About Nempura BabblebrookCrunch:
Name: Nempura "Bella" Babblebrook Alignment: Neutral Good Class: Legendary Gunpowder Mage Wizard 3 Deity: Calistria/Shelyn Homeland: Waters off of the Varisian coast Race: Aquatic Elf Size: Medium Gender: Female Age: Appears 23 yrs old Bodily Features: 5'11", 32C-23-34, 133 lbs. Attributes: Slender, tall, frail, and beautiful. Hair: Long, curled, red-hair with a semi-oily, but clean appearance while she's on the surface. Eyes: Dark Blue irides with flecks of gold only brought out in the light. Skin: Baby-blue with a touch of purple undertone. Fair. Smooth. Few scars. Vision: Low-light Languages: Common, Elven, Varisian Bonus Languages: Abyssal, Aquan, Draconic, Giant, Infernal, Thassilonian (linguistics trained) -------------------------------------------------------------- STATS STR 7
-------------------------------------------------------------- DEFENSES
SAVES (+2 vs transmutation spells)
-------------------------------------------------------------- ATTACKS
Melee
Ranged Touch
Ranged Spell
Gun Acid Splash
-------------------------------------------------------------- SKILLS (Total = Stat + Ranks + Modifiers)
* Class Skill -------------------------------------------------------------- FEATS/ABILITIES Legendary Wizard 1: Arcane school (evocation), bonded object (spellbook), cantrips, path of the mage (path of the prodigy)
-------------------------------------------------------------- RACIAL ABILITIES Fey Thoughts: Select two of the following skills: Diplomacy and Sleight of Hand. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity. Keen Senses: Aquatic elves receive a +2 racial bonus on Perception checks. Low-Light Vision: Aquatic elves can see twice as far as humans in conditions of dim light. Perfect: The eerie beauty of some elves cannot be denied. Elves with this racial trait receive a +1 racial bonus on Bluff and Diplomacy checks against humanoids and a +2 racial bonus on saving throws against transmutation spells and spell-like effects. This racial trait replaces elven immunities. Vigilance: You gain a +2 dodge bonus to AC against attacks by chaotic creatures. This trait replaces elven magic. -------------------------------------------------------------- TRAITS Audrahni's Ally (Campaign): Audrahni trusts you, and she’s shared one element of her past with you since befriending you. The question asked: “What happened to your parents?” Her answer bolstered Nempura's resolve.
Fast-Talker (Social): You've learned over your many years in destitution to say what you need to, regardless of the truth.
Wary (Regional): You survived the oceans, the wild west, and many hardships, but it has left you cautious of everyone and everything.
Secret Shame (Drawback): It is despicable for a woman to engage in demeaning acts. That goes double for an elf. That goes triple for a seafolk to intermingle with surface folk. It is a shameful occupation you've been forced into and you bear it constantly on your mind.
-------------------------------------------------------------- LEGENDARY WIZARD ABILITIES Favored Class Bonus: 3/3 Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier (Teleportation - Shift). The wizard adds +1/2 to the number of uses per day of that arcane school power. Arcane School (Evocation):
Arcane Discovery: At 2nd level and every four levels thereafter, the wizard gains an arcane discovery from the list of legendary arcane discoveries.
Intelligent Design (Ex): At 2nd level, the wizard can select 1 skill; the wizard can choose to use their Intelligence modifier in place of the ability modifier normally used for that skill. Genius Insight (Ex): At 3rd level, once per day, a wizard can cast any one spell that they have in the spellbook and is capable of casting, even if the spell is not prepared. This spell must be one level lower than the highest spell level they can cast unless it is from their specialty school. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. At 9th level and every six levels thereafter, they can use this class feature 1 additional time per day. GUNPOWDER MAGE
While wielding an arcane gun, the gunpowder mage can perform the somatic components of their spells using their firearm, rather than requiring a free hand. The gunpowder mage can cast any ranged touch attack, cone, line, or ray wizard spells through their arcane gun. When they cast through the arcane gun, the gun’s enhancement bonus (if any) is added as a bonus to the caster level of the spell, as a bonus to the spell’s attack rolls, and to the spell’s saving throw DCs. Spells fired through the arcane gun that require an attack roll have a ×3 critical hit multiplier. When the gunpowder mage uses their gun to cast a spell, the gun must be loaded with gunpowder, which requires reloading the gun as normal. Using the unpredictable nature of gunpowder to enhance spells in this way has its inherent risks. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed.
