GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Will Save vs DC26 + GH + EM + OW + GD: 1d20 + 15 + 2 + 4 + 2 + 4 ⇒ (3) + 15 + 2 + 4 + 2 + 4 = 30

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Kyron rolls his eyes "Please don't insult my intelligence. Take your flawed logic and leave this place. I have no desire to destroy you, however if you persist with this foolishness, I'm sorry, but we will have no choice..."

His demeanour then changes somewhat as he glances about himself "...That said, you are making me feel really quite popular at the moment and I was always told it's good to give gifts to new friends... Hang on a moment..." the elf says as he moves away from the crowd of enemies and rummages in a pouch behind him. "Here...catch this..." seven beads of caustic energy fly to from his hand and rush towards his 'new friends'...

Kyron moves and casts another Persistent Dazing Cluster-bomb Acidball at the enemies who were surrounding him (DC 25 vs reflex for half, roll twice and take the worst, 55 acid damage and dazed 3 rounds on a fail):

acidball #1: 2d6 + 7 ⇒ (5, 1) + 7 = 13, acidball #2: 2d6 ⇒ (6, 2) = 8, acidball #3: 2d6 ⇒ (5, 2) = 7, acidball #4: 2d6 ⇒ (6, 6) = 12, acidball #5: 2d6 ⇒ (1, 6) = 7, acidball #6: 2d6 ⇒ (1, 4) = 5, acidball #7: 2d6 ⇒ (1, 2) = 3

caster level check vs SR (Vector): 1d20 + 14 + 2 + 2 + 2 + 4 + 4 ⇒ (10) + 14 + 2 + 2 + 2 + 4 + 4 = 38
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Grand Destiny, Elemental Might)
caster level check vs SR (Orange): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (4) + 14 + 2 + 2 + 2 + 4 = 28
caster level check vs SR (Red): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (6) + 14 + 2 + 2 + 2 + 4 = 30
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Elemental Might)

I assume only Vector will get an AoO when Kyron moves as the two axiomites can't attack while incorporeal?

Kyron will continue to take the AC and Reflex save etc… from BoF.


When Kyron flies away, Vector tries to hit him but another image pops!

3 mirror images 1 Kyron: 1d4 ⇒ 3

~ ~

Reflex Vector: 1d20 + 13 ⇒ (10) + 13 = 23
Immediate action to reroll with 1 mythic power 3/6 used; Reflex Vector: 1d20 + 13 ⇒ (19) + 13 = 32

Reflex orange: 1d20 + 18 ⇒ (14) + 18 = 32

Reflex red: 1d20 + 18 ⇒ (14) + 18 = 32

~

Reflex Vector: 1d20 + 13 ⇒ (13) + 13 = 26

Reflex orange: 1d20 + 18 ⇒ (9) + 18 = 27

Reflex red: 1d20 + 18 ⇒ (18) + 18 = 36

Again all of the creatures can circumvent being dazed but the acid hurts!

~

The fire on this plane continues to affect the axiomites!

fire Vector : 3d6 ⇒ (6, 4, 1) = 11
fire Axiomite: 3d6 ⇒ (1, 1, 5) = 7
fire Axiomite: 3d6 ⇒ (5, 1, 1) = 7

~ ~
~ INITIATIVE ~

Vector, -48, hasted, no swift action

Kyron, -4, stoneskin 10/150
Daathiel, -10, stoneskin 20/150,

Axiomite, orange, -47, hasted, incorporeal
Axiomite, red, -16, hasted, incorporeal

Yanndu, exhausted if within 30 ft
Caduceus, -5,
Fendahl, -5, stoneskin 10/150, chaotic weapon
Lichaam

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

ACTIVE BUFFS FROM DAATHIEL
Naturalist grants +3 insight bonus to AC, attacks, and saves vs Vector's abilities
Discordant voice grants +1d6 sonic damage to attacks vs Vector
Good Hope grants +2 morale bonus to attacks, weapon damage, saves, and skill checks
Grand Destiny grants +4 competence bonus to 3 rolls per recipient

FROM OTHERS
Elemental Might grants +40 temp HP and +4 Luck Bonus to attacks, saves, skills checks, AC, and CL checks to beat SR (unless points expended for various effects that diminish the bonus)
Blessing of Fervor grants a range of potential bonuses
Mass Owl's Wisdom
Mass Stoneskin
Communal Resist Energy (all, I think)

Lichaam has used Grand Destiny on 1 roll
Kyron has used Grand Destiny on 3 rolls so no more for him
Fendahl has used Grand Destiny on 0 rolls
Yanndu has used Grand Destiny on 0 rolls

Daathiel will cast another Greater Dispel Magic, catching all of the enemies.
Dispel: 1d20 + 14 ⇒ (15) + 14 = 29
As an area dispel, that just gets 1 effect per recipient, starting with the highest-level spell currently active (if the effects are CL18 or lower based on my roll). Might knock out their Haste spells if nothing else.

50% chance to affect incorporeal, high is good: 1d100 ⇒ 59
I could have sworn abjurations always affected incorporeal foes, but I guess that is ethereal (such as Blinking) foes.

