Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG) Hardcover

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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The Kitchen Sink, and Everything But

5/5

To put it simply, the Inner Sea World Guide is *the* setting book for Pathfinder. There are several other books (softcovers) that provide more insight into particular areas, but this is the book that introduces the whole shebang. Weighing in at 318 pages, it provides an overview of everything that makes up Pathfinder's official campaign setting: the Inner Sea region of the planet Golarion. There are entries on each of the core races and human ethnicities, overviews of each of the nations of the region, a chapter on gods and religion, miscellaneous information like holidays and languages, an introduction to some major organisations that PCs might belong to (or fight against), player-facing material like new equipment and prestige classes, and finally a handful of new monsters for the GM. In short, there is a *lot* of information in the book and I've come to rely on it heavily.

In terms of overall production quality, a reader won't be disappointed. It's attractively laid out, with tons of maps, artwork (some of it recycled from earlier Paizo products), sidebars, etc. It's clear that a lot of love and attention to detail went into the book, which makes sense as it's one of the premier products in the Pathfinder line.

An Introduction (4 pages) kicks things off. One page is a map of the entire Inner Sea region. The theme of the setting is encapsulated nicely: against all prophecies, the God of Humanity, Aroden, has died suddenly, leading to a world "where nothing is foretold, and anything can happen." From another perspective, that's really what Golarion is: a kitchen-sink setting where no matter what kind of fantasy game-play your group wants, it can find a place for it--whether it's gothic tales of horror, swashbuckling tales of pirates, barbarians with laser-swords, steampunk gunslingers, or more traditional elves and wizards. The sum really is greater than the parts, and somehow it all works. The entire setting has a surprisingly rich and detailed history, which helps to tie everything together into a more coherent whole. The Introduction also contains a really nice in-game summary of the Pathfinder Society and a short sidebar explaining how the Inner Sea World Guide has expanded upon and updated the two previous overviews of the setting (the Gazetteer and Pathfinder Chronicles Campaign Setting, respectively).

Chapter 1 is Races (22 pages). It starts with a *very* brief overview (a sentence or two each) of where some of the uncommon humanoid races (like tieflings or kobolds) fit into the Inner Sea before devoting a single-page to each of the human ethnicities of Golarion (many with sensitively-handled analogues to real world cultures) and then the other core races like elves, dwarves, etc.. I'm not necessarily a fan of this way of handling things, as it gives the appearance that only humans have different ethnicities while all the other core races are homogeneous. Still, the chapter does succeed in adding a ton of Golarion-specific lore that is absent from the setting-neutral Core Rulebook.

Chapter 2, "The Inner Sea" (184 pages) is clearly the heart (and, by page-count, a full half) of the book. It starts by explaining that the Inner Sea consists of the continents of Avistan and (northern) Garund, explaining that the planet of Golarion contains several other continents that are outside the scope of the book. There's a detailed timeline of the setting's in-game history, which makes for interesting reading once some additional context is provided. The bulk of the chapter consists of four-page entries on each of the major countries/regions of the Inner Sea. Each entry starts with a sidebar giving basic information (like notable settlements, rulers, population, etc.) and is then sub-divided by topics: history, government, and a gazetteer of notable locations. There are 41 of these entries in alphabetical order, so it's pretty hard to cover them adequately in a review like this. I think the best thing to do is repeat my earlier point that there's a place for almost everything somewhere: revolutionary America has an analogue in Andoran, revolutionary France is Galt, Osiron is ancient Egypt, etc. But there are also some very original countries, like Razmiran (a theocracy ruled by a con-man), Rahadoum (a country that has turned against the gods and where worship is illegal), the Worldwound (a wasteland devastated by the presence of an open portal to demonic planes), the Mana Wastes (where magic doesn't work, and technology has stepped in), and so much more. If nothing else, each entry serves as a nice overview to give the area some basic flavour, and then a GM who really wants more detail can look for the matching softcover campaign setting line book for more depth. I was particularly intrigued by the eight page "Beyond the Inner Sea" section, which is more detailed than I would have thought (and definitely worth expanding someday, Paizo!).

