Pelipe grins at the enthusiasm of the fey. It is one of her fondest traits of them.
"I am ready to continue," she offers. Her efforts pain her at the moment, but considering the past and how pained she truly has been from her lingering injury, she's not all bad at the moment and may be speaking the truth. As she rides her horse forward, she keeps eye out for possible hazards and lurking dangers. Her eyes also wander toward the sky, hoping that their brief fight with the manticore did not draw the attention of their roc foe.
This is another sight the studious arcanist-mason had never seen before. She'd seen Katrine hunt and be silent before, but this was an assassination. The sight brings back bad memories of her childhood, as someone did the very same to her and she somehow lived; not without detriment. To see it from the other side though was somewhat disturbing. One second the trolls were alive, the next dead.
Instead, Pelipe focuses on the other side of the room and makes sure they aren't snuck up on.
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
From the beginning, Elann could see no tracks. Even as the others pointed them out, she would go wide-eyed trying to see what they saw, but to no avail. Only a couple of times could she see a bare footprint here and there to confirm they were on some sort of track, but when that fell short, she paused, looking expectantly at those tracking them. As the moments passed and no sign was found, she grew increasingly saddened. Tears filled her eyes for the fate of these people as they indeed could not be tracked any longer.
When they had set off on their trail, abandoning their mission of the loom, she felt like a big damn hero, but now...now she feels like a failure. In desperation, she too will spread out and search for the concealed footfalls to no avail.
"That can't be it! No!" she exclaims after a good hour of searching, researching, backtracking, and searching again; in her anger, even picks up a small stick (large for Boram and her) and throws it against a nearby tree (all-in-all a very cute display but with little actual effect to anything). There are some strong Osirian phrases muttered under her breath in saddened frustration as she passionately searches more. The others will have to actively turn her away from doing it, but when that does happen, eventually they will make it back to town to rejoin the loom with the wagon master.
The promises of the sheriff bring her to subtle tears once more, and only his assurances of trackers being sent out seems to brighten her some, but the rest of the day she seeks solitude from the inn. She will go off to a grassy patch of earth and trees, will off her armor and slip on a white dress with golden accents amid some underbrush and bushes. She will take out her braids and seem to almost beautify herself for the ritual.
The rest of that evening she will hold a personal vigil of prayer for those aboard the ship. During this time, one can attribute the singing and dancing prayers of Elann to be something similar to funeral rites, or prayers given for expecting mothers by tribal priests. It is far from the pious clerical actions of priests in temples in the large cities. The words she speaks are indistinguishable by non-native Osirions as it is prayer language in a tribal tongue but is beautiful regardless. One might almost call it theater how if one were to watch her, they could almost tell what she was praying. All about her would be a tangible divine feeling of closeness to the community.
Those invested in her, such as her shieldmates would know she is not her cheery self during this time. By the end of the evening though, she will put away her prayer mat with a final heavy sigh, will cease her singing and dancing prayers, and will be herself once more. She will even rejoin those in the inn and trusts to hope. She will also, if able, encourage others in that as she hopes for their return through divine intervention. That night, she will rest early and will be up early to set off with the wagons in full armor.
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
Yes, I'd leave it up to the GM to explain the situation better. Is the crane in any danger of burning up now? Is the fire mostly subdued? How far would the town be? If it is a short gallop to where at most the group is waiting a few extra minutes, it might be worth it. If not, then we might just go after the crew. It all depends on what he "sees" of the progression of events here.
Also, I might add that it does make me nervous, playing the already injured wizard out in front, in the middle of villains lol. Hopefully, her past with them is enough to keep them from going violent. She's doing her best to treat them humanely and to disarm their fears.
Aikaterine focuses on her godly powers. She can sense a disagreement between the actors in play here. She doesn't know if she can control anything, but she seeks to enflame that discord between them. If there was a reason that one of them spoke in defense of Daphne, then at the heart was a willingness to preserve life and peace. Aikaterine seeks to flourish that feeling within them.
"They are still engineering foul crafts...willing to plow over anyone in their way. Despicable!" she rages within.
"This is who you once followed showing their reality. There are many good people within this group, but there are many who will kill any they wish to get what they want. Don't worry, we'll save you. If you can fight, now is the time."
Daphne sees that Aikaterine begins to cast a spell: ghost sound. Around them gradually the sounds of the bees grow louder, the stream gets louder, the birds cawing a bit louder, and the creaking trees a bit louder. Even the wind rustling through the branches seems just a little bit more intense. Each of these by are increased by such a small fraction that it subtly rises to be so that when the group approaches, they may just recognize it just as a noisy place, but for the party, they will be free to cast their verbal spells without the hindrance of letting the others know where they are.
Aikaterine hides in among the stacks of the disorganized mess within the home, ready to pounce on the leader when he passes by in his search for Daphne.
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
I think you mentioned in your intro post that he was 5'9", D'witt. And it is not so great a difference in height when sitting down between us. Here is an image showing the height of those in the party who we know.
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
Unlike most people who drink coffee, the caffeine hits her immediately. It is possible she's slightly allergic to it and/or sensitive, but she immediately begins to talk at a faster pace. It's hardly noticeable unless you are actively paying attention to it, but by the end of her cup, her legs are shaking due to inactivity. It looks like she could go run a 10-mile.
"You are so sweet, Anduriel!" she exclaims and returns the grin.
The Osirian looks up as food finally comes. To Hannah, she returns a comment:
"Caravan? Oh...interesting! You seem to know more about our task than we do. More coffee for me, please! And more porridge and bread, when you get around to it!" she thrills as shortly after, she takes a spoonful of honey porridge and a tiny cute bite of her loaf of bread. One can almost see her happily dancing as her bread, which is smothered with butter is taken a bite out of. She even put butter in her honey porridge.
Intitiative:1d20 + 3 ⇒ (13) + 3 = 16
Being more alert than others helped. At the crashing sound, she yelps and drops her spoon. It, unfortunately, sinks into her porridge quickly. This causes Elann to turn to see what is happening. From what she can see, there are imps absconding with books, so she bosses the party.
