Pathfinder Companion: Qadira, Gateway to the East (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
Show Description For:
Non-Mint

Print Edition Out of print

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

GENIE MYSTICS AND DESERT GLORY

A hot-blooded realm of riches, slavery, and blood feuds, the desert nation of Qadira looks down upon foreigners, for all other lands are glass when compared with Qadira’s diamonds. Ogre mercenaries and soldiers on flying carpets keep caravans safe from bandits and strange beasts. Bound genies build majestic palaces or guard pompous wizards, while tribes of jann roam the deserts hoping to free all geniekind. Militant factions of Sarenrae’s faith rattle their sabers and train dervishes, while mages and scholars from across the world line up to attend Qadira’s prestigious academies. And through it all, the war-mongering satrap turns his ambitious eye toward Taldor and the lands to the west, ready to break the centuries-long peace if only the padishah emperor would give him permission.

This Pathfinder Companion describes the country of Qadira and its capital of Katheer, the city of a million caravans. Study the secrets of the daivrat, humans honored with the trust of wise and deadly genies! Learn how to tell a half-genie from a thin-blooded suli-jann! Unlock Qadiran secrets with new feats and traits! Everything you need to know to play a Qadiran character—or defend yourself against one—is right here!

Written by Brian Cortijo

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-180-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Out of print

This product is out of print.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9406


See Also:

Average product rating:

3.80/5 (based on 4 ratings)

Sign in to create or edit a product review.

75% for GMs, 25% for Players (but well-written)

4/5

Qadira, Gateway to the East is a 32-page source book about what could be called the "Arabian Nights" area of Golarion. Retroactively listed as part of the Pathfinder "Player's Companion" line of books, this is probably as much or more for the GM rather than players. It's an impressive and well-written overview of the land, and there's definitely a lot of bang for the buck here. The book includes a full-color map of Qadira (sparsely annotated, to be fair) on the inside front-cover and is then separated into seven sections:

* A ten-page introduction to Qadira. This section discusses the history of the area, its political situation in terms of leadership and relationship to nearby lands, what goods are traded, and how the people are divided into four groups: nobles, citizens, slaves, and foreigners. It also includes descriptions of major cities and landmarks in Qadira. A sidebar introduces one new feat, one new combat trait, and two new regional traits.

* A four-page section labelled "Society." This is a quite useful overview of how the core races and classes are perceived in Qadira, and has a useful (if brief) discussion of cultural quirks. This section would be quite useful for players interested in creating a Qadiran PC. A new social trait appears here.

* A four-page overview of Katheer, an important city in Qadira. This section includes a half-page map, discussion of some major areas of the city, and four individual NPCs (description only, no stat blocks) that could come into contact with adventurers. Two new regional traits and an item are introduced here. This section is mostly for the GM.

* A two-page section titled "Combat" that consists solely of a prestige class called a Daivrat (a spellcaster who befriends genies). I've never played or seen one of these in a session, but the mechanical abilities don't seem to really do enough to draw out the flavour of the concept.

* Two pages titled "Faith." This section includes very brief discussions of the role of Irori, Sarenrae, Rovagug, Abadar, and Gorum in Qadira before introducing a pretty powerful new item ("War Kilt of Sarenrae") and a new feat ("Dervish Dance").

* "Magic," a short section that mentions some different traditions of magic in Qadira (like Veil Magic, Warding Magic, and Gen Magic) but unhelpfully doesn't cover in any detail whether these traditions have any real differences compared to the common schools of magic. Five new regional traits and the alchemical substance silversheen are introduced here.

* A six-page bestiary with stat-blocks for the half-janni, suli, and zhyen.

As best I can tell, much of this book was written before Paizo had clearly differentiated between its Player's Companion line and its Campaign Setting line. Qadira, Gateway to the East has much more in it of interest to GMs (a bestiary, an overview of a major city, etc.) than it does to players, while still introducing enough traits, feats, and even a prestige class to hold some value to players. It's a bit of a confusing mix, but, as I mentioned, it's a well-written product overall. More recent comers to Pathfinder might be warned that the artwork, although fine, is not up to the later Paizo standard.

