The distant continent of Tian Xia rests on the opposite side of the world from the Inner Sea region, and it shows. From the treacherous jungles of naga-ruled Nagajor to the sorcerous kingdom of Dtang Ma, and from the trackless and unforgiving deserts of Shaguang to the wondrous city of Goka, countless opportunities can be found for any character or adventure in amazingly expansive Tian Xia. While the extensive Dragon Empires Gazetteer unveils dozens of the mystical continent’s secrets, the Dragon Empires Primer provides information pertinent to creating characters for campaigns set in this vast and diverse region. This volume of Pathfinder Player Companion provides players and Game Masters alike with all of the settingspecific traits and trappings they need to customize and play characters in the Dragon Empires.
Inside this Pathfinder Player Companion, you’ll find:
Overviews of all of Tian Xia’s nations, including important details for players to integrate into their characters’ backstories and new character traits for every region to give characters boons that further tie them to their homelands.
Rules for Tian Xia’s five most prominent races: the shapeshifting kitsune, ophidian nagaji, transmigratory samsarans, avian tengus, and shadowy wayangs.
Four new archetypes with distinctly Tian flavors, including the lotus geisha (bard), sword saint (samurai), white-haired witch (witch), and yokai hunter (ranger).
New feats for combative characters that bolster prowess in martial arts and swordplay.
An extensive look at the gods and philosophies of the Dragon Empires, as well as rules for the moon subdomain.
A new bloodline for sorcerers tainted with oni blood, and a new school of magic for wizards who wish to harness the power of the mysterious void.
New rules mechanics for establishing and maintaining one’s honor in the Dragon Empires.
This Pathfinder Player Companion works best with the Pathfinder Roleplaying Game or the 3.5 version of the world’s oldest fantasy roleplaying game, but can be easily incorporated into any fantasy world.
Written by Tim Hitchcock and Colin McComb
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-386-6
Other Resources: This product is also available on the following platforms:
The Companion line is supposed to present a player-friendly product to help in creating characters from particular regions/races/religions/whatever. I bought the Dragon Empires Primer (DEP) for this very reason, thinking that it would be just as useful as the Inner Sea Primer (ISP).
Well, the Dragon Empires Primer certainly is similar to the Inner Sea Primer. They both have short-but-interesting half-page summaries for each country in the region covered, and a couple of pages each on archetypes (DEP has lotus geisha bard, sword saint samurai, white-haired witch, and yokai hunter ranger), arcane spellcaster variations (DEP has the oni bloodline and the void elemental wizard school), and major deities and other religions/philosophies.
The DEP has two more pages devoted to races than the ISP (which has only two). That is not surprising, as five new PC-playable races have been introduced along with a multitude of Tian ethnicities. There are also three kitsune racial feats plus a double hand-full of combat-related feats.
Unlike the ISP, the DEP does not have an abbreviated time-line to bring players up to speed on both the broad strokes of history (Earthfall/Age of Darkness, other Ages, etc.) and some of the most recent current events.
Also unlike the ISP, the DEP has two pages devoted to honour in the region, its importance, and how to track it. The system is similar to the Reputation system for the Land of the Linnorm Kings (Campaign Setting sourcebook).
The problems ...
Mistakes in the crunch/rules-heavy part. Examples include the oni bloodline's class skill, a spell name changed between a school spell list and the actual spell write-up (the same spell also has an error), and an error relating to the sword saint archetype's brutal slash class feature.
Lack of one very important player aid when creating a character - deity domains (and sub-domains). Something like that is easily left out of the ISP because those same deities are also in the Core Rules (which presumably a player has access to when creating a character). But what about a player making a character for/from the Dragon Empires?!? Most of those deities' domains are not listed in the Core Rules (exceptions: Abadar, Desna, Irori, Lamashtu, Pharasma, and Shelyn - which leaves 14 others).