Chapter 3, "Religion" (32 pages), contains a half-page introduction to each of the "Core 20" deities of the setting. Other gods get a paragraph or two, but there's also space devoted to archdevils, demon lords, elemental lords, dead gods, and philosophies. It's enough to get started, though serious players and GMs will likely want more detailed information. In terms of game-play mechanics, two new clerical domains (Scalykind and Void) are introduced here.

Chapter 4, "Life" is sadly just ten pages long. This is the chapter that covers the calendar, holidays and festivals, languages, weather and climate, and distinctive flora and fauna, among other subjects. There are some nice samples of things that make Golarion distinctive, but it would be good to someday have an "Inner Sea Almanac" that expanded on the little things that don't seem exciting but help add a major degree of verisimilitude to the setting.

Chapter 5, "Factions" (14 pages) provides a two-page introduction to five different organisations: the Aspis Consortium (an unprincipled group of colonialists & merchants), the Eagle Knights (anti-slavery freedom-fighters), the Hellknights (extremely strict "law and order" types), the Pathfinder Society (explorers and treasure-hunters), and the Red Mantis (assassins). Several lesser groups also get a one-paragraph overview. Overall, the chapter again serves nicely as a brief introduction, though more detailed information on each of the groups is available elsewhere.

Chapter 6, "Adventuring" (30 pages) is for the players. It starts with suggestions on where in the Inner Sea various classes might hail from. It then introduces four new prestige classes: the Harrower (a cool fortune-teller with an interesting suite of special abilities), the Hellknight (an armored juggernaut), the Low Templar (a sort of cowardly knight; it's hard to envision this one appealing widely), and the Red Mantis Assassin (maybe more for GMs than players, but with some eye-raising abilities). The chapter introduces several new feats; most of them are forgettable but a couple (like Rapid Reload and Fey Foundling) have become crucial to some builds and are, frankly, probably overpowered. The chapter provides updated rules for several pieces of equipment introduced in earlier adventure paths, including goblin weapons like dogslicers, Shoanti weapons like the Earth breaker, and more. It also briefly covers firearms, which are suitably rare and problematic (until someone plays a Gunslinger). Finally, there are some new spells (the most famous of which is infernal healing) and magic items (many of which are essential to parts of the campaign setting, like the final blades for Galt, the sun orchid elixir for Thuvia, and wardstones for the Worldwound). On the whole, I don't think buying the book purely for the "crunch" would be a good idea; the material in this chapter is only a supplement to what's essentially a "flavour/fluff" book.

Chapter 7, "Monsters" (14 pages) starts off with a nice overview of the role that various traditional groups of monsters (like dragons, trolls, ogres, etc.) play in Golarion. It then goes on to introduce seven new monsters, each with a 1-page Bestiary-style entry. Potential players will be interested to see that two of them, Gillmen and Strix, are given rules to make them playable races. Rise of the Runelords GMs may be interested to see full stats for the Sandpoint Devil.

As I write this review, Pathfinder Second Edition is on the horizon and Paizo has said they plan to update the official setting with the "results" of all previous adventure paths. For now, however, the Inner Sea World Guide is the best one-stop resource to get started on anything involving the Inner Sea. Lots of books have more on a single given topic, but no book has so much on so many different topics when it comes to the Inner Sea.


Incredible Product

5/5

So I had a few new players starting a session zero, but after making characters, they wanted to jump in to a game. I had nothing prepared because we were deciding what type of game we were going to play. After thirty minutes and this book, I had a strong beginning to a campaign. Every location, government and current events in this book is PERFECT for a campaign. So many starting points and storyline openings. Rich with interesting information and plot hooks. Easy five star and beautiful map. Thanks paizo


An Engaging Setting

5/5

This was the first Pathfinder Campaign Setting product I bought. That would have been early in 2013. I was curious about the references to Golarion in the Core Rule Book and wanted to know more. I got what I wanted in spades! This is an excellent resource for the Golarion setting.

