Pathfinder Roleplaying Game Bestiary (OGL)

4.50/5 (based on 40 ratings)
Pathfinder Roleplaying Game Bestiary (OGL)
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Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Bestiary is available as:

Hardcover ISBN: 978-1-60125-183-1

Errata
Last Updated - 9/12/2011

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

4.50/5 (based on 40 ratings)

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Best "monster manual" I've ever bought

4/5

This is the most well-organized and beautifully illustrated "monster manual" I've ever bought. Everything about the book is amazing. The notes at the end for tips creating ones only monsters is also very useful to GMs wanting to create challenging, but fair monsters. The only complaint I have is that it stuck a bit too close to the 3.5 Monster Manual, so if you have that or like using the SRD, it may be considered a waste of money. Although the new stat blocks are a lot more useful than the poorly-organized 3.5 Monster Manual, so if that is worth $40 to you, go for it. I can't wait to see what Paizo has in store for the Bestiary 2.. maybe we'll see some original monsters in there (and some of the few Paizo left out).

Overall, well recommended for GMs!




Dragons and were-tigers and owlbears, oh my!!!


I received this book with my regular subscription, but hadn't realized that I forgot to review it earlier than now. First off, in response to the review that this is not a revolutionary book, it was not meant to be. This simply updating monsters to the new PFRPG. For that, it is an excellent resource.

My only complaint is that the dragons were a little skimped on, here that is. They received their own book which I have not purchased yet. I know that is an OGL product, but I imagine they got more info in that manual. Basically, thought, there could have been more crunch on dragons in this book. I have to wonder if the original progression charts in the SRD still apply.


A Useful Book, but Nothing Revolutionary

3/5

The PFRPG Bestiary is a useful, well-organized and attractively illustrated book. I have no regrets about purchasing it, and would recommend it to anyone trying to make up their minds as to whether or not they should buy it. Having said that, there are some areas where it disappoints, and I do hope that the Paizo staff keeps them in mind for future releases.

As other reviewers have mentioned, several of the iconic D&D monsters did not make the transition into the Bestiary. This isn't particularly distressing to me, but I do wish that there were some Pathfinder-specific monsters to fill in the gaps. When one mentions the mind flayer or the beholder, any canny roleplayer will know that the subject is D&D. Given the creativity of the Paizo staff and the worthiness of the Pathfinder setting, I would have expected the Bestiary to contain a number of monsters capable of calling Pathfinder immediately to the minds of gamers.

Unfortunately, the Bestiary seems short on creatures designed to "brand" for Pathfinder.
My only other disappointment was the lack of any information regarding the role that each monster plays on Golarion. The Pathfinder setting is wonderful, but the Campaign Guide was focused mostly on the ways in which the PC races have influenced the world; I had hoped that the Bestiary would have shown some of the ways in which Golarion was influenced by the presence of the monsters contained within.

In summary, the Bestiary is a "workhorse" of a book. Definitely useful and certainly well-constructed and beautiful, but it doesn't exactly bring anything especially new to the table.




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Paizo Employee Director of Brand Strategy

James Jacobs wrote:
Regardless of what we do with that whole thing, it'd also be cool to create an interactive list of monsters on paizo.com that combines name, page number, climate/terrain, CR, type, and all that in one big spreadsheet that can be sorted easy. Of course, that's also something that any fan with a spreadsheet program and some free time can create anyway, so chances are good that there'll be SOMETHING out there to satisfy that need even if we can't get those tables into the book... but I'm gonna be trying real hard to get them in the book anyway.

The PathfinderWiki already has this set up for new monsters introduced in the Bestiary sections of Pathfinder and other Pathfinder Chronicles campaign setting sourcebooks.


James Jacobs wrote:
Regardless of what we do with that whole thing, it'd also be cool to create an interactive list of monsters on paizo.com that combines name, page number, climate/terrain, CR, type, and all that in one big spreadsheet that can be sorted easy. Of course, that's also something that any fan with a spreadsheet program and some free time can create anyway, so chances are good that there'll be SOMETHING out there to satisfy that need even if we can't get those tables into the book... but I'm gonna be trying real hard to get them in the book anyway.

I had something similar that on my site that spat out encounter tables with these criteria. Easy to do again (when I find the time, of course).

Liberty's Edge

I don't know if this has been answered, but will you be putting monsters from the modules and APs in the Bestiary II? Or a Golarion-specific Bestiary? I hate digging around 17 different places to find monsters...

Paizo Employee Creative Director

houstonderek wrote:
I don't know if this has been answered, but will you be putting monsters from the modules and APs in the Bestiary II? Or a Golarion-specific Bestiary? I hate digging around 17 different places to find monsters...

