paizo.com Favorited Posts by vhokpaizo.com Favorited Posts by vhok2024-03-10T21:22:31Z2024-03-10T21:22:31ZRe: Forums: Rules Questions: Pathfinder 1e animal training/combat trainingvhokhttps://paizo.com/threads/rzs43vl6?Pathfinder-1e-animal-training-combat-training#22023-10-04T05:28:24Z2023-09-11T23:28:02Z<p>normally animals don't attack monsters like undead or abberations they run away, you need to train it the attack trick twice, this is bascially all the combat trained is. along with the fluff that they won't spook and run away during fights. its basically a package of tricks rolled into a term. so its basically combat riding with the second attack trick like you said.</p>
<p>The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.</p>
<p>Combat Riding (DC 20)</p>
<p>An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also “upgrade” an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal’s previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.</p>normally animals don't attack monsters like undead or abberations they run away, you need to train it the attack trick twice, this is bascially all the combat trained is. along with the fluff that they won't spook and run away during fights. its basically a package of tricks rolled into a term. so its basically combat riding with the second attack trick like you said.
The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will...vhok2023-09-11T23:28:02ZRe: Forums: Rules Questions: Toppling Strikes?vhokhttps://paizo.com/threads/rzs43smi?Toppling-Strikes#422023-04-02T02:15:25Z2023-04-01T03:24:12Z<p>the metamagic's Target is just using target to refer to people who are bing affected by the force spell. which other word could they use instead of target that is just as simple to understand? i don't believe the metamagic means "Target" as in the spell has to have "target/targets" or the metamagic would specify that.
<br />
its just unfortunate that whoever wrote it used "target" but it seems pretty clear and easy to understand to me. i would 100% allow people hit by an unarmed attack by someone with telekinetic strike toppling spell on them to to be tripped</p>the metamagic's Target is just using target to refer to people who are bing affected by the force spell. which other word could they use instead of target that is just as simple to understand? i don't believe the metamagic means "Target" as in the spell has to have "target/targets" or the metamagic would specify that.
its just unfortunate that whoever wrote it used "target" but it seems pretty clear and easy to understand to me. i would 100% allow people hit by an unarmed attack by someone...vhok2023-04-01T03:24:12ZRe: Forums: Rules Questions: Immortality?vhokhttps://paizo.com/threads/rzs43rln?Immortality#122023-10-21T03:42:57Z2023-02-22T02:08:16Z<div class="messageboard-quotee">zza ni wrote:</div><blockquote> <div class="messageboard-quotee">vhok wrote:</div><blockquote> reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period. </blockquote><p>or by death effects.
</p>
and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc. </blockquote><p>sure but death effect will take out just about anything even if you stopped aging. and at level 9 they get extra stuff vs death effects.zza ni wrote:vhok wrote: reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day period.
or by death effects.
and as stated in other threads clever enemies might just keep you down and not kill you until they can make sure you stay down (kill you out in a place where they can find your 'respawn' or use a death effect etc. sure but death effect will take out just about anything even if you stopped...vhok2023-02-22T02:08:16ZRe: Forums: Rules Questions: Immortality?vhokhttps://paizo.com/threads/rzs43rln?Immortality#82023-10-21T03:42:04Z2023-02-21T23:29:49Z<p>reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.</p>reincarnation druid is the most immortal you can get. automatically reincarnate anytime you die(even old age) as long as you don't die twice in a 7day peroid.vhok2023-02-21T23:29:49ZRe: Forums: Rules Questions: dwarf vs duergarvhokhttps://paizo.com/threads/rzs43p01?dwarf-vs-duergar#122022-10-11T09:58:47Z2022-10-11T02:10:49Z<div class="messageboard-quotee">SheepishEidolon wrote:</div><blockquote> <div class="messageboard-quotee">Advanced Race Guide, page 5 wrote:</div><blockquote>But races are not all about racial traits and favored class rewards. Each of the core races comes from a vibrant culture with its own history, norms, and adventuring outlooks. To represent this, each race’s entry presents a number of new character options, such as race-specific archetypes, adventuring equipment, feats, magic items, and spells.</blockquote>Race-specific archetypes, not type-specific. So by RAW duergar can't take dwarf archetypes. </blockquote><p>not true at all. half elves/orcs count as human and elf/orc for archetype requirements.SheepishEidolon wrote:Advanced Race Guide, page 5 wrote:But races are not all about racial traits and favored class rewards. Each of the core races comes from a vibrant culture with its own history, norms, and adventuring outlooks. To represent this, each race’s entry presents a number of new character options, such as race-specific archetypes, adventuring equipment, feats, magic items, and spells.
Race-specific archetypes, not type-specific. So by RAW duergar can't take dwarf archetypes....vhok2022-10-11T02:10:49ZRe: Forums: Rules Questions: Channel while Paralyzed?vhokhttps://paizo.com/threads/rzs2pwpo&page=2?Channel-while-Paralyzed#612022-09-06T05:52:55Z2022-09-06T03:30:31Z<div class="messageboard-quotee">YogoZuno wrote:</div><blockquote> <div class="messageboard-quotee">vhok wrote:</div><blockquote> yes you can channel while paralyzed as long as you can present your holy symbol. birthmark on the face is popular for this. </blockquote><p>It depends on whether or not you believe 'presenting' an item can be done without moving. I personally don't believe you could, regardless of where the holy symbol is. Never really had a definitive answer.