As this review is being written, a new book about Qadira is on the horizon, titled (rather too similarly) "Qadira, Jewel of the East."


Excellent Introduction to the East

5/5

This was the best organized and most coherent Companion yet. I haven't really appreciated most of this series so far as the Companions often feel like a random collection of odds and ends of limited usefulness. Qadira gave a thorough overview of the history, geography, society, and even culture of magic. Enough background to give me a solid feel for the nation. I might have wanted to see a Dervish PrC, but I found the Daivrat to be very original and a good read. In fact all the Djinnfo was well presented.
My only suggestion would be that the traits be collected together, but otherwise I really enjoyed this product. AND much appreciation for reconnecting gnolls with their ghoulish heritage!


like sand through an hourglass

2/5

These companions are not impressive at all. The cover is juvenile, interior art is silly, the maps are lack luster, and what's with the half-janni? On the plus side the bestiary has a couple of nice additions to the writer's tool box, new traits, feats, and material which will help players of Pathfinder Society, backgrounds of local beliefs, types of magic schools, a prestige class, a few pages obout Katheer, how races and classes are viewed, the part on genders is confusing from a role playing angle, and their views of cast in society. I wish they would have had more about things like seasons, a bit more statistics on every city, struggles inside Qudira, details like roads between towns on the maps and products for different regions and cities, and how they would feel about other countries in Pathfinder Society.




Makes me want to play in Qadira

4/5

I'll admit that I wasn't anticipating this book nearly as much as I was other releases. I tend to GM rather than play and Qadira was never one of the locations in Golarion that grabbed me.

Then I read it. This is a well-written, engaging book that has turned me on to this amazing nation in the setting and given me a caravan's load of new ideas for both sides of the screen. I especially love some of the new crunchy bits, like the suli race (which I think I might play in an upcoming Legacy of Fire campaign) and the zhyen familiar option.

I've been uninspired by past Companions either because of their content or their subject, but this book has made a huge impression on me. Plus, everything in it is 100% compatible with the new rules, so I don't even need to convert grapple to CMB and spot to perception. It's ready to go, right out of the gate.


51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Dark Archive

Woohooo ! PRPG preview !


Was hoping to edit my last post but I guess it's time-limited.

Bought the PDF this morning and downloaded it. Looks pretty good to me so far - I generally love the flavor. I think one of my players (cleric of Sarenrae) might appreciate the war-kilt and Dervish Dance feat.

In general I like the "low-crunch" quality of these volumes. One thing I would have liked to have seen more of is regional feats. More adventure hooks and ideas would have been cool too.
M


The link to the cover doesn't do the actual cover justice. Great art!

The Exchange

Anyone else having trouble with the PDF's bookmarks not working when you click on them?

Tried both Acrobat Reader 9.1.2 and Foxit Reader 2.3

Paizo Employee Chief Technical Officer

Lord Stewpndous wrote:

Anyone else having trouble with the PDF's bookmarks not working when you click on them?

Tried both Acrobat Reader 9.1.2 and Foxit Reader 2.3

They's busted. We'll fix soon.


Vic Wertz wrote:
Lord Stewpndous wrote:

Anyone else having trouble with the PDF's bookmarks not working when you click on them?

Tried both Acrobat Reader 9.1.2 and Foxit Reader 2.3

They's busted. We'll fix soon.

I bust them Good!

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Lord Stewpndous wrote:

Anyone else having trouble with the PDF's bookmarks not working when you click on them?

Tried both Acrobat Reader 9.1.2 and Foxit Reader 2.3

They's busted. We'll fix soon.

They's fixed now.

Those of you who have access to it may download the updated version for free at http://paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the new version.)

The Exchange RPG Superstar 2009 Top 4

Brian, I have a question about the Suli's Elemental Assault. The text says that it is once per day for 1 round per character level. So a 20th level Suli use's her Assault and her arms are covered in acid or whatever for 20 rounds. Now, if she only needs acid arms for 5 rounds, then dismisses them, she's out 15 rounds of her acid kung-fu for the day. I was wondering, from a design/level adjustment stand point, why you went with 'once per day' with a round total instead of independent number of rounds per day?