"To your feet, fight!"
She will quickly get up from her booth and will even leap off the table to get to the door before these imps can. There, she will block their exit.
Move action: Stand up; Move Action: Moving to the doorway.
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
Just curious, are we still shooting for 1 post per day? GM, what are your intention with posting rate? You seemed slightly lax on this, but I'd like to shoot for us to hit your mentioned target, or at least realistically every few days as posts consecutively come in one after another. That would include a post from you encouraging the game to move forward or to add additional details of what we see.
That said, I think more frequent narration once, we've all posted once would be appreciated by me. I am unsure if you are busy or waiting. I feel strange posting again and again without GM direction on what NPCs are doing and I don't want to assume or overstep the bounds of my character.
I guess what I'm saying is, let's have some more communication on where you stand with posting rate. If you are waiting for something. If others are waiting for something or just busy in your own lives? Communication helps keep the game flowing and going! :)
| HP 21/21 | Perception +4 (Normal) | Fort: +4 Reflex: +3 Will: +6 (+4vsCurses)| Divine Spells cause random effects when cast at her.
It was not late into the night that Elann celebrated. In fact, one could call it quite early. Not that she wasn't social or rejected a good ale or three, but for some unknown reason, she went to bed earlier than most.
Morning:
Elann rose, and far before she noticed any letter, she sat on her bed and prayed in devotion to Bes. In a quiet voice, she sang and even in time, danced in the privacy of her room. It was then that she noticed the letter.
"Hmmm?" she inquires and shuffles over sleepily to the folded letter. After picking it up, she takes it and opens it. In the dim light of day, she tries to read the foreign tongue. She has the knowledge of common, but sometimes, for a foreigner, and especially in the early morning, it is hard to get her brain to churn fast enough to read non-Osirian writings.
"A mission! So soon!" she hums in appreciation to herself. Elann looks around the room at the tiny, cramped place they housed her and she thinks back to her home on the shores of the lake, with a nice big bed once shared with Noah. This is different, and it hurts her heart, but at the same time, she is filled with purpose.
That morning, she will get dressed in full armor and weaponry. It still takes her a bit but eventually as the sun rises, she will make it downstairs. Before she does, she packs away her things, including the letter.
Striding into the meeting hall will be a young Osirion female. She has cute cheeks and big alert eyes. Over her beautiful lamellar leather armor and armored skirt is a warm-looking, grey, alpaca robe with a hood. A large pack is slung on the short human's shoulder. On it are a buckler and crossbow. She appears ready for battle and the pack itself seems exceedingly heavy for the young girl, but she manages it.
Despite looking ready for war, she is beautiful and clearly wide awake. There are eye-catching gold ribbons laced into her hair, a silver holy symbol, and a decorative tiara of Orsirion origin on her forehead--as if she herself were not eye-catching enough. Some of the few patrons in the room may even look up with jaws agape before continuing to eat. Her features are feminine, unweathered, and unscarred, which stands out among the crowd here--even if there is little to see of her features other than her face.
It takes her a moment to sort out the voices in the room from the stairs, but when she does, she hears someone talking about gold, demons, and the Tanglebriar. She observes the human and elf for a second as she makes her way further into the room. She prays their mission is a success. She isn't in this for the coin, but understands desperation. Such things are all distracting her though and she shakes the thoughts of them from her mind so that she can ready herself for what is to come.
At the offer of a welcome and coffee, she smiles brightly to Hannah.
"Thank you. And as for a drink, why, yes, it is my tradition," she answers regarding the coffee in her Osirion accent. "Coffee, please, with some sugar, milk, and cinnamon if you have it." With that, she will take her seat at last with the others.
"Good morning, my friends," she quietly exclaims as she deposits the heavy pack at her feet and sits with the direction from Hannah. Clearly their superior spoke to her to deliver the letters and to group them together this morning. The group can see her armband is proudly displayed for all to see, and Boram would not have seen her until this moment, but he got his wish; the adorably eyed, sunshine-ray-kind-of-cheery girl sits next to him and joins his party.
"I see some had rougher nights than others," she smiles slyly at the sleepy looks of some of the others at the table.
HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
"Zeran, move these fangs away from us," she instructs before they decide to envelop Josten or her.
Josten's attacks on the giant were impressive. How he scaled the wall, she didn't know. Perhaps he could fly? All she knows is he made it there and rode that giant to the ground. A slight chuckle and smirk come from her, only visible through the fog by him because of her Force powers eveloping the group. He can tell she is impressed, but trying to hide it. The Force brings her kunai back to her belt and she turns off the glowing, hateful red of the blade off. A moment later, she will look to check on the others.
"I almost thought you were cut in half with that blow. Nor did I see you up on top of that wall. I believe my powers slowed your descent though, right?" she asks, knowing the answer already.
At Silvertail's inference that there is someone else to fight, she looks around them.
"You don't think that was it?" She listens for what the announcer has to say and watches to see what will happen with these bodies of the fallen giants.
HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
ROUND 2 Perception:1d20 + 16 ⇒ (12) + 16 = 28To see Silvertail
Britta will hold out her hands at seeing the wall form between her friends and her. She will begin to channel the force within her. The wall tears at itself, crashing into falling ice as it is damaged by her forceful pulling ability. Then, through manipulation of the force the breaking ice floats there and begins to glow with the look of something burning instead. A moment later, each falling piece explodes. Gouts of flame spread out before her from a singular point on the wall. Before it can be heard, the giants would feel that something is about to happen from behind them, almost equivalent if you were to hear someone chanting behind you, how you would turn to see someone and hear what they are saying, however, in this instance, they see and hear nothing, but certainly know danger is coming and are able to react. There are alchemical materials within her hands that she has imbued with the force, seemingly increasing the efficiency of this effect.