Quite honestly, I think that the DEP should have used one page for listing the domains of the deities worshipped in the Dragon Empires, and one page for describing the importance of honour in the region. (While putting this information in the player-friendly sourcebook is probably a good "heads up" for players, the actual rules relating to honour should have been put in the Gazetteer.)
The lack of an abbreviated time-line also irritated me. I'm still not sure which are the 16 Successor States, and I won't know unless I do some careful reading of the 28 individual country write-ups.
This is a review of the Dragon Empires Primer. I like it a lot, and I didn’t expect to. Please read on.
To understand the above, you need to know that overall I am not a huge fan of Asian-themed gaming. I grew up on Saturday afternoon poorly-dubbed martial arts movies that weren’t neat, just ridiculous. Oriental Adventures for AD&D was good, but it didn’t really inspire or convey any mood to me. Sacrilegious at it may seem I tried to like and read the old Kara-Tur boxed set and kept falling asleep.
On the other hand I have all of Miyazaki’s animated films on DVD, and Crouching Tiger Hidden Dragon and I adore them. Also, the way Xena introduced Asian elements throughout the series and in her background really struck a chord with me too. Maybe it’s the fact that these are not loaded with cheese (from what I recall of similar films of the 70’s and 80’s).
So, as a Paizo subscriber I let Jade Regent take its place on my shelf with a light reading of each volume. The Dragon Empires Gazetteer was glanced through and looked amazing, but I had other things to read. I also skipped over the Asian weapons section in Ultimate Combat.
That brings us to the Primer. It’s beautiful to behold, a high quality of presentation as always. The interior front cover has the area map in full color with area names, major locations and borders shown. The intro immediately set me at ease. In plain words it set up what I was about to read, and an overview of how they view the Dragon Empires land and its people. Without the extra info in the Gazetteer, It read quick and to the point. It is the player’s version of setting and so contains no spoiler info. There is a handful or errors in the book but I didn’t really feel they detracted from the overall usefulness.
It is laid out in familiar fashion to those who have the Inner Sea Guide and Gazetteer. In the very beginning is a section on new races complete with stats, and an overview on the human ethnicities found in the region. Each nation or territory is then covered in a half-page column with a symbol, basic stats, summary description of the area, and a couple of traits to take. I expected to find a couple areas of interest and found myself getting more interested the more I read. The entries kept getting better. I was excited to get to the next one to see what was in store and was not disappointed.
To be frank, it’s because the places are weird enough but easily grasped with strong themes you can immediately latch onto. As a GM it got my mind going multiple times. Many of the entries are fantastic without being wacky or bizarre, and there is also a sense there are plenty of common folk and situations too without every place being alien. More importantly they feel like places I’d like to adventure in, not treat as background info only. A gritty Hobgoblin land, dark and foreboding Naga territory, a spirit-haunted wood akin to Princess Mononoke and a celestial nation of aasimar are just a sampling of what you’ll find here. It’s fantastic enough and Golarion-centric so I didn’t feel any intimidation regarding my overall knowledge gap on ancient oriental culture!
The Combat section has 10 new feats themed to the area’s style that will make monk players quite happy. There’s also a new Samurai order. The Faith section gives a paragraph on each of the deities of the realm. A handful of favorites from the Inner Sea region make the port (like Lamashtu, Desna, Pharasma and Irori), as well as a host of original ones with appropriate names and themes. There are also four new archetypes to help round out characters that deserve praise.
The Magic Section has the Sorcerer Oni bloodline and the Void elemental school for Wizards, with a new spell. The Social section has a spread and easy rules for tracking honor points for your character and the benefits or consequences thereof.
I figured I’d like the crunch, but the nations section was easily my favorite, and I didn’t see it coming. What a surprise. Not only do I feel the book is just what I needed to finally really get into the setting but I can’t wait to read the Gazetteer and to run the Ruby Phoenix Tournament adventure! My hat is off to writers Tim Hitchcock and Colin McComb. If it made a believer of a skeptic like me I’m sure fans of the genre will embrace what Paizo’s done to the other side of Golarion.