<p>Also had a real shock of dejavu when I saw the thread title. Had a laugh when I saw I started it :) </blockquote><p>how do you present a birthmark on your face?YogoZuno wrote:vhok wrote: yes you can channel while paralyzed as long as you can present your holy symbol. birthmark on the face is popular for this.
It depends on whether or not you believe 'presenting' an item can be done without moving. I personally don't believe you could, regardless of where the holy symbol is. Never really had a definitive answer. Also had a real shock of dejavu when I saw the thread title. Had a laugh when I saw I started it :) how do you present a birthmark on your...vhok2022-09-06T03:30:31ZRe: Forums: Rules Questions: Channel while Paralyzed?vhokhttps://paizo.com/threads/rzs2pwpo&page=2?Channel-while-Paralyzed#582022-09-06T05:52:41Z2022-09-05T22:20:59Z<p>yes you can channel while paralyzed as long as you can present your holy symbol. birthmark on the face is popular for this.</p>yes you can channel while paralyzed as long as you can present your holy symbol. birthmark on the face is popular for this.vhok2022-09-05T22:20:59ZRe: Forums: Rules Questions: Enlarge Person along with Long Arms allowed?vhokhttps://paizo.com/threads/rzs43nad?Enlarge-Person-along-with-Long-Arms-allowed#32022-07-21T04:10:07Z2022-07-21T03:22:01Z<p>long arms, enlarge person, lunge, 2 bloodrager bloodlines give 5ft reach, grab a whip, get whirlwind attack. 35 foot reach full bab. costs a lot of feats but its fun.</p>long arms, enlarge person, lunge, 2 bloodrager bloodlines give 5ft reach, grab a whip, get whirlwind attack. 35 foot reach full bab. costs a lot of feats but its fun.vhok2022-07-21T03:22:01ZRe: Forums: Rules Questions: Ways to speed up intelligence in animal companions?vhokhttps://paizo.com/threads/rzs43n2e?Ways-to-speed-up-intelligence-in-animal#102022-07-13T00:32:44Z2022-07-12T12:41:30Z<div class="messageboard-quotee">Belafon wrote:</div><blockquote> <div class="messageboard-quotee">zza ni wrote:</div><blockquote><p>…
</p>
(and if at level 4 you bump it's int into 3, not only does it gain understanding a language , it can take any feat it's body can manage and you don't need tricks for it anymore if you can talk to it) </blockquote><p>This idea, by the way, is a HUGE point of contention. Many groups do play this way and you will see many build guides recommending it, but the rules support is iffy at best. Pathfinder Society (with input from other designers) <a href=" https://paizo.com/paizo/faq/v5748nruor1hh#v5748eaic9vh0 " target="_blank" rel="nofollow">clarified that it doesn’t matter what your animal’s INT score is</a> it still has “animal intelligence.” And therefore still has to handled, can’t act independently, etc.
<p><span class=messageboard-ooc>As a practical reason for the clarification. “We wrote all these rules about handling and tricks as a deliberate power limiter. We didn’t intend that almost every companion could ignore them just by bumping INT at 4th level.</span></p>
<p>So. . . check with your GM before planning around this idea. </blockquote><p>thats one of the worst faq rulings i have ever seen and goes directly against what is written in the rules about companions
<p>Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won’t necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.</p>
<p>paladin mounts are still animals until level mid teens when they become magical beasts. this ruling would have you think an animal with an int of 80 is still just a dumb animal and that is dumb. horrible ruling, seriously the worst faq answer ever.</p>Belafon wrote:zza ni wrote:…
(and if at level 4 you bump it's int into 3, not only does it gain understanding a language , it can take any feat it's body can manage and you don't need tricks for it anymore if you can talk to it)
This idea, by the way, is a HUGE point of contention. Many groups do play this way and you will see many build guides recommending it, but the rules support is iffy at best. Pathfinder Society (with input from other designers) clarified that it doesn’t matter what...vhok2022-07-12T12:41:30ZRe: Forums: Rules Questions: Vigilante Talentvhokhttps://paizo.com/threads/rzs43m64?Vigilante-Talent#22022-05-08T13:37:26Z2022-05-06T05:35:39Z<p>Starting at 1st level, and every 2 levels thereafter, a vigilante gains a social talent.<b> Unless otherwise noted, a talent can be selected only once.</b> Some talents require the vigilante to meet other prerequisites before they can be chosen, such as having another social talent or attaining a minimum vigilante level. Once a talent has been chosen, it cannot be changed.</p>
<p>second sentence</p>Starting at 1st level, and every 2 levels thereafter, a vigilante gains a social talent. Unless otherwise noted, a talent can be selected only once. Some talents require the vigilante to meet other prerequisites before they can be chosen, such as having another social talent or attaining a minimum vigilante level. Once a talent has been chosen, it cannot be changed.