Move Action: Draw Alchemical Fire Flask Standard Action: Fireball Damage Reflex Half DC19 for Giants (the wall gets none):8d6 + 2 ⇒ (6, 1, 4, 1, 3, 2, 5, 4) + 2 = 28*Britta is targeting the 40ft diameter of the wall. +2 damage from Black Powder/Saltpeter. Alchemist Fire is consumed as a material component. The wall, and if either giant fails their Fireball saving throw, they are considered to be "caught on fire". Allies (which would technically be me) in the area are allowed to ignore all of these effects and instead heal 3d6 if hit with it. Since she is full, she won't gain healing but will gain temporary HP from Spell Rush.
Spell Rush:
Whenever you cast a sorcerer spell, you may gain temporary hit points equal to the level of the spell + your Charisma modifier. These hit points last until the sorcerer rests and regains spell slots, and do not stack with temporary hit points from other sources and cannot be transferred to another creature.
The sound is tremendously powerful. Such a use of force immediately makes Britta visible. However, if the wall is destroyed, the party will see Britta on the other side for a brief moment before the area is filled with a dense fog (from the destruction of the wall with fire). However, if the wall is not destroyed, regardless, the giants will now know exactly where Britta is, and this pesky, floating soldier is likely to get stomped. Knowing this, Britta quickly refocuses her mind, waves a hand, and vanishes from sight once more.
Swift action: Vanishing Trick. -1 Jutsu to use. I gain +2 Jutsu for striking two enemies without them knowing exactly where she is. Note: Also, if the wall is destroyed, and Silvertail falls (I'm not sure because she's always floating), I'll use Fount of Magic to immediately cast feather fall. If she doesn't fall or the wall isn't destroyed, then ignore.
"You were right. It's as you said, the worst offenders even get incarceration. AND I was confused. When Zeus had mentioned a Captain who had messed with the party, I assumed he had meant Captain Argus, since he kind of extorted us. I guess it was Glaucetus he was referring to and that Poseidon was so enraged with. Never mind me! Hah, that guy got what he deserved. You should have seen Amphitryon devastate him. It was like a flash of lightning..." she lies with a feigned chuckle. "I was just being foolish. Anyways...I'm sure Argus has sailed on to better and less hostile waters. I can't imagine what it must feel like getting fired from the gods...I would go the rest of my life wondering if I were cursed!"
Bluff:1d20 + 13 ⇒ (8) + 13 = 21
"So...You'll let us know when you have something?"
Nempura will freeze behind a tree at the sight of the flare of light. The elf sniffs the air lightly to see if she can detect the smoke. Her magic holds up, blending her in, but in her mind, she knows the group will be on her soon. She will wait for a little bit, first seeing if whatever it is in the darkness moves onward. She doesn't want to full-out assault something she doesn't know what it is, and she doesn't want to give herself away. She tries to guess the height at which this creature's cigar or cigarette is being smoked.
Ooops. Missed that last. Don't know how. She is going to wait about 2 minutes or so and then sneak back if it doesn't move by then.
Regarding bluff, I think in this instance it will work like disguise. You probably don't need to roll it unless someone is suspicious of the disguise. While we might be cautious about who your two characters are, the fact they are helping and don't seem like bandits helps with trustworthiness. If your character is actively trying to hide her innocence, I don't see a reason to doubt it until she presents us with some information to do so. For example: if Roja were to say out loud some of the things she thought of in the post.
Human Female | HP 36/36 | AC 17 (T 13, FF 14) +4AoO | Perc +9 | Init +2 | F +7, R +7, W +5 (+1vs divine/poison,+2vsfear/nausea/sickness) | CMB +10, CMD 19 | Spd 30ft | Moment of Change 5/7 | Current: Aura of Lust (WillDC16;20ft), Ex. Mage Armor 10hrINACTIVE
As stated, I'll be going my own way now. Still no response from the GM on any device or method. Life can be life, but still, a simple word would have been nice. I'm going to look for other opportunities and I hope you all have a good time on the boards.
@Pan Pan: Yes, there were many Chinese who came to help build the railroads. I'm not sure if that's happening in Golarion yet (we will see!). The Chinese made about half as much money (or even down to about 30%) as other workers did and were not treated well. It's likely a good arc for a character to join into the realm of adventuring, as it probably holds a high return comparatively!
@Lyudmilla: I know that even in America's history, "Big Nose Kate" was a Hungarian, and "Russian Bill" was claiming to be a Russian noble in Tombstone, so I'd imagine there were some Russians that made their way all the way to the Wild West from even that central European area, let alone Alaska. (If you've seen the Tombstone movie, BGK was Doc's 'wife' and Russian Bill was the dandy guy who loved the actor who came to town, I believe)
HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
As Zeran grabs his staff and asks her if she will accompany him, she nods.
"Of course. I could use a useless person on my hip," she smirks, showing some light banter in the form of a joke, since he himself stated he wouldn't be much use.
When Amphitryon clarifies who he is, it is one thing. It shows the might that Glaucetas was about to face, however, when Kyronai and Varocles announce who she is also, she rolls her eyes. There is pain in her heart as she just wants to call them idiots. She was this close to finding out about Zagreus and where he is. With patience, she wants to not, but then the wild side of Diskord takes over.
"Can't you see that I'm trying to appeal to someone under disguise? Why would you shout at the top of your lungs that I'm someone else? I was trying to figure out where his master is..." She lets loose her disguise, revealing her porcelain-skinned beauty. She shines in all her radiance and power, but is not nearly as fearsome looking as Amphitryon. "Where is your master, hmm? Where is Zagreus?"
She will be initiating combat now, casting a dispel magic spell on the Captain.