"Fendahl, I might suggest you Wish for a Giant Form II spell."

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+40hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (6 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (2 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Shield 9r

Elemental Might 4/4


Good. Kyron got out of the way, though the Unwavering Path was focusing on him rather heavily.

Lichaam keeps one hand at the mouth of his spell component pouch, preparing to react if they started to teleport away.

If one of the opponents starts using a teleportation effect, cast conjuration foil as an immediate action, using myrrh to give it +1 for caster level checks.
DC24 Will and 1d20+20 vs. SR


Daathiel's dispel magic is very useful as it not only dispels the haste effect on Vector but the true seeing which the Axiomites have been relying on!

~

The axiomites chant in unison, "You are in direct violation of probable causality! Your inferior minds are not processing the relevance of your actions. Please stand by as redaction procedure is conducted! But the wizard's actions have a high probability to hinder our path to resolution!"

One incorporeal axiomite tries to jump through time and space!

In that moment Lichaam casts his spell to hinder them from moving!

caster level Lichaam Orange: 1d20 + 20 ⇒ (11) + 20 = 31

caster level Lichaam Red : 1d20 + 20 ⇒ (5) + 20 = 25

caster level Lichaam Vector: 1d20 + 20 ⇒ (3) + 20 = 23 fail

I will use the same dice method that Daathiel used for incorporeal.

50% chance to affect incorporeal, high is good: 1d100 ⇒ 17
Will save: 1d20 + 25 ⇒ (1) + 25 = 265d6 ⇒ (4, 6, 6, 4, 6) = 26

50% chance to affect incorporeal, high is good: 1d100 ⇒ 13
Will save: 1d20 + 25 ⇒ (7) + 25 = 325d6 ⇒ (3, 2, 4, 2, 4) = 15

Vector and the two axiomites seem unaffected by the spell.

Orange: Move action to use time hop to arrive directly in the air next to Kyron.

The axiomite tries to touch Kyron and because its true seeing ability is gone, it has to get through the mirror images but only an image pops.

2 mirror images 1 Kyron: 1d3 ⇒ 2

The other axiomite also jumps through space and touches Kyron and the last image pops!

1 mirror images 1 Kyron: 1d2 ⇒ 2

~ ~
~ INITIATIVE ~

Vector, -48, NOT hasted, no swift action

Kyron, -4, stoneskin 10/150
Daathiel, -10, stoneskin 20/150,

Axiomite, orange, -47, hasted, incorporeal, no true seeing
Axiomite, red, -16, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, -5,
Fendahl, -5, stoneskin 10/150, chaotic weapon
Lichaam

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+40hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (5 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (2 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Mage's Sword 13r
Blessing of Fervor (from Caduceus)
Shield 8r

Elemental Might 4/4

Well, that helped less than he'd hoped. Just out of range for most of his spells, and the abjuration had disrupted his focus enough that he wouldn't be able to redirect the bouncing sphere... even enemy hammer would have a difficult time establishing a hold on the incorporeal foes.

He was fairly confident that Vector didn't have training in attacking multiple smaller enemies, so... Trusting in his protections, Lichaam flies straight past Vector.
Take +2 AC from Blessing of Fervor. If Vector has an AoO, it will be against AC 29.

He then focuses briefly on his ring before a small, mobile plane of force appears and swings itself at one of the axiomites.
Use arcane bond to cast Mage's Sword, targeting orange axiomite
Attack (including Good Hope and Elemental Might): 1d20 + 23 + 3 + 2 + 4 ⇒ (13) + 23 + 3 + 2 + 4 = 45
SR: 1d20 + 19 ⇒ (14) + 19 = 33
Force Damage: 4d6 + 3 + 2 ⇒ (2, 2, 5, 4) + 3 + 2 = 18 Including bonus damage from Good Hope, per this FAQ

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Based on discussion , would Fendahl delay until after Efreet wish for Giant Form ii ?
Not sure where in init order. Also with 3D flight etc…does Rajah have straight charge lane to Vector? Or will have efreeti move?

Still not trusting the Efreet completely, he looks to ensure no hostile intent (especially since Isah not engaged or attacked).

SM, hope , bof , elem might : 1d20 + 13 + 2 + 2 + 4 ⇒ (2) + 13 + 2 + 2 + 4 = 23

”Master Isah. Please step to the side so we may see this Vector.
And as per your honoring our agreement for your release, I Wish for a Giant Form II to be cast on me into the form of a jotun troll (if not that then Athach).“

quick Dismount,hope, bof , elem might: 1d20 + 10 + 2 + 2 + 4 ⇒ (13) + 10 + 2 + 2 + 4 = 31 Dc 20

will hold off on Fendahls action. I could roll Rajah charge,pounce on Vector if lane is clear.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu casts telekinetic charge on the Efreet, bringing him in direct melee range of Vector.

***...there you go, Master Isah...this should help you honor the agreement you made to help us fight our enemies...***

Master Isah gets a free attack as an immediate action with a +2 bonus; this also clears the way for Fendahl and his lion as I can place the recipient of the spell anywhere within the spell's range


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Isah turns towards Fendahl and smiles wickedly. "Wish granted!"