Contributor

I think you skipped the line that says all suli spontaneously convert into true elementals at level 5, so the issue you're talking about will never actually occur.


Sean K Reynolds wrote:
I think you skipped the line that says all suli spontaneously convert into true elementals at level 5, so the issue you're talking about will never actually occur.

Huh?

*Goes back to reread the Suli description again.*

*Goes to the PDF reader and searches for "5th", "5 HD", and those pages for "5"*

Grrr... can't find it.

Contributor

TheTwitching King wrote:
Brian, I have a question about the Suli's Elemental Assault. The text says that it is once per day for 1 round per character level. So a 20th level Suli use's her Assault and her arms are covered in acid or whatever for 20 rounds. Now, if she only needs acid arms for 5 rounds, then dismisses them, she's out 15 rounds of her acid kung-fu for the day. I was wondering, from a design/level adjustment stand point, why you went with 'once per day' with a round total instead of independent number of rounds per day?

This was to prevent the suli from being a one-trick pony. While the imagery of the suli as a flame-wreathed menace is awesome (love that illustration), I didn't want it to become a situation where players were switching elemental types every other round to suit which enemy they were attacking, or using it for every fight every day.

From a story standpoint, the suli is only tenuously connected to the elements. This results in some minor resistances, and into a once-a-day ability to 'open' himself to a particular elemental energy and infuse his attacks with it. If he kills the bad guy after two rounds, then great, but he can't 'bank' the rest of his fire (or ice, or whatever) for later on. He can dismiss it, to let it expire naturally.

From a game design standpoint, this was a race designed specifically to balance with the core races. Elemental resistances and no ability score penalty are already a big deal. Allowing the suli to turn the elemental assault ability on and off tips the scales too far, IMO, which is why I didn't design it with the ability to use it as many times as desired.

Contributor

Blazej wrote:
Sean K Reynolds wrote:
I think you skipped the line that says all suli spontaneously convert into true elementals at level 5, so the issue you're talking about will never actually occur.

Huh?

*Goes back to reread the Suli description again.*

*Goes to the PDF reader and searches for "5th", "5 HD", and those pages for "5"*

Grrr... can't find it.

Sean was being sarcastic. That's SKR-speak for "the suli's powerful enough."


Brian Cortijo wrote:
Blazej wrote:
Sean K Reynolds wrote:
I think you skipped the line that says all suli spontaneously convert into true elementals at level 5, so the issue you're talking about will never actually occur.

Huh?

*Goes back to reread the Suli description again.*

*Goes to the PDF reader and searches for "5th", "5 HD", and those pages for "5"*

Grrr... can't find it.

Sean was being sarcastic. That's SKR-speak for "the suli's powerful enough."

Alright, thanks! I just couldn't be sure he wasn't actually describing it accurately.

Contributor

Sorry, I had heart surgery yesterday. I blame my nonexistent meds. :)

Paizo Employee CEO

Sean K Reynolds wrote:
Sorry, I had heart surgery yesterday. I blame my nonexistent meds. :)

Sean isn't kidding. He did have heart surgery yesterday. <cracks whip> Now back to work you slacker!!!! :)

-Lisa


Sean has a heart? Wow, learn something new every day!

Just kidding... Hope you are feeling much better, which if you are either home and typing or in the hospital and typing you must feel at least somewhat better.

-- david
Papa.DRB

Lisa Stevens wrote:
Sean K Reynolds wrote:
Sorry, I had heart surgery yesterday. I blame my nonexistent meds. :)

Sean isn't kidding. He did have heart surgery yesterday. <cracks whip> Now back to work you slacker!!!! :)

-Lisa

Grand Lodge

Adventure Path Charter Subscriber
Lisa Stevens wrote:
Sean isn't kidding. He did have heart surgery yesterday.

Sean has a heart? I thought he was bionic or something.

