GameMastery Module D0: Hollow's Last Hope (OGL)

4.60/5 (based on 34 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)

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A dungeon adventure for 1st-level characters.

The town of Falcon's Hollow needs a miracle.

The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.

Hollow's Last Hope is a wilderness exploration and dungeon adventure for 1st-level characters, compatible with the world's most popular fantasy roleplaying game. This sixteen-page adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town's salvation. Do your heroes have the skill and courage to find the cure in time?

This adventure can also be run as a prelude to GameMastery Module D1: Crown of the Kobold King.

Written by Jason Bulmahn and F. Wesley Schneider.

This product was originally made available for Free RPG Day, June 23, 2007.

Pregenerated characters for this adventure are available for free download: 320KB PDF

The print edition of this product is limited to one per customer. This adventure is now available for free download: 2.9 MB zip PDF

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4.60/5 (based on 34 ratings)

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A Strong (and free!) Introductory Adventure

4/5

NO SPOILERS

Hollow's Last Hope is a 16-page module for first-level PCs that was released as part of Free RPG Day in 2017. It can be run as a standalone adventure or as a prelude to the first full adventure released in Paizo's module line, Crown of the Kobold King (the two adventures use the same setting, but have different plotlines). I ran this as part of my "Roots of Golarion" campaign and thought it was a solid adventure in the classic "quest through the wilderness" vein. The writing is really good, though the interior artwork is more of a mixed bag. There are hundreds and hundreds of modules out there for first-level groups, and I can't say Hollow's Last Hope is necessarily among the best of the lot. On the other hand, it has the advantages of being completely free, is set in Golarion, and serves as a perfect introduction to several other Pathfinder modules. It's definitely worth a look.

SPOILERS!:

It's a bit weird to be writing this review during the coronavirus pandemic, as the premise of Hollow's Last Hope is about a disease known as the "wheezing death". Also called blackscour, the disease has infected dozens of people in the small logging town of Falcon's Hollow. The PCs will have to undertake a quest for ingredients necessary to cure the disease, and this will take them into the depths of the dangerous forest known as Darkmoon Vale.

The module gives the GM several suggestions on why PCs might have come to Falcon's Hollow and how to get them generally interested in seeking a cure for the plague. The adventure proper begins with the PCs waiting in line to visit a local healer and herbalist named Laurel. Laurel's shop, Roots and Remedies, is nearly overrun with people seeking folk remedies to help deal with blackscour. The module contains a good description of the shop and of Laurel's personality. After some conversation, she'll reveal that her grandmother's herbal recipe book contains a purported cure for blackscour--but the ingredients are incredibly rare. The curing brew would require Elderwood moss which only grows on the oldest tree in the forest, a specially pickled root called rat's tail which might be in an old witch's hut in the forest, and ironbloom mushrooms which are most likely found in an abandoned dwarven monastery on the far side of the forest. The "find three ingredients to cure a disease" is a bit video-gamey as a plot device, but otherwise the writing is strong in the opening scene.

The town of Falcon's Hollow is not mapped or really described here, so having Crown of the Kobold King or Towns of the Inner Sea (which contains a full gazetteer) is helpful in case the PCs decide to buy supplies or try to gather more information about these places before departing. The module does make provision for the PCs to find an experienced woodsman named Milon Rhoddam who can give them more specific advice on where to find the cure ingredients in Darkmoon Vale. The little scene also serves to introduce the Lumber Consortium, which is good if the GM plans to run other adventures in Falcon's Hollow.

The PCs will need to plot their own course through Darkmoon Vale, and paying attention to overland speed and terrain modifiers is crucial because the group is on a time limit: every day, a randomly-determined number of residents of Falcon Hollow die from the disease (until it "runs its course")! The three destinations can be approached in any order, and the module includes a good section on random encounters--only a couple of the encounters are combat-based, which I like. There's also one fixed encounter as the group travels through the forest--a fight against a hobgoblin ambusher.