Barely had Fendahl dismounted from the lion before his form began to swell and grow, eight additional heads bursting from his shoulders.

Almost immediately, he is picked up by Yanndu's spell and deposited next to Vector, when he punches reflexively.

Slam Attack (including Good Hope, Blessing of Fervor, and charge bonus): 1d20 + 15 + 2 + 2 + 2 ⇒ (19) + 15 + 2 + 2 + 2 = 40
Damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9 and fire damage: 1d6 ⇒ 4

"Did you want me to attack? You should have just asked, and I would have been happy to act according to your wishes." He looks rather annoyed at Yanndu's manhandling.

After the punch, he steps backwards to open a little space between them.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

While Fendahl grows into a hideous taiga troll, Rajah charges Vector.

Rajah +1 bite, charge, atavism, hope, elemental might, bof: 1d20 + 17 + 2 + 2 + 2 + 4 + 2 ⇒ (10) + 17 + 2 + 2 + 2 + 4 + 2 = 39
for dmg: 1d8 + 18 ⇒ (2) + 18 = 20 grab

Rajah +1 claw, charge, atavism, hope, elemental might, bof: 1d20 + 17 + 2 + 2 + 2 + 4 + 2 ⇒ (5) + 17 + 2 + 2 + 2 + 4 + 2 = 34
for dmg: 1d8 + 18 ⇒ (1) + 18 = 19

Rajah +1 claw, charge, atavism, hope, elemental might, bof: 1d20 + 17 + 2 + 2 + 2 + 4 + 2 ⇒ (16) + 17 + 2 + 2 + 2 + 4 + 2 = 45
for dmg: 1d8 + 18 ⇒ (2) + 18 = 20

Fendahl charges as well...in his new huge troll skin with 15' reach

Hold still!

Fendahl +3 keen katana, charge, giant, hope, elemental might, bof: 1d20 + 20 + 2 - 2 + 2 + 4 + 2 ⇒ (14) + 20 + 2 - 2 + 2 + 4 + 2 = 42
for dmg: 3d6 + 19 ⇒ (2, 3, 3) + 19 = 27 Dang! Missed crit by 1. Grand destiny cannot help that, I assume.

Fendahl 172hp, AC40. Rajah 138hp, AC37 (-2 AC for each on charge)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Make sure you are adding +3 insight to hit for Fendahl (Naturalist bardic performance) and +1d6 sonic damage (Discordant Voice feat). These do not apply to Rajah because they are language-dependent. And unfortunately Grand Destiny cannot turn a 14 on the die into a crit threat.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

thanks. I bet hit anyway…but good to add next time.

sonic dmg : 1d6 ⇒ 3


Retroactive: Sonic damage from Fendahl's earlier hit still affecting Vector because of Daathiel : 3d6 ⇒ (4, 4, 6) = 14

Lichaam can easily pass Vector and his sword of force can really hurt the Axiomite and it screeches.

Isah complies as requested and allows Fendahl and Rajah to take action as he requested and all their attacks really can slash and bludgeon the multi-legged construct!

Initiative remains the same. Fendahl, Isah is out of the way.

"Yes, that was the deal." Isah sighs and moves with Yanndu's request and telekenitic support to attack!

He hits with his blade but only the fire and Daathiel's sonic support can really hurt Vector.

~ ~
~ INITIATIVE ~

Vector, -118, NOT hasted, no swift action, no AoO

Kyron, -4, stoneskin 10/150
Daathiel, -10, stoneskin 20/150,

Axiomite, orange, -65, hasted, incorporeal, no true seeing
Axiomite, red, -16, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, -5,

Fendahl, -5, stoneskin 10/150, chaotic weapon
Lichaam

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Are we still awaiting Caduceus? Want to make sure no outstanding actions for Fendahl since he is listed after (but not bolded).


Yes, just waiting for Caduceus! Does anybody want to bot him?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

without being able to smite, he is unlikely to get much damage past the DR. Spamming sound bursts or aid others? He is excellent at healing but not needing much now. Delay?

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Sorry, life and work have been overwhelming.

Caduceus heals the others through their shared sympathetic link. He calls on Iomedae to guide them in the desperate battle.

Casting Prayer.

CL vs SR vs Axomites: 1d20 + 10 ⇒ (2) + 10 = 12
CL vs SR vs Vector: 1d20 + 10 ⇒ (19) + 10 = 29

Daathiel and Fendahl both heal 5, putting Caduceus at -15


The paladin's prayer can bolster the luck surrounding the Pathfinders but fails to affect the enemies. But he can heal his companions' wounds.

Fendahl, I think you cannot share your space given your size so I moved Rajah.

~

"Your existence has to be erased! I regret that you were ever conceived. I can eradicate this mistake after taking care of you." the metallic AEVARUT shouts with a screeching scream.

Then Vector starts pummeling into the group in front of him and hits Isah, and Rajah with a fist! Additionally, they feel as if their essence is temporarily erased!

