[Outpost V] DM Carbide's Severing Ties (PFS1e 4-07 CORE) (Inactive)

Game Master John Woodford

SLIDES & MAPS


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The usual: when chosen, please provide

Player name:
Character name:
OP#:
Faction:
XP progression (slow/normal):
Day job roll (if any):

This is a Core game, so make sure that your character's Core status is still valid.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

I'm interested if this PC is finished your other game in time!

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Player Great Green God
Character Bullwhip
PFS # 139009-33
Faction The Exchange
XP progression standard
Day Job Profession (soldier): 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Player name: cmlobue
Character name: The Red Reverend
OP#: 312045-6
Faction: Scarab Sages
XP progression (slow/normal): Normal
Day job roll (if any): Profession Butcher: 1d20 + 6 ⇒ (9) + 6 = 15

Note: you probably don't want to ask Red to channel.

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

Player name: Roll4initiative
Character name: Corenthiir
OP#: 17148-14
Faction: Grand Lodge
XP progression (slow/normal): normal
Day job roll (if any): Perform (oratory): 1d20 + 10 ⇒ (9) + 10 = 19 (10 gp)

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

It looks like my twin signed in above me but at least we are not exactly alike. :)

Player name:Mage of the Wyrmkin
Character name:Sylvester Solstar
OP#:115226-11
Faction:Dark Archives
XP progression (slow/normal):normal
Day job roll (if any): None.

I am looking forward to playing with all of you.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Player name: kaervek78 a.k.a. Chris N.
Character name: Merida Bowie
OP#: 331079-5
Faction: Scarab Sages
Progression (slow/normal): normal
Day job roll (if any): none

Purchases:
- Wand of Infernal Healing (2 PP)
- MW Buckler (155 GP)
- Upgrade Longbow to +1 (2,000 GP)
Total: 2,155 GP and 2 PP

@all: I'm excited to play together with you! :-D

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

I, too, look forward to this game, Kaervek/Merida. Good to be in another game with you. Looks like this is going to be a fun game with a good mix of PCs.

First PbP with this bard. :)

Scarab Sages

2 people marked this as a favorite.
N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Cornethiir, would you mind dyeing your hair red for the mission? For team unity?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Shades of the Red-Headed League!

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Team Ginger!
Though I'd have to be a bottled one.

Grand Lodge

1 person marked this as a favorite.
NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

Hang on. Going to get my hair done. I'll be back ASAP.

---------------------

"Well? Whadda ya think?”

I didn't like that other avatar anyway.


1 person marked this as a favorite.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Perfect!

Unfortunately, if Bullwhip tried to match he'd be a better fit for a comedic Starfinder game, IYKWIM.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If Qstor brings Seebonickk (L3 at the moment; may increase to L4 after we finish Overflow Archives), the APL will be at least 3.67, which puts us into Tier 4-5 (not terribly surprising). Merida, are you OK with playing up?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

I figured as much. Playing up is fine with me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Playing up is definitely easier on archers.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

But not short people. :(

Liberty's Edge

1 person marked this as a favorite.
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
Bullwhip wrote:
But not short people. :(

"I resemble that remark!"

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
DM Carbide wrote:
Playing up is definitely easier on archers.

I don't know nothing about that as this is my first ranged character.

Still, I hope I can help the team with my arrows, even when we're playing up...

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

Just watch out for the giant spiders lurking near the back. ;)

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Will do so. I have perception as a class skill! :-D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I've been sandbagged with work today, and will be posting when I get home.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
DM Carbide wrote:
I've been sandbagged with work today[...]

Same here - will try to get a post in tomorrow. Sorry.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I won't be able to get another post up until tonight; not only is my afternoon (GMT -6/CST) a solid mass of meetings from 1 to 5, but I also don't have a copy of the scenario available at work. Will need to do something about that....

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

Put the scenario into google drive & you can access it from your phone. I don't own a computer. I use my 3 year old Android phone for everything!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I am old, but I like to see most of the page.

OTOH, I can access Google Drive from work, so I can read it from there. And I also have the full version of Acrobat, so I can extract images from the pdf.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

To be clear I as a player, knowing about things like encounter construction and challenge ratings knows we probably shouldn't split up but in reality (and every fantasy I have ever read) it makes sense. ;)

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

Splitting up would only make sense if retrieving the items were a trivial affair. Considering the fact that we are likely going to meet resistance it makes more sense to stay and work together.