second sentencevhok2022-05-06T05:35:39ZRe: Forums: Rules Questions: Is there a way to increase a spell with a range of 0 ft.?vhokhttps://paizo.com/threads/rzs43huv?Is-there-a-way-to-increase-a-spell-with-a#62021-10-24T10:04:41Z2021-10-12T11:34:23Z<p>https://www.d20pfsrd.com/magic/all-spells/p/produce-flame/</p>
<p>range 120 feet</p>
<p>https://www.d20pfsrd.com/magic/all-spells/d/divine-trident/</p>
<p>its a trident so works as an actual weapon you can just throw it... i'm not taking the time to look at them all is there a specific one you want to know about or did u just fill out your spell slots with only zero foot spells for fun?</p>https://www.d20pfsrd.com/magic/all-spells/p/produce-flame/
range 120 feet
https://www.d20pfsrd.com/magic/all-spells/d/divine-trident/
its a trident so works as an actual weapon you can just throw it... i'm not taking the time to look at them all is there a specific one you want to know about or did u just fill out your spell slots with only zero foot spells for fun?vhok2021-10-12T11:34:23ZRe: Forums: Rules Questions: Is there a way to increase a spell with a range of 0 ft.?vhokhttps://paizo.com/threads/rzs43huv?Is-there-a-way-to-increase-a-spell-with-a#42021-10-24T10:04:27Z2021-10-12T02:23:45Z<p>Reach Spell (Metamagic)
<br />
Your spells go farther than normal.</p>
<p>Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.</p>
<p>Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.</p>
<p>Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.</p>
<p>Spells that do not have a range of touch, close, or medium do not benefit from this feat.</p>Reach Spell (Metamagic)
Your spells go farther than normal.
Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.
...vhok2021-10-12T02:23:45ZRe: Forums: Rules Questions: Level stacking of Archetypesvhokhttps://paizo.com/threads/rzs43d9m?Level-stacking-of-Archetypes#262021-05-01T16:32:19Z2021-04-29T07:45:11Z<div class="messageboard-quotee">•Thelith wrote:</div><blockquote><p> Furthermore, removing the ANY, is not reading it by RAW. And assuming the ANY is only there is make it grammatically better than using 'a' or 'an' or 'a wizard entitled to having a familiar' is moving into RAI territory.</p>
<p>Take 'any wizard' as it's own statement.</p>
<p>Which classes am I allowed to play?</p>
<p>Any wizard.</p>
<p>So, (insert archetype here) wizard?</p>
<p>No, obviously I meant only a basic non archetyped wizard because I said 'any wizard' and you should have understood that to mean 'a wizard' by which I meant ONLY A BASIC WIZARD.</p>
<p>That's just not how English works. </blockquote><p>convincing us(which you won't because your wrong) won't convince your GM to allow it, sorry.*Thelith wrote:Furthermore, removing the ANY, is not reading it by RAW. And assuming the ANY is only there is make it grammatically better than using 'a' or 'an' or 'a wizard entitled to having a familiar' is moving into RAI territory.
Take 'any wizard' as it's own statement.
Which classes am I allowed to play?
Any wizard.
So, (insert archetype here) wizard?
No, obviously I meant only a basic non archetyped wizard because I said 'any wizard' and you should have understood that to mean 'a...vhok2021-04-29T07:45:11ZRe: Forums: Rules Questions: Lamest level up for a classvhokhttps://paizo.com/threads/rzs43azl?Lamest-level-up-for-a-class#62021-04-01T11:08:00Z2021-03-31T22:04:17Z<div class="messageboard-quotee">Diego Valdez wrote:</div><blockquote> <span class=messageboard-ooc>This thread has been moved to the PF1 rules forum.</span> </blockquote><p>there is no rules question, this is just a discussion thread. should not be in the rules forumDiego Valdez wrote:This thread has been moved to the PF1 rules forum.
there is no rules question, this is just a discussion thread. should not be in the rules forumvhok2021-03-31T22:04:17ZRe: Forums: Rules Questions: Flame strikevhokhttps://paizo.com/threads/rzs43c5k?Flame-strike#32021-03-18T12:44:34Z2021-03-18T12:32:05Z<p>he can easily hit the bottom 2 by aiming to the bottom right of the screen, in what way is he forced to shoot the warf? i really don't even understand how your aiming if you think he has no choice but to hit his friend or the warf very very clearly he can just hit the 2 bottom monsters if he wants.</p>
<p>i'd also like to ask how his ally is sharing a square with 1 of the monsters??? they are only large size and would incure squeezing penalties if it was even possible for them to share a square. perhaps you should go read grapple as well if your pulling them into the grapplers square because that doesn't happen in pathfinder.</p>he can easily hit the bottom 2 by aiming to the bottom right of the screen, in what way is he forced to shoot the warf? i really don't even understand how your aiming if you think he has no choice but to hit his friend or the warf very very clearly he can just hit the 2 bottom monsters if he wants.