There probably won't be a Golarion-specific Bestiary. I do suspect that a LOT of the monsters from the APs and modules will graduate to Bestiary II (or III, or IV, etc.). A few of them are probably going to graduate into the first Bestiary, in fact.

Anyway, when they do, they'll probably have about a page less of info; the AP will still be the place to go to get lots of cool flavor and stuff for new monsters, basically, while the Bestiaries will focus on stats and about half a page or 1/4 a page of flavor.

All in theory, of course. We haven't started laying out the first Bestiary yet so we're not 100% sure where we're going there yet...

Liberty's Edge

The fluff not being there is cool, I was more thinking about when you had to reference a stat block quickly and get the basics. I don't mind digging through the APs and modules if I'm prepping the night before, it's at the table things get hairy, I don't own a laptop *oh noes!*, and we play at the FLGS these days, so what fits in the backpack is the ballgame, pretty much.

SO, good news to me, thanks :)


houstonderek wrote:

The fluff not being there is cool, I was more thinking about when you had to reference a stat block quickly and get the basics. I don't mind digging through the APs and modules if I'm prepping the night before, it's at the table things get hairy, I don't own a laptop *oh noes!*, and we play at the FLGS these days, so what fits in the backpack is the ballgame, pretty much.

SO, good news to me, thanks :)

If the creatures from Pathfinder AP are in the bestiary, they must have the fluff, or people who do not have the original will feel cheated. Pathfinder RPG is not just for the collectors of the AP, but shoudl be complete in itself. Imagine the nerdrage otherwise.

Liberty's Edge

Taliesin Hoyle wrote:
houstonderek wrote:

The fluff not being there is cool, I was more thinking about when you had to reference a stat block quickly and get the basics. I don't mind digging through the APs and modules if I'm prepping the night before, it's at the table things get hairy, I don't own a laptop *oh noes!*, and we play at the FLGS these days, so what fits in the backpack is the ballgame, pretty much.

SO, good news to me, thanks :)

If the creatures from Pathfinder AP are in the bestiary, they must have the fluff, or people who do not have the original will feel cheated. Pathfinder RPG is not just for the collectors of the AP, but shoudl be complete in itself. Imagine the nerdrage otherwise.

The only problem is quite a bit of the fluff is Golarion related. The Bestiary is going to be a "setting neutral" book, so the fluff needs to be more generic.

Dark Archive

Just curious, and sorry if this has been addressed before, but.. being that this is a largely a PFRPG version of the OGL SRD monsters, has the discrepancies for the monsters been fixed (stats not accounted for or incorrect, etc.)?

Paizo Employee Creative Director

Jason Beardsley wrote:
Just curious, and sorry if this has been addressed before, but.. being that this is a largely a PFRPG version of the OGL SRD monsters, has the discrepancies for the monsters been fixed (stats not accounted for or incorrect, etc.)?

The ones that are actual errors (such as monsters with +0 BAB getting weapon finesse, etc.) will be fixed. Some that aren't technically errors will be changed as well. Is there an "error" in particular you're concerned about?

Paizo Employee Creative Director

houstonderek wrote:
Taliesin Hoyle wrote:
houstonderek wrote:

The fluff not being there is cool, I was more thinking about when you had to reference a stat block quickly and get the basics. I don't mind digging through the APs and modules if I'm prepping the night before, it's at the table things get hairy, I don't own a laptop *oh noes!*, and we play at the FLGS these days, so what fits in the backpack is the ballgame, pretty much.

SO, good news to me, thanks :)

If the creatures from Pathfinder AP are in the bestiary, they must have the fluff, or people who do not have the original will feel cheated. Pathfinder RPG is not just for the collectors of the AP, but shoudl be complete in itself. Imagine the nerdrage otherwise.
The only problem is quite a bit of the fluff is Golarion related. The Bestiary is going to be a "setting neutral" book, so the fluff needs to be more generic.

Correct; the Bestiary products are not where we want to overload monsters with flavor; that's the Pathfinder AP's job. Any monsters that are picked up from the APs or modules for inclusion in Bestiaries will almost always be reworked to be one-page monsters with some flavor... but not as much as in their original incarnations. This is to keep the monsters "world neutral" as much as it is to fit more monsters into each Bestiary.


James Jacobs wrote:
Jason Beardsley wrote:
Just curious, and sorry if this has been addressed before, but.. being that this is a largely a PFRPG version of the OGL SRD monsters, has the discrepancies for the monsters been fixed (stats not accounted for or incorrect, etc.)?
The ones that are actual errors (such as monsters with +0 BAB getting weapon finesse, etc.) will be fixed. Some that aren't technically errors will be changed as well. Is there an "error" in particular you're concerned about?