Initiative:1d20 + 4 ⇒ (17) + 4 = 21 Targetted Dispel (Creature):1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 vs highest spell on him, DC11+spell's caster level (targetting any ongoing effect on him such as mage armor/bull's strength/etc, will be dispelled)
Thank you so much for running this game, GM Neirikr. It was fantastic seeing our characters. Some of these builds were just really cool. I loved how the personalities interacted and how detestable the hellish location was. Very fun! I greatly enjoyed our endings as well. For the sake of my opinion on my character's future dealings, once the school has shown improvement and many of these villains are brought to light, even Laree may consent to go back and finish her schooling there under Vost. Perhaps, also to be close to Maganrad for reasons...
HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
Zeran (and Josten if he's there listening in):
As she returns the cloak to Zeran, the powers of the Force seem to return to her and it is left as it was.
"Cantrip? Do I even bother asking?""Well, if it makes you feel more secure, then it is worth it to use. The cloak seems like fairly alright materials, despite being so, umm...original to animal and plant production. No synthetic materials at all..." She was trying to be nice without saying his cloak felt like crap. Her clothing is high quality and engineered to be comfortable and hardy in many weathers/situations.
"If your intelligent familiar is up for it. So you form an emotive bond? Interesting. There are aliens who communicate like that where I'm from."
Upon hearing about Giants, she hears him speak of Ettin, which she considers might be similar to Etti, who are a species of near humans in the core worlds. She recognizes ogres as it translates well.
"Oh...hmm...I think...yes. I think I know what you mean by giant and ogre now. We have ogres. That is what they were called when the Empire experienced them on the Forest Moon of Endor. We killed them. If you are saying a Giant is a large humanoid man, we have those too. There are numerous large species that would fit. Exeedingly large, maybe only those found on Mandallia would qualify. They are about three times the size of me. Vicious fighters. They were used in many older wars."
-----
When Kagiero comes over and takes a seat, Britta notices the woman's sword. She also nods to the woman's introduction.
"Her people must be on a backwater planet to have not accepted technology yet."
"I am from what some call the Skyriver galaxy, or as most just call it, The Galaxy. I myself haven't been outside my universe...," she chuckles, as the idea is silly to her, "...not even my own galaxy. Death surrounds us to the point that not many dare to press the boundary of what is known." She then explains. "Ours is an observable galaxy, meaning we can see our stars and the stars outside of our galaxy," she explains for Zeran and Josten if he is listening while looking at the book. "We have some estimated 400 billion stars and some 3 billion habitable systems. Four galactic arms at a diameter of about 120,000 plus light-years. It has a deep core that is mostly uninhabitable, core worlds, colonies, an inner rim territory, an expansion territory, and then mid-rim territories that we traverse between using faster-than-light travel in spaceships. On the outer disk ring are the outer rim territories, with the Unknown Regions on the galactic west of the galaxy, and Wild Space surrounding the rest of the disk."
Having thoroughly explained her home in general, she clearly didn't answer what planet, country, or district she was from. She now looks to the woman before her and asks just as silly a question, sure that she would not give a known answer.
"Where are you from?"
As the datapad is pulled out, Britta will pull out one as well. Like two girls expressing interest in fashion products they saw that were similar, Britta begins to "geek out" on the differences between their datapads, as well as the similarities.
Hers is a MicroData Technologies datapad, capable of interfacing with technology of all kinds, be it by hard linking to computer systems or wirelessly. It has a touch-sensitive screen and voice activation ability, a holoprojector, recorder, and even handgrips. She could very well gain access to a locked door with this just as readily as she could use it as a pocket secretary.
"Just consider it a handy tool in a realm of technology. It helps keeps information close at hand. For example, I can show you a map of our galaxy right now, because the information is on my datapad. It's like a tome like this..." she gestures to the 4-foot thick book, "...but infinitely thicker in content. All jammed into this little device."
If desired, she will pull up a map of her galaxy, starting at a known planet like Coruscant and then zooming out to show a solar system, then more and more until the galaxy is revealed to them. She will then activate the sectors so they can see what territories she was talking about. They will also see there are two nearby sister-galaxies that are part of "The Galaxy".
With Toff in the hands of her allies, and this turning into more of a debate, she worries that the subject will either turn violent among many top wizards, causing mass destruction to all around, or will end in a way befitting people of reason. In any case, she doesn't need her brother to be there. She will quietly approach Viridel and Maganrad, stating:
"I don't care about who did what in the past. While it is important, someone in this time, in this place, cast a spell that brought us to that place, on purpose. If it were in my hands, I would bring inquisitors in and put you all under questioning. Just know now, you have an enemy in your midst. Politically, I don't care who is in charge. I came to rescue my brother, who in my heart I knew to still be alive. And here he is. Despite winning the Breaching Festival, I am not staying here. I am taking him home, as he well deserves. I have to work to undo whatever that traitorous person did to him. But I don't buy for a second that there is no one here alive who is responsible. I say the sooner inquisitors dig the truth among you forcefully, the better."
With that said, she will turn to Maganrad and hold out her hand to his briefly. After the short display of affection, she will ask for her brother's spellbook and then will take him to her father, who is likely in the crowd now tending to the wounded or at home, fearing the loss of another child.
I can't see her lingering, so I guess I'm stepping back here.
HP 84/84 Temp: +5 | AC 28 (T 25, FF 18) +4AoO (no flanked) | Perc +16 | Init +7 (+ additional 4 after surprise round) | F +7, R +13, W +14 (-2 will vs charm/compulsion if involved with power/wealth) | CMD 27 (29vs Dirty Fighting) | Jutsu 7/6 | | Vergence Human Legendary Ninja/Legendary Sorcerer 8 | Continuous Aura of Magic (Spellcraft DC19), Discern Lies (Will DC20 Negates)
"Well, sadly, I don't know how to help you with magical power, but I can help you with poison. Are these demons you speak of susceptible to it?" Ever the seller, she offers Zeran her wares once more.
As the conversation shifts to Kagiero, she notices the woman's datapad clicks on.
"Finally, someone with a bit of tech sense."
She will address Josten and Zeran in a comedic fashion.
"Yes, I'm sure good Josten would charm the pants off of any woman. He is the 'Prince of Love'. Or what is your term for a goddess's son? Prince?" she is unsure but also seems to be mockingly toying with him.