i'd also like to ask how his ally is sharing a square with 1 of the monsters??? they are only large size and would incure squeezing penalties if it was even possible for them to share a square....vhok2021-03-18T12:32:05ZRe: Forums: Rules Questions: archetypes vs dmvhokhttps://paizo.com/threads/rzs43bai?archetypes-vs-dm#452021-02-19T04:01:17Z2021-02-19T02:45:52Z<div class="messageboard-quotee">•Thelith wrote:</div><blockquote> Most of the scum left for 2e </blockquote><p>not all of us though!*Thelith wrote:Most of the scum left for 2e
not all of us though!vhok2021-02-19T02:45:52ZRe: Forums: Rules Questions: Healing Bombs and Alchemists' Throw Anythingvhokhttps://paizo.com/threads/rzs2qjcd?Healing-Bombs-and-Alchemists-Throw-Anything#492020-12-10T22:06:38Z2020-12-10T07:40:02Z<div class="messageboard-quotee">T'Challa wrote:</div><blockquote> <div class="messageboard-quotee">vhok wrote:</div><blockquote><p> my group came to the agreement that it does add the int bonus to the heal because healing spells deal positive damage, which heals living and damages undead. </p>
<p>when you throw a cure light wounds bomb it does 1d8+cl positive damage to everyone in the radius. just because living people are healed by it doesn't negate the fact is is positive energy damage. </blockquote><p>Your group is welcome to come to whatever conclusion makes them happier, but that is decidedly NOT how it works.
<p>Cure light wounds:</p>
<p><i>When laying your hand upon a living creature, you <b>channel positive energy</b> that cures 1d8 points of damage +1 point per caster level (maximum +5).</i> </p>
<p>Cure spells channel positive energy that restores hit points. They do NOT deal positive damage in order to heal living targets. </blockquote><p>so what happens if you shoot a fireball at a creature that is actually healed by fire instead of damaged??? it doesn't heal them because in fireball it never says the word heal/cure???
<p>proof that alch bombs like any other healing spell are positive energy damage(which heals living and harms dead) just read healing bomb. not only does it heal the living but it does harm the dead if they are also in the bomb radius. literally explains it in the bomb itself. should i only add the int bonus to the squares of the bomb that landed on undead??? </p>
<p>just because the world looks at positive energy damage and says (that heals us!) does not mean it is not a type of energy damage.
<br />
<a href="https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9usb" target="_blank" rel="nofollow">read this, the first sentence</a> positive energy is a DAMAGE TYPE. it heals living and damages undead but it is DAMAGE.</p>T'Challa wrote:vhok wrote:my group came to the agreement that it does add the int bonus to the heal because healing spells deal positive damage, which heals living and damages undead.
when you throw a cure light wounds bomb it does 1d8+cl positive damage to everyone in the radius. just because living people are healed by it doesn't negate the fact is is positive energy damage.
Your group is welcome to come to whatever conclusion makes them happier, but that is decidedly NOT how it works....vhok2020-12-10T07:40:02ZRe: Forums: Rules Questions: Being MYSTIC THEURGE earier by Heighten spells and Wayang Spellhunter?vhokhttps://paizo.com/threads/rzs43761?Being-MYSTIC-THEURGE-earier-by-Heighten#332020-10-07T00:45:02Z2020-10-06T04:26:13Z<p>heighten spell increases the actual level of the spell, the traits cannot reduce the spells level below its actual level. since heighten would make a spell into an actual level 3 spell then they do not work together.</p>heighten spell increases the actual level of the spell, the traits cannot reduce the spells level below its actual level. since heighten would make a spell into an actual level 3 spell then they do not work together.vhok2020-10-06T04:26:13ZRe: Forums: Rules Questions: Do Summoning spells require line of effect, or only line of sight to the point of conjuration?vhokhttps://paizo.com/threads/rzs2twnh?Do-Summoning-spells-require-line-of-effect-or#432020-10-06T00:11:25Z2020-10-05T00:46:44Z<p>thats why teleport has what if statements built into it. what if you teleport into a wall or a rock?</p>
<p>teleportation is different because, that's what the rules say.</p>thats why teleport has what if statements built into it. what if you teleport into a wall or a rock?
teleportation is different because, that's what the rules say.vhok2020-10-05T00:46:44ZRe: Forums: Rules Questions: Increased caster level questionvhokhttps://paizo.com/threads/rzs4372a?Increased-caster-level-question#32020-09-30T12:29:05Z2020-09-29T19:45:22Z<p>as long as your not at the max number of missiles yet then yes it would give you more. and yes it would increase toppling spell dc because your caster level is 6 higher than your level.</p>as long as your not at the max number of missiles yet then yes it would give you more. and yes it would increase toppling spell dc because your caster level is 6 higher than your level.vhok2020-09-29T19:45:22ZRe: Forums: Rules Questions: Does antimagic field block line of effect?vhokhttps://paizo.com/threads/rzs436tw?Does-antimagic-field-block-line-of-effect#302020-09-29T12:48:33Z2020-09-29T09:54:54Z<p>wall of suppression says to me that AM field does not block line of effect</p>wall of suppression says to me that AM field does not block line of effectvhok2020-09-29T09:54:54ZRe: Forums: Rules Questions: Enlarge effects, next turn?vhokhttps://paizo.com/threads/rzs436zz?Enlarge-effects-next-turn#22020-09-30T12:31:05Z2020-09-27T18:58:36Z<p>enlarge takes place 1 round later because its a 1round cast time, other effects take place depending on the activation time.</p>
<p>the 1 round later is from the cast time and has nothing to do with the enlarge effect</p>
<p>growth subdoman is a swift so it happens instantly, bloodrager bloodline happens as soon as you begin a rage(if you wish it to it is a may)</p>
<p>anyone that says otherwise is wrong.</p>enlarge takes place 1 round later because its a 1round cast time, other effects take place depending on the activation time.
