A most unusual adventure for 1st-level goblin characters.
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.
Written by Richard Pett.
This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 18, 2011.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
We Be Goblins! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (232 KB zip/PDF). Pregenerated characters are available here (803 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
We Be Goblins! was Paizo's Free RPG Day offering in 2011, and it has solidified as one of the most beloved Pathfinder adventures ever (the PDF is available for a free download here). The premise is all in the title: the PCs are goblins, and in Pathfinder, goblins are fire-loving, dog-hating, baby-eating little psychopaths of illiteracy and idiocy. In short, they're a blast to play once in a while to let off a little steam and just go crazy with the role-playing. This adventure, which can be finished in one session, is a perfect introduction to the goblins of Golarion and is a blast to play. The last section proved surprisingly hard when I played it, and my group TPK'd--but that's okay, as we had a lot of fun in the process. The module comes with four pre-generated goblin characters, each of whom is described well with little quirks and traits. If you're looking for something different, or maybe want to show skeptical non-gamers just how much fun RPGs can be, We Be Goblins! is a great choice.
SPOILERS!:
We Be Goblins! casts the PCs as members of the Licktoad tribe in Brinestump Marsh (near Sandpoint, the starting point for multiple adventure paths). After a member of the tribe is kicked out for the horrible crime of reading (books steal your soul!), a treasure map is found among the possessions left behind. In the hopes that the map will lead to more of the strange fireworks that the outcast goblin also left behind, the chief of the Licktoad designates four champions to see if "X" really does mark the spot. But giant spiders, evil dogs and horses, and a cannibal witch stand in the way; and even before they leave on the adventure, the PCs need to prove their mettle through a variety of tribal contests! I'll quickly go through the various elements in turn.
Chief Gutwad, a goblin so obese he needs help getting in and out of his chair, starts the scenario by summoning the PCs and telling them about the map and their mission. The way Gutwad and his instructions are portrayed is hilarious, and should instantly put the players in the right frame of mind for what follows. And what follows is a series of dares (little mini-games) that PCs can volunteer to take part in, like "Eat a Bag of Bull Slugs Real Quick" and "Hide or Get Clubbed." The mechanics for playing the game are fast and fun, with losing sometimes carrying real consequences (like a loss of hit points or the sickened condition) and winning earning real rewards (minor magic items that could come in very handy on the quest that follows). It's a silly, fun way to see how goblin tribes pass the time, and if the players and GM get into the spirit of the adventure, it's a memorable time.
The next day, while travelling through the swamp and following the map, the PCs drift into the den of the hilariously-named "Lotslegs Eat Goblin Babies Many", a giant spider. Four goblins up against a giant spider is a fair fight, and my only regret is that my group didn't think about searching the spider's den for treasure, as there's enough there that may have turned the tide in our favour at the end. The rest of the journey to the "X" on the map is uneventful, apart from whatever hijinks your PCs get up to amongst themselves (PvP is a definite possibility here!).
The "X" turns out to be an old shipwreck. The module was designed as a sort-of prequel to the Jade Regent adventure path, which was released the same month, so there's a plot connection between it and some of the treasure that can be found within. Anyway, the shipwreck is the home of Vorka, the infamous cannibal-witch, who is a goblin so evil and depraved that she keeps dogs and horses! I found the layout of the ship confusing as a player because it's difficult to represent multiple vertical decks on a flat mat; apart from that problem, it's a solid site for combat. The problem my group ran into, and the reason we TPK'd, is that there are (depending on how you count) four to five encounters packed into the shipwreck location, but most of them are mobile threats and the battle can quickly flow into PCs facing multiple combats at the same time. Since the PCs are playing goblins (not exactly the most tactically-savvy of creatures), they're likely to get in way over their heads. And although I had a lot of fun with the module, I do think the threats it presents aren't really fair: a mean dog named Cuddles, for example, has 17 hit points, but the PCs' damage output with their dogslicers range from 1d4-1 to 1d4+1. If Cuddles were a boss battle, that would work well, but the PCs still have a horse, two other dogs, a trap, Vorka herself (a level 3 druid), and Vorka's giant frog animal companion to deal with. That's a lot for four Level 1 goblins!
