New to running Starfinder


Starfinder Adventure Path General Discussion


New to running starfinder. did the starter box game with my group and it was great fun. I am looking at the adventure paths to do a first campaign as a kind of guide as I and my players learn this system.

Main question, how long does a book take to run through. Is it one 4 hour session or are we looking at one book taking a few gaming sessions to go through?

Thank you


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One book of an adventure path can take quite a while to get through depending on your group's style of play. I've seen groups that are very progress focused that slam through encounter after encounter and get through a lot in 4 hours. I've seen others that get through two encounters and spend most of the rest of the time planning, debating, etc.

Assuming 4 hour sessions, I'd say each book of an adventure path takes something between 3 and 10 sessions depending on your group. There's a lot in each book.


As Cellion indicated, the amount of time is group specific, but the books are meant to provide multiple sessions of materials.

What AP are you looking at running?


Brother Willi wrote:

As Cellion indicated, the amount of time is group specific, but the books are meant to provide multiple sessions of materials.

What AP are you looking at running?

was looking at dead suns. It seems to have the most for new players. I am debating it as it would be over 100 bucks for the thing entirely.


lord17c wrote:
Brother Willi wrote:

As Cellion indicated, the amount of time is group specific, but the books are meant to provide multiple sessions of materials.

What AP are you looking at running?

was looking at dead suns. It seems to have the most for new players. I am debating it as it would be over 100 bucks for the thing entirely.

I ran the first two books of Dead Suns and I have to confess, I don't think that's the best AP to enter with. It has the most new players because it was the "launch" AP. It has a lot of wonky encounters and the overall story isn't very strong. My group chose to end it after Book 2.

I am presently running Against the Aeon Throne. We are just in Book 1, but it has been well-received. I've read and am preparing to run Against the Swarm, and if that mix of military and religious theme is right for your group, that also seems good.


Oh, and if cost is an issue, you really only need the first book of each AP to get a feel for the game. If you like the first book, buy the others!


There's some podcasts out there that have run dead suns if you want to get a better sense of the content and the time to play. I think Glass Cannon took about 25 hours for book 1 but they are also on the slow side of groups I think. I've listened to about episode 45 and the encounters and story seem enjoyable to me as a listener.


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Our group has been enjoying Dead Suns, enough that we plan to finish out the AP, and I've bought the last two books recently as we play through book 4.

As far as time, if I remember right, we've easily gotten over 30 hours of play time from Dead Suns book 1. I was new to GMing and we were all new to Starfinder, so it was a little slower than typical, but we spent 3 and a half sessions gaming in the first book. When you consider entertainment for 6 people for 30+ hours, the price isn't too bad. Definitely only buy ahead one or two books at a time as you become certain your group wants to continue in that adventure path.


Ayrkire wrote:
There's some podcasts out there that have run dead suns if you want to get a better sense of the content and the time to play. I think Glass Cannon took about 25 hours for book 1 but they are also on the slow side of groups I think. I've listened to about episode 45 and the encounters and story seem enjoyable to me as a listener.

GCP's Androids and Aliens is excellent, I agree! I'm a big fan and I actually got some new players who were interested in the game after listening.

The GCP folks did a lot of work behind the scenes to learn rules and incorporate their PCs into the Dead Suns AP. They get a good payoff from that, but I also think the flaws of Dead Suns are present.

To be clear: I am not saying Dead Suns is unplayable. Quite the opposite. There's a lot of good stuff there. I just think Against the Aeon Throne is an easier entry point for new players.

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