Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
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The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

    Inside this exciting and informative 320-page tome you will find:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!

by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker

ISBN-13: 978-1-60125-269-2

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)

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too many cooks spoil the pot

3/5

im still on the fence for this setting it seems kind of all over the place and very high fantasy if you liked Forgotten Realms you will probably like this.

personal opinions aside i still run my games in the inner sea beacuse of the wealth of information and the availability of maps


Where info equals hapiness

4/5

The Inner Sea World Guide gives such an expanse of information that I had no clue what to do at first. I began reading the entire book, falling in love with different nations for different reasons. While I'm a big fan of GMing good aligned parties, I found so much fun in having the 'leader' of the group be from the devil empire of Cheliax. In fact, Cheliax became a major force in about every game we play now, along with Hellknights and other groups, such as the pathfinder society. Of course, after reading through the book three or four times, you wish you had expanded information on larger, more varied nations, such as Varisia, or the River Kingdoms. Perhaps my favorite part of this book is the history tab for each nation, which really adds to depth. The amount of information in this book has added a lot of fun to my games, and its become essential in all of the adventure modules I use from Paizo. No longer is my friend playing an elvish ranger, but a forlorn elvish ranger, who once met Aroden, a now dead god. This book opens up so many possibilities in character development, which I always see as the key to a great game. This is completely worth getting either the paper or digital copy.


The Inner Sea World Guide is One of my Favorite Game Books

5/5

The Inner Sea World Guide is one of my favorite game books and my absolute top favorite Golarion book for overall content, new content, design, and flat out beauty.

The book is masterpiece of content as each race, region, religion, and detail of the world is covered in decent enough detail that this book is the only truly essential book needed to run a campaign in Golarion. This book does not only give a starting place to place a game in this world, it gives a truly solid foundation.

New content includes fantastic artwork, new detail in maps, new, updated information in regions including previously unseen adventure hooks, a lot more detail on Gods, and updated pathfinder stats for firearms, prestige classes, feats, equipment, spells, and magic items. The book even had room for a bestiary!.
As far as the art, I was afraid this new world guide would just use previously used artwork; I was wrong as their is tons of artwork peppering the book including awesome images giving a glimpse at the feel of each region. Just being able to see the fashions of a certain region is worth the cost of the book.
To sum it up the Inner Sea world guide isn't just an update to the pathfinder system, it is an upgrade from an existing high quality book to one that puts every other campaign book I have ever read to complete shame. Paizo has raised the bar with the inner sea world guide; a bar that I know that their awesome team will be able to lift higher and higher. The sky is the limit!


Well written, great updating!

5/5

So, while I do not own the 3.5 Pathfinder Campaign Setting, I've had chance to read through it. I purchased this new version from Amazon, and I must say the new book is far superior. The setup of pages is nicer, the material is more in depth, and I really didn't notice anything "missing" that I felt was mandatory from the original. The updates to the prestige classes kept the flavor but also made them more in tune with the Pathfinder rules changes. Also, I very much like that the Harrowing spell is detailed alongside the Harrower prestige class for those that don't have the Harrow Deck (which I do, but still)

Overall, I wholeheartedly recommend this book to anyone who likes the Golarion setting, even if I did own the 3.5 book myself, I would not feel bad to have purchased this new version.

About the only complaint I have though is that the Hermean Blood feat doesn't tell you anything about Hermea or where to find info on the region, nor does the index. I had to fully read nearly all of the regional description sections (Something I would have done eventually, just not in the sitting I Was looking at feats and was like "What is Hermea?") before I found it. A reference to the page # Hermea is on might be nice in an update for future printings.


Jam-Packed!

5/5

Wow. Just finished reading cover to cover. There is so much information in this volume. It's truly an entire world in print. This may turn out to be one of my most referenced books for Pathfinder. From GMing to character creation there's more background, nations, factions and personalities that I'll never be without inspiration again.


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Yeah, I'd like the keep the Low Templar, if not here, then updated elsewhere.


Maybe a prestige class for the "philosophies" that were presented in the original PCCS?


