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![]() GM Deneve wrote:
Speaking of GMing, are there still slots for GMs to sign up to run games? I'm thinking of dipping my toe into running a PbP game. ![]()
![]() From reading PF2 Confusion, I am a bit - heh - confused. Confusion wrote: You use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it’s impossible for you to attack or cast spells, you babble incoherently, wasting your actions. When it says "targets", do you think it's correct for to roll a single target to fixate on with all actions for a turn, or after each successful attack, roll a new target, or just roll a new target after each attack? ![]()
![]() GM Deneve wrote: I believe you mean two days, not hours. You roll for income for the two days downtime a quest gives you. Three days if you're a field-commissioned agent. 8 days is the max number of days for a single Earn Income check. Aha, yeah, I meant days. Had a look at the Earn Income rules and I understand it now. Bert will use Lore (Labor): 1d20 + 5 ⇒ (7) + 5 = 12 which he's trained in. ![]()
![]() jadony wrote: 2. As soon as it was revealed that Calmont was seen running away from the scene of the fire, and that he worked for the bookseller, the very first thing the group did was to go try to find/break into Voz's shop. We anticipate that many other groups will do something similar, setting up some issues in terms of plotting. Just going to second that (after picking this up to run to introduce some folks to roleplaying and try out PF2), as much as I tried to assuage the party's suspicions and steer them towards following Calmont out of town, they wanted to investigate Voz's shop and - after finding it suspiciously closed - considered breaking in to continue the investigation. As a follow-up they continued on to The Pickled Ear, and started pressing Roxie for information about Voz just because she was the innkeeper and someone to talk to! Fortunately their dice and lines of inquiry were unfavourable, so they eventually continued on to Hellknight Hill, naught gained but some pickled pigs' ears (proved useful for the goblin dogs). Would've loved some assistance from the module in what to do if the PCs don't immediately chase off after Calmont. Also, I'm curious as to how other parties handled putting out the fire. Once they defeated the mephit and had the bucket chain set up I handwaved them putting out the fire with the assistance of the townsfolk, but that fire grows awful fast, there's a lot of people to get out of the room, and the room is really kinda large. I had a party of five, with one using their familiar to help escort people out of the room, and they were still brushing up against the "townsfolk remaining in the room die" round timer. Also, my assumption is that the full-page art spread on page 2 is of Citadel Altaerein (and it is SWEET art by the way), except it doesn't match any of the actual maps or descriptions in the module. Unless it's of something else? I'm only guessing by the vague shape, importance, and the signal fires burning atop the (really tall) battlements. ![]()
![]() NobodysHome wrote: How a Small creature can do 203 points of damage to a Huge creature is beyond me; let's just say I wouldn't want to have to inspect the corpse's toes. I'd just imagine he's swinging away as the cyclops collapses, bringing parts he has yet to hit into range. Ankle, knee, stomach, big froggy hop, head. ![]()
![]() Zaister wrote:
You're not the only one. That was my initial reading as well. I can't believe I missed that! That's incredible. ![]()
![]() Ring_of_Gyges wrote: Spoiler Might be time to lose the spoiler tags if we're no longer discussing spoiler-specific material. Spoiler: So there's no evidence that the villains are misogynists?
The AP is about social intrigue, spying, politics, etc. It just happens to be that one of the political aspects is gender/egalitarian reforms. The villains of the piece are traditionalists with their own sordid problems (insanity, warmongering, sexism, power-hungry, and so on), but the AP was never sold as the "fight against misogyny AP", and it confuses me to see people continue to claim it as such. Yes, if that's the interpretation you want to take because it works best for your group of players, then that's fantastic. But I don't think it's the wide-spread interpretation that the AP presents. ![]()
![]() Ring_of_Gyges wrote: More Stavian III motivation spoilers: Spoiler: Where does it describe Pythareus as "virulently misogynistic"?
I have been unable to locate a single reference to his opinions about women other than being "staunchly traditionalist".
Is it in the PFS scenarios? Because I haven't read those. ![]()
![]() jscott991 wrote:
As has been indicated multiple times during this thread: sexism does not preclude women in positions of power. It can make it difficult for those women to achieve those positions of power. Yes, they might have to achieve far greater deeds than their male colleagues to be recognised. Or they might have not been the preferred selection, but it doesn't mean they don't exist. Your quotes are evidence of a sexist culture, which exists, not evidence of a misogynistic or completely patriarchal culture, which you seem to think it must be. Also of note: there aren't any quotes from the actual "action" of the AP books. They're all back matter material. If sexism/misogyny were so rampant as you claim, why would the adventure material not reflect this? jscott991 wrote: ...a sexist, misogynist society that is so backward it treats women like chattel. This point remains unproven. jscott991 wrote: I honestly didn't think my thread would be that controversial. I thought it was a retcon, like "the bearded" or Sarenrae. I thought the discussion would revolve more around why than whether. Your previous attempts to question the "why" of the matter has been to call out the authours as being to unable to communicate and read their own material, which is disrespectful and it's unsurprising why people are refusing to engage on this point. ![]()
![]() Ring_of_Gyges wrote:
Spoiler: Not as a primary, intentional motivator, no. She's flouting tradition, something which could play into his many insecurities as a ruler. He killed his son for being more popular than him. How do you think the prospect of having a daughter overshadow him as being "the first Empress of Taldor" goes down?