Still, I had fun and I can see why the module was such a hit and led to four (!) sequels. I wouldn't want to play goblin adventurers all the time, but as a refreshing chance it worked well, and I'd definitely be up for the next one in the series.
I love the first part of task, full of laughing, a must try for everyone :)
The second part is combat-oriented, the goblins have weaker abilities than usual characters, so the BBEG fight might be a little difficult, have to use some tactics, we just play hide and seek, even got TPK finally, we had a memorable night.
Strongly recommeded for new or veteran players, incredible scenarios.
I could write a long wall of text to explain the 5-star rating I gave it, but it really is not needed. You get to play a goblin. You get to act like a goblin. You get to annoy your fellow goblins. You get to be as silly as a goblin. What is there not to like about that?
Ok, if you hate role-playing, this is nothing for you. Then again, why are you even on this page and reading this in the first place? I can only assume you're as silly as a goblin then, so you're bound to have fun with this module regardless.
So go on, embrace your inner greenskin and go nuts. You know you want to..
I ran this module for the mastering tournament during the last "Lucca Comics and Games" Con.
It was very fun for me and my players in fact they loved to play C/E goblins, totally out of minds!
I really recommend it, all Pathfinder player have to play it!!!
This is the best advenutre I have ever seen in any RPG at setting the theme for the players.
The goblin games that start the adventure are fun and allow the player to get into the adventure.
The actual advenutre can fall a little flat if the players and/or Dm do not push the goblin silliness along. The last fight has some awesome parts, but clever minds to keep it up.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
While giving the full PDF early would violate the Free RPG terms, I'm fairly certain just the pregens wouldn't be an issue. I seem to recall something similar happening last year. Although my memory might be fuzzy.
IT sure would be NICE(hint) to have the PFS Chronicle Sheet BEFORE(double hint) so we can run it on Free RPG Day. LOL!
We plan to have it available sometime this week. Putting that Chronicle together is actually on my to-do list today, so keep an eye out in the next few days.
Thanks Mark,
Next time your by the city to visit we'll get a game going!
The Chronicle and PFS play rules have been turned over to the web team and will be downloadable both from this page as well as the Pathfinder Society Additional Resources page.
I just called around and none of the game stores in my area are supporting Free RPG Day. Last year 2 out of the 5 stopped supporting it and now the rest have followed suit. Is this happening in other areas too? All of them said it was just to costly to participate in and didn't draw nearly the crowds to warrant the cost. So if I want this I have to order it.
I am greatly saddened. I live in Halifax, Nova Scotia, na das you may know, the Canadian postal service is in the middle of a strike/lockout. As a result, all the FLGS's here never got there Free RPG day boxes.
Yes, somehow the Grinch stole Free RPG Day.
Sure, I can get the pdf online... but it's just not the same.
I am greatly saddened. I live in Halifax, Nova Scotia, na das you may know, the Canadian postal service is in the middle of a strike/lockout. As a result, all the FLGS's here never got there Free RPG day boxes.
Yes, somehow the Grinch stole Free RPG Day.
Sure, I can get the pdf online... but it's just not the same.
:(
Paizo often has some left over that they sell on the web site. So you will still have a chance.
I am greatly saddened. I live in Halifax, Nova Scotia, na das you may know, the Canadian postal service is in the middle of a strike/lockout. As a result, all the FLGS's here never got there Free RPG day boxes.
Yes, somehow the Grinch stole Free RPG Day.
Sure, I can get the pdf online... but it's just not the same.
:(
I hope they're able to reschedule it for another weekend, or something...
Oh believe me I have and the five closest shops to me are not supporting Free RPG Day. One place about an hour away is listed on the site but they say they are not participating in the Free RPG Day (plus they are a comic shop and don't actually stock RPG games).
Edit - It is actually worse than my initial numbers I have now called 10 shops (mostly comic shops that have small RPG sections) all within an hour or so drive away and none are supporting Free RPG Day anymore all of them have stopped.
The Chronicle and PFS play rules have been turned over to the web team and will be downloadable both from this page as well as the Pathfinder Society Additional Resources page.