Hmm. If you have the developer hours spare, someone could always expand on the rules for bloatmages... :)

Paizo Employee Creative Director

Charles Evans 25 wrote:

Hmm. If you have the developer hours spare, someone could always expand on the rules for bloatmages... :)

Way ahead of you.

AKA: There's no way we could release a book called "Guide to Kaer-Maga" without going into pretty deep detail about the most well-known and most-requested-for-more-rules-about elements of that city.


Woo-hoo!


:)
Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.

Paizo Employee Creative Director

Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.

You just need a bigger bookshelf is all.


He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection


James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.

Or a bigger hard drive. Support Paizo's green pdfs.

Dark Archive

Mairkurion {tm} wrote:
James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.
Or a bigger hard drive. Support Paizo's green pdfs.

I love my books... and I hate trees! ;P


Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.


Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

I just have to say very funny Mairkurion...and it is made all the funnier because my bf's favorite class to play is just that...Dwarves. ROFL. And seconded get another bookshelf...or support the green PDF's. I like both, but I love trees Asgetrion.

About being Dwarf and short he says
1)Don't buy tall bookshelves
OR
2)Play a class with an animal companion (quadriped preferred) and use them as your step-stool.


Hey, LBR (Angela?), I'm always happy to entertain.


Mairkurion {tm} wrote:
Hey, LBR (Angela?), I'm always happy to entertain.

Yes it's Angela :-)


Welcome to the boards, Angela!


Mairkurion {tm} wrote:
Welcome to the boards, Angela!

Thanks. I've been wathcing them for quite a while now. I started GM'ing PFS about a month ago and found myself having to start posting. The community here is GREAT. Not all my posts are necessarily mine... as I spend more time on the boards than the bf does I find myself posting for him too. LOL. Any chance you are going to PaizoCon?


Mairkurion {tm} wrote:
James Jacobs wrote:
Charles Evans 25 wrote:

:)

Although I feel you're putting unfair pressure on me here to acquire the Kaer-Maga guide which will mean something else has to go from my bookshelf.
You just need a bigger bookshelf is all.
Or a bigger hard drive. Support Paizo's green pdfs.

Yes but pdfs eat electricity which eats rocks, and if too much electricity eats too much rocks we run out of planet to stand on.

On the other hand, with all the gaming stuff on the floor and crazy notes on old campaigns, and other useful books on shelves and handy things like board games, cooking gear, and geology equipment around I'm right out of bookshelf space too at present (or floor-space to put other bookshelves on).

So, the least planet-destroying option is to make space by getting rid of things so I have space for more books and/or bookshelves (and trees are replaceable anyway, whereas rocks are a lot less so) but the problem is WHAT DO I GET RID OF????
Or maybe I could find some way to sleep standing up or suspended in mid-air... Hmmm.

Paizo Employee Director of Brand Strategy

There's a strict no-Texans policy at PaizoCon this year.


yoda8myhead wrote:
There's a strict no-Texans policy at PaizoCon this year.

Doing That or nuking it from obit are the only ways to be sure


yoda8myhead wrote:
There's a strict no-Texans policy at PaizoCon this year.

You guys and yr hate make sad. : (

Dark Archive

Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

Well, according to the PF RPG rulebook we're medium-sized... so let's be caruful with those comments about height, right? If a shelf is too tall, I can always use my axe to make it shorter... or command my Imp Consular servants to get me the books! ;)

Dark Archive

LtlBtyRam wrote:
Mairkurion {tm} wrote:
Yeah, I generally prefer paper, if I have to choose. But we've got to help the shelf-challenged. Ya know, like dwarves to short to have tall shelves.

I just have to say very funny Mairkurion...and it is made all the funnier because my bf's favorite class to play is just that...Dwarves. ROFL. And seconded get another bookshelf...or support the green PDF's. I like both, but I love trees Asgetrion.

About being Dwarf and short he says
1)Don't buy tall bookshelves
OR
2)Play a class with an animal companion (quadriped preferred) and use them as your step-stool.

As I already posted, I prefer using my fiendish servants! And that's just one of the perks of being Evil... want to see for yourself? Just sign this contract with your blood, and I'll promise you won't regret it! ;)


DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection

These guys should be able to help you out, then. ;-)

Lantern Lodge RPG Superstar 2015 Top 32

GarnathFrostmantle wrote:

I would have an issue if there was a Venture-Capt. PrC. As cool as it would be it sets a standard on Venture Captain’s having the same traits.