1st slam vs. Isah, power attack: 1d20 + 26 - 4 ⇒ (8) + 26 - 4 = 302d6 + 9 + 8 ⇒ (1, 2) + 9 + 8 = 20 (plus erasure, please make a Will save DC 26 )

Will Isah, d4 rounds: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 141d4 ⇒ 4

You see that the Efreeti suddenly completely vanishes!

2nd slam vs. Rajah : 1d20 + 26 - 4 ⇒ (20) + 26 - 4 = 422d6 + 9 + 8 ⇒ (2, 6) + 9 + 8 = 25 (plus erasure for d4 rounds, please make a Will save DC 26 )
Crit? vs. Rajah : 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 322d6 + 9 + 8 ⇒ (1, 5) + 9 + 8 = 23

~

~ ~
~ INITIATIVE ~

Vector, -118, NOT hasted, no swift action, no AoO

Kyron, -4, stoneskin 10/150
Daathiel, -5, stoneskin 20/150,

Axiomite, orange, -65, hasted, incorporeal, no true seeing
Axiomite, red, -16, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, -15,
Fendahl, -0, stoneskin 10/150, chaotic weapon
Lichaam,
Rajah, -38, stoneskin 10/150, Will save or gone d4 rounds
Isah, -30, gone for 4 rounds

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+40hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (5 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (2 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Mage's Sword 13r
Blessing of Fervor (from Caduceus)
Shield 8r

Elemental Might 4/4

"That sounds like you're succumbing to emotion and planning your own extemporaneous alteration of probable causality" Lichaam helpfully points out.

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

"Look, I appreciate all of the attention, I really do... But you are trying my patience and you can't say I didn't try and warn you..." sighs Kyron to the axiomites, before unleashing yet more acidballs at them.

This time the acidballs are heightened dazing cluster-bomb acidballs (Reflex DC29 to take half damage and avoid the 3 round daze). As 'The grid intersection of all blasts must be within 30 feet of each other' for cluster-bomb fireballs, I beleve I wouldn't be able to target Vector with any of them (as I think that means all of the balls need to be contained within 30 foot of each other). So on that basis they will all have to target the axiomites.

acidball #1: 2d6 + 7 ⇒ (4, 1) + 7 = 12, acidball #2: 2d6 ⇒ (4, 2) = 6, acidball #3: 2d6 ⇒ (1, 4) = 5, acidball #4: 2d6 ⇒ (6, 4) = 10, acidball #5: 2d6 ⇒ (5, 6) = 11, acidball #6: 2d6 ⇒ (6, 6) = 12, acidball #7: 2d6 ⇒ (6, 2) = 8 (= 64 damage total)

caster level check vs SR (Orange): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (7) + 14 + 2 + 2 + 2 + 4 = 31
caster level check vs SR (Red): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (9) + 14 + 2 + 2 + 2 + 4 = 33
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Elemental Might)

I'll decide what to do with my move action depending on how the axiomites saves go. Unless they are both dazed I will most likely move to get away from them.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel has burned through most of his spells. He still has his bonded item cast, however (from Eldritch Heritage - Arcane).

He takes a 5' step and calls upon the power of his ring to cast Shadowbard.

While Daathiel maintains Naturalist, the Shadowbard begins Inspire Greatness on Fendahl and Rajah.

Both get the following:
+2d10+2*Con temp HP (I believe PFS usually uses the 1d10->6 HP rule for this)
+2 competence bonus to attacks (stacks with the +3 insight bonus from Naturalist, the +4 luck bonus from elemental might, and the +2 morale bonus from Good Hope)
+1 competence bonus on Fort saves

(Inspire Greatness is not language-dependent, so it can affect Rajah.)

Then he draws his Wand of True Strike.

He will also prepare to use Gallant Inspiration as an immediate action should one of Fendahl's attacks on Vector miss.

Gallant Inspiration:
Competence Bonus: 2d4 ⇒ (3, 2) = 5
Overlaps with Inspire Greatness, so net +3


Reflex orange: 1d20 + 18 ⇒ (9) + 18 = 27

Reflex red: 1d20 + 18 ⇒ (19) + 18 = 37

Both of the Axiomites can dodge the worst effect of the balls of acid!

Daathiel gives Fendahl and Rajah extra protection!

~

~ ~
~ INITIATIVE ~

Vector, -118, NOT hasted

Kyron, 31/40, stoneskin 10/150, still has a move action
Daathiel, 35/40, stoneskin 20/150,

Axiomite, orange, -82, hasted, incorporeal, no true seeing
Axiomite, red, -33, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 30/40+14 temp hp, stoneskin 10/150, chaotic weapon
Lichaam,
Rajah, 2/40+14 temp hp, stoneskin 10/150, Will save or gone d4 rounds
Isah, -30, gone for 3 more rounds

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Rajah save

will., hope, elemental mightl, atavism, bof, prayer : 1d20 + 7 + 2 + 4 + 2 + 2 + 1 ⇒ (8) + 7 + 2 + 4 + 2 + 2 + 1 = 26

I don’t believe Inspiration greatness applies yet. But if all other buffs stack, Rajah just makes it…

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Blessing of Fervor doesn't give a bonus on Will saves, so I don't think Rajah would make it.