I was looking for the book because I just starting the Jade Regent AP, and I have to say that it's a good addition.
While I like the new content (regional traits, archetypes) I feel a little bit underwhelmed : the content is good, but it is not much.
There is a lack of racial traits / favored class options, and we receive the too few archetypes (I would like to see at least several for ninja and samurai)
I like the asian flavor stuff along with flavors from other countries. So I was happy about to get this one for the Oni bloodline, several very useful traits, some interesting archtypes, and a few feats. thought the book was worth it, my main complaint was that there wasn't room for more.
I didn't get the Gazetteer for the same reasons that the previous reviewer dinged this entry. I looked at it and saw some nice fluff but little meat...
This book is nice and meaty, yes there's errors, they do slip in sometimes, we all know that, so I'm not dinging it too hard for those errors. It's still better than Adventurer's Armory.
whats the dference between this one and the gazzateer(sorry for my spelling)
I want one of them, which ever has the write ups for the races..
its the gazateer that I wantright?
They'll both have the info for the races. The Gazetteer (which is aimed primarily at GMs) will have a bit more info, but the Primer (which is aimed primarily at players, not GMs) will have a bit of the flavor text and all of the rules for the new races.
Ah, never mind my previous comment, I should have just read a little more first. D'oh!
You do realize that the Lotus Geisha could refer to the position. Obviously a bard archetype that emphasizes yoga in its performances.
HA! nope.
It's mostly called the "Lotus Geisha" becasue we wanted a vaguely Asian-themed word to differentiate the archetype from the generic geisha that appears in Ultimate Magic (which doesn't really do what I felt a geisha should do—the Lotus Geisha has a much stronger focus on enhancing enchantment effects, for one...).
Mmm... I wonder if the Lotus Geisha or normal gaisha might be appropreate to play a goze, inspired by Sara, from Samurai Champloo. Or perhaps there is some other way to do it.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
I really hope this book has some martial arts style feats or some combat feats that are good for polearm-wielding characters.
I reached this desire after just trying to find appropriate feats for a polearm/reach weapon -using Inquisitor for PFS and reviewing Ultimate Combat and the other Pathfinder books I have and only finding one in Faiths of Purity for worshipers of Shelyn. Beyond that and the Fighter archetype there doesn't seem to be much for polearm or reach weapon users that aren't Fighters.
You do realize that the Lotus Geisha could refer to the position. Obviously a bard archetype that emphasizes yoga in its performances.
HA! nope.
It's mostly called the "Lotus Geisha" becasue we wanted a vaguely Asian-themed word to differentiate the archetype from the generic geisha that appears in Ultimate Magic (which doesn't really do what I felt a geisha should do—the Lotus Geisha has a much stronger focus on enhancing enchantment effects, for one...).
Out of interest, is the "drunken monk" touched on again in the new Dragon Empires content? I think of it as one of the most recognized tropes for the setting - so maybe like the lotus geisha a reprisal exists for it.
You do realize that the Lotus Geisha could refer to the position. Obviously a bard archetype that emphasizes yoga in its performances.
HA! nope.
It's mostly called the "Lotus Geisha" becasue we wanted a vaguely Asian-themed word to differentiate the archetype from the generic geisha that appears in Ultimate Magic (which doesn't really do what I felt a geisha should do—the Lotus Geisha has a much stronger focus on enhancing enchantment effects, for one...).
Out of interest, is the "drunken monk" touched on again in the new Dragon Empires content? I think of it as one of the most recognized tropes for the setting - so maybe like the lotus geisha a reprisal exists for it.
We've done some "drunken master" stuff already for monks in the Advanced Player's Guide (the "drunken master" monk archetype appears on page 110 of that book), and so we didn't really feel the need to do much more—especially with space taken up by some things that really haven't been covered all that well specifically for Tian Xia.
