Anya Jeggare

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Organized Play Member. 27 posts. No reviews. 1 list. No wishlists. 3 Organized Play characters.



The Exchange

Superior Summoning
You can summon more creatures.

Prerequisites: Augment Summoning, caster level 3rd.

Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
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Summoning Mastery (Sp): Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner's eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner's normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time. This ability replaces the summoner's normal summon monster I ability and shield ally.

Can I summon more creatures?

The Exchange

lv 8 Half-elve Summoner's eidolon

the build needs to Haste spell first round...and a healer

Does an Eidolon using natural attacks get an extra attack from Haste?

I have two evidences to say the answer is "yes"

3r official rulebook Draconomicon page 66
Dragons love haste, and not just for the extra (often sixth!) attack it gives them when making a full attack. A +1 bonus on attack rolls is often just that much more cushion for using Power Attack, since dragons rarely have much difficulty hitting their foes. A +1 bonus to Armor Class is always welcome, and increasing a dragon’s speed by 30 feet makes it outpace every opponent that much more.

and the Pathfinder Creative Director said "yes"

build
Form: Quadruped
HP: 51 (6d10+18)
AC: 30 (+2 Dex +14 NA +4 armour +1deflection -1 size)
Initiative: +2
Speed: 40 ft
Ability Scores: Str 30 Dex 15 Con 17 Int 7 Wis 10 Cha 11
Saves: Fort +10 Ref +9 Will +4/+8
Feats: Power Attack (1st), Weapon Focus: Claw (3rd), Improved Natural Attack: Claw (5th)
Evolutions (base): Bite, Limbs (Legs), Limbs (Legs)
Evolutions (extra, 15-point pool,+2half-elf,+2Extra Evolution feat): Large (4), Pounce (1), Claws (Legs, 1), Improved Damage (Claws, 1), Rend (2), Gore(2), Energy Attacks (2), Improved Natural Armor (1), Improved Natural Armor (1)
Special Abilities: Darkvision, Link, Share Spells, Devotion
Haste Attack Routine: bite +15 (1d8+3d6+15) and 3 claws +16 (5d6+15) and Gore +15 (1d8+3d6+15) and rend 2d6+15 if two or more claws hit.

melee Attack Bonus
+15=+6bab+10str+1magic fang (greater)+1Haste-2Power Attack-1size

melee damage roll
+15+3D6=+10str+4Power Attack+1magic fang (greater)+2d6Vicious+1d6Energy Attacks

base damage roll
bite:1d6=>large=>1d8
Gore:1d6=>large=>1d8
Claws:1d4=>large,Improved Damage,mproved Natural Attack=>2d6

Equipment:
Belt of Giant Strength +4 16000
Cloak of Resistance +2 4000
Amulet of Mighty Fists(Vicious) 5000
Ring of Protection +1 2000

average danage:2d8+23d6+90=179.5

dpr(AC 21,not including CH)
(2d8+6d6+30)*0.75+(15d6+45)*0.8+(2d6+15)*0.896=45+78+19.712=142.712

The Exchange

If my Biped eidolon has only one pair of limbs(legs) and a Claws evolution be applied to it.can my eidolon use Claws on the legs to attack?

The Exchange

Is the Evolution Surge useful for a Synthesist's eidolon?

The Exchange

Can I use Arcane Strike with Natural Attacks?

The Exchange

I have three questions about Synthesist (from Ultimate Magic)

1. can a Synthesist take power attack as he fulfills the pre-requisite of str 13 when fused with an eidolon (his str is 7,but he can keep the str 13 longer than 24 hours)?
2. can a Synthesist take the feats like Improved Natural Attack to Improve his Eidolon form natural attacks?
3. can a Synthesist take Extra Evolution feat?