But Daathiel would cast Saving Finale to let him reroll, then start the performance again on his turn. He needs a 10+? Seems worth it.

Saving Finale is an immediate action, so Daathiel would not have a swift on his turn. He could choose to use a move action to re-start Naturalist, which means that he could not draw the wand. No big deal.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Ok, will take the reroll if you are willing...

Rajah will, prayer, hope, atavism, elemental: 1d20 + 7 + 2 + 4 + 2 + 1 ⇒ (17) + 7 + 2 + 4 + 2 + 1 = 33

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Seeing the axiomites continue to avoid the worst effects of his spells Kyron scowls and flies further away hoping to get out of range of his opponents ability to teleport.

Kyron will continue to take the AC and Reflex save etc… from BoF.

It looks like these opponents have considerably more luck than the previous set. The axiomites have roughly a 1 in 3 chance of failing each save vs my spell and so far they have passed all 10 of the save's I've made them do (and Vector has only failed one out of 5 despite the better than 50% chance of him failing)!


fire damage: 3d6 ⇒ (2, 5, 6) = 133d6 ⇒ (3, 6, 5) = 143d6 ⇒ (3, 5, 4) = 12

All of your lawful enemies feel the heat of the plane of the fire!

The two axiomites look at Kyron and both cast hold monster on Kyron!

Two DC 23 Will saves Kyron please.

"The synaptic collapse of all motoric function will not allow the UNWAVERING PATH to correct these temporal anomalies!!" both chant in unison while targeting Kyron.

~ ~
~ INITIATIVE ~

Vector, -131, NOT hasted

Kyron, 31/40, stoneskin 10/150, still has a move action
Daathiel, 35/40, stoneskin 20/150,

Axiomite, orange, -84, hasted, incorporeal, no true seeing
Axiomite, red, -35, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 30/40+14 temp hp, stoneskin 10/150, chaotic weapon
Lichaam,
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 3 more rounds

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

will save vs DC23: 1d20 + 15 + 2 + 4 + 2 + 2 + 1 ⇒ (5) + 15 + 2 + 4 + 2 + 2 + 1 = 31
will save vs DC23: 1d20 + 15 + 2 + 4 + 2 + 2 + 1 ⇒ (20) + 15 + 2 + 4 + 2 + 2 + 1 = 46

(Saves include: Elven Immunities, Elemental Might, Good Hope, Owl's Wisdom, Prayer.)

I'm loving how determined the axiomites are to 'redact' Kyron!

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+40hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (5 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (2 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Mage's Sword 12r
Blessing of Fervor (from Caduceus)
Prayer (from Caduceus)
Shield 7r

Elemental Might 3/4

Take attack/AC from BoF

Lichaam's mage's sword spell continues its attack on the axiomite designated "orange".
Attack: 1d20 + 23 + 4 + 2 + 2 + 1 ⇒ (3) + 23 + 4 + 2 + 2 + 1 = 35
Force damage: 4d6 + 4 + 2 + 1 ⇒ (6, 5, 5, 6) + 4 + 2 + 1 = 29 GoodHope/Prayer

They're spreading out, to avoid being hit by the entirety of Kyron's spell? Hmm. Inspired by the swift elemental lightning granted to the Pathfinders, Lichaam decides to try something.

Focusing on the farther axiomite, Lichaam casts a spell and attempts to telekinetically exert control. Sadly, the attempt fails to establish a hold on the less-than-corporeal form.
Affect incorporeal, high is good: 1d100 ⇒ 9

Instead, he flies closer to the ground and lines himself up with the two fleeing axiomites. That seemed about right...
With a mental effort, Lichaam diverts a measure of Ranganori's power into casting another spell.
Use one point of Elemental Might to get an additional standard action

A fist-sized spiked orb of raw force appears in each hand. With an awkward-looking throw, he lobs both at the nearest axiomite.
Touch Attack A: 1d20 + 8 + 3 + 2 + 2 + 1 ⇒ (6) + 8 + 3 + 2 + 2 + 1 = 22
Force Damage A: 5d6 ⇒ (6, 6, 3, 1, 4) = 20
Touch Attack B: 1d20 + 8 + 3 + 2 + 2 + 1 ⇒ (17) + 8 + 3 + 2 + 2 + 1 = 33
Force Damage B: 5d6 ⇒ (1, 4, 1, 1, 1) = 8

The impact of the orb(s) pushes the axiomite up, away... and towards the other.
If both orbs touched, use better of these two rolls. Otherwise, just the one that hit. Includes attack buffs, since CMB is an attack roll. Orange axiomite is on direct line between Lichaam and Red axiomite, so if pushed far enough will collide.
Bull Rush A: 1d20 + 23 + 10 + 3 + 2 + 2 + 1 ⇒ (4) + 23 + 10 + 3 + 2 + 2 + 1 = 45
Bull Rush B: 1d20 + 23 + 10 + 3 + 2 + 2 + 1 ⇒ (4) + 23 + 10 + 3 + 2 + 2 + 1 = 45

EDIT: Battering Blast SR: 1d20 + 13 + 2 + 3 ⇒ (12) + 13 + 2 + 3 = 30

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Rajah continues to lash out at the multilegged Vector.