I recently bought the PDF because I forgot where I had put my hard copy. It's excellent because I can just open the file on my computer, find what I'm looking for with a bookmark and I'm good to go.


The Inner Sea is Good for Me

5/5

This is a great resource book. The layout is great and even if you don't feel like using the various nations of The Inner Sea itself it the book gives you tons of ideas on how to build your own fantacy nations. The kinds of civilizations are diverse and all look like great places to have adventures in and make me want to read all of the Campaign Setting product line.

Add to that the feats, prestige classes, items, and the handful of monsters and you've got icing on what is already a great cake of a book.

All in all definitely worth the $9.99 asking price for the PDF!


Best RPG Product Ever

5/5

I can honestly say this is the best RPG product I've ever bought. There's so much reading in it, and I keep dipping back into it over and over again.

This book made me fall in love with Golarion, and each entry has made me dive off looking for more in the campaign setting and tales line.

If you haven't already hit the link to buy, then stop reading and do it now, you deserve it!


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Yeah, I'd like the keep the Low Templar, if not here, then updated elsewhere.


Maybe a prestige class for the "philosophies" that were presented in the original PCCS?


Hmm. If you have the developer hours spare, someone could always expand on the rules for bloatmages... :)

Paizo Employee Creative Director

Charles Evans 25 wrote:

Hmm. If you have the developer hours spare, someone could always expand on the rules for bloatmages... :)

Way ahead of you.

AKA: There's no way we could release a book called "Guide to Kaer-Maga" without going into pretty deep detail about the most well-known and most-requested-for-more-rules-about elements of that city.


Woo-hoo!


:)
Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.

Paizo Employee Creative Director

Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.

You just need a bigger bookshelf is all.


He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection


James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.

Or a bigger hard drive. Support Paizo's green pdfs.

Dark Archive

Mairkurion {tm} wrote:
James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.
Or a bigger hard drive. Support Paizo's green pdfs.

I love my books... and I hate trees! ;P


Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.


Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

I just have to say very funny Mairkurion...and it is made all the funnier because my bf's favorite class to play is just that...Dwarves. ROFL. And seconded get another bookshelf...or support the green PDF's. I like both, but I love trees Asgetrion.

About being Dwarf and short he says
1)Don't buy tall bookshelves
OR
2)Play a class with an animal companion (quadriped preferred) and use them as your step-stool.


Hey, LBR (Angela?), I'm always happy to entertain.


Mairkurion {tm} wrote:
Hey, LBR (Angela?), I'm always happy to entertain.

Yes it's Angela :-)


Welcome to the boards, Angela!


Mairkurion {tm} wrote:
Welcome to the boards, Angela!

Thanks. I've been wathcing them for quite a while now. I started GM'ing PFS about a month ago and found myself having to start posting. The community here is GREAT. Not all my posts are necessarily mine... as I spend more time on the boards than the bf does I find myself posting for him too. LOL. Any chance you are going to PaizoCon?


Mairkurion {tm} wrote:
James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.
Or a bigger hard drive. Support Paizo's green pdfs.

Yes but pdfs eat electricity which eats rocks, and if too much electricity eats too much rocks we run out of planet to stand on.

On the other hand, with all the gaming stuff on the floor and crazy notes on old campaigns, and other useful books on shelves and handy things like board games, cooking gear, and geology equipment around I'm right out of bookshelf space too at present (or floor-space to put other bookshelves on).

So, the least planet-destroying option is to make space by getting rid of things so I have space for more books and/or bookshelves (and trees are replaceable anyway, whereas rocks are a lot less so) but the problem is WHAT DO I GET RID OF????
Or maybe I could find some way to sleep standing up or suspended in mid-air... Hmmm.

Paizo Employee Director of Brand Strategy

There's a strict no-Texans policy at PaizoCon this year.


yoda8myhead wrote:
There's a strict no-Texans policy at PaizoCon this year.

