Anya Jeggare

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Organized Play Member. 27 posts. No reviews. 1 list. No wishlists. 3 Organized Play characters.


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The Exchange

Mark,

An Eidolon summoned using the spell Summon Eidolon with Augment Summons feat could get +4 Str and +4 Con (for duration of spell)?

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Hi mark

If there is a pc observing a shadow creature in normal light(giving shadow creature concealment),could the shadow creature uses Stealth skill directly?

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Hi Mark

Eidolon spell resistance evolution does not apply to spells cast by the summoner.Is it includes spell-like ability cast by summoner?

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Hi Mr.Stephens,

Dose the shadow subtype eidolon(form blood of shadows page 11) get access to natural attack evolution such as bite,claws,sting and gore?the book didn't mention this but their basic form has bite,tail and claws.

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Mark Seifter wrote:
wingermage wrote:

Hi Mark,

My question is:

Dose the shadow subtype eidolons(form blood of shadows page 11) get access to natural attack evolution such as bite,claws,sting and gore?the book didn't mention this.

Owen is the one to ask on Player Companions, but if it's like the other subtypes, if it doesn't say it has it, then it doesn't.

thanks.Their basic form has bite,tail and claws.Maybe the author just forgot to put forward what natural attack evolution they can have.

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Hi Mark,
My question is:

Dose the shadow subtype eidolons(form blood of shadows page 11) get access to natural attack evolution such as bite,claws,sting and gore?the book didn't mention this.

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hi,mark!

does the eidolon gain the benefit and weaknesses of it's Alignment subtype? such as chaotic, evil, lawful,and good subtype.

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hi Mark!

does the eidolon's large Evolution statck with enlarge person spell?

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James Jacobs wrote:
Wildebob wrote:
Hey, James! I've been thinking of ways to get a cleric a celestial familiar, like a cassisian angel, lyrakien azata, silvanshee agathion, or harbinger archon. The flavor of a servant of the gods having the guidance of an appropriately aligned celestial just tickles me...but I haven't found a way to do that. In my mind, it's purely a flavor idea, but it will obviously have mechanics repercussions. If I were to simply grant celestial familiars to clerics as a house rule, do you think that would be really unbalancing? Would an archetype that swaps a celestial familiar for some other powers be a better idea, in your opinion? I'm just wondering how you would do such a thing, with your design experience.

Familiars are arcane things, for the most part. If you want one of those things as a buddy or pet, Leadership is the best bet.

I don't think that granting familiars to clerics would be all that unbalancing, but it would ABSOLUTELY be unfair, and wizard players in your game would be right to be jealous if you didn't give wizards something back in return. Clerics are already quite strong.

I think the best way to handle something like giving a cleric a familiar is via a prestige class. That means they have to earn the right to take that class by meeting the prerequisites, and it's not something they can do at the start of their careers.

Clerics are broken. They have familiars and full lv Animal Companions.

Animal Domain + Boon Companion feat = full lv Animal Companion
Skill Focus + Eldritch Heritage(Arcane bloodline) = familiar

Druids and Summoners were in an embarrassing position.

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Hi,Jacobs

Can a barbarian who gains the pounce special ability form Beast Totem uses his pounce ability to make a full attack after a charge in a surprise round?

The barbarian of my team can kill most monsters in one round.It's the Standard line for barbarian designer?

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Balazar(Summoner) is the only Iconic who hasn't had a Meet the Iconics.

I really like this class.

What time can we see him?

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once per round

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Superior Summoning
You can summon more creatures.

Prerequisites: Augment Summoning, caster level 3rd.

Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
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Summoning Mastery (Sp): Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner's eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner's normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time. This ability replaces the summoner's normal summon monster I ability and shield ally.

Can I summon more creatures?