You have too many different VCs out there to define it into on super class.

Not to mention that no active, adventuring PC could really be a Venture Captain. Staying in one place, managing a region's Pathfinders, reporting up the chain of command...

Sounds exciting.

Paizo Employee Creative Director

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

Owner - House of Books and Games LLC

DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection
hogarth wrote:
These guys should be able to help you out, then. ;-)

Whoa. At first I thought it was a joke.

As for me ... I just have lots of stuff in banker's boxes :(

(and milk crates, and copier boxes, and ...)

My biggest issue right now is what to do with all my minis.

Shadow Lodge

James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class. I'm sure some people loved that, but to me it was just unnecessary bloat. They would publish a book, and while there was just barely enough good stuff in it to make me interested (and sometimes enough for me to buy) I felt that the majority of most of the book was filled with such bloat. The environmental books were a great example. They could have taken all the actually useful info from the series and put it all in one single book.


Kthulhu wrote:
James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

Paizo Employee Creative Director

hogarth wrote:
Kthulhu wrote:
James Jacobs wrote:

Becoming a Venture Captain requires more than just deciding to take a level in a prestige class. And Venture Captains are not all the same; they've all got their own specialties.

A Venture Captain prestige class doesn't make sense, in other words. Similar to how a "King" prestige class doesn't make sense.

And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

It certainly IS ridiculous. Which is why that prestige class is going away in the reprinted book.


James Jacobs wrote:
hogarth wrote:
Kthulhu wrote:
And this is why I love Paizo. WotC seemed to adopt the attitude that every single specialty/profession that could be imagined withing a fantasy world needed it's own prestige class.

Yeah, imagine if there was a prestige class devoted to being a pirate in The Shackles. Ridiculous!

;-)

It certainly IS ridiculous. Which is why that prestige class is going away in the reprinted book.

An excellent decision. But it goes to show that even the great folks at Paizo can make the same mistakes as WotC did (on occasion, anyways).

Sovereign Court

Gee thanks Hogarth....we can still live in the house and I do weed stuff..about every 5 years or so.

And my tag should tell you why I'm going to have to weed out my 3.5 stuff soon..

I mean who needs the Forgotten Realms any more...we have Golarion.

The Venture Captain suggestion was a moment of Madness I admit..I'm sort of glad the low templar looks like being kept.


James Jacobs wrote:
firbolg wrote:
James Jacobs wrote:
Asgetrion wrote:

Even if I love my Pathfinder CS, I'm glad that this and the map folio are coming out! :)

James, will the cover stay the same, or are you going to replace it with new art?

It's getting a new cover by Wayne. The book's going to look VERY different than the current one.
Good to hear- can we please get a decent scan for the cover this time? The last one was just so anti-aliased, it was downright off putting :)
Nah. I was thinking this one would be so pixellated you could use it as a battlemat.

touche, sir.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
Actually, a divine spellcaster type prestige class would probably be a GREAT idea. Hmmmm...

Brightness Seeker would be my vote! I'd say it was a little underpowered in 3.5 and worse now that the base classes are stronger. It still wouldn't need much than some pet progression and maybe two spellcaster bumps (3 if it's +1 level of druid, but it should probably be more inclusive).

It's also got one of my favorite prestige class art pieces. The daivrat and the living monolith also have some good art pieces, but the lion's blade mustache is as bad as Clark Kent and his stupid glasses. Also, the LB looks like Wild Stallions rejected him, so he wields a sword instead of an air guitar.


samerandomhero wrote:

[puppy eyes]

May we still have the "fighter college" option? My fighters have so much more self esteem now that they have degrees from Korvosa State.
On a serious note, I really like the fighter education option. But I understand if you feel the need to send fighters back to G.E.D. status.

I LOVE the fighter college option (For those who dont have the 1st Campaign Guide, it basically allows you to drop the extra feat fighters get at first level to get 4 skill points/ level instead of 2/ level and it adds a few more class skills. It's a good tradeoff and allows you to build a fighter who can hold their own better in non-combat roleplaying situations. Great for Fighters without a lot of INT. And it encourages single-class roleplaying fighters...