Doing That or nuking it from obit are the only ways to be sure


yoda8myhead wrote:
There's a strict no-Texans policy at PaizoCon this year.

You guys and yr hate make sad. : (

Dark Archive

Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

Well, according to the PF RPG rulebook we're medium-sized... so let's be caruful with those comments about height, right? If a shelf is too tall, I can always use my axe to make it shorter... or command my Imp Consular servants to get me the books! ;)

Dark Archive

LtlBtyRam wrote:
Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

I just have to say very funny Mairkurion...and it is made all the funnier because my bf's favorite class to play is just that...Dwarves. ROFL. And seconded get another bookshelf...or support the green PDF's. I like both, but I love trees Asgetrion.

About being Dwarf and short he says
1)Don't buy tall bookshelves
OR
2)Play a class with an animal companion (quadriped preferred) and use them as your step-stool.

As I already posted, I prefer using my fiendish servants! And that's just one of the perks of being Evil... want to see for yourself? Just sign this contract with your blood, and I'll promise you won't regret it! ;)


DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection

These guys should be able to help you out, then. ;-)

Lantern Lodge RPG Superstar 2015 Top 32

GarnathFrostmantle wrote:

I would have an issue if there was a Venture-Capt. PrC. As cool as it would be it sets a standard on Venture Captain’s having the same traits.

You have too many different VCs out there to define it into on super class.

Not to mention that no active, adventuring PC could really be a Venture Captain. Staying in one place, managing a region's Pathfinders, reporting up the chain of command...

Sounds exciting.

Paizo Employee Creative Director

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

Owner - House of Books and Games LLC

DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection
hogarth wrote:
These guys should be able to help you out, then. ;-)

Whoa. At first I thought it was a joke.

As for me ... I just have lots of stuff in banker's boxes :(

(and milk crates, and copier boxes, and ...)

My biggest issue right now is what to do with all my minis.

Shadow Lodge

James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class. I'm sure some people loved that, but to me it was just unnecessary bloat. They would publish a book, and while there was just barely enough good stuff in it to make me interested (and sometimes enough for me to buy) I felt that the majority of most of the book was filled with such bloat. The environmental books were a great example. They could have taken all the actually useful info from the series and put it all in one single book.


Kthulhu wrote:
James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

Paizo Employee Creative Director

hogarth wrote:
Kthulhu wrote:
James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

It certainly IS ridiculous. Which is why that prestige class is going away in the reprinted book.


James Jacobs wrote:
hogarth wrote:
Kthulhu wrote:
And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

It certainly IS ridiculous. Which is why that prestige class is going away in the reprinted book.

An excellent decision. But it goes to show that even the great folks at Paizo can make the same mistakes as WotC did (on occasion, anyways).

Sovereign Court

Gee thanks Hogarth....we can still live in the house and I do weed stuff..about every 5 years or so.

And my tag should tell you why I'm going to have to weed out my 3.5 stuff soon..

I mean who needs the Forgotten Realms any more...we have Golarion.

The Venture Captain suggestion was a moment of Madness I admit..I'm sort of glad the low templar looks like being kept.


James Jacobs wrote:
firbolg wrote:
James Jacobs wrote:
Asgetrion wrote:

Even if I love my Pathfinder CS, I'm glad that this and the map folio are coming out! :)

James, will the cover stay the same, or are you going to replace it with new art?

It's getting a new cover by Wayne. The book's going to look VERY different than the current one.
Good to hear- can we please get a decent scan for the cover this time? The last one was just so anti-aliased, it was downright off putting :)
Nah. I was thinking this one would be so pixellated you could use it as a battlemat.

touche, sir.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...

Brightness Seeker would be my vote! I'd say it was a little underpowered in 3.5 and worse now that the base classes are stronger. It still wouldn't need much than some pet progression and maybe two spellcaster bumps (3 if it's +1 level of druid, but it should probably be more inclusive).