Rajah +1 bite, hope, atavism, bof, elemental, naturalist, greatness: 1d20 + 17 + 2 + 2 + 4 + 2 + 3 + 2 ⇒ (9) + 17 + 2 + 2 + 4 + 2 + 3 + 2 = 41
for dmg: 1d8 + 18 ⇒ (2) + 18 = 20 grab

Rajah +1 claw, hope, atavism, bof, elemental, naturalist, greatness: 1d20 + 17 + 2 + 2 + 4 + 2 + 3 + 2 ⇒ (5) + 17 + 2 + 2 + 4 + 2 + 3 + 2 = 37
for dmg: 1d8 + 18 ⇒ (5) + 18 = 23

Rajah +1 claw, hope, atavism, bof, elemental, naturalist, greatness: 1d20 + 17 + 2 + 2 + 4 + 2 + 3 + 2 ⇒ (9) + 17 + 2 + 2 + 4 + 2 + 3 + 2 = 41
for dmg: 1d8 + 18 ⇒ (7) + 18 = 25

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl regenerates 5 from his jotund troll skin...then full attacks on Vector.

Hrrrmmm. This will be the end of you.

Taking extra attack from BoF. Includes hope, naturalist, elemental might, greatness, Giant form/Huge jotund size

#1-Fendahl +3 keen, huge, chaotic katana: 1d20 + 31 ⇒ (1) + 31 = 32
for dmg: 3d6 + 19 ⇒ (5, 4, 3) + 19 = 31

#2-Fendahl +3 keen, huge, chaotic katana: 1d20 + 26 ⇒ (5) + 26 = 31
for dmg: 3d6 + 19 ⇒ (5, 6, 5) + 19 = 35

Bof-Fendahl +3 keen, huge, chaotic katana: 1d20 + 31 ⇒ (11) + 31 = 42
for dmg: 3d6 + 19 ⇒ (5, 4, 6) + 19 = 34

Or maybe not with those rolls...

sonic dmg on hits: 3d6 ⇒ (2, 6, 3) = 11

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

The paladin tosses a spell between both the axiomites in hopes of slowing them down.

CL vs SR ORANGE: 1d20 + 10 ⇒ (7) + 10 = 17
CL vs SR RED: 1d20 + 10 ⇒ (6) + 10 = 16

Sonic Damage: 1d8 ⇒ 1
DC 18 fort save to avoid being STUNNED for one round.


The force sword that Lichaam directs can really hit the Axiomite and its form is weakened! Then two force ball hits the Axiomite again and pushes it into the other Axiomite.

Rajah continues to batter Vector and hits with all his natural might!

But only Fendahl's last blade strike can cut into the construct's arachnid body.

The paladin cannot penetrate the Axiomite's spell resistance.

~ ~
~ INITIATIVE ~

Vector, -193, NOT hasted

Kyron, 36/40, stoneskin 10/150
Daathiel, 35/40, stoneskin 20/150,

Axiomite, orange, -141, hasted, incorporeal, no true seeing
Axiomite, red, -35, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft

Caduceus, 30/40 temp hp,
Fendahl, 30/40+14 temp hp, stoneskin 10/150, chaotic weapon
Lichaam, 30/30, stoneskin 0/150, 1 elemental power used
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 3 more rounds

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu shoots forth a series of magic missiles from his staff towards the beat up axiomite.

Magic Missile vs. Orange: 5d4 + 5 ⇒ (1, 3, 3, 2, 4) + 5 = 18
CL check vs. SR: 1d20 + 12 + 2 + 2 + 2 + 4 ⇒ (19) + 12 + 2 + 2 + 2 + 4 = 41
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Elemental Might)

Yanndu will take the AC and Reflex save from BoF; altitude: upside down on ceiling (fly+slipper of spider climbing)

Buffs:

Long buffs:
Telepathic Bond x2
Detect Scrying
False Life 14/14
Mage Armor
See Invisibility
Heightened Awareness
Locate Creature, 70 min.
Antitoxin
Antiplague
Soothe Syrup
Vermin Repellent
Grand Destiny 140m (3 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Medium buffs:
Invisibility, 12min
Shield, 11min
Message, 11min
Mirror Images (5), 11min
Fly, 11min
Good Hope +2 14m (from Daathiel)
Owl's Wisdom (from Isah)
Resist Energy, Communal (acid 30)
Resist Energy, Communal (cold 30)
Resist Energy, Communal (electricity 30)
Resist Energy, Communal (fire 30) (from Lichaam)
Resist Energy, Communal (sonic 30)
Resist Energy via The Breath (fire 30)


The magical force missiles hit the Axiomite.

~

~

"You are all very powerful. This is contradicting current estimations of success. Eradication still necessary." the metallic AEVARUT shouts with a screeching scream.

Using 1 mythic power for a standard action.

Then Vector focuses and pummels into Fendahl with full force!