Can you reveal what other archetypes will be in the primer? I'm hoping for one monk archetype - it's just so appropriate for the region.
Not yet.... but soon, hopefully! (Although I have revealed that one of the four is the lotus geisha, a bard archetype... and I think I've revealed that another is the white-haired witch, a witch archetype that starts to blur the line a little between witch and rogue.)
Not yet.... but soon, hopefully! (Although I have revealed that one of the four is the lotus geisha, a bard archetype... and I think I've revealed that another is the white-haired witch, a witch archetype that starts to blur the line a little between witch and rouge.)
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
LoreKeeper wrote:
Can you reveal what other archetypes will be in the primer? I'm hoping for one monk archetype - it's just so appropriate for the region.
Not yet.... but soon, hopefully! (Although I have revealed that one of the four is the lotus geisha, a bard archetype... and I think I've revealed that another is the white-haired witch, a witch archetype that starts to blur the line a little between witch and rouge.)
The names of all four were announced in the previews of "Faiths of Corruption": Lotus Geisha, Sword Saint, Spirit Hunter, and the White-Haired Witch. We just don't know what classes the Sword Saint and Spirit Hunter go to.
Not yet.... but soon, hopefully! (Although I have revealed that one of the four is the lotus geisha, a bard archetype... and I think I've revealed that another is the white-haired witch, a witch archetype that starts to blur the line a little between witch and rouge.)
So its an ironically named archetype then? ;)
Lame.
FORTUNATELY not enough time had passed and I was able to change that error!
The names of all four were announced in the previews of "Faiths of Corruption": Lotus Geisha, Sword Saint, Spirit Hunter, and the White-Haired Witch. We just don't know what classes the Sword Saint and Spirit Hunter go to.
OH! Cool; glad I wasn't half-remembering something we hadn't announced yet!
In that case... I don't see a problem pulling the curtain back a tad more:
Lotus Geisha: bard archetype
White-Haired Witch: witch archetype
Sword Saint: samurai archetype
Yokai Hunter: ranger archetype (note the name change from "spirit hunter!")
No monk archetypes, in other words. There's some kung fu type feats though!
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Ashanderai wrote:
The names of all four were announced in the previews of "Faiths of Corruption": Lotus Geisha, Sword Saint, Spirit Hunter, and the White-Haired Witch. We just don't know what classes the Sword Saint and Spirit Hunter go to.
OH! Cool; glad I wasn't half-remembering something we hadn't announced yet!
In that case... I don't see a problem pulling the curtain back a tad more:
Lotus Geisha: bard archetype
White-Haired Witch: witch archetype
Sword Saint: samurai archetype
Yokai Hunter: ranger archetype (note the name change from "spirit hunter!")
No monk archetypes, in other words. There's some kung fu type feats though!
Awesome! I am glad to see an official Samurai archetype come into the game.
I knew that with a name that included the word, "hunter", that the Spirit Hunter - now Yokai Hunter - would be either a ranger or inquisitor archetype. Too bad it isn't for the inquisitor though. I haven't been too thrilled with any of that class's archetypes so far.
I was hoping that the witch archetype would add a tad bit of monk and martial arts to the witch's abilities. I hope the archetype doesn't disappoint - I don't like any of the witch archetypes so far and it is probably my favorite class; right there with magus and alchemist.
That is pretty epic though! The APG's cavalier didn't move me much - but the samurai alternate archetype has been great for me thus far:
Not for Jade Regent players still in part 1:
I GM this one for my players and have adapted the samurai resolve ability to remain standing on negative hitpoints for the undead Tsutamu such that he could keep going once he reached 0 hit points. He even managed to drop the target of his challenge to regain one resolve, allowing him to remain standing one more turn. It became a very memorable finale to the marsh arc with the players having to pull together in creative ways to get through the encounter.