His line there says more about the state of women in Taldor in a general way than it does about Stavian's character. Stavian's an equal opportunity madman. He's not murdering anyone because of their gender. He's murdering them because he's insane. If the writers really wanted him to be misogynistic there's much more they could've added to indicate that fact. ![]()
![]() Ring_of_Gyges wrote: Appointment by the emperor is an option but it has two problems (either of which are sufficient to make me avoid it). Both are spoilered because they're plot points in the AP. I have a rebuttal for your first spoiler regarding Stavian's motivation: Spoiler: He's not misogynistic. He's clinically insane. See his profile in book 1, which explains how he killed his own son by pushing the boy down the stable stairs because he resented his popularity: "This growing adoration fed Stavian III’s returning paranoia, and he came to resent the boy. Father and son argued at every meeting, until the dark day in 4698 ar when, in the heat of argument, Stavian III shoved his son down the stone stairs of the palace stables."
He doesn't want to kill Eutropia because she's a woman. He wants to kill her because he thinks she's undermining his throne and trying to usurp him. "...he now sees her campaigning to repeal primogeniture as an attempt on his throne. Betrayed by family and nobility alike, Stavian III believes he has been backed into a corner, seeing drastic action as the only means of avoiding a nationwide coup by those plotting against him." I don't see where you're getting this misogynistic reading of Stavian's character from. Certainly not in regards to his daughter.
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![]() jscott991 wrote: And I think War for the Crown will make General Pythareus into a mustache twirling caricature that he was never presented as before. Well, he seems to be doing alright so far. Book one paints him as a traditionalist, if a bit of a warmonger. Not at all misogynistic. His alignment is LN, not even Evil. Doesn't twirl his mustache at all. jscott991 wrote: That complexity is completely stripped out when you transform it into a sexist, misogynist society that is so backward it treats women like chattel. I fail to see where this Taldor exists. There's certainly no evidence for it in the AP as of book two. ![]()
![]() I imagine that he is the LN foil to the CN Night Swan. He definitely seems much more interested in Lawful behaviour than any kind of good behaviour. A person has to actively try to do good to be good, otherwise you're just neutral. But at the end of the day what works best for you and your players is the correct choice! Perhaps he used to be LG but has become more hardened and less good-inclined since (or perhaps due to) the dramatic happenings in book one. ![]()
![]() jscott991 wrote:
Mummy's Mask came out in 2014. We can gather from the announcement blog post that Crystal Frasier didn't begin to solidly work on War for the Crown until after Ironfang Invasion in 2016-2017. Your expectations for a different authour to guess at gender politics being a thing two years hence in a different AP might be a little bit unreasonable. As a side note, current Taldor politics don't preclude said Taldan from finding glory in Osirion and returning to her homeland. You could easily play it up: it's easier for her to leave the corrupt system and find glory/power/prestige elsewhere than it is for her to profit within it. ![]()
![]() Mark Seifter wrote: How does it work in PF1 if you multiclass monk and ninja? Ninja Ki Pool wrote: If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool. Simple and straight-forward. I like it. ![]()
![]() Mark Seifter wrote: There are definitely those at Paizo who agree with this, since everything else that is done by level is on that 0-20+ scale. On the other hand, certain deeply entrenched terminology being changed has a risk of dramatically changing the feel of the game, and I can see both sides on that topic. This is one of a few places. One other that springs to mind for me is that we don't change saving throws and attack rolls to be called saving checks and attack checks in PF1 or PF2, even though everything else is called check, and checks are d20 rolls against a DC, so they both are checks. But imagine how it would sound to call for a saving check? This isn't quite an equitable example: saving throws and attack rolls aren't treading on any other terminology. Yes, it would be neater to explain them to new players as just another kind of check, but there's no risk in confusing "saving throw" and "attack roll" with any other terminology in the game. So the cost of keeping those unique names for flavour purposes is low. Spell level vs caster level vs class/character level is a consistent point of confusion solely driven by the repeated usage of the word level. Just depends whether changing those names removes too much of the original flavour or not. While I've learned the differences between them over time, it would certainly make explaining those systems to new players a lot more simple. ![]()
![]() Deighton Thrane wrote: So, I know it's really not a huge issue, but the listing for save results not going from best result to worst kind of bugs me. I made a thread to discuss this very thing. ![]()
![]() Reading through the spell descriptions in the recent blog post got me wondering about the best way to display success/failure of spell effects for ease of use. How set in stone is the format:
current format wrote:
Just thinking of looking up spell effects, the most common circumstances will be success/failure, and having failure after critical success makes it take longer to identify the relevant information. Would either of the following be an improvement? normal then critical wrote:
best to worst wrote:
What do people think? ![]()
![]() Note: the link to the critical hit/failure blog links to this blog instead. Here's the correct link I'm guessing the critical success on fabricated truth is: "The target believes the fact for an unlimited duration." ![]()
![]() Ignotus Advenium wrote: Down to 0, per this post from previous page. Well don't I look foolish now. Not sure how I missed that. Thanks! ![]()
![]() Page 44 wrote: Either way, the Society’s efforts reduce the number of Brotherhood of Silence agents present in areas D1, D2, and D3 by two each (down to two, two, and six, respectively). However, the D2 encounter (page 45) is already listed as only having two Silent Initiates, plus Fair-Minded Efarni. Should this be 4 Initiates (and a CR4 encounter) and go down to 2, or 2 Initiates and go down to 0? ![]()
![]() On page 42, it references a guttersnipe from (Pathfinder RPG Villain Codex 238). Now, either my google-fu is failing me, or the PRD hasn't been updated with the Villain Codex yet. Is this statblock available anywhere else? Edit: Now that I've noticed this, I checked for more references. Page 47 calls for a wiseguy statblock from (Pathfinder RPG Villain Codex 239), and page 81 in the Bestiary section references a couple of statblocks for the Zimar Opportunists random encounter. ![]()
![]() Wyssilka the Fantabulous stands out a bit in the list of major NPCs you can influence: the rest are nobles of rank (Kalbio notwithstanding, as he's about to become a noble anyways), and Wyssilka is...the children's entertainment? In order to integrate her more easily into the list, I'll probably have Martella note her as a person of interest: "She's new, and she's popular. A combination which is interesting to me, and should be interesting to you. Knowing the cause of her popularity could prove useful. If anything, she might possess knowledge about the other guests. Entertainers are excellent informants." Anyone have any other ideas? ![]()
![]() Smite Makes Right wrote:
Bit early to judge, isn't it? It very well could be that the "particular aerial combo" is distinctly fighter-themed, and that other classes may have similar abilities that fit their own theme. Just because the fighter has one way of doing something, doesn't mean that nobody else gets a similar option. They also haven't covered any kind of multi-classing/archetype stuff yet either, which might allow you to get fighter feats for your rogue/barbarian/etc. ![]()
![]() James Jacobs wrote: They go through a lot more steps than development though (primarily layout and editing), which means there's a lot of steps that the above list of complications can hit at. The player's guide is, as far as I understand it, VERY close to being done, but its development stage has been done for quite some time. It's a complex, multi-team procedure, and it's unfair to imply that the delays hit the project only at the development stage of things. Thanks for the explanation: as you say, looking from the outside it's easy to forget - or be unaware - that producing a book like this (even a free one), requires input from many people across multiple disciplines, and unexpected delays at any point in the process can have knock-on effects down the line. ![]()
![]() It's not an interesting choice: you CLW Wand spam because it's the most resource-efficient way of healing between encounters. There's no reason to go into the next fight with less than maximum health when healing is such a minimal cost. Healing between encounters should consist of interesting decisions, or the time-consuming 1d8+1 roll spam and marking off of charges should be removed for a more efficient system. ![]()
![]() Ubiquitous' War for the Crown Player's Guide I wrote up a short Player's Guide for my own upcoming War for the Crown game, and figured I might as well share it with the forums to see how it can be improved before turning it over to my players. And if it's useful to anyone else with their own games, bonus! Would love suggestions for the Character Creation Tips section: haven't played Pathfinder for so long I don't know what cool classes and archetypes to suggest for such a politically-motivated and social-heavy adventure path. ![]()
![]() You can definitely set her hideout in another location, the difficulty or ease of such depends a lot on what your players remember of your stories: do they know it's a tower? Specifically, a bell-tower? Could set it in an abandoned lighthouse (switch the falling bell for a falling beacon of light), or a hollowed-out (non-load-bearing) pillar of Magnimar's tremendous bridge. ![]()
![]() I am so excited by this announcement. I haven't been on the Pathfinder bandwagon in many years, because I burned out hard on all the niggling issues I had with Pathfinder that just added up over time. Starfinder was a breath of fresh air, and got me momentarily back into the hobby to try it out, but I just wanted to return to Golarion. Now this, this has my full attention. Plus I see that Jim Groves is on-board, and anywhere with more his adventures is a good place to be. Sign in to create or edit a product review. |