Like salamanders not getting 8 skill points per HD, for instance.

Dark Archive

James Jacobs wrote:
Jason Beardsley wrote:
Just curious, and sorry if this has been addressed before, but.. being that this is a largely a PFRPG version of the OGL SRD monsters, has the discrepancies for the monsters been fixed (stats not accounted for or incorrect, etc.)?
The ones that are actual errors (such as monsters with +0 BAB getting weapon finesse, etc.) will be fixed. Some that aren't technically errors will be changed as well. Is there an "error" in particular you're concerned about?

Miscalculated skills, missing skill points.. i'm sure there are others, i just cant think of them at the moment

Jon Brazer Enterprises

As far as cutting a 2 page monster description down to 1 page, I'm all for that. That's what 3PP products like Mongoose's slayers guides are for. If you want to read 64 pages on gnolls, 3rd party products are ideal for this.

Paizo Employee Creative Director

Jason Beardsley wrote:
James Jacobs wrote:
Jason Beardsley wrote:
Just curious, and sorry if this has been addressed before, but.. being that this is a largely a PFRPG version of the OGL SRD monsters, has the discrepancies for the monsters been fixed (stats not accounted for or incorrect, etc.)?
The ones that are actual errors (such as monsters with +0 BAB getting weapon finesse, etc.) will be fixed. Some that aren't technically errors will be changed as well. Is there an "error" in particular you're concerned about?
Miscalculated skills, missing skill points.. i'm sure there are others, i just cant think of them at the moment

Well... We'll be rebuilding every monster in the book from the ground up, so chances of carrying over those kind of errors are minimal.


James Jacobs wrote:

Well... We'll be rebuilding every monster in the book from the ground up, so chances of carrying over those kind of errors are minimal.*

.

.
.
.
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*This is not a guarantee. Your mileage may vary. Offer void where prohibited.

Paizo Employee Creative Director

hogarth wrote:
James Jacobs wrote:

Well... We'll be rebuilding every monster in the book from the ground up, so chances of carrying over those kind of errors are minimal.*

.

.
.
.
.
*This is not a guarantee. Your mileage may vary. Offer void where prohibited.

There WILL be errors in the book. There are errors in pretty much every book... especially first editions, and especially in RPG books (which have brutal schedules). But we'll be doing our best to make sure those errors are as minimal as possible.

Silver Crusade

Pathfinder Adventure Path Subscriber

At least you won't make mistakes in Use Rope due to skill synergy ;)

The Exchange

This book will have to be the most art intensive work to date. Good Luck!

Scarab Sages

I'm not sure if anyone has asked yet (and if I already have then...oops), but is there going to be anything on Shades? I've always liked the idea of this particular monster, and enjoyed when they updated it for 3.5, so I was hoping that PF would show the shade some love.

Paizo Employee Creative Director

Aberzombie wrote:
I'm not sure if anyone has asked yet (and if I already have then...oops), but is there going to be anything on Shades? I've always liked the idea of this particular monster, and enjoyed when they updated it for 3.5, so I was hoping that PF would show the shade some love.

While the concept of a monster called a "shade" is public domain (there are shades in mythology), the concept of a shade being a human who infuses himself with shadow and becomes a tough guy is not. That concept is Wizards of the Coast's intellectual property, and therefore we won't be going down that route with them in Pathfinder.

Of course, the 3.5 version of them should be pretty compatible with PFRPG anyway.

Scarab Sages

James Jacobs wrote:

While the concept of a monster called a "shade" is public domain (there are shades in mythology), the concept of a shade being a human who infuses himself with shadow and becomes a tough guy is not. That concept is Wizards of the Coast's intellectual property, and therefore we won't be going down that route with them in Pathfinder.

Of course, the 3.5 version of them should be pretty compatible with PFRPG anyway.

Bummer. I'd love to have seen what the Paizo folks came up with as a "revisit" for the typical D&D shade. I'm sure it would have been kick-ass.

Oh well, I guess I'll just have to satisfy myself with all the other PF goodness.....


Any hints as to what PF monsters make it into the book?

The Rune giant seems like a good addition, and can work without thassilon, I find them far more compelling than storm and cloud giants.

Paizo Employee Creative Director

vagrant-poet wrote:

Any hints as to what PF monsters make it into the book?

The Rune giant seems like a good addition, and can work without thassilon, I find them far more compelling than storm and cloud giants.

Very few. The goal of the Bestiary was to collect as many of the SRD monsters as possible and to augment them here and there with notable missing monster niches. There's maybe only a couple of monsters from the Adventure Paths and modules in the Pathfinder RPG Bestiary as a result.