The first ingredient, Elderwood moss, is found in a clearing deep in Darkmoon Vale. A new monster called a tatzlwyrm guards the tree. The back of the module contains a bestiary entry for the tatzlwyrm; it's a sort of wingless drakonkin that looks like a snake except for the fact that it has arms. The idea comes from real-world mythology, but I didn't find it particularly interesting and a standard constrictor snake would have worked just as well.

The second ingredient, pickled rat's tail, requires finding the hut of a witch named Ulizmila. Ulizmila isn't home when the PCs arrive, but it's good for the GM to play up her legend as she's further developed in other descriptions of the region. Once the PCs start snooping around, they'll be the victim of a surprise attack by the hut's guardian: an animated object in the form of a cauldron, complete with the swallow whole special ability! It could come across a little cheesy, admittedly, but I liked it anyway. There's a unique magical item to be found in the hut called a soulspeaker, and I particularly like the (ghastly) artwork for it.

The third and final ingredient, an ironbloom mushroom, is the hardest to obtain. This requires searching the grounds of a ruined dwarven monastery. There's really nice exterior shot of the monastery that perfectly fits the gridded map on the inside front cover. Several encounters are here, including wolves, a monstrous spider, a kobold rogue, darkmantles, a bat swarm, some traps and hazards, skeletons, and the "boss" of the module, a worg named Graypelt. Honestly, I think it's probably too many encounters in too quick of succession. This is a module designed for first-level characters, so it's very possible some of these PCs will be walking around with just 6 or 7 hit points as a maximum. Smart and cautious groups will explore the monastery over a period of days so they can heal overnight, but the fact that there's a disease raging in Falcon's Hollow could pressure groups to press on. In general, I really like tough decisions in gaming and external time constraints to keep the tension high--but I think for an introductory adventure like this, it's probably too much. I do like how much lore about Torag and Droskar the monastery subtly introduces. As a side note, the GM will have to decide how to address the connection between the monastery and Crown of the Kobold King, as the monastery has the entrance to the subterranean dungeons in that adventure.

Hollow's Last Hope is an adventure in the classic mode. As a standalone module, it's a solid product and would work well to introduce new gamers to the genre (with perhaps some subtle guidance from the GM about the need to heal in the final section). And as a free product, you can't beat the price! The module works even better as a prelude to the multiple other Paizo modules that use Falcon's Hollow and Darkmoon Vale as a setting. With those adventures as the skeleton of a homebrew campaign, a budding GM could tell some great stories and introduce players to their own little piece of Golarion.


Confused about 3.5 references


I just picked this up to try out GM'g a game for my son and his friends. I've seen several references (not just to this product, but elsewhere on the site) to "3.5," "3.5 conversion," and the "3.5 core rulebook." I'm confused by these references. I thought that Pathfinder RPG didn't revise their rules like D&D did... unless the 3.5 references are referring to how to play D&D characters with this module? Just trying to understand the difference between Pathfinder RPG and 3.5...? Thanks!


Great adventure. Not for beginners.

5/5

When i downloaded this lovely adventure i realised two things. First, there are some old skills that don't fit into the 3.5 edition of the core rulebook, which means, that you have to edit some of the characters.
Second, this adventure is not for 1st-level characters, unless they are particularly skilled in combat maneuvring and can manage to slay a worg after having dealt with two wolves. And the treasure given is too much for a 1st level character. Thats what i thougt anyway.

But the plotline is great, and it has a lot of ideas for new adventures. It would be a really great starter adventure if it wasn't that challenging.

Thanks for the great adventure - and totally free!


ok for a free product

3/5

Terribly generic, and doesn't make much sense, but I guess you shouldn't expect a lot from a free downloadable product.