It's also got one of my favorite prestige class art pieces. The daivrat and the living monolith also have some good art pieces, but the lion's blade mustache is as bad as Clark Kent and his stupid glasses. Also, the LB looks like Wild Stallions rejected him, so he wields a sword instead of an air guitar.


samerandomhero wrote:

[puppy eyes]

May we still have the "fighter college" option? My fighters have so much more self esteem now that they have degrees from Korvosa State.
On a serious note, I really like the fighter education option. But I understand if you feel the need to send fighters back to G.E.D. status.

I LOVE the fighter college option (For those who dont have the 1st Campaign Guide, it basically allows you to drop the extra feat fighters get at first level to get 4 skill points/ level instead of 2/ level and it adds a few more class skills. It's a good tradeoff and allows you to build a fighter who can hold their own better in non-combat roleplaying situations. Great for Fighters without a lot of INT. And it encourages single-class roleplaying fighters...

Liberty's Edge

Even if it does make my old one obsolete, I still want this! Besides, I can always give my old copy to my friends who love playing in Golarian but prefer 3.5 to PRPG. Problem solved!


logic_poet wrote:
Also, the LB looks like Wild Stallions rejected him, so he wields a sword instead of an air guitar.

That's a girl. :-)

Dark Archive

Maybe we can get "World Guide: Outter Sea" or other similar product.


I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.

Dark Archive

Just noticed that this was likely to see a reprint, updating it to Pathfinder and stuff.

While I'm sure y'all have a spellchecker, I've noticed a few that snuck through in the last couple of days, and, unlike what I normally do and forget them before I even get to the next page, I wrote them down;

p 172 - Entry for Baalzebul, 'throuh the buzzing of flies'

p 214 - Entry for Aurochs, 'form the relevatively small herds' (the 'the' doesn't flow with the rest of the sentence)

p 115 - Entry for Castle Urion - 'Iomadae' should be Iomedae

p 231 - Mantis Form - not a typo, just something unclear, is the quickened fear usable only in Mantis Form? The sentence feels out of place, as if it was part of another entry that got dropped into this entry.


Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?


Gambit wrote:
Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?
Product Description wrote:


A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.

Paizo Employee Creative Director

Set wrote:
p 231 - Mantis Form - not a typo, just something unclear, is the quickened fear usable only in Mantis Form? The sentence feels out of place, as if it was part of another entry that got dropped into this entry.

The quickened fear ability is only usable in mantis form.

As for the typos... the goal is indeed to get as many of them cleared up as possible for the new edition of the book, which will be coming out this Autumn.


Lilith wrote:
Gambit wrote:
Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?
Product Description wrote:


A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.

Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.


Gambit wrote:
Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.

No problem. *offers cookie and a beer*


Lilith wrote:
Gambit wrote:
Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.
No problem. *offers cookie and a beer*

*nom nom nom* *gulp gulp gulp*

Ah, that hits the spot..so what are you doing in a place like this beautiful *charming smile*

Dark Archive

Pathfinder Roleplaying Game Superscriber
Ernest Mueller wrote:
I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.

I love stuff like that. I think it really brings nations to life. Though it might be best to see most of that stuff in chronicles and companion books, though a couple of lines for each country would be nice. Along with major exports, imports etc.


All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

Shadow Lodge

Ramses135 wrote:
All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

Well, it's nowhere near official coming from me, but my advice would be a big fat "no". There will be small bits and pieces that don't get transfered over, but overall what I've seen is that ALMOST everything from the Campaign Setting will be put into the new book, with a lot more extra added in as well. I plan on e-baying my dead-tree copy. As for my PDF...well, I will still have access to those few little bits of information that don't make the cut to the new book.

Sovereign Court

DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection

No that I can sympathise with :)

Owner - House of Books and Games LLC

Ramses135 wrote:
All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

I got the old one:

A. To get it off the shelves so they'd print the new one :)

B. To complete my collection now.

C. Because I'm Veruca Salt (See B).

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