In any event, when we DO transition an Adventure Path or Module new monster into the PF Bestiary, the Golarion content will be stripped out. If we did rune giants, for example, there'd be no mention of Thassilon, and they'd be presented in a world-neutral format so that you can use them easilly in any game setting. This also lets us fit more monsters into the book (since they take up one page instead of two as a general rule) and doesn't "poach" from the Adventure Paths or the Modules by completely reprinting material.

Liberty's Edge

Hey guys, the Paizo people are limited by the SRD and their own creations for the Bestiary and any supplemental tomes that may be released. That doesn't mean that we, as home DMs cannot still convert anything we want from the nearly 40 years of RPGs that came before PfRPG.

If you want mind flayers, shades, displacer beasts, etc, in your home game, no worries, just "Pathfinderize" them. I'm sure there will be some "how to create a monster" advice somewhere in either the Bestiary or the core book, so applying that to old, non-SRD monsters shouldn't be too hard.

You just can't use those monsters for adventure submissions to Paizo, or, if I understand the fan license correctly, any "official" Pathfinder fan sites.

Just my 2 c.p.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
houstonderek wrote:

Hey guys, the Paizo people are limited by the SRD and their own creations for the Bestiary and any supplemental tomes that may be released. That doesn't mean that we, as home DMs cannot still convert anything we want from the nearly 40 years of RPGs that came before PfRPG.

Just out of curiosity, how do you convert THAC0 (or other) to 3rd ed? I know this is out there somewhere, but I can't find it.


Charles Scholz wrote:


Just out of curiosity, how do you convert THAC0 (or other) to 3rd ed? I know this is out there somewhere, but I can't find it.

I would think it would go off type and HD not Thaco really. As HD and type determine BAB in 3.5

Edit: If you wanted to go off Thaco it's just BAB in reverse, Thaco 20=BAB1 Thaco 1= BAB+20

should be noted by that only a warrior got full BAB while priests would get +12 BAB, Rogues +9 ans wizard about +8 at 20th level

Liberty's Edge

Charles Scholz wrote:
houstonderek wrote:

Hey guys, the Paizo people are limited by the SRD and their own creations for the Bestiary and any supplemental tomes that may be released. That doesn't mean that we, as home DMs cannot still convert anything we want from the nearly 40 years of RPGs that came before PfRPG.

Just out of curiosity, how do you convert THAC0 (or other) to 3rd ed? I know this is out there somewhere, but I can't find it.

Just change the "0" to a "20". Adjust the to hit number by AC accordingly. And, most 2e monsters have been converted in one place or another, either in the splats, the Tome of Horrors series, the various campaign specific works, by third parties, etc. Can't help you with Giff and Giant Space Hamsters, but most other monsters have a 3x "upgrade" somewhere.

Any class that has a +1 BAB at first level follows the same progression as fighters, rangers and paladins in 2e. I'm pretty sure the rest of the classes do as well, but I skipped 2e, so I may not be right.


Thaco to bab for my amusment

Spoiler:

Warroir as PHB fighter

Priest
1=+1
2=+1
3=+1
4=+3
5=+3
6=+3
7=+5
8=+5
9=+5
10=+7
11=+7
12=+7
13=+9
14=+9
15=+9
16=+11
17=+11
18=+11
19=+13
20=+13

Rogue
1=+1
2=+1
3=+2
4=+2
5=+3
6=+3
7=+4
8=+4
9=+5
10=+5
11=+6
12=+6
13=+7
14=+7
15=+8
16=+8
17=+9
18=+9
19=+10
20=+10

Wizard
1=+1
2=+1
3=+1
4=+2
5=+2
6=+2
7=+3
8=+3
9=+3
10=+4
11=+4
12=+4
13=+5
14=+5
15=+5
16=+6
17=+6
18=+6
19=+7
20=+7

Dark Archive

As others have said, just flip it around: THAC0 20 = BAB +0, THAC0 0 = BAB +20. It's more or less in reverse how THAC0 worked in AD&D (I can't recall if it's 100% comparable -- I have the books, though, and I can dig them out, if you want it confirmed).

Liberty's Edge

Asgetrion wrote:

As others have said, just flip it around: THAC0 20 = BAB +0, THAC0 0 = BAB +20. It's more or less in reverse how THAC0 worked in AD&D (I can't recall if it's 100% comparable -- I have the books, though, and I can dig them out, if you want it confirmed).

