Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.
The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 336-page Pathfinder RPG Advanced Player's Guide includes:
Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell
Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger
Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle
A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards
New prestige classes like the Master Chymist and the Battle Herald
An excellent book that goes above and beyond what you could have expected, and in a way is the book that solidified Paizo, to the horde of "that other games" exiles, as a true game maker in it's own right, able to create not just a great stand alone game that could make Gygax and Arneson smile in the afterlife, but also follow it up with equally great 'splat' books.
The race section set the tone for the later ARG(Advance Race Guide, another good book), by diversifying the races even more. In particular the optional favored class options were a solid addition. I'd say offhand 3 of every 5 characters I make use something out of just that section alone, it really lets you de-cookie cutter your character within their own race.
The new classes are generally well balanced, with a mix of power levels relative to the metagame, and thematically each brings something new to the game. The Oracle, Witch, and Inquisitor are personal favorites, and don't let the names throw you off... much like the core classes, they can be tweaked to fill different RP concepts. The Inquisitor in many ways could have been renamed Grizzled Detective for example, and I have a close friend playing it like that in a game I was in.
The Feats and Spells... I won't ruin them by revealing too much, but you will find something in there to use, it isn't just worthless filler, it is a remarkably well balanced range of useful additions without being so overpowered they obsolete old books and spells. I'd say 4 of every 5 characters I make, by level 8-10, are using at least one if not more of these feats.
Many of the new magic items creation rules are enchancement's that didn't appear in the Core rulebook because it was a follow on to a forerunner game, but Paizo has added in much of what players had always felt should have been there when the previous makers of this style of game did it (alignment focused armors, and acid damage on your weapon to match the fire, cold, and electricity in the core book, anyone?)
The artwork, if you liked the artwork in Core and the Bestiary, you're going to continue to love it here. Since art is a matter of individual taste, I'll just leave you with that.
If you order the Core book and don't own anything else, just get this at the same time, it's balanced so well I've never known a GM that didn't allow "Core+the APG", even when they wanted to play by just the most bare bones books and options. That's just a testament to the solid job Paizo did on this book, where it adds power, while keeping 'power creep' out and keeping balance in mind as well.
If there was a school of role playing game writing, this book would be required reading to show how it's done right. Bluntly, this book is a must have . If you're reading this, and you haven't purchased it, finances allowing do so now. You will NOT be disappointed, be you a GM or a player of any class.
This is the book I have been waiting for! All of a sudden, Pathfinder was a new and exciting thing again, not just another textbook! I was confused, trying to memorize traits, figure out Alchemist Discoveries, and trying to decide if I should take Dual-Minded or Ancestral Arms. If you have the Core Rulebook, buy this book.
In my opinion the APG really represents Paizo making the game their own, which is a nice thing to see, but also means the material herein hasn't seen nearly the real-world play-testing of many of the rules elements in the Core Rulebook.
The good:
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* Art and layout -- In typical Paizo fashion, this is a beautiful book
* Traits
* Many of the spells are gems
* New metamagic feats really open up options
* Neat new non-magical equipment
The bad:
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* Many of the new base classes lack thematic identity. Witch and summoner cover the same ground as wizard or sorcerer, Cavalier is well covered by fighter with certain feats, etc.
* Lack of balance. *cough* summoner *cough*
I appreciate Paizo expanding the system past its OGL roots, but I would rather have seen of an emphasis on rules elements which didn't largely cover the same conceptual ground as the CRB (In the interest of full disclosure: I'm outspoken against what I consider rules bloat, but I'm trying to keep my personal bias out of my rating). (****-)
Back away from the computer! I might sneak up a few more if I get a chance, but I think they'll mostly go up Tuesday. Tomorrow, you'll find out why this one had to go up today...
Back away from the computer! I might sneak up a few more if I get a chance, but I think they'll mostly go up Tuesday. Tomorrow, you'll find out why this one had to go up today...
Obviously that's because the playtest goes live tomorrow... right?
Please?
Pretty please?
Pretty with Moorluck's new kitten named Paizo please?
Will the playtest be conducted the same way as before with everything released in a pdf? Or will it just be a available via the forum only? Inquiring minds want to know. ;-)
Will the playtest be conducted the same way as before with everything released in a pdf? Or will it just be a available via the forum only? Inquiring minds want to know. ;-)
I am currious as of this detail as well.
Personally i am hoping for a pdf. If not, no big deal. I have a firefox add-on that lets me save web-pages as pdfs...so.
Will the playtest be conducted the same way as before with everything released in a pdf? Or will it just be a available via the forum only? Inquiring minds want to know. ;-)
It will be a series of PDFs released over the course of a couple of months.
By the way, I would've been satisfied even if you chose to use that cover art, though I have faith that Mr. Reynolds will bring us another awesome piece of artwork to slap on this book.
Don't contain the samurai class? What a disappointment...
The idea of an asian themed book has been bandied about. Nothing in development but there is a significant chance an asian themed book will appear sometime in 2011.
Don't contain the samurai class? What a disappointment...
The idea of an asian themed book has been bandied about. Nothing in development but there is a significant chance an asian themed book will appear sometime in 2011.
Well, it will most likely come out in conjunction with or shortly before Jade Regent, which I hope is in 2011.