Improved vital strike slam vs. Fendahl, power attack: 1d20 + 26 - 4 ⇒ (13) + 26 - 4 = 356d6 + 9 + 8 ⇒ (2, 3, 2, 1, 2, 4) + 9 + 8 = 31

He then concentrates and touches Fendahl to place him into a state of suspended animation!

Touch, temporal stasis DC 25 Fort save: 1d20 + 26 ⇒ (5) + 26 = 31

~

~
~ INITIATIVE ~

Vector, -193, NOT hasted

Kyron, 36/40, stoneskin 10/150
Daathiel, 35/40, stoneskin 20/150,

Axiomite, orange, -159, hasted, incorporeal, no true seeing
Axiomite, red, -35, hasted, incorporeal, no true seeing

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 23/40+14 temp hp, stoneskin 20/150, chaotic weapon
Lichaam, 30/30, stoneskin 0/150, 1 elemental power used
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 3 more rounds

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl-troll grunts as he is slammed by Vector (if that was a touch attack…otherwise misses AC 40)

Fort, hope, elemental, prayer giant form : 1d20 + 17 + 2 + 4 + 1 + 3 ⇒ (2) + 17 + 2 + 4 + 1 + 3 = 29

whew. Probably more bard/naturalist buffs…still checking but should pass regardless (no bof)

Fendahl 172hp, AC40. Rajah 138hp, AC37 (not counting temp hp)

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel activates and sheathes his wand of True Strike.
Thinking maybe to use that True Strike to help land a Dirty Trick on Vector next round because why not? There is little else that Daathiel can do in terms of direct offense.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Maybe not direct offense, but those buffs are significantly helping Fendahl and Rajah…much appreciated!

The Concordance

Elf Explosion Wizard 15:
Wizard (admixture) 15
| HP 122/122 | AC 13 / 13T / 10FF | Fort +15, Reflex +15, Will +17 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +11 (+14 with HA) | Perc +30 | SM +4 | Speed 30' (flying 60') | Spells 1st 8/8, 2nd 8/8, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 6/6 7th 4/4, 8th 3/3 | EM 15/15, VE 13/13 | Active Conditions: freedom of movement (constant)

Kyron flies back in through the blast hole in the wall and gives Vector a puzzled look "Are you suggesting that the empirical evidence does not back up your theory? Surely if your theory regarding your effectiveness in this encounter can be so wrong, then how can you be so sure that your theory regarding the release of Ranginori is any more credible? Don't waste you lives in a needless confrontation based on flawed logic, go back to Axis..."

Casting an eye over the situation he realises that the axiomites are not quite close enough to Vector to catch all of them in one spell so he opts to repeat his previous tactics and target the axiomites again with heightened dazing cluster-bomb acidballs (DC26 reflex to avoid the daze and half damage).

acidball #1: 2d6 + 7 ⇒ (1, 6) + 7 = 14,acidball #2: 2d6 ⇒ (5, 1) = 6,acidball #3: 2d6 ⇒ (3, 5) = 8,acidball #4: 2d6 ⇒ (1, 5) = 6,acidball #5: 2d6 ⇒ (3, 1) = 4,acidball #6: 2d6 ⇒ (3, 3) = 6,acidball #7: 2d6 ⇒ (2, 3) = 5 (= 49 damage total)

caster level check vs SR (Orange): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (8) + 14 + 2 + 2 + 2 + 4 = 32
caster level check vs SR (Red): 1d20 + 14 + 2 + 2 + 2 + 4 ⇒ (4) + 14 + 2 + 2 + 2 + 4 = 28
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Elemental Might)

Kyron will continue to take the AC and Reflex save etc… from BoF.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+30hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (5 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (2 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Mage's Sword 12r
Blessing of Fervor (from Caduceus)
Prayer (from Caduceus)
Shield 7r

Elemental Might 3/4

"Are your predictions regarding Ranganori extrapolated from short-term predictions?" Lichaam asks. "Invalid assumptions - such as your expectations of this encounter - can easily compound over time."

He didn't expect anything to come of the argument; unsealing Ranganori a second time was likely easier than resealing him should he regain his strength. Logically, it made sense for them to keep trying to seal him and determine later if the Pathfinders had a point. However, the aevarut obviously wasn't thinking particularly clearly, and they had little to lose for trying.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

"You are a grotesque creature at best. The imitation of thoughts stumbling awkwardly into your artificial operation processor via inelegant electrical bursts lack the complexity required for direct mind-to-mind exchanges. RETURN TO YOUR JUNKYARD LAIR AND DEMAND THAT YOUR MASTERS TERMINATE YOU!" utters Yanndu forcefully, and for the first time in this mission, verbally.


Reflex orange: 1d20 + 18 ⇒ (11) + 18 = 29

Reflex red: 1d20 + 18 ⇒ (3) + 18 = 21

One of the Axiomites can dodge the worst effect of the balls of acid that Kyron sent out but the other is clearly harmed more and is dazed!