-Skeld

Contributor

No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Contributor

Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

That doesn't stop him from occasionally staring off into the distance and whispering "manananah..." though. :P

Liberty's Edge

Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

good to hear your back and doing well... except for the whipping thing :P


Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Ah...finally all is revealed, and we know:

Sean "Kick-ass" Reynolds

The Exchange RPG Superstar 2009 Top 4

That's pretty impressive, Lisa doing heart surgery with a whip.

The Exchange RPG Superstar 2009 Top 4

Brian, my main problem with the Elemental Assalt was the image in my head wasn't matching up with the numbers. I see this barbarian or hot rogue chick running around with fire arms (like the picture) or ice arms or whatever and it's a really cool picture... but it's misleading since these characters are only going to be doing this 2 minutes a day tops. Though I dount most GMs would mind you turning it on just for a simple visual affect. Thank you for your time.


WhiteTiger wrote:

Will we be able to play a Half-Genie or a thin blood suli-jann ???

Are there any new races in the book?


I have a quick question about the Daivrat prestige class requirements in this book. The requirements state that you need 7 ranks in 2 skills and 5 ranks in another. The Pathfinder Beta states that due to skill changes that you can enter the prestige class 3 ranks earlier.

This would mean that you need 4 ranks in 2 skills, and 2 ranks in the other. Is this still correct in the current version of Pathfinder.

Thanks

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
yipwyg wrote:

I have a quick question about the Daivrat prestige class requirements in this book. The requirements state that you need 7 ranks in 2 skills and 5 ranks in another. The Pathfinder Beta states that due to skill changes that you can enter the prestige class 3 ranks earlier.

This would mean that you need 4 ranks in 2 skills, and 2 ranks in the other. Is this still correct in the current version of Pathfinder.

Thanks

No. That was to account for first level characters having 4*normal leve lskill points in 3.5. As Pathfiner doesn't have this, you would need to wait three levels longer than in 3.5 to qualify. As Gateway to the East is a fully compatible Pathfinder product, this is not necessary.

Paizo Employee Director of Brand Strategy

LICH wrote:
WhiteTiger wrote:

Will we be able to play a Half-Genie or a thin blood suli-jann ???

Are there any new races in the book?

There is a new playable race called the Suli, which are essentially genie equivalents of planetouched. There's also a half-janni template. And there's a new type of genie you can take as a familiar.

Dark Archive

Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Due, you *are* the Balddude! ;)

Dark Archive

Mairkurion {tm} wrote:
Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Ah...finally all is revealed, and we know:

Sean "Kick-ass" Reynolds

I thought the K was for "Kool"?

Liberty's Edge

The promo text mentions Dervishes!
I wonder what kind of super-Dervishes the Qadira companion has?

*looks in confused head-tilted canine manner*

I MUST pick this up in print.
The description has me sold instantly.
tantalizing!

Paizo Employee Chief Technical Officer

Asgetrion wrote:
Mairkurion {tm} wrote:
Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Ah...finally all is revealed, and we know:

Sean "Kick-ass" Reynolds

I thought the K was for "Kool"?

I thought it was for Potassium.


Seriously, did Sean really have some kind of medical procedure?

Paizo Employee Director of Brand Strategy

Mairkurion {tm} wrote:
Seriously, did Sean really have some kind of medical procedure?

I believe he did have something done to his heart. In the chat Tuesday night he was going under the screen name "SKR-The Tin Woodsman" which I read as a reference to his lacking a heart. But now that this has been mentioned, I see a different connection.


I hope all is well. It must not have been too serious, if he is back at work, I guess?

Paizo Employee Chief Technical Officer

Mairkurion {tm} wrote:
I hope all is well. It must not have been too serious, if he is back at work, I guess?

I'm told it was "minor heart surgery," but those are not words I would personally choose to use together.

Contributor

Paul Watson wrote:
No. That was to account for first level characters having 4*normal leve lskill points in 3.5. As Pathfiner doesn't have this, you would need to wait three levels longer than in 3.5 to qualify. As Gateway to the East is a fully compatible Pathfinder product, this is not necessary.