In anticipation that our tables will run to six players each, and because we'd prefer to avoid double-ups of the official pre-gens so that every goblin played will be the unique and beautiful bloodflake intended, _metz_ has built a couple more.
If you're going to play this, then rather than access the spoiler yourself, it may be better to point this resource out to your GM. There are no scenario spoilers here but the flavour and style might reduce the initial experience on the day when pre-gens are handed out.
Please note that these characters won't be able to receive a Chronicle if you're playing PFS as they're unofficial but they may come in useful if you have players that don't care about that.
We Be More Goblins!:
I'm posting them here with metz' permission. We've stuck the Paizo goblin pics that inspired the characters on there too - I hope it's OK to include the pics but if I'm reliably informed they contravene acceptable use, I'll remove them.
If you like these and you use them in your game, I invite you to show _metz_ your appreciation but posting here how they fared! Note that, of course, if you allow your tables to size to 6 players, you'll need to scale the encounters appropriately. Have fun!
I can't help but be tempted to combine this with the Rise of the Runelords AP, and create an adventure path that results in 15th level goblins by its end...
These things look fantastic. I havent gotten my hands on a copy of the module yet, cause Im not the GM running it on Saturday, but Ive printed copies for use, just in case we have more than 4 players.
Awesome work!
Al Rigg wrote:
Please note that these characters won't be able to receive a Chronicle if you're playing PFS as they're unofficial but they may come in useful if you have players that don't care about that.
Personally, I wouldnt keep a chronicle from a player who used one of these in place of a duplicate of an official pregen-goblin just cause they arent official. Assuming these are anything like what the module has designed out (which it looks about right to me, so it probably is), then I really dont see any harm in allowing a player to use them. Just my 2cp though.
I saw a few people mention it, but is there any chance that the pregens can be posted as a pdf (hopefully sometime tomorrow)? It would be very useful to be able to print them out rather than have to use a copier.
I saw a few people mention it, but is there any chance that the pregens can be posted as a pdf (hopefully sometime tomorrow)? It would be very useful to be able to print them out rather than have to use a copier.
I've just asked the art team to compile a PDF of the pregens and once that's done I'll get it to the web team for them to put up on the product page.
These things look fantastic. I havent gotten my hands on a copy of the module yet, cause Im not the GM running it on Saturday, but Ive printed copies for use, just in case we have more than 4 players.
Awesome work!
Cheers!
A few disclaimers:
1. I made these prior to the Chronicle rules coming out, where I sourced it from the Mod about being allowed to make additional Pregens.
2. I used the Goblin Song page for inspiration, so if I have copied some lines directly, or just changed names - I don't take credit for them - just for altering them.
3. Al has already talked about the pictures, please let me know if I should take them down.
I don't suppose it would be unreasonable to ask if we could give chronicles to people who use these? I don't think it breaks the intent of the day - and frankly I built these to let people all stay in character and really 'goblin it up' NOT to give Players an easy free chronicle with an optimised Goblin!
I've found a bit more time to update the additional pre-gens document and to do a little editing. New compliant image and disclaimer included, as well as the 10 Fun Facts About Goblins and the original Goblin Song! The original file is now removed and replaced with this. Hope you like it.
The pre-generated characters from the back of the adventure are now available as a pdf download from the bottom of the product page (in the same place you can get the PFS Chronicle). Enjoy, folks!
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mark Moreland wrote:
The pre-generated characters from the back of the adventure are now available as a pdf download from the bottom of the product page (in the same place you can get the PFS Chronicle). Enjoy, folks!
I just called around and none of the game stores in my area are supporting Free RPG Day. Last year 2 out of the 5 stopped supporting it and now the rest have followed suit. Is this happening in other areas too? All of them said it was just to costly to participate in and didn't draw nearly the crowds to warrant the cost. So if I want this I have to order it.
Pravus - Fortunately, the event sells out every year...with stores calling after it is sold out to participate. And unfortunately, the event does not work for every retailer. In the end, it is up to the store to choose to spend the $80 (the cost this year) associated with the kit.
I truly believe that if enough consumers ask their FLGS to participate, they probably will.