Sense Motive:1d20 + 17 ⇒ (12) + 17 = 29
"That's fine..." she grins to Morriana as she corrects Britta. "I just wanted to make sure. I don't know who or what you all are talking about so I didn't know if you needed help. Red-hair there went to the bar to look for a job and came back following you, so I assumed in your excitement and interest in this heck-ate, that you might have a bit of work for those here..." She shrugs. "My mistake."
She will now look to Josten, curious as to why he got distracted. Part of her was kind of hoping he found a job. It is good at least that she now knows that Mitchifer has a book of jobs behind the bar four feet thick. She had been relying on word-of-mouth jobs.
With Aleksandros getting riled at the fact people didn't believe in gods, she shifts in her seat uncomfortably. If he is very aware of others, he may pick up on the fact she too doesn't and is trying to hide that fact.
Sounds good to me. If the GM wants to skip us to that day, we'll just kind of be paying attention to movements around the castle up until then and then just have some teams of soldier forces be ready to storm the area upon a signal. Those soldiers would have no advanced knowledge of what is going to happen until that morning and kept in a ready mode and unable to leave so that no one can go warn anyone of anything (in case there are other conspirators in the guard). When the event happens, we'll just signal so that all exits are covered by guards, perhaps have guards go take over the pirate's ship (since his crew will be busy with the heist), and have our own ship leave the dock (so he doesn't take it lol).
Human Female | HP 36/36 | AC 17 (T 13, FF 14) +4AoO | Perc +9 | Init +2 | F +7, R +7, W +5 (+1vs divine/poison,+2vsfear/nausea/sickness) | CMB +10, CMD 19 | Spd 30ft | Moment of Change 5/7 | Current: Aura of Lust (WillDC16;20ft), Ex. Mage Armor 10hrINACTIVE
Hmm...yess....encouraging my party to love my lustful aura. Good! I'll keep it.
Human Female | HP 36/36 | AC 17 (T 13, FF 14) +4AoO | Perc +9 | Init +2 | F +7, R +7, W +5 (+1vs divine/poison,+2vsfear/nausea/sickness) | CMB +10, CMD 19 | Spd 30ft | Moment of Change 5/7 | Current: Aura of Lust (WillDC16;20ft), Ex. Mage Armor 10hrINACTIVE
"It has been a pleasure...if you can call it that, suffering in training with you both these few months. I can easily say I'm not the same woman who entered the prison. I am not the same woman who exited. I am not the same who started training under you. You have helped my fighting skills rise immensely, have given me insight into the unknown, and given me hope (if you will) for the future and my own vengeance. Many thanks. And to Asmodeus as well for allowing this to all transpire."
Although she has already identified several weaknesses in the contract signed, she still feels she owes some debt to this man toasting before her. She casually sits with her legs crossed, almost lounging in the large chair she is accustomed to now as "hers" at the table. The massive spread of food fills her plate, but she mostly samples from each delicacy. By the amount of food before her, she could easily have her fill just by picking what she wishes to eat. These are mostly sweet things such as fruits and delectables. The others at the table, however, may find their lusts eating all the more consuming (because of her lust aura). Fortunately, there is food enough for all.
"I see the 7th knot and 9th, but where is the 8th? What is their purpose?"
If she already knows who the 8th is, she wouldn't ask.
Human Female | HP 36/36 | AC 17 (T 13, FF 14) +4AoO | Perc +9 | Init +2 | F +7, R +7, W +5 (+1vs divine/poison,+2vsfear/nausea/sickness) | CMB +10, CMD 19 | Spd 30ft | Moment of Change 5/7 | Current: Aura of Lust (WillDC16;20ft), Ex. Mage Armor 10hrINACTIVE
Ardran, your ooc brackets are broken on your header, likely before raging song.
"WAIT!" she directs to the Headmaster. Hopefully someone can stop him, but regardless if he disappears or not, she then points her finger at Vost. "You are to be just as potentially guilty as the headmaster. In fact more so," she explains with raised voice toward Vost, hoping to bring to a stop the fear in Toff that makes him wish to flee. "You are the Dean of Conjuration, aren't you? And it is your responsibility to ensure that the students and challengers face the school of conjuration when designing and setting up traps for us. Did you cast any spells in the Hall of Summoning? Is not the very spell that would carry us to such a tormented place a conjuration spell of exceeding difficulty? When I lay blame on the headmaster, I see the horror in his eyes that he would be responsible for something like this. Fright is there, yes, but more like a cornered animal. I believe he is at fault for suspecting something and turning a blind eye, and for that alone I blame him, but I do not believe he is the one responsible for all of this. I wish to hear all of your testimony," she now directs her speech to the other school senior staff who helped set up the Hall of Summoning. "Did she or the headmaster cast any spells upon the door to the Hall of Summoning in preparation for this event? It is by touching that door, we were brought to that hellish plane."
"Your intelligence is old and out of date. You are far behind in the events that are happening here. Allow us to catch you up."
She gestures toward the dock.
"At this very moment, a notorious pirate is at your dock. The savage brute, Glaucetas, is identified by the falcon skull on the flag of his ship. He does not waste time on small prey. At the same time, Zagreus is opening a passage into the castle, and as far as we have seen of the Promethians, they have had the intent to poison ambrosia to weaken and kill the gods. In this, they have succeed in slaying the great God Ares. Before you now is the one in which Ares passed his spirit and powers to willingly. It was in his final death throes, he struck a mortal blow to another Promethian who had turned evil, the goddess Diskord. Upon her death, I ripped her godhood from her and assumed that mantle, although her willingly giving up her godhood I don't believe was intended, the merge occurred."
Aikaterine will now show her true form.
"The Minotaur is in danger. The King needs to be protected. Any supplies being shipped anywhere to any of the gods need to be destroyed and kept under close watch when recreated, and we four need to conjure up a plan to deal with this terrorism now."