What Paul said. :)

And yes, I had minor heart surgery on Tuesday. Here's my blog entry from Monday explaining what was going on: linka dinka doo


Ok reading this product has made me want to run an Al-Qadim game. :)

Another quick question.

I noticed even though the Suli seems to have a lot of abilities they are still classified as a LA +0. Is this due to the boost all of the core races get?

If so would this make Tieflings and Aasimars +0 as well.

Thanks

Contributor

The suli are not classified as LA +0. The PFRPG does not use LA, and does not list LA for creatures. I think you're looking at the suli's CR adjustment, which is +0, but CR is different from LA.

Scarab Sages

Well everyone, I finally got through this companion and a few things that really stood out for me were:

1) I expected more feats, magic, or even traits dealing with magic carpet combat. (mounted combat in truth). Although (1) feat was given, and I like it, I thought there would be a little more in this area. (oh yea, the trait granting +10ft. to the range of a spear/javelin throw was very nice.)

2) The prestige class was very well done. I love the spell fetch creature that goes out and finds a spell for you.

3) I found myself enthralled by the Katheer section. I didnt fall asleep once. (which says alot as I usually read at midnight to relax before going to bed, and I ended up staying up till 2am.)

4) Lastly, I expected more genie magic in the magic section of the companion. I, instead, got Qadirian traditions in magic use. I am sure new players got much from these paragraphs, but I found them to be alot of fluff that took up an entire page of space that could have housed a few new spells and/or magic items based off the history and detail of the Qadirian lifestyle.

Anyway, I liked this very much. I just didnt get all I expected out of this companion as an experienced player.

Great job overall Paizo. Oh, and I did get some good info that I can use in my Legacy of Fire AP. So that was very nice.

Excellent Job Brian.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CuttinCurt wrote:

Well everyone, I finally got through this companion and a few things that really stood out for me were:

4) Lastly, I expected more genie magic in the magic section of the companion. I, instead, got Qadirian traditions in magic use. I am sure new players got much from these paragraphs, but I found them to be alot of fluff that took up an entire page of space that could have housed a few new spells and/or magic items based off the history and detail of the Qadirian lifestyle.

Great job overall Paizo. Oh, and I did get some good info that I can use in my Legacy of Fire AP. So that was very nice.

If they'd put in more about genie, it would probably repeat a lot of the article in the AP about genie binding which did include a lot of spells. It's probably better to have such stuff in one place rather than split up across different lines.

Scarab Sages

Quote:
If they'd put in more about genie, it would probably repeat a lot of the article in the AP about genie binding which did include a lot of spells. It's probably better to have such stuff in one place rather than split up across different lines.

That statement I agree with. With all the hype this product received, however, I did expect more genie stuff.

The genie binding section of the LoF was one of my favorite parts to read. I wrote an alternate set piece off that section alone for my players.

I think we agree with each other Paul, but sometimes expectations skew reality. That is why I posted that I still liked the product alot. It didnt meet my expectations is all.

Please, anyone who reads this, please understand I read this product with the expectation of using its content for my LoF AP. So take my post in the proper light. On page one of this thread I posted a few times to ask specifically about this.

CC


Sean K Reynolds wrote:
The suli are not classified as LA +0. The PFRPG does not use LA, and does not list LA for creatures. I think you're looking at the suli's CR adjustment, which is +0, but CR is different from LA.

Ahh ok.

I was going based on the for character information. With 3.5 you would have a level adjustment for the the races.

Tieflings by default I believe are +1LA.

In Pathinder, would a Tiefling in the Adventure Path article be equivalent to the base Pathfinder RPG races then. Everyone starting out at level 1.

Thanks

Anxiously awaiting the core book and beastiary. My group sometimes likes playing non core races so was wondering how pathfinder handles this.


yipwyg wrote:
Anxiously awaiting the core book and beastiary. My group sometimes likes playing non core races so was wondering how pathfinder handles this.

