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Cpt_kirstov wrote:
Well, certainly. Which of your keywords can be attributed to any of the paths? ![]()
I am a huge Pathfinder fan since the start of the series. Pathfinder Beta was great, also the adventure paths. However, for me its getting worse. The unfolded rule changes for the final version are odd. For example I was a huge fan of the Beta Cleric Domain rules, channel energy and the Sorcerer. The rules were great and innovative. Why was it changed backwards? That takes the playtest into the absurd. I fear now that all rules I likes and preserved me for playing the 4E are changed or nullified. Also the quality of the companions and chronicles is getting worse. Absalom and Osirion was really cutty and not so good like the ones before. Please Paizo, dont change to much in the final Version. Please dont forget the Epic rules. Please make the companions and chronicles not too short. ![]()
Despite there have been already some discussion about prestige classes. Unfortunately I did not follow them in detail. Is it possible to use 3.5 PrCs in the Pathfinder game (apart from the PrC conversion classes)? Did anyone tested it? Does it make sense? Up to which number of PrCs is it playable? What does one need for a conversion? Only skill conversion? Or also the feats/levels etc. Thanks for help. ![]()
What about making threat-ranges character class defined? 1. Each character class would have a value for rechecking a critical threat range. 2. If a an attack roll has reached the critical threat range, a character has to roll his personal critical hit ability instead of a second attack dice for rechecking. E.G. a Barbarian would have a higher threat range than a Wizard. ![]()
Here is a proposal for the number of attacks each character has. It would combat give some great new aspects if the attack values for each number of attacks would be different. So far we have a fixed -5 for the secondary attack. What if this value would be variable and can be modified by feats or class? Consider a e.g. Ranger which has +8/+8 instead of +10/+5 Or a wizard wich has only a +10/+1 instead of +10/+5 Or a fighter which chooses to drop his secondary attack completly and has +13/+0 instead of +10/+15 In my opinion this would give character classes and combat some wonderful new facets. ![]()
Here is a proposal for the Skill System: I would propose to invent some class-exclusive skills. Skills which only certain character classes or races can use. In 3.5 the problem was solved with cross-classed skills or feats (tracking). Or you had a special text in the skilldescription that you only can use it if you have a special class (e.g. magic traps). Disadvantage is that there is an unbalanced number of skillpoints. It would give the game some nice new character options: What about: Exclusice Rogue Skills:
Exclusive Ranger Skills:
Exclusive Mage Skills:
Exclusive Bard Skills:
etc. ![]()
Here is a proposal for a skill system: A percental skill (W100) system would be better than a D20 Skillsystem - better probability distribution - more options for each character - the system was already used in the TSR Buck Rogers Game and in AD&D 2. Edition for Bards and Rogues. It has been proven that it works fine. - You dont need any DCs. Its just a percentage check with boni or mali which is more intuitive. disadvantage: - it is not a D20 throw anymore What do you think? |