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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 3 (2d12+2 / 5)
Fort +4, Ref +5, Will +4
Immune paralysis, sleep; SR 12
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Offense
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Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Special attacks breath weapon* (DC 24)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tail)
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Statistics
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Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Common; telepathy (60 ft.)
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Special Abilities
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Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
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Statistics
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Current formCrystal Dragon
30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.
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Available Forms
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Breath weapons 6d8 unless otherwise stated
Etheric Dragon: 30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting).
Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects.
Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6.
Alien, Outer:
Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.
Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold.
Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.
Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.
Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.
Common, Chromatic:
Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet
Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet
Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet
Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold
White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire
Common, Metallic:
Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold
Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)
Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire
Crystal Dragon: 30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.
Magma Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.
Umbral Dragon: 30-foot cone of negative energy (damage dice are d6s instead of d8s; doesn’t heal undead creatures), cold resistance 20, +4 on saves vs. death effects.