy gushing; PLEASE PLEASE PLEASE let this book get more page space! It'd be a travesty not to. We are going to have to wait years for more on this topic.
We NEED 96 pages!
I hope this is possible, I'll pay more I promise.
Thank you; this concludes the mad rantings of a desperate junkie.
I hope that all the major worlds get some stats for there primary races and some creaturs from each of then as well. Well of course I don't think there would be room for that much in the book though.
I hope that all the major worlds get some stats for there primary races and some creaturs from each of then as well. Well of course I don't think there would be room for that much in the book though.
If there is not enough space within the book, I think those would make excellent ideas for blog features. :D (hint, hint)
Any word as to whether the world to world travel will be through on planet dimensional portals (similar to one mentioned in Heart of the Jungle...), by something similar to spaceships, something different entirely, or some combination of these?
Note: Sorry for a repeat question if this has been previously stated and I missed it...
Any word as to whether the world to world travel will be through on planet dimensional portals (similar to one mentioned in Heart of the Jungle...), by something similar to spaceships, something different entirely, or some combination of these?
Add my vote for a Horrors of the Dark Tapestry book. How I will buying this book is somewhat of a question in my mind as is how I will end up using it, but whether or not to buy it is not a question. I love my SpellJammer too much for me not to get this.
Not a huge fan of Spelljammer, but Horrors of the Dark Tapestry is just too good a title to pass up!