Great Intro and Can Lead to a Pretty Long Story Arc

5/5

To give a little background, I basically picked up this freebee module to give GMing a whirl and introduce some of my friends to Pathfinder. Although this module can be hard to get your PCs hooked into,once they are in it functions as a great level 1 adventure. Both the random encounters and the different areas give a lot of variety for introduction to mechanics, and it's a heck of a lot of fun to GM through these challenges.

From a GM perspective it's well laid out and doesn't leave a newbie GM hanging to do too much work. If you are running this as a Pathfinder campaign instead of 3.5, the conversions may take a little time but overall nothing too difficult.

The best parts about this module are that it's directly connected to D1 and it's free! If your party ends up like mine and is itching to continue playing their characters, you have D1, D1.5, E1 and D4 to keep the story rolling in Falcon's Hollow.


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Scarab Sages

I have set up an account @ noble knights and I shall keep an extra eye on amazon as well. Have search terms on ebay as well. Come oonnn module. ;) Thanks for the tips.

Liberty's Edge

I notice that the download was updated yesterday; has anything changed?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I've seen that too. usually there's an email for updates like this. It seems a table of contents was added to the PDF.

Scarab Sages

I have one for sale. It will go to the highest offer.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Man, I love this adventure! Maybe it was all the hope and excitement of the times. Maybe it was the maps, art, and unique magic items. I don't know, but this is one of my favorites.

Dark Archive

I loved thus one. Reading it at least. When I ran it I found it a little bit of a pain to have to learn so many rules: fighting swarms, darkness, tripping, grappling. While that was a lot to take in, the change of pace certainly enlivened things up from just the same old, same old, taking turns making basic attacks. I loved thus product so much that I decided I have to give more Paizo/golarion products another look. I was not into the idea of getting into another campaign setting at all and was turned off at that idea actually but GMs will frequently change setting for an adventure so I felt it could only be a good thing, a free adventure. It wad not long before I picked Crown of the Kobold King and Conquest of the bloodsworn Vale. I felt the AP line was really expensive but loved the my first 3 Golarion products so much I gave the first volume of Rise of the Runelords a try and thought so highly of it that I have been a huge fan of Paizo for years now. I am not all that happy with most of there RPG rules line(rather play 3.5 subsystems like Psionics, Bok of Nine Swords, Magic if Incarnum) but I am blown away by the quality of their adventures!


Pathfinder Adventure Path, Rulebook Subscriber
D.M.T. wrote:
I have one for sale. It will go to the highest offer.

What's the starting bid?


Now, I am planning to run this as an intro to some new players and run D1: Crown of the Kobold King (yet to buy) right after it. Hollow's Last hope states that, if you run the two together, you should ditch the poisoned city plotline. Would this effectively reduce D0 to "just a few extra encounters" added to Crown of the Kobold King? I would prefer to keep Last Hope as it is, just run D1 after it. Is that possible without a major rewrite?

Paizo Employee Creative Director

liondriel wrote:
Now, I am planning to run this as an intro to some new players and run D1: Crown of the Kobold King (yet to buy) right after it. Hollow's Last hope states that, if you run the two together, you should ditch the poisoned city plotline. Would this effectively reduce D0 to "just a few extra encounters" added to Crown of the Kobold King? I would prefer to keep Last Hope as it is, just run D1 after it. Is that possible without a major rewrite?

Keeping it as is should be fine. The PCs will likely earn a little more XP, but that's okay.

Liberty's Edge

With this module & other Free RPG Day content, can I print copies of it to share with friends if all print copies have been sold? The reason I ask is I have some friends I've made in prison through contact via Play-by-Mail games. Some of them were recently allowed to purchase a PF Core Rule Book, Game Master's Guild, & Bestiary. They asked me if I knew the game & could send them some scenarios. Now I know it wouldn't be ethical to send them copies of any pdf material that I have paid for, but I was thinking the material from Free RPG Days if there wasn't any more print copies available for purchase or other Free PDFs (such as the First Steps Series of Scenarios for PFS play) would be okay.

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