the 1 round later is from the cast time and has nothing to do with the enlarge effect
growth subdoman is a swift so it happens instantly, bloodrager bloodline happens as soon as you begin a rage(if you wish it to it is a may)
anyone that says otherwise is wrong.vhok2020-09-27T18:58:36ZRe: Forums: Rules Questions: Threatened Squares for larger creaturevhokhttps://paizo.com/threads/rzs436zc?Threatened-Squares-for-larger-creature#22020-10-06T02:43:26Z2020-09-27T02:49:46Z<p>it used to be the way your talking about but people could avoid AOO's completely from reach weapons by coming in on the diagonal. so they changed it so every square counts as 5 for reach even diagonals. so right now pfsrd example pictures are correct</p>it used to be the way your talking about but people could avoid AOO's completely from reach weapons by coming in on the diagonal. so they changed it so every square counts as 5 for reach even diagonals. so right now pfsrd example pictures are correctvhok2020-09-27T02:49:46ZRe: Forums: Rules Questions: Traits and hybrid classesvhokhttps://paizo.com/threads/rzs436yn?Traits-and-hybrid-classes#42020-10-06T01:07:11Z2020-09-26T19:10:30Z<p>Hunters can take druid or ranger favoured class bonus if it applies to their companion because they have an ability that allows it but that’s all I can think of</p>
<p>Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.</p>Hunters can take druid or ranger favoured class bonus if it applies to their companion because they have an ability that allows it but that’s all I can think of
Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.vhok2020-09-26T19:10:30ZRe: Forums: Rules Questions: Cold Steel, icicle's, and a dreamvhokhttps://paizo.com/threads/rzs436sz&page=2?Cold-Steel-icicles-and-a-dream#632020-09-24T12:03:11Z2020-09-24T06:58:15Z<p>just wanted to point out that even if quicken could(it doesn't) make a wand a swift action, the wand would then ONLY be a swift action as quicken spells are swift actions and not your choice of swift or standard. so even if it worked how you think(it doesn't) you still could not use a wand twice in 1 turn.</p>just wanted to point out that even if quicken could(it doesn't) make a wand a swift action, the wand would then ONLY be a swift action as quicken spells are swift actions and not your choice of swift or standard. so even if it worked how you think(it doesn't) you still could not use a wand twice in 1 turn.vhok2020-09-24T06:58:15ZRe: Forums: Rules Questions: Large creature vs multiple Medium creatures vs Covervhokhttps://paizo.com/threads/rzs436ql?Large-creature-vs-multiple-Medium-creatures#32020-09-21T22:23:48Z2020-09-21T17:41:39Z<p>yes it would provide cover because there is no single corner of a square of L you can choose and draw 4 connecting lines to 2 without going through 1. and yes natural reach obeys the ranged attack rules for cover but you can't draw to 2 without going through 1, not sure where the confusion is coming from.</p>yes it would provide cover because there is no single corner of a square of L you can choose and draw 4 connecting lines to 2 without going through 1. and yes natural reach obeys the ranged attack rules for cover but you can't draw to 2 without going through 1, not sure where the confusion is coming from.vhok2020-09-21T17:41:39ZRe: Forums: Rules Questions: Can a Trompe L’oeil creator really kill all Golarion gods with an army of demons at level 5?vhokhttps://paizo.com/threads/rzs42iby?Can-a-Trompe-L-oeil-creator-really-kill-all#462020-07-03T01:06:39Z2020-07-02T21:18:47Z<p>A painting is more than one type of material. Fabricate only does one type per cast</p>A painting is more than one type of material. Fabricate only does one type per castvhok2020-07-02T21:18:47ZRe: Forums: Rules Questions: Tails and potions.vhokhttps://paizo.com/threads/rzs432r8?Tails-and-potions#162020-06-24T17:59:13Z2020-06-24T03:38:13Z<p>moving from the tail to the hand is a free action, so yes you can do it on the same turn. you can't drink as a move action till the next turn however because it was not in your hand when your turn began. if its not an issue to have a potion in hand then just carry it around at all times in your hand. you could also have 1 at all times in your tail and move-drink free-switch the other potion to your hand then swift grab another potion, effectively allowing you to drink a potion every round for a move+swift</p>moving from the tail to the hand is a free action, so yes you can do it on the same turn. you can't drink as a move action till the next turn however because it was not in your hand when your turn began. if its not an issue to have a potion in hand then just carry it around at all times in your hand. you could also have 1 at all times in your tail and move-drink free-switch the other potion to your hand then swift grab another potion, effectively allowing you to drink a potion every round for...vhok2020-06-24T03:38:13ZRe: Forums: Rules Questions: Is force an energy type?vhokhttps://paizo.com/threads/rzs432ol?Is-force-an-energy-type#112020-06-20T13:08:54Z2020-06-20T01:24:48Z<div class="messageboard-quotee">SheepishEidolon wrote:</div><blockquote> <div class="messageboard-quotee">vhok wrote:</div><blockquote>elemental damage =/= energy damage. elemental sorcerer's can't make it force</blockquote>I don't object - but actually I wrote about the opposite direction. </blockquote><p>ah i misread it as the other way. apologies.SheepishEidolon wrote:vhok wrote:elemental damage =/= energy damage. elemental sorcerer's can't make it force
I don't object - but actually I wrote about the opposite direction. ah i misread it as the other way. apologies.vhok2020-06-20T01:24:48ZRe: Forums: Rules Questions: Occultist abilities.vhokhttps://paizo.com/threads/rzs4321f?Occultist-abilities#42020-05-29T13:38:32Z2020-05-29T13:19:01Z<p>ok here is the math on the ability for a level 10 Occultist
<br />
maxium +6 damage
<br />
2 points = 1 damage</p>
<p>thats it, there is no half Occultist level added on that doesn't exist, your reading it wrong. the 1+1 per 2 Occultist levels is the maximum you are allowed to buff the impliment and adds no flat damage whatsoever.</p>
<p>smurf</p>ok here is the math on the ability for a level 10 Occultist
maxium +6 damage
2 points = 1 damage
thats it, there is no half Occultist level added on that doesn't exist, your reading it wrong. the 1+1 per 2 Occultist levels is the maximum you are allowed to buff the impliment and adds no flat damage whatsoever.