Also I've got a very enjoyable (samurai) character with a cheesy over-the-top background that gets himself into trouble on a regular basis. Due to his background he's sworn to protect a particular party member; and he drops whatever he's doing whenever she's in trouble. This has led to some great moments making unlikely leaps (in heavy armor) and running away from boss-fights to help his sworn-charge against a minion.
Not really... There IS a new order called the "Order of the Black Daimyo" but it gets no new powers—it basically uses the normal samurai order but changes flavor text a little—these are lawful evil samurai who fight more for battle and sword glory than they do for anything else.
I, on the other hand am very interested in asian cultures/mythologies, as well as many other cultures. I like when fantasy games incorporate real world myths and cultures.
I, on the other hand am very interested in asian cultures/mythologies, as well as many other cultures. I like when fantasy games incorporate real world myths and cultures.
Eh, it's just too played-out for me. I'm already in an L5R campaign.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dragon78 wrote:
I, on the other hand am very interested in asian cultures/mythologies, as well as many other cultures. I like when fantasy games incorporate real world myths and cultures.
On a side question does any one know (or willing to share) if there are any Ninja archetypes in this book?
Nope; there's 4 archetypes in the book—one for bards, one for samurai, one for witches, and one for rangers.
Wait a sec ... I thought Ninja was an archetype, and that's why PCs couldn't multiclass rogue/ninja!
Now it's a full base class?
Actually it is an Alternate Class, so it is a bit of a grey area.
Only real difference between "Archetype" and "Alternate class" is that an "Alternate class" gets its own art by Wayne Reynolds and gets all of its abilities plugged in for you on a table.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Justin Franklin wrote:
gbonehead wrote:
James Jacobs wrote:
SquishyPoetFromBeyondTheStars wrote:
On a side question does any one know (or willing to share) if there are any Ninja archetypes in this book?
Nope; there's 4 archetypes in the book—one for bards, one for samurai, one for witches, and one for rangers.
Wait a sec ... I thought Ninja was an archetype, and that's why PCs couldn't multiclass rogue/ninja!
Now it's a full base class?
Actually it is an Alternate Class, so it is a bit of a grey area.
Only real difference between "Archetype" and "Alternate class" is that an "Alternate class" gets its own art by Wayne Reynolds and gets all of its abilities plugged in for you on a table.
But if you make an archetype for an alternate class can it only replace abilities from the original class then?
On a side question does any one know (or willing to share) if there are any Ninja archetypes in this book?
Nope; there's 4 archetypes in the book—one for bards, one for samurai, one for witches, and one for rangers.
Wait a sec ... I thought Ninja was an archetype, and that's why PCs couldn't multiclass rogue/ninja!
Now it's a full base class?
Actually it is an Alternate Class, so it is a bit of a grey area.
Only real difference between "Archetype" and "Alternate class" is that an "Alternate class" gets its own art by Wayne Reynolds and gets all of its abilities plugged in for you on a table.
But if you make an archetype for an alternate class can it only replace abilities from the original class then?
Nope. A samurai archetype has to be a samurai. A ninja archetype would have to be a ninja.
These types of archetypes are going to be VERY rare. So far, I believe that there's only 2, maybe 3 in existence, of which only 1 has yet been published.
I am more interested in the Oni bloodline then the archtypes anyway.
Well, if you simply must have a game-balanced Oni bloodline for sorcerers, then Rite Publishing has one in their Wyrd of Questhaven PDF. It's also in their big In the Company of Monsters PDF, along with about a thousand other amazing gameable tidbits.
Not really... There IS a new order called the "Order of the Black Daimyo" but it gets no new powers—it basically uses the normal samurai order but changes flavor text a little—these are lawful evil samurai who fight more for battle and sword glory than they do for anything else.
You may have just convinced me to make a rival for a certain cocky, self absorbed, chaotic good Taldan cavalier of the cockatrice that one of my players is playing in my Jade Regent game.
With a significant portion of the primer dedicated to races and gods (essentially reprints from the gazetteer) what portion and content in the primer is dedicated to delicious freshness?