The only part of the APG that we'll be publicly playtesting are the new base classes. As such, we're getting those done first; we won't be saying much about the rest of the book for some time to come.
The only part of the APG that we'll be publicly playtesting are the new base classes. As such, we're getting those done first; we won't be saying much about the rest of the book for some time to come.
Tease... and August 2010? gah are you trying to kill us posting something like this, that far in advance.
Well, they need to get out beta opinions and you can't really do that after you release the product :) so they need plenty of time to make changes/edits/addendum/funny faces/and long heated message board postings on name changes.
Over the years I've seen the Noble core class (or some version of) done two or three times.These were all alright, but not great. I'm hoping for the Cavalier to fill in that place. A Cavalier/Rogue seems to be a great path for a swashbuckler.
I personal cannot wait for the summoner though. I want to create the mother of all Owlbears that chews up goblins and city guards alike.
Is there any word on the adventure path after "King Maker"? It is just that adventure path will come out around the same time as this book. The NPCs within that path will be a great place to show off what these new core classes can do.
Over the years I've seen the Noble core class (or some version of) done two or three times.These were all alright, but not great. I'm hoping for the Cavalier to fill in that place. A Cavalier/Rogue seems to be a great path for a swashbuckler.
I personal cannot wait for the summoner though. I want to create the mother of all Owlbears that chews up goblins and city guards alike.
I agree. They seem to be giving the cavalier a little swashbucklerness. Heavy skills, adept at high society.
Is there any word on the adventure path after "Kingmaker"? It is just that adventure path will come out around the same time as this book. The NPCs within that path will be a great place to show off what these new core classes can do.
The 7th AP will be "Serpent's Skull" and will take the PCs from Sargava, through the Screaming Jungle, and into the heart of the Mwangi Expanse. It should also deal heavily with serpentfolk! Whee!
Witch doctors with skrunken heads and serpentfolk summoners calling forth fanged-backed howler monkeys with snake necks! I can see the safari capped cavalier and her bristish-talking potion maker choppin through the jungle, out looking for rare plants and diamond bedded rivers. Yes that will do nicely.
Well, they need to get out beta opinions and you can't really do that after you release the product :) so they need plenty of time to make changes/edits/addendum/funny faces/and long heated message board postings on name changes.
Correct. Because as the schedule compresses and unanticipated things and delays pop up... that time is likely to get taken out of the time allotted for playtesting. So we HAVE to get that element done early.
Kingmaker's final adventure releases the month before the Advanced Player's Guide comes out, and thus won't have any of the new base classes in there at all.
There might be some showing up in Serpent's Skull. If it makes sense.
Anyone know what (if any) optional character creation/advancement rules may be included?
Nope!
As in, this section of the book has yet to be started. And may or may not be in the book anyway.
How about a heads up on what sections have been started?
Besides Classes, of course... :-P
Uuh Hopefully not to much optional stuff. When things started getting in to the skills and powers stuff is when things stared loosing cohesion for me. new classes great! How people build characters drasticly different not so much.
Uuh Hopefully not to much optional stuff. When things started getting in to the skills and powers stuff is when things stared loosing cohesion for me. new classes great! How people build characters drasticly different not so much.
There'll be a fair amount of new stuff... but the point we're hoping to achieve here is to get it all done in this one single volume. We don't really have an interest in continually churning out APG after APG over and over. We're hoping to cover most of what we need and want to do with rules expansions for base classes in this one book, and then going forward have different themed rulebooks. (There might be an Asian book, for example, that talks about new options you can apply to existing classes to give them an Asian feel, but that's different in my opinion than a bunch of new options not tied to a specific type of campaign.)
Don't contain the samurai class? What a disappointment...
You can get your Samurai fix in 4 Winds Fantasy Gaming's Paths of Power, which will be released by the end of November, in print and PDF form. There's also a Witch class, as well as Gladiator, Voyageur, Captain (Mercenary Company Leader), Sycophant (hangers on at court), Courtesan, Envenomed, Crypt Stalker, Anti-Paladin, Elemental Wizard, and Child of Bast.
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Lyingbastard wrote:
Dalesh wrote:
Don't contain the samurai class? What a disappointment...
You can get your Samurai fix in 4 Winds Fantasy Gaming's Paths of Power, which will be released by the end of November, in print and PDF form. There's also a Witch class, as well as Gladiator, Voyageur, Captain (Mercenary Company Leader), Sycophant (hangers on at court), Courtesan, Envenomed, Crypt Stalker, Anti-Paladin, Elemental Wizard, and Child of Bast.
Don't contain the samurai class? What a disappointment...
You can get your Samurai fix in 4 Winds Fantasy Gaming's Paths of Power, which will be released by the end of November, in print and PDF form. There's also a Witch class, as well as Gladiator, Voyageur, Captain (Mercenary Company Leader), Sycophant (hangers on at court), Courtesan, Envenomed, Crypt Stalker, Anti-Paladin, Elemental Wizard, and Child of Bast.
Haha, sycophant class? Great :)
They're an NPC class but there will be features that some players might enjoy taking a few levels for.
Back away from the computer! I might sneak up a few more if I get a chance, but I think they'll mostly go up Tuesday. Tomorrow, you'll find out why this one had to go up today...
Did I miss something going up yesterday? Otherwise Tuesday has come and gone and no stuff... we want our stuff! :-p