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Some summoners

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yes,if not have a reliable healer,I will use the Lightning.

safe dpr

average danage:2d8+18d6+90=162

dpr(AC 21,not including CH)
(2d8+4d6+30)*0.75+(12d6+45)*0.8+(2d6+15)*0.896=39.75+69.6+19.712=129.062

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lv 8 Half-elve Summoner's eidolon

the build needs to Haste spell first round...and a healer

Does an Eidolon using natural attacks get an extra attack from Haste?

I have two evidences to say the answer is "yes"

3r official rulebook Draconomicon page 66
Dragons love haste, and not just for the extra (often sixth!) attack it gives them when making a full attack. A +1 bonus on attack rolls is often just that much more cushion for using Power Attack, since dragons rarely have much difficulty hitting their foes. A +1 bonus to Armor Class is always welcome, and increasing a dragon’s speed by 30 feet makes it outpace every opponent that much more.

and the Pathfinder Creative Director said "yes"

build
Form: Quadruped
HP: 51 (6d10+18)
AC: 30 (+2 Dex +14 NA +4 armour +1deflection -1 size)
Initiative: +2
Speed: 40 ft
Ability Scores: Str 30 Dex 15 Con 17 Int 7 Wis 10 Cha 11
Saves: Fort +10 Ref +9 Will +4/+8
Feats: Power Attack (1st), Weapon Focus: Claw (3rd), Improved Natural Attack: Claw (5th)
Evolutions (base): Bite, Limbs (Legs), Limbs (Legs)
Evolutions (extra, 15-point pool,+2half-elf,+2Extra Evolution feat): Large (4), Pounce (1), Claws (Legs, 1), Improved Damage (Claws, 1), Rend (2), Gore(2), Energy Attacks (2), Improved Natural Armor (1), Improved Natural Armor (1)
Special Abilities: Darkvision, Link, Share Spells, Devotion
Haste Attack Routine: bite +15 (1d8+3d6+15) and 3 claws +16 (5d6+15) and Gore +15 (1d8+3d6+15) and rend 2d6+15 if two or more claws hit.

melee Attack Bonus
+15=+6bab+10str+1magic fang (greater)+1Haste-2Power Attack-1size

melee damage roll
+15+3D6=+10str+4Power Attack+1magic fang (greater)+2d6Vicious+1d6Energy Attacks

base damage roll
bite:1d6=>large=>1d8
Gore:1d6=>large=>1d8
Claws:1d4=>large,Improved Damage,mproved Natural Attack=>2d6

Equipment:
Belt of Giant Strength +4 16000
Cloak of Resistance +2 4000
Amulet of Mighty Fists(Vicious) 5000
Ring of Protection +1 2000

average danage:2d8+23d6+90=179.5

dpr(AC 21,not including CH)
(2d8+6d6+30)*0.75+(15d6+45)*0.8+(2d6+15)*0.896=45+78+19.712=142.712

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Spacelard wrote:
Might I suggest the Druid as well? A melee wildshaping druid...

Summoner is much more powerful than Druid...

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Synthesist has many rule problems,the standard Summoner is better

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bigkilla wrote:

By raw I would say yes.

Claws (Ex)

An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution onceThis evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.

yes,I think so

Eidolons have many strange things
for example

Each pair of legs increases the eidolon's base speed by 10 feet
The eidolon gains a fly speed equal to its base speed

you have more legs,you flying faster

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thanks

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By raw I think it's no problem,just a little strange

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If my Biped eidolon has only one pair of limbs(legs) and a Claws evolution be applied to it.can my eidolon use Claws on the legs to attack?

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Is the Evolution Surge useful for a Synthesist's eidolon?

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thanks

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is there anyone can help?

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Can I use Arcane Strike with Natural Attacks?

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I have three questions about Synthesist (from Ultimate Magic)

1. can a Synthesist take power attack as he fulfills the pre-requisite of str 13 when fused with an eidolon (his str is 7,but he can keep the str 13 longer than 24 hours)?
2. can a Synthesist take the feats like Improved Natural Attack to Improve his Eidolon form natural attacks?
3. can a Synthesist take Extra Evolution feat?