I so hope I get one of these on the 20th, Canada post on strike killed free rpg day :(. Plus as far as I know nobody participated in Newfoundland. Sad times if they sell out to quick.
I'm looking forward to making a Goblin Alchemist for this adventure, and wailing at the end of every encounter, "Why didn't Chief just ask ME to make fireworks!?"
Goblin alchemists would be awesome...
If they could figure out how to scribe formula without writing them down.
That was my big question about this adventure (spoilerish)
Spoiler:
One of the pregens, specifically Mogmurch is an alchemist with a formula book. What are some ideas to explain this as it would be hard to hide the book and he obviously needs to it to function. I was thinking it could be pictograms or something but it is still a big hole in the story being that the entire plot hinges upon the goblins punishing one of their tribe members for writing. Any ideas?
I've found a bit more time to update the additional pre-gens document and to do a little editing. New compliant image and disclaimer included, as well as the 10 Fun Facts About Goblins and the original Goblin Song! The original file is now removed and replaced with this. Hope you like it.
Oh boy that is awesome! Now my players will have 8 pregens to choose from on Thursday plus some help for the noobs. You rock!
That is a really cool idea. It could have a lot of things glued into it like a deranged scrap book. A formula could have bits of what is needed in folds or glued on. I like that a lot.
Just finished We be Goblins with the family. High point, My 6 year old son throwing his only weapon for a crit on a caster (Spell disrupted!) and then pulling out a ladder to beat on his enemies.
Was there ever a ruling on using the extra unoffical pre gens and chronicle sheets for PFS. When I run this I will have 5 players, all of whom wish to get a chronicle sheet.
Print editions will be available exclusively on paizo.com beginning June 20, 2011.
How do I read that? I have the pdf-version, but the print option is not available to me.
Are they sold already?
They're not sold out. My guess is that while the release date for the PDF can be automated (they do it every month), a switch must be switched on to make the physical release available for people to buy it.
So we'll likely have to wait until the morning in Redmond (probably in about 6-10 hours).
I just called around and none of the game stores in my area are supporting Free RPG Day. Last year 2 out of the 5 stopped supporting it and now the rest have followed suit. Is this happening in other areas too? All of them said it was just to costly to participate in and didn't draw nearly the crowds to warrant the cost. So if I want this I have to order it.
Pravus - Fortunately, the event sells out every year...with stores calling after it is sold out to participate. And unfortunately, the event does not work for every retailer. In the end, it is up to the store to choose to spend the $80 (the cost this year) associated with the kit.
I truly believe that if enough consumers ask their FLGS to participate, they probably will.
Best,
Aldo Ghiozzi
Owner
Impressions
Free RPG Day
If $80 is all the kit costs, I'm sure my local store made up their money on it. They were limiting people to two items so I got We Be Goblins and the World of Darkness freebie. My friend got the All Flesh Must Be Eaten freebie and gave it to me. My understanding is that such a limitation is set by an individual store, not the Free RPG Day organization, but those were the only three things I wanted so I'm glad he came with me. (He plays in my current on/off campaign but otherwise isn't much of a gamer.)
I bought Castle Ravenloft Board Game there on Free RPG Day for $62 (less than it was marked, actually, the clerk said it was a Free RPG Day discount) and according to their Facebook page they had a ton of tables running Magic (Magic Commander?) and Yu-Gi-Oh and a 4e game going and even some people played boardgames, and Warhammer 40k is popular there so there was that too. I always try to buy something when I get the freebies, or even just when I stop in, but I hadn't planned to spend that much. I wish they carried Item Cards so I could buy my 2nd and 3rd decks of Item Cards from them. I might ask about that next time I'm there.
Didn't stick around to play anything myself because I'd been up all night. Skimmed We Be Goblins. Looks really cool.
I'm sure this wasn't nearly as interesting as I like to think it was, but there's my experience of getting We Be Goblins for Free RPG Day.
Got this and Tomb of the Iron Medusa yesterday with some odd and ends minis. I cant say thank you enough to Paizo for putting so much production value into a freebie. It really looks fun and im gonna run it for my group whenever we are a person short....Pun intended.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Our group loved this! Good work all, I hope to see more like this.