White Dragon

Tiny Dragon's page

14 posts. Alias of shaventalz.


Race

Shadow Conjuration

Classes/Levels

Tiny partly-real semblance of a draconic ally

Strength 7
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 12
Charisma 10

About Tiny Dragon

NG Tiny Dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6

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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 3 (2d12+2 / 5)
Fort +4, Ref +5, Will +4
Immune paralysis, sleep; SR 12

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Offense
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Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Special attacks breath weapon* (DC 24)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tail)

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Statistics
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Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)

Languages Common; telepathy (60 ft.)

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Special Abilities
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Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

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Statistics
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Current form Crystal Dragon
30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.

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Available Forms
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Breath weapons 6d8 unless otherwise stated

Alien, Esoteric:

Astral Dragon: 30-foot cone of force (damage dice are d4s instead of d8s), psychic resilience.

Dream Dragon: 30-foot cone of electricity, dream fortress, dreamsight (Bestiary 5 90).

Etheric Dragon: 30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting).

Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects.

Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6.

Alien, Outer:

Lunar Dragon: 60-foot line of cold, cold resistance 20, burrow 20 feet.

Solar Dragon: 60-foot line of fire, fire resistance 30, vulnerability to cold.

Time Dragon: 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.

Void Dragon: 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.

Vortex Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.

Common, Chromatic:

Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet

Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet

Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet

Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold

White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire

Common, Metallic:

Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold

Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet

Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)

Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet

Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire

Exotic, Imperial:

Forest Dragon: 30-foot cone of piercing, burrow 20 feet, climb 30 feet.

Sea Dragon: 30-foot cone of fire, electricity resistance 20, swim 40 feet.

Sky Dragon: 30-foot cone of electricity, electricity resistance 20, improve fly speed maneuverability to average.

Sovereign Dragon: 30-foot cone of sonic (damage dice are d6s instead of d8s), spell resistance equal to 13 + the spell’s level.

Underworld Dragon: 30-foot cone of fire, fire resistance 20, vulnerability to cold, burrow 20 feet.

Exotic, Primal:

Brine Dragon: 60-foot line of acid, acid resistance 20, swim 60 feet.

Cloud Dragon: 30-foot cone of electricity, electricity resistance 20, swim 40 feet.

Crystal Dragon: 30-foot cone of sonic (damage dice are d6s instead of d8s), sonic resistance 20, climb 20 feet, burrow 20 feet.

Magma Dragon: 30-foot cone of fire, fire resistance 30, vulnerability to cold.

Umbral Dragon: 30-foot cone of negative energy (damage dice are d6s instead of d8s; doesn’t heal undead creatures), cold resistance 20, +4 on saves vs. death effects.