Gunsmith: The gunpowder mage gains the Gunsmithing feat and a battered gun that is identical to the firearm a gunslinger gains at first level. Like a gunslinger, a spellslinger can use the Gunsmithing feat to restore their battered gun.
-------------------------------------------------------------- SPELLS PREPARED
Off-Days
SPELLS PER DAY
-------------------------------------------------------------- EQUIPMENT
Items on Person (Crafted cost)
Packed Items
Background:
"What do you know about this family who lived here? Did they have a daughter?"
"Sure. I'll tell ya. I suppose I know em' fairly well, ya' young whippersnapper. They had an aquan as a daughter. That's right! Well, believe it or not, varmint, around the docks there were a number of them at one time. Aquans. Sea Elves. Blue elves--whatever you want to call them. While small in number, they did have a community just off the coast sure enough. It was in one of them coastal communities that that girl Nempura was born. That was...oh...back when the Blood Raids along the coastal tribes began hittin' both surface and underwater communities alike. It was then that blue girl's mother, fearing the worst, placed that girl Nempura in the care of a surface elf right here in this gol' durn spot. That elf...he was kind to their family, or so my grandpappy said to me. It was that elf who raised Nempura alongside his own children. Her family never came back for her. Nope. Ohhhhhh yup...been about a century ago now. You know how long those aquatic elves live though." "What can you tell me about her specifically?" "Well now, I don't know much about her, but I do know her guardian eventually adopted her, and like many of those elves, sought to learn her in some magic like my pappy did to me. I do know this: back then, I know both my pappy and my grandpappy was astounded with her success; leastwise to tell me so when I asked about her. He said that within months, that there girl Nempura could produce full cantrips. Within a year, she was able to master simple spells, and from there, her who really knows? I think then that was when that her father of hers tried to enroll her in The Acadamae." "So where is the family now?" "Well, I don't rightly know. Let's see, I do know this: Her adoptive father had a scoundrel for a son! That's right! Stole their money, and it was quite a bit. That blue girl's father...he found himself and his younger children with little in terms of money from that day on. I heard that water elf Nempura got work where she could to help out and dropped out of school. They never forgave him. Nope! And she never went back in as many years. Couldn't afford it, I imagine. I'm not sure what she's doing. Kept to herself after leavin' the school. Didn't talk about magic in any case. Not to me leastwise. In any case, you won't find her here, nor that family there. Not long ago, I'd say about a couple of months back, someone gave that blue girl the hints of an opportunity to make more money or something cause they aren't there anymore. I am thinking somethin' in maybe work for a guild or town." "Look here sonny, if yer out for her, best watch out. I'd expect to some degree, she's out tryin' to exact revenge upon her brother, John Duster, and won't take kindly to being meddled with--armed with her six-shooter and a whole lot of magical rage, she's a handful no doubt. Last someone got wind of him was out east somewheres." --Arcane 18: Nempura is not a graduate. You know this. You've seen her among the students who have since graduated from The Acadamae and she is friendly with them as if she was once a student. Some suppose she is one given her arcane knowledge. Regardless, you are certain she is a skillful wizard and have seen her prove it to the demise of one young man who had a problem with her. It is also clear to you that she is an evocation prodigy. What she does for a living, you don't know.
FOR GM
--Nempura's brother stole her family funds. Running into him would bring about one of their deaths as she seeks to get back the significant life savings he took.
Points of Connection:
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