smurfvhok2020-05-29T13:19:01ZRe: Forums: Rules Questions: Cat´s grace can be added to bonded object?vhokhttps://paizo.com/threads/rzs431y3?Cat-s-grace-can-be-added-to-bonded-object#92020-05-29T01:50:47Z2020-05-28T04:01:27Z<p>because its overpowered, if you could put stat bonus things on any slot you could quickly become an insane smurf. if that's your thing and the DM is fine then go for it.</p>
<p>edit: why did my picture become a smurf? is it because i said smurf? that's weird lol</p>because its overpowered, if you could put stat bonus things on any slot you could quickly become an insane smurf. if that's your thing and the DM is fine then go for it.
edit: why did my picture become a smurf? is it because i said smurf? that's weird lolvhok2020-05-28T04:01:27ZRe: Forums: Rules Questions: How many attack has golem?vhokhttps://paizo.com/threads/rzs431vl?How-many-attack-has-golem#42020-05-26T06:44:33Z2020-05-26T02:36:31Z<div class="messageboard-quotee">Koraxs wrote:</div><blockquote><p> Hi all.</p>
<p>Question 1: how many attack and how many srikes for full attack (full-round action) has next types of golems?</p>
<p>1) clay golem (I think: only one attack consists of 2 strike /2 slams each with BAB +13 and bonus attack if clay golem use Haste ability.
<br />
So for one full attack clay golem has: 1 slam d20+13, 2 slam d20+13; and with Haste = once more 1 slam d20+13, 2 slam d20+13).</p>
<p>2) bone golem (I think: only one attack consists of 2 strike /2 slams each with BAB +11.
<br />
So for one full attack clay golem has: 1 slam d20+11, 2 slam d20+11).</p>
<p>3) flesh golem (I think: only one attack consists of 2 strike /2 slams each with BAB +9.
<br />
So for one full attack clay golem has: 1 slam d20+9, 2 slam d20+9).</p>
<p>Question 2: how many attack and how many srikes for attack (NOT full-round action) has those types of golems? </blockquote><p>i have no idea what your describing but i'll explain clay golem only and maybe that will help
</p>
clay golem has 2 slam attacks, if it uses a full attack it can make both slams if it uses a standard action it can make 1 slam attack.
<br />
this would be the same if clay golem had 37 slam attacks, if it does a full attack it would get 37 slam attacks, if its just a standard action attack it would get 1 slam only. you cannot for example, move and attack with more than 1 slam, that is not how pathfinder works.</p>
<p>edit, it seems like you think 2 slams are 1 attack because they are listed as 2 slams, that is not true they are just the exact same so they just list it as 2 slams instead of 1 slam and 1 slam. it is still 2 seperate attacks and you cannot move and use 2 slams as a standard</p>Koraxs wrote:Hi all.
Question 1: how many attack and how many srikes for full attack (full-round action) has next types of golems?
1) clay golem (I think: only one attack consists of 2 strike /2 slams each with BAB +13 and bonus attack if clay golem use Haste ability.
So for one full attack clay golem has: 1 slam d20+13, 2 slam d20+13; and with Haste = once more 1 slam d20+13, 2 slam d20+13).
2) bone golem (I think: only one attack consists of 2 strike /2 slams each with BAB +11.
So for...vhok2020-05-26T02:36:31ZRe: Forums: Rules Discussion: Die Size Rule Brokenvhokhttps://paizo.com/threads/rzs42zec&page=2?Die-Size-Rule-Broken#682020-03-21T09:07:28Z2020-03-21T08:54:04Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> <div class="messageboard-quotee">vhok wrote:</div><blockquote> <div class="messageboard-quotee">Grankless wrote:</div><blockquote> Anything that makes you large also gives you bonus damage. Bam, your large weapon does extra damage. Why is this thread happening •again•? </blockquote><p>actually you are completely wrong and this is my biggest problem with giant instinct atm.