"As for Atticus, I will let you handle your own people, as well as the punishment for their actions, but I'd advise not to do anything regarding him until after the day of this terrorist event."
"It's very simple, headmaster! We few here banded together and went in your Hall's doors, to the very Hall of Summoning there. Where we were immediately summoned into a hellish realm instead of into your hall to face challenges. I suspect this has happened every year, and those who likewise prepare the Hall of Summoning for this event can perhaps serve as witnesses to those who may have had the means and opportunity to set up a portal for such dastardly ends."
"This devilish realm, of which you yourself likely suspected existed, forced us to face devils seeking to steal our souls; as they had done for a long time via this contest feeding them!"
Then, gesturing to each of the party, she calls out:
"Do not dare to put this blame on us, as he is a headman, he is a school wizard if impeccable reputation, I am an alchemist, and he is a paladin. None of us likely would have the competence to summon a horde of devils, nor set them loose from some hellish realm without a great amount of preparation in your hall. So this cannot be our doing, since in the witness of all who are in this city, we were forbidden access to the Hall before the match! Everyone here knows that! We also just laid our lives down to save everyone!"
There was a reason that he gathered them together to fight this as one unit. His surprise also shows he is not responsible for this in its entirety, but he does know something about it.
"We overcame those obstacles in that hellish realm and killed Chyvvom, who held the keys to that realm's portals. Upon his death, this portal opened and the host of devils came forth, as well as presented an opportunity for our own escape, but that is not on our heads. Who put that realm there? Who connected it to this tournament!? Who fed it year after year after year! Not US! Tell me the truth! Did you know it was there!? Did you knowingly send my brother to that place!?"
"No! We will not be silent. Nor are we here to supplant you. While that may be your subordinates' desires, it is not ours. You didn't intend for this to happen, but it has. We wish for the truth! The whole truth! Everything you know, and it should be clear to all people both common and not here what has been going on in this city and with this school for many years. You tell them or we will! You owe my brother that much, of whom I rescued from utter torment!" she screams in anger as he cowers next to Elann, pawing at her robes in fear of the possibility of any lingering devils flying about. With bravery, Laree steps out in front and in front of any sight of her brother so that Toff must focus on her. If he is going to destroy anyone, she hopes it is her. Through her veil, there is a stern look upon her face and it can be seen in her eyes.
"I'm sorry to bother you. I know we look intimidating in our regalia here...," Which as armed people with powerful weapons, wands, and spellbooks (except for Amphitryon in appearance), they are not likely the type to knock on a commoner's door, "...but we did not come here for trouble. You are hosting a friend of ours...I believe. An elven man? He's a traveler...assuming we have the right location. He asked us to come, though we don't mean to intrude upon your home. If you would be so kind, can you tell him we have arrived? And...we can gladly go somewhere else to speak with him if it is trouble having us here." Her tone is kind and pleasant, despite whatever the half-orc's tone is.
Upon hearing him immediately reply to her, she will lock in with an embrace.
"I do hope you are feeling better. And Owens even seemed more cheery. He's following Bohrs it seems. I think Olmira will restore his heart better than we will though. Plus, with us, he'll be in far greater danger."
She will slink off into the forest with Calaithes, ensuring that no ones sees them.
Take 10 on perception for 15
If they are free of onlookers, she will partake of Calaithes' crimson life force. Even if someone were to stumble upon them, it might not look as vicious as the act is. Perhaps like she were kissing his wrist. If they saw her bite him, that might be a different story. Given his stance and their casual nature, it most certainly is not taken unwillingly.
"As morbid as it sounds, when I'm near your neck...It's intoxicatingly tempting. The blood flows stronger there I think. I'd be afraid to bite it though. I mean...I'm afraid to bite anywhere, but I would think you might bleed out if I did it there. That's kind of where we focus sword strikes to kill people. It's certainly made hugs a bit of a temptation. Nothing I can't control though. I just wouldn't do it if I am looking like I did that first night..." She smirks. "Maybe in Tamran we can find some healer who can help me figure out what is going on with me. My grandfather always said whatever life threw at me was a blessing. I've tried to make it that way, but this is just weird." She sighs and after drinking, wipes away the remaining blood from the two puncture wounds as a caring lover or mother would. She then licks and wipes her lips clean with a finger.
He will immediately see that it is as if her body seems to come alive with fresh blood. Bother her beauty and allure seem to revive. She is herself once more.
"I think people might begin to think we are sneaking out here for something else..." She then smirks with a chuckle. "And if they see me coming out here with Bohrs too...who knows what they will think!?" A gentle laugh comes from her.
-------
Braggar:
Nicolette doesn't strike the hammer weakly. Her blows are powerful and come fast, as they should. Though Braggar probably wouldn't admit it, he may be impressed at how well she's grown as an apprentice. Her work on her own armor has been magnificent for a beginner. He can take delight that she knows nothing about his surprise and what she's been doing on it. Her only questions were generally "why this ore", and eventually, "why this metal is heated so differently". Even now, she is so focused that she hardly even notices Asina until the girl calls out Nicolette's name over the crushing hammer strikes of force.
"Huh? Oh. Hi, Asina." She gives a sweaty smile to the girl and a nod as she wipes the sweat from her face with her bicep. At hearing her words of encouragement, she grins and nods once more. "Alright. Thanks!" she replies, allowing Braggar to take over the discussion. The exuberance of the girl always makes her smile.
When Asina is gone, Nicolette idly comments, "I might see if I can scrounge up a gift for her in Tamran. A nice dress would do. Although I think she'd prefer a suit of armor for how she asks me questions." The topic doesn't require a response, and probably to Braggar's appreciation, Nicolette goes back to hitting the molten metal before it begins to go too soft in the forge. Over the sound of the pounding, she sees Braggar take off his gloves and call her attention to a bundle he retrieves. She will stick the metal back in the heat and then pull off her single glove (as she keeps her hammer hand free of a glove). She will move around the anvil to a bench to view what he got her.
