I do get the point about the spoilers. Then again knowing your enemy is kind of important when building your party up to be able to defeat it. There is also no rule that prohibits you from carefully studying villains and henchman beforehand, so for me it's ok to spoiler them here.
Also ordered the cards - looking forward to those as well as adventure deck six.
... it's not usual for her to heal and explore on the same turn.
You likely wanted to say "it's not unusual for her". And I agree, a healer will have access to more blessings and can play these for an exploration. Healing is a powerful ability and there are also quite a few boons that allow for it. My favorite are cards with drip healing.
I played Yoon and Ezren to the end of adventure 3 today. Here's the game state:
Trader: Auction House, Smiths of Wati, Hadden Hoppert, Falsin Deek, Ghoul Market, Sunburst Market, Shardizhad, Udjebet, Agymah
Character Name: Yoon
Character Name: Ezren
Sorry, did not record at the end of adventure 3. Here are Damiel and Zadim at the end of adventure 4, if that is any help:
Character Name: Damiel
Character Name: Zadim
I'm playing the Zeitgeist adventure path with my players, and will provide a write up of each session on my blog. I'll post an update here, when adding a new post.
You may follow all campaign posts on this page.
We've played three sessions so far:
Beware, spoilers lurk.
These are good tips - many thanks.
My basic idea was to establish food as a power source in the Deeps, a resource to be warred over. And it should entail a minimum of bookkeeping on the players behalf, just so much that they understand. But I can tell that it will influence the game in an interesting way with all this magic that cannot be used freely. There will be a lot of exceptions and arbitrary rulings. I like that.
Good idea about the rot, it is very damp down there, so destroying a supply is a good option to generate pressure or a story hook for the party.
GM Lamplighter wrote:
... in any place with animals, any evocation spell is basically create food.
It'll be desert first and underdark later, so they'll be able to eat only the encounters.
GM Lamplighter wrote:
Similarly with plants. Neutralize poison might make some obstacles too easy to overcome as well, if you're planning on having plants around but not be edible. Or, put them on another plane where the natives don't eat or drink.
Hmm, good point. In the desert there will be one oasis for replenishment, in the underdark however... Maybe i'll add a plant trait to the moss and fungi called "indigestible". This way places where digestible moss and fungi grow will be like an oasis as well.
I'd like to play a high-level survival horror adventure in which food and water are important resources. To this end I would like to ban all magic that creates food or water. Banning "Rings of Sustenance" and spells like "Create Food and Water" are obvious. What else should I think about to make the characters depend on food? Thanks!
All 13 adventures will eventually be available as PDF. Ten of them are out by now. You can also get them as two hardcovers, but only one has been published so far. I have the deluxe hardcover and it is a beautiful tome.
I'm running this for a group of four and we're having a fantastic time. It is however not that easy to run due to the complexity of the various plotlines across a great many NPCs. Taking a lot of notes helps me to keep track. The one supplement I can thoroughly recommend are the NPC face cards to help the players remember.
Zeitgeist is a work of art. I love it!
Sara Marie wrote:
Aw, thanks Sara!
My group started the run on Delvehaven today, here is what happened just before
The drama of Khazrae Kuelata:
The players remembered the story of Khazrae and sought her help. I took the liberty to model Erinye as a fallen angel that had turned to evil. They wanted to offer the devil her sanity in return for advice on navigating the pathfinder lodge, using the heal scroll they found earlier. The paladin, of course, argued against it, but was overruled. The players first used the wand of restoration to be able to negotiate matters with the erinye, and she agreed. The priest took out the heal scroll and started chanting, as suddenly the spirit of his god entered him and amplified his casting. He has been a devout cleric of Cayden Cailean for the entire adventure, roleplaying his character really well and even going so far as to found an orphanage, his god decided he could use some help. Thus Khazrae Kuelata, the fallen angel, returned to the side of light. The party now has an Angel on their sides for the next thirty days. I hope to be able to spin the story of Khazrae a bit further over the remaining three adventures. We'll see.