<p><b>Giant's Stature
<br />
You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you.</b></p>
<p>no bonus damage</p>
<p><b>Titan's Stature
<br />
You grow to even greater size. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the clumsy 1 condition as long as you are Huge.</b></p>
<p>no bonus damage</p>
<p>if these both gave u the +2 damage like enlarge person i would feel better about my large weapon having no bonus damage from size </blockquote><p>Read the whole thing.
<div class="messageboard-quotee">Giant Instinct wrote:</div><blockquote><p>Titan Mauler (Instinct Ability)</p>
<p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). <b>When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size</b>. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.</p>
<p>Specialization Ability</p>
<p>Increase the damage from Rage <b>when using a larger weapon from 6 to 10</b>; if you have greater weapon specialization, increase it from 10 to 18.</blockquote></blockquote><p>and???????????? everything you just quoted works when i am NOT large also, so going big gives ZERO damage increase. oh great my giant barbarian can now NOT do his "highest damage in the game" to grapple instead. thanks thats definitly why i went giant barbarian, to not do damage.Rysky wrote:vhok wrote: Grankless wrote: Anything that makes you large also gives you bonus damage. Bam, your large weapon does extra damage. Why is this thread happening *again*?
actually you are completely wrong and this is my biggest problem with giant instinct atm. Giant's Stature
You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you.
no bonus damage
Titan's Stature
You grow...vhok2020-03-21T08:54:04ZRe: Forums: Rules Discussion: How to Murder PCs In a Hurryvhokhttps://paizo.com/threads/rzs42xwi?How-to-Murder-PCs-In-a-Hurry#22020-02-14T03:56:16Z2020-02-14T03:17:37Z<p>doesn't persistant damage happen at the end of the round? they have 3 actions to do something</p>doesn't persistant damage happen at the end of the round? they have 3 actions to do somethingvhok2020-02-14T03:17:37ZRe: Forums: Rules Questions: Prehensile hair attack in activation round?vhokhttps://paizo.com/threads/rzs42x1p?Prehensile-hair-attack-in-activation-round#202020-01-27T05:50:17Z2020-01-27T00:51:38Z<p>It’s a standard action to Grow it out and that’s the only thing you can do with it in that standard action, period.</p>It’s a standard action to Grow it out and that’s the only thing you can do with it in that standard action, period.vhok2020-01-27T00:51:38ZRe: Forums: Rules Questions: Fabricate and Masterwork Itemsvhokhttps://paizo.com/threads/rzs42p67?Fabricate-and-Masterwork-Items#22019-08-12T17:45:08Z2019-08-12T04:27:38Z<p>You will still have the materials required so you can cast the spell and try again.</p>You will still have the materials required so you can cast the spell and try again.vhok2019-08-12T04:27:38ZRe: Forums: Rules Questions: Difficult Terrain Rulevhokhttps://paizo.com/threads/rzs2v8t2?Difficult-Terrain-Rule#42018-07-18T20:12:53Z2018-07-18T01:41:13Z<p>You only pay the movement cost for the square you enter</p>You only pay the movement cost for the square you entervhok2018-07-18T01:41:13ZRe: Forums: Rules Questions: Forced Choice Archetype Stackingvhokhttps://paizo.com/threads/rzs2v7vv?Forced-Choice-Archetype-Stacking#22018-06-29T08:44:54Z2018-06-29T07:08:29Z<p>if its forcing a choice then it is altering that feature.</p>if its forcing a choice then it is altering that feature.vhok2018-06-29T07:08:29ZRe: Forums: Rules Questions: healing bomb questionsvhokhttps://paizo.com/threads/rzs2v7tg?healing-bomb-questions#32018-06-28T06:14:41Z2018-06-28T05:25:11Z<p>Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.</p>
<p>the throw anything feature is where alch get the int to splash weapons(which bombs and healing bombs are) its already included in the bomb description but its is not FROM the bomb itself.</p>Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
the throw anything feature is where alch get the int to splash weapons(which bombs and healing bombs are) its already included in the bomb description but its is not FROM the bomb itself.vhok2018-06-28T05:25:11ZRe: Forums: Rules Questions: GM or player responsible for clarifying save?vhokhttps://paizo.com/threads/rzs2uuft?GM-or-player-responsible-for-clarifying-save#92018-01-28T15:48:39Z2018-01-28T07:55:04Z<p>If it is something the player will know if he fails or succeeds his save either way just say what it is. It saves time rather than having them announce every save bonus they have</p>If it is something the player will know if he fails or succeeds his save either way just say what it is. It saves time rather than having them announce every save bonus they havevhok2018-01-28T07:55:04ZRe: Forums: Rules Questions: GM Says I Have To Cast Windy Escape Before Attack Result Is Determinedvhokhttps://paizo.com/threads/rzs2tsy7&page=2?GM-Says-I-Have-To-Cast-Windy-Escape-Before#812017-11-07T06:52:59Z2017-11-07T06:50:32Z<p>they reinforce rules in some abilities just to make sure people know you can use it that way. not because it is an exception. the rule for immediate actions is....</p>
<p>Immediate Action</p>
<p>An immediate action is very similar to a swift action, but can be performed at <b>any time</b>—even if it’s not your turn</p>
<p>however some people think you can't interrupt actions that have multiple parts, like attack rolls and then damage rolls, even though you can.</p>they reinforce rules in some abilities just to make sure people know you can use it that way. not because it is an exception. the rule for immediate actions is....