I have the 1e DMG in my lap right now, I'm just too lazy to look it up ;)

The chart's on page 75 if you're interested, though :)


Thaco is 1 for 1 however only the warriors matched the 3.5 one, every other class had much worse bab, although the priests was just 2 points lower then in 3.5

Dark Archive

Pathfinder Adventure Subscriber

Wow. That is an amazing cover. It's probably one of the most iconic pieces that Wayne Reynolds has ever done. I think that I just melted my pants!

Paizo Employee Chief Technical Officer

The cover has been updated!

Dark Archive

Shuweet !


sweetness. That will look good on my shelf

Dark Archive

I've already said it, and I say it again: it's AWESOME! =)

It's not just that Wayne has clearly went the extra mile for the Pathfinder books -- Paizo products have also consistently had so professional art direction that it's head-and-shoulders above the rest of the RPG publishers! :)


Cover = good.

I am awaiting subscription information. :)


James Jacobs wrote:
Benoist Poiré wrote:
Kevida wrote:
So with the "Non-SRD" monsters being not included, will there be equivalent critters with different names (Illithids called another name, et cetera)?
"Re-inventing" the mindflayers the way goblins were re-invented for Pathfinder #1 would be potentially very cool, especially if it goes deeper into the Lovecraft references. What do you think?
There's no need to reinvent mind flayers. The intellect devourer is open content, and it fills pretty much the same niche as a mind flayer (dwells underground, has psionic powers, eats brains, has slaves, has been part of the game from practically the start, has a name that basically = "feeds on thought and brains").

Plus they are an awesome excuse to hand out enchanted crowbars.

Silver Crusade

Zombieneighbours wrote:


Plus they are an awesome excuse to hand out enchanted crowbars.

Aw damn it. Now I'm not going to be able to get that image out of my head.


Mikaze wrote:
Zombieneighbours wrote:


Plus they are an awesome excuse to hand out enchanted crowbars.

Aw damn it. Now I'm not going to be able to get that image out of my head.

I aim to disturb in a pleasing manner.

After all....'we don't go to ravensburg anymore.'

Silver Crusade

Zombieneighbours wrote:
Mikaze wrote:
Zombieneighbours wrote:


Plus they are an awesome excuse to hand out enchanted crowbars.

Aw damn it. Now I'm not going to be able to get that image out of my head.

I aim to disturb in a pleasing manner.

After all....'we don't go to ravensburg anymore.'

I cleared that village out with telekinesis only. I want my damn achievement feat.


Mikaze wrote:
Zombieneighbours wrote:
Mikaze wrote:
Zombieneighbours wrote:


Plus they are an awesome excuse to hand out enchanted crowbars.

Aw damn it. Now I'm not going to be able to get that image out of my head.

I aim to disturb in a pleasing manner.

After all....'we don't go to ravensburg anymore.'

I cleared that village out with telekinesis only. I want my damn achievement feat.

Sweet... i think i might have a go at that now.

Sovereign Court

Thank You !! a thousand times thank you!!

Dark Archive

So, will this only include the SRD creatures or will we see some original monsters as well?

Paizo Employee Creative Director

David Fryer wrote:
So, will this only include the SRD creatures or will we see some original monsters as well?

Mostly SRD monsters, a few picked up from open d20 sources, a few picked up from Pathfinder's APs and modules, and a few new ones.

Dark Archive

Excellent, glad I pre-ordered it. Now if my employer doesn't have any more surprises in store, we should be good.


James Jacobs, I had some questions about this product but a quick skim of your posts in this topic gave me the answers-- just wanted to say thanks for the info. I'm totally into Golarion but not into the PFRPG rules and while I'm disappointed that this book isn't chocked full of Golarion specific stuff, I'm glad to know that now and not after I asked my local store to get this for me. To the Pathfinder Chronicles section!

Dark Archive

I can't wait for the previews to come up (or, should there be none, to have a look at the RPGDay freebie). I'm mightily curious about what stat block format Paizo has chosen for the bestiary. I seriously liked how they used (something like) the DMG II stat block format for presenting spells in the Beta rulebook, and now I'm curious to see whether they've made any improvement on monster stat presentation too.

Any chance of having this question answered sooner?

And, final question, will the page layout and font selection mirror exactly that of the PFRPG rulebook (which we saw on Twitter the other day)?

Contributor

We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on. No sense reinventing the wheel and forcing us and you to relearn where everything goes.


Sean K Reynolds wrote:
We're pretty satisfied with our monster stat block; all that really changed for the Pathfinder RPG is stuff directly related to rules changes: references to Listen/Spot are now Perception, the section for Grapple now has CMB and CMD, and so on.

Oho! The first spoiler comes out! (CMD probably means "maneuver defense", I reckon.)

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