Liberty's Edge

Even if it does make my old one obsolete, I still want this! Besides, I can always give my old copy to my friends who love playing in Golarian but prefer 3.5 to PRPG. Problem solved!


logic_poet wrote:
Also, the LB looks like Wild Stallions rejected him, so he wields a sword instead of an air guitar.

That's a girl. :-)

Dark Archive

Maybe we can get "World Guide: Outter Sea" or other similar product.


I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.

Dark Archive

Just noticed that this was likely to see a reprint, updating it to Pathfinder and stuff.

While I'm sure y'all have a spellchecker, I've noticed a few that snuck through in the last couple of days, and, unlike what I normally do and forget them before I even get to the next page, I wrote them down;

p 172 - Entry for Baalzebul, 'throuh the buzzing of flies'

p 214 - Entry for Aurochs, 'form the relevatively small herds' (the 'the' doesn't flow with the rest of the sentence)

p 115 - Entry for Castle Urion - 'Iomadae' should be Iomedae

p 231 - Mantis Form - not a typo, just something unclear, is the quickened fear usable only in Mantis Form? The sentence feels out of place, as if it was part of another entry that got dropped into this entry.


Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?


Gambit wrote:
Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?
Product Description wrote:


A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.

Paizo Employee Creative Director

Set wrote:
p 231 - Mantis Form - not a typo, just something unclear, is the quickened fear usable only in Mantis Form? The sentence feels out of place, as if it was part of another entry that got dropped into this entry.

The quickened fear ability is only usable in mantis form.

As for the typos... the goal is indeed to get as many of them cleared up as possible for the new edition of the book, which will be coming out this Autumn.


Lilith wrote:
Gambit wrote:
Will this include a full size fold out world map, such as the one provided in the back of the 3E FRCS?
Product Description wrote:


A beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.

Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.


Gambit wrote:
Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.

No problem. *offers cookie and a beer*


Lilith wrote:
Gambit wrote:
Ahhh yes, apparently I havent put enough ranks in my Reading skill. Thank you Lilith.
No problem. *offers cookie and a beer*

*nom nom nom* *gulp gulp gulp*

Ah, that hits the spot..so what are you doing in a place like this beautiful *charming smile*

Dark Archive

Pathfinder Roleplaying Game Superscriber
Ernest Mueller wrote:
I was just reading this awesome post on customs and folklore of the Flanaess (Greyhawk) and wanted to just put a bug in your ear about considering having a couple distinct little local customs like this for each region in the Inner Sea book. Sometimes in the rush to describe a region and make sure it's got a bunch of good adventure hooks, it's overlooked to put in something characters from there can use. There's a lot of Inner Sea countries where when I read the descriptions from a "I want to draw inspiration for my character" point of view, I feel like I need a little more - there's broad brush stroke "oh I could be an escaped slave since they're into slavery" stuff but a little more man-on-the-street level regional quirks would be boss.

I love stuff like that. I think it really brings nations to life. Though it might be best to see most of that stuff in chronicles and companion books, though a couple of lines for each country would be nice. Along with major exports, imports etc.


All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

Shadow Lodge

Ramses135 wrote:
All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

Well, it's nowhere near official coming from me, but my advice would be a big fat "no". There will be small bits and pieces that don't get transfered over, but overall what I've seen is that ALMOST everything from the Campaign Setting will be put into the new book, with a lot more extra added in as well. I plan on e-baying my dead-tree copy. As for my PDF...well, I will still have access to those few little bits of information that don't make the cut to the new book.

Sovereign Court

DM Wellard wrote:
He's lucky he can get his stuff in a bookshelf.After 36 years of gaming I'm occupying every spare cubic foot of house space with my collection

No that I can sympathise with :)

Owner - House of Books and Games LLC

Ramses135 wrote:
All other posts are like "if I own the old book, will I need / want the new book?" - I would like to get answer to the exact opposite. If I plan to buy the new book for sure, is there any sense in buying the old Campaign Settings right now?

I got the old one:

A. To get it off the shelves so they'd print the new one :)

B. To complete my collection now.

C. Because I'm Veruca Salt (See B).

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