~
~ INITIATIVE ~

Vector, -193, NOT hasted

Kyron, 36/40, stoneskin 10/150
Daathiel, 35/40, stoneskin 20/150

Axiomite, orange, -171, hasted, incorporeal, no true seeing
Axiomite, red, -59, hasted, incorporeal, no true seeing, dazed 3 rounds

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 23/40+14 temp hp, stoneskin 20/150, chaotic weapon
Lichaam, 30/30, stoneskin 0/150, 1 elemental power used
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 2 more rounds


Daathiel activates his wand of true strike.

The not dazed Axiomite looks at Fendahl and again uses his spell to try to hold one of you.

Hold monster DC 23.

The Axiomite then moves to Lichaam.

~
~ INITIATIVE ~

Vector, -193, NOT hasted

Kyron, 36/40, stoneskin 10/150
Daathiel, 35/40, stoneskin 20/150

Axiomite, orange, -171, hasted, incorporeal, no true seeing
Axiomite, red, -59, hasted, incorporeal, no true seeing, dazed 3 rounds

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 23/40+14 temp hp, stoneskin 20/150, chaotic weapon
Lichaam, 30/30, stoneskin 0/150, 1 elemental power used
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 2 more rounds

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying

Current Spells and Effects:

False Life +11+30hp
Freedom of Movement
Detect Scrying
Ant Haul
Overland Flight
Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts)
Planar Adaptation
Clear ear 4h 10m
Communal Darkvision 3h 40m
Mass Fly 2h 10m (all)
Life Bubble 1h 50m (all)
See Invisibility 1h 50m
Whispering Lore 30m
Mage Armor 15m
Mirror Image 13m (5 images)
Good Hope +2 14m (from Daathiel)
Grand Destiny 140m (1 uses of +4) (from Daathiel)
Stoneskin (150hp) (from Isah)
Owl's Wisdom (from Isah)
Resist Energy 30 acid/cold/electricity/fire/sonic (most from Yanndu)
Mage's Sword 11r
Blessing of Fervor (from Caduceus)
Prayer (from Caduceus)
Shield 6r

Elemental Might 3/4

Take attack/AC from BoF

The sword of force chases the approaching axiomite, spinning around it and hovering near Lichaam before swinging.
Attack: 1d20 + 23 + 3 + 3 + 2 + 1 + 2 ⇒ (11) + 23 + 3 + 3 + 2 + 1 + 2 = 45
Force damage: 4d6 + 3 + 2 + 1 ⇒ (1, 6, 4, 3) + 3 + 2 + 1 = 20

"You really should leave while you can," he suggests, floating to the side a bit. "Your death here won't change anything."

Yes, this was a better angle. Lichaam reaches into his bag and pulls out a cheap-looking scroll, the kind that gets lost at the back of a shelf and nobody notices for a year. He begins charging it with magic, and pale blue flames start to flicker around Vector.

5' step. Draw scroll of faerie fire (doesn't provoke).
Use UMD (auto-success) to cast first-level scroll defensively (auto-success)
Cypher Magic feat means it takes effect at CL2.
Use Cyphermage ability Focused Scroll to add 2*Int to CL checks.
Use Grand Destiny on SR check for extra +4.

Spell Resistance (ElvenMagic/FocusedScroll/GrandDestiny/ElementalMight): 1d20 + 2 + 2 + 20 + 4 + 3 ⇒ (8) + 2 + 2 + 20 + 4 + 3 = 39


The force blade hits again!

fire: 3d6 ⇒ (5, 3, 3) = 113d6 ⇒ (6, 4, 6) = 163d6 ⇒ (1, 5, 3) = 9

~
~ INITIATIVE ~

Vector, -204, NOT hasted

Kyron, 36/40, stoneskin 10/150
Daathiel, 35/40, stoneskin 20/150

Axiomite, orange, -194, hasted, incorporeal, no true seeing
Axiomite, red, -59, hasted, incorporeal, no true seeing, dazed 3 rounds

Lichaam, 30/30, stoneskin 0/150, 1 elemental power used

Yanndu, exhausted if within 30 ft
Caduceus, 30/40 temp hp,
Fendahl, 23/40+14 temp hp, stoneskin 20/150, chaotic weapon
Rajah, 2/40+14 temp hp, stoneskin 10/150
Isah, -30, gone for 2 more rounds

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl is under freedom of movement spell so hold monster should be blocked. If the target was Rajah that is a different story.

rajah will:

will, resolve, bof , hope , elemental, atavism, prayer, naturalist: 1d20 + 7 + 4 + 4 + 2 + 2 + 1 + 3 ⇒ (2) + 7 + 4 + 4 + 2 + 2 + 1 + 3 = 25
.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu continues to hammer the same axiomite.

Magic Missile vs. Orange: 5d4 + 5 ⇒ (3, 2, 4, 4, 2) + 5 = 20
CL check vs. SR: 1d20 + 12 + 2 + 2 + 2 + 4 ⇒ (15) + 12 + 2 + 2 + 2 + 4 = 37
(Check include: Spell Penetration, Greater Spell Penetration, Elven Magic, Elemental Might)

Yanndu will take the AC and Reflex save from BoF; altitude: upside down on ceiling (fly+slipper of spider climbing)

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