Only a few more days. My group also tends to run every third campaign as a high-power non-standard monster race and gestalt game. The Tiefling, Aasimar, likely most other +1 LA creatures are now closer to PFRGP core races. One sticking point in my mind are their base resistances, but we'll see how they are handled in the bestiary.

What I do wonder is if the Half-Janni had a LA adjustment in when its 3.5 stats were submitted. My DM brain is saying strong +3 LA. It was also nice to see the full line of subtypes, including the Augmented Subtype.

Contributor

Paul Watson wrote:
4) Lastly, I expected more genie magic in the magic section of the companion.

As Paul said, that would overlap the content of the PF AP. And perhaps the KQ article about genie magic. And we really, really hate duplicating content in multiple sources... we'd rather you get your money's worth with all-new content in everything you buy.

yipwyg wrote:
In Pathinder, would a Tiefling in the Adventure Path article be equivalent to the base Pathfinder RPG races then. Everyone starting out at level 1.

Given how the core races have gotten boosts, tieflings should be pretty close to +0 now.


Vic Wertz wrote:
Asgetrion wrote:
Mairkurion {tm} wrote:
Sean K Reynolds wrote:
No, McArtor's bionic. I have natural-born superpowers and do not need to rely on technology to kick ass. ;)

Ah...finally all is revealed, and we know:

Sean "Kick-ass" Reynolds

I thought the K was for "Kool"?
I thought it was for Potassium.

If that man offers you snapple, don't drink it.


Sean K Reynolds wrote:


And yes, I had minor heart surgery on Tuesday. Here's my blog entry from Monday explaining what was going on: linka dinka doo

Wow, you were really lucky that the accident wasn't worse.

I understand why you did the surgery - a year ago, I also passed out from something that probably had to do with a nerve and losing blood preassure, though that was from my leg/knee, and it was scary as hell. If that hever happens again, it will be too soon.

Anyway, good that it worked out fine.


Sean K Reynolds wrote:
Paul Watson wrote:
4) Lastly, I expected more genie magic in the magic section of the companion.

As Paul said, that would overlap the content of the PF AP. And perhaps the KQ article about genie magic. And we really, really hate duplicating content in multiple sources... we'd rather you get your money's worth with all-new content in everything you buy.

yipwyg wrote:
In Pathinder, would a Tiefling in the Adventure Path article be equivalent to the base Pathfinder RPG races then. Everyone starting out at level 1.
Given how the core races have gotten boosts, tieflings should be pretty close to +0 now.

I'd get rid of the -2 cha (because it just doesn't fit) - or give aasimars some penalty.

Dark Archive

KaeYoss wrote:
Sean K Reynolds wrote:
Paul Watson wrote:
4) Lastly, I expected more genie magic in the magic section of the companion.

As Paul said, that would overlap the content of the PF AP. And perhaps the KQ article about genie magic. And we really, really hate duplicating content in multiple sources... we'd rather you get your money's worth with all-new content in everything you buy.

yipwyg wrote:
In Pathinder, would a Tiefling in the Adventure Path article be equivalent to the base Pathfinder RPG races then. Everyone starting out at level 1.
Given how the core races have gotten boosts, tieflings should be pretty close to +0 now.
I'd get rid of the -2 cha (because it just doesn't fit) - or give aasimars some penalty.

I've replaced -2 Cha with -2 Wis. I think it's more appropriate.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

In 2e Aasimar had a penalty to Con and bonus to Wis and Str, for what it's worth to a Pathfinder conversion of the race.

Sovereign Court

Adventure Path Charter Subscriber

Great book thank you - probably have my second PFS character hailing from Qadira now.

Quick crunch question, CR 1/2 seems low for a Suli with a class level in Ranger. Is that right in PFRPG or just a typo? with its powers CR 1 would seem more appropriate (still thinking 3.5 though).

My only major comment would be that Qadira is ripe for more focus - I hope future products will return to the land and expand on the 32 pages here. A Chronicles book with more DM oriented content would be splendid.

Thanks

J

51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Companion: Qadira, Gateway to the East (PFRPG) All Messageboards

Want to post a reply? Sign in.