Immediate Action
An immediate action is very similar to a swift action, but can be performed at any time—even if it’s not your turn
however some people think you can't interrupt actions that have multiple parts, like attack rolls and then damage rolls, even though you can.vhok2017-11-07T06:50:32ZRe: Forums: Rules Questions: Helm of the Mammothlordvhokhttps://paizo.com/threads/rzs2upii?Helm-of-the-Mammothlord#32017-11-06T04:36:24Z2017-11-05T11:32:54Z<p>if you have a head slot and someone puts it on for you after</p>if you have a head slot and someone puts it on for you aftervhok2017-11-05T11:32:54ZRe: Forums: Rules Questions: Magus' Arcane Pool, 1 point per +1?vhokhttps://paizo.com/threads/rzs2tcgg?Magus-Arcane-Pool-1-point-per-1#152017-10-21T10:12:43Z2017-10-20T01:56:55Z<p>evil necromancer!! the light will get you eventually!</p>evil necromancer!! the light will get you eventually!vhok2017-10-20T01:56:55ZRe: Forums: Advice and Rules Questions: Jotungrip + Lighten weaponvhokhttps://paizo.com/threads/rzs2un5v?Jotungrip-Lighten-weapon#152017-10-03T14:43:56Z2017-10-03T06:49:24Z<p>it is treated as a 1handed weapon for feats.</p>
<p>Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.</p>it is treated as a 1handed weapon for feats.
Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.vhok2017-10-03T06:49:24ZRe: Forums: Rules Questions: Celestial Armor Flight Activationvhokhttps://paizo.com/threads/rzs2umsm?Celestial-Armor-Flight-Activation#32017-09-27T23:38:44Z2017-09-27T12:59:12Z<p>Commands are standard, same action needed to turn on a flaming sword for example</p>Commands are standard, same action needed to turn on a flaming sword for examplevhok2017-09-27T12:59:12ZRe: Forums: Rules Questions: Masterwork Bucklervhokhttps://paizo.com/threads/rzs2ukpz?Masterwork-Buckler#32017-09-02T10:31:57Z2017-09-01T23:44:55Z<p>mithral buckler is what u want</p>mithral buckler is what u wantvhok2017-09-01T23:44:55ZRe: Forums: Pathfinder Society: Petition: Suspend recent FAQ on Cost Multipliers for Itemsvhokhttps://paizo.com/threads/rzs2ugva&page=2?Petition-Suspend-recent-FAQ-on-Cost#862017-07-20T17:46:09Z2017-07-20T02:13:03Z<div class="messageboard-quotee">Garbage-Tier Waifu wrote:</div><blockquote> Does this FAQ mostly impact animal companion users or is this people blowing things significantly out of proportions by suggesting that magical enhancements are also multiplied? I can definitely see this being a pain for animal companion users, but I don't see literally anything to suggest it affects enhancements, because those are added after the items creation as an additional cost. But I mean, go ahead and call this the death of the game...jeez...kind of a strong reaction. </blockquote><p>it doesn't seem like you read what the problems areGarbage-Tier Waifu wrote:Does this FAQ mostly impact animal companion users or is this people blowing things significantly out of proportions by suggesting that magical enhancements are also multiplied? I can definitely see this being a pain for animal companion users, but I don't see literally anything to suggest it affects enhancements, because those are added after the items creation as an additional cost. But I mean, go ahead and call this the death of the game...jeez...kind of a strong...vhok2017-07-20T02:13:03ZRe: Forums: Rules Questions: is there an i kill every one equally ranger archetype?vhokhttps://paizo.com/threads/rzs2u2dx?is-there-an-i-kill-every-one-equally-ranger#52016-12-11T15:29:09Z2016-12-11T07:30:01Z<p>Nope rangers are racist</p>Nope rangers are racistvhok2016-12-11T07:30:01ZRe: Forums: Rules Questions: Flankingvhokhttps://paizo.com/threads/rzs2u15z?Flanking#132016-11-23T07:24:21Z2016-11-22T22:46:14Z<p>if you want to keep your hands free just get armor spikes put on your armor. they aren't expensive and you don't need a weapon in hand to threaten</p>if you want to keep your hands free just get armor spikes put on your armor. they aren't expensive and you don't need a weapon in hand to threatenvhok2016-11-22T22:46:14ZRe: Forums: Rules Questions: Is there an errata on the AoE of a 15-foot cone?vhokhttps://paizo.com/threads/rzs2tzf9?Is-there-an-errata-on-the-AoE-of-a-15foot-cone#42016-11-02T00:10:45Z2016-10-27T08:58:46Z<p><a href="http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates" target="_blank" rel="nofollow">its 1,3,3</a>.</p>its 1,3,3.vhok2016-10-27T08:58:46Z