"For me?" she asks with curiosity. The wonder in her eyes grows as she reveals the beautifully engraved breastplate. Her hands play over markings of unique indentations colored gold and dulled silvers that her own hands laid in. The brightened sunsilver breastplate itself is a work of a master and she is speechless as she hears its tale. At the struggles with Ilimara, Nicolette laughs before shaking her head in wonder at the marvel before her. It is sewn into a steel blue padded surcoat with intricate marvelous metallic pauldrons (similar) and ivory chestpieces decorating down the center of the garment. She turns it over in her hands, examining it with wonder.
"Definitely..." she spaciously replies to his demand to come back. Then like she is lost, she comments again. "...but I mean...I had no idea. Thank you so much. It's beautiful. The most beautiful armor I've ever seen...So...then the sun hits here and the whole thing lights up. Brilliant..."
She will come to at his barking order and nods. She moves to the forge once more before her metal turns too soft again and comes to find it is just right. "Even the leather padded cloth is top quality," she thinks to herself as she strikes. Its beautiful chrome-like shimmer she holds in her mind, as well as the etched portions with depictions of glorious summer days and sun rays. Not an artist herself, some of this was done by Braggar, but even she recalls definitely etching the designs he made deeper and then later filled them with various colored metals; fusing them to each spot. It is a work of art. A few times she will have to refocus to not miss her hammer strikes, but in the end, she gets the joint sealed and then will finish the project by dipping it in oil and swishing it up and down to collapse the air pocket forming inside the oil.
With a final surge of water onto her face at her completion to cool off she heads out with Braggar. If they are about to depart for their voyage, Braggar will have to wait a minute for her to change out of her forging clothes and into traveling gear; not to mention her gathering her supplies (as it is not like she was forging with them on). After she has it all in hand, she follows Braggar down to the docks. Fortunately, her home is right near the forge.
--------
"Um...I can lift heavy burdens. I can do most any physical task if you show me how. I'm a hard worker." She will leave it at that and won't brag further about herself. She just simply wanted to communicate that she is ready and willing.
At the mentioning of Molthuni as a possible danger, she folds her arms across her bosom.
"I'll help keep an eye out. I will want to hear what you know about them though."
Walren answers Calaithes and she squints, as if looking through the wood of the ship for the answer. One that she will find the truth of in a moment when they go to put their things away. "He said cabins. Plural. I wonder if that means I'll have some privacy...?"
When the two dwarves begin fighting about ale, she listens intently, like someone studying. She's never been brilliant at language, but she certainly hears enough dwarven in her daily experience to know some curse words or when she's making something nicely at the forge. This is something more though. This is conversation, and it is alien to her to hear such in depth and use of the dwarven tongue (including curse words).
When her mentor has begun to head off, Nicolette gives him a simple wave of goodbye. There is something in her look though that the seasoned forge master might recognize. The slight smirk on her face tells that she will definitely bother his cousin as much as she gives Braggar, but in her eyes, he can also see a sense of longing.
"Will we be going to our death? Will I ever see my friends and family again?"
This internal reflection causes her to have such a look in the eyes, but then it fades as she turns inward to the ship and its crew; onward to distract herself by bothering the captain.
"The Black Mist. I've always been fascinated by vessels with sails," she compliments. "Big or small, I think they are beautiful." She's seen the barge a number of times and has always enjoyed watching it arrive. "I've always wondered. How did you come to choose your ship's name?"
She then asks some other questions:
"What kind of 'beasties' are lurking on the river these days? Any heads up might help me spot them."
"How do you sleep on the ship? You can't possibly be awake for three days and nights. At least, not comfortably. Does Ewem also captain while you rest?"
The others don't understand what she feels right now. How could they? How could they know her thoughts regarding Kayle? Especially after the last week.
As the magic fails to render aid, horror takes over her looks. Her bloody, drenched, deeply dripping hands terrifyingly move to pat Kayle frantically. His death was not something she expected today. Her hands in shock and horror come to her mouth and writhe uncontrollably as she is overcome with emotion. When Cal calls out to his brother and collapses, Nicolette muffles a scream of anguish, horror, and pain into her bloody digits, seemingly not caring that the blood drips from her face and hands in horrific display.
Her allies can hear the misery in her cry.
Nicolette Brief Known History:
They may know that she was once set to be married to a man named Ezra Luther. Her fiance. A local hunter in the village was a well-celebrated, kind, and worthy man before he went missing. It also was clear that she loved him. His loss also was unbearable for her.
Ever since his disappearance, she has been dulled. Numb. Cold. Friends were hard to endure for many seasons, and it was only a few of those her age to who she opened up herself to. She had just started to toy with the thought of finding happiness once more. To her, Kayle was a kind man. A druid of the forest. The similarities were comforting between him and Ezra. He could have been capable of bringing her joy, if not just as a friend, but now, just pure horror overtakes her at the loss. It is like she is staring face-to-face with Ezra's death.
-----
Tears surge from her blood-touched face. As they do, a green aura of fey energy gives off a glow about her in her raw emotion. This tapped power causes vines to snake upward from cracks and crevices throughout the room. These shiver and curl in her pain, as if her cries pain them. Bohrs, who has not collapsed can see her features almost seem more fey-like. Exotic. As if this is her true self. He also sees something else he has not seen before. I'll message you.
She cannot endure being there any longer and she runs out of the room leaving a blood trail of her own mixed with that of Kayle's own crimson. From the sound of her footfalls, she doesn't go far. Sobs matching her innocent voice are still heard nearby in the darkness of the other side of the doorway. Yet if someone approaches her, she will close it violently and will lay her body against it, blocking them in Asar's room.
It may be a while before she opens the door again. Probably a good 10-20 minutes.
While at first, she is unsure of what occurred, as Amphitryon begins putting on Ares' armor, it almost seems like Aikaterine is struggling against herself for a moment in thought. She moves her head to the left and right slowly, tilting on her axis as if trying to feel inside of herself and question it. The elf wants to answer the question of Amphitryon, "are you alright?", but she can't tell. Eventually, this struggle seems to intensify within her. A few moments later, the simple, yet beautiful elf drops to her knees in an effort to control these strange feelings within her, and then finally to her hands on the floor in panting breaths.
Something is happening to her. It is to be expected. A chaotic evil divine being merging with a neutral good fey? There is bound to be change. Aikaterine quietly whimpers to herself under the sound of Amphitryon's clamoring armor as this change begins to happen from within first and lastly, outward.
Where once there was tanned, olive skin, slowly the she-elf turns white like a northerner. Though not just pale but as if her skin were being replaced by something different. Rising from the depths of her now alabaster skin are beautiful swirls of light and dark blue, like ink or paint on oriental pottery. On top of that, her new, divine, creamy, white skin bears a shimmering pearlescent quality to it boasting of beautiful blues, purples, and greens like oil in water; shifting as her body moves. Her short, once bob-like cut hair, likewise turns pure white. It holds a celestial shine to it and swiftly grows in length to that of her upper back much as she had it in length most of her life as an elf. Upon her head, from the depths of the thickness of her hair, rise horns in the shape of a celestial crown, but dark and twisted-looking. This moment appears quite painful to the elf as they emerge at first but she still doesn't cry out. Upon looking at them, they are either a black bone, or some sort of obsidian and are not attached by any seen object except perhaps her scalp and skull. They are part of her. These spires seem to move as if they could snake back into her hair and hide or become as rigid as the crown they resemble.
Aikaterine's clothing even seems to turn shades of pure white and the darkest black. Whether it is an illusion or not is unknown, but they are pure-dyed now in appearance, as if done so in a divine manner, as if she has changed them to match the inside of who and what she is now. Where once they were loose and casual for travel, now they are alluring in appearance and hug her frame, yet somehow still seem to have the same function. Instead of hugging to her previously lithe frame, now there is a significant increase of "hotness" to her bodily frame as she seems to have a more curvaceous appearance.
As the transformation finishes, she slowly rises to remain on her knees, but to at the very least rise off her hands. As her eyes open to look at her companions, they can see her once lavender-colored eyes are now a burning orange color with the life of fire that lives in them. She is elven still. Still the same elven rogue in essentials of appearance and even elven heritage, but now, there is also a wildness in the long-lashed eyes. As they rise up to meet the party, that wild fire can be seen for a moment before hiding once more behind the sweetness of her character. Her now black-colored lips (either by divine makeup or the dyeing of her skin?) now part in a smile. Strangely, and uncharacteristically, it screams that she is there to cause trouble before fading into Aikaterine's quaint smile. The only one thing that has not changed is her voice.
Her new appearance image is on her sheet
"I feel as if I have been torn apart and put back together again...in a good way...I think...well, I can only assume, Diskord has changed me somehow..." she comments in distracted thought as she rubs her eyes with the backs of her fingers on which new, long dark-blue nails rest. Somehow, she has not noticed the differences yet or they are so natural to her, she is not stunned by her appearance. Now looking to Amphitryon, she curiously wonders if he is feeling anything. It is no wonder that he has not assumed any form as both he and Ares were similar.
That's a darn shame, VV! I was hoping you'd come back with a vengeance, but alas! I hope you find rest and peace of mind in regards to your job search and get all that going.
"Before we rest, I want to attend to these and the bodies up top. They are likely going to rot the longer we take and call animals to the area; which then we'll have to deal with if and when we make it out of here..." she smirks, considering her recent failure. "From what I've seen, they deserve some rest from service to this necromancer themselves. Perhaps a clerical blessing too? Some or all of you can come with me and rest there for the time being, then we can proceed back down to the pool room for more intense rest?"
If agreed:
She will go with the others out to the front, being mindful of traps they've experienced along the way. There, alone if she must, she will bury the bodies. Using her crowbar to loosen the earth, her spiked gauntlet and a found flat stone to shovel, she will dig an impressive hole for the bodies to lay in. Her strength clearly will lend a hand. For each body placed in the hole, she will cover them with large stones from nearby, ensuring they never rise again.
When the bodies of the townsfolk and perished undead are disposed of properly, she will set herself to dragging the bodies of the dead horses far away from the tomb entrance. For this, she will use the saddle and her own rope to pull them. It will be difficult work, but she is capable. Once further away, she will remove the harnesses, saddles, and saddlebags and will bring them back to the entrance of the crypt as they are still useful and valuable.
Once washed of the offense of dead bodies, she will encourage them all to start a fire. The group can have toasted cheesy bread, dessert coffee with chocolate and dried milk. Honey bread with nuts and some of the pleasures they did not have the night previous before they descend back into the darkness, such as flowing air and nature. She also will procure some torches, just in case. Old Man's Beard (usnea) wrapped around sticks and smothered in fat from her soap with oil.
I am wondering if I could get some insight on this problem.
Player 1 and the group: Attacking with a reach weapon through the unlocked and opened doorway of a keep (striking 5ft into the castle).
NPC1: Closes the door (move action) and locks it (standard action).
That's it? Can NPC1 just close a door like that while we are attacking through it? Is there no contested strength check, etc.? Is there no consideration for the weapon reaching into the space inside the keep?
Ranged penalties always have bothered me. If the corner comes into play, he'd get -4, then soft cover -4, and then if he doesn't have precise shot another -4. That's ridiculous...
Laree can feel Viridel's pain, and even her brother would know it to some degree as Viridel is a close member to their family. She pairs with swift anger at Anethra's comments, but internally has some conflict as she has seen the mage's intent. Her intent is to be free of this place, and will do anything to secure that. Sure enough, when she offers to bring Marius back, Laree almost smiles, but knows better than to give the woman too much credit. Will it work? She wonders. In either case, she moves over to place a soft hand on the elder's shoulder in sympathy.