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

Hey, GM Carbide, I know Faction Missions were retired long ago but they can still be fun, especially for roleplaying. If possible, can I do the Grand Lodge faction mission if you think it's interesting enough and worth doing?
TIA!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Bullwhip wrote:
To be clear I as a player, knowing about things like encounter construction and challenge ratings knows we probably shouldn't split up but in reality (and every fantasy I have ever read) it makes sense. ;)

I'm curious--how many PFS scenarios has Bullwhip been on? Of those, how many required splitting the party? Any of them? If not, would the character's lived experience lead him to make that suggestion?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

@DM Carbide - I think it is more a function of the player than the character. In a previous game this player's character decided to explore alone as well which split the party in one of the combat encounters. Some people like to blaze their own path and are naturally chaotic in temperament. That is all well and good but PFS punishes harshly such behaviour. Instead optimised by-the-book "on-the-rails" play is strongly rewarded.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Sylvester Solstar wrote:

@DM Carbide - I think it is more a function of the player than the character. In a previous game this player's character decided to explore alone as well which split the party in one of the combat encounters. Some people like to blaze their own path and are naturally chaotic in temperament. That is all well and good but PFS punishes harshly such behaviour. Instead optimised by-the-book "on-the-rails" play is strongly rewarded.

I look at the incentives from a different direction. Pretty much anything that makes it harder for a party to complete an adventure in less than four hours is going to be discouraged, particularly as the rest of the party is being adversely affected by one player's actions. The time constraint isn't generally as much of a concern in PbP, though, although there's still a potential issue with finishing during online events like this one.

Speaking of which, where do you want to go first?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

Finishing a lot of the PFS adventures in a four hour slot is a definite challenge so I agree with you there. I think that keeping up the tempo in a PbP game is just as important and splitting up the party slows the game down considerably.

In terms of where to go first I think we should start at the Fish Bowl as it is quite close to our current location.

The Exchange

1 person marked this as a favorite.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
DM Carbide wrote:
Bullwhip wrote:
To be clear I as a player, knowing about things like encounter construction and challenge ratings knows we probably shouldn't split up but in reality (and every fantasy I have ever read) it makes sense. ;)
I'm curious--how many PFS scenarios has Bullwhip been on? Of those, how many required splitting the party? Any of them? If not, would the character's lived experience lead him to make that suggestion?

Depends upon what you consider constitutes an adventure. Most of his his hundred plus years have not in fact been spent in any given room or hallway with five other people in armor and backpacks with their pets. ;)

Like most people he might hang out with one or two people for a bit and maybe larger crowds for an couple of hours in his off time, but on the whole he gets dressed, washes up, eats lunch, goes to the bathroom, and finds his socks by himself. He works as a soldier, but even soldiers don't hang out in groups of a half-dozen unless they training, or moving somewhere. In a combat zone they often have to cover one another over spaces that dwarf whole one page dungeon maps. And what sort of dangerous adventures do folks get into in the middle of a bustling town that require anymore than maybe three people? It's not like the group is moving furniture. If ordinary life were so difficult in a village or town everyone would have moved somewhere safer or be dead or in hiding. Part of our job is to blend in, and if we went everywhere together that would really look odd.

"Where are you all going?"
"To the outhouse."
"All of you!?"
"Well, yeah."

Of course this is a game, and whether the characters know it or not they are in a "dungeon" and like those unlucky weekly TV show heroes they seem to run into danger in every episode. It's just one of the points where some simulated reality games (RPG games) can break at least my suspension of disbelief in the setting. In any other world it would make some sense to split up and an run separate errands, (or like on Scooby Doo search for clues) and then meet up when we were finished. Very rarely are six police officers (for example) going to go out on one call together. ;)

Bullwhip is a bit wiser than some so it just made sense to me that he at least suggest it. It might not fit on the rail, but there it is. And after all, if all adventures are is just rolling along a rail then what's really the point of playing them?

Again the point wasn't to do it but to rather in interact with the thread in an in-character manner in such a way that the GM knows that Bullwhip's player hasn't fallen asleep at the virtual table. ;)

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

After giving it some thought now, I think rerolling my save was a bad idea. If we all run away from the roar, we run away for less than a minute. No big deal. We just come back and take out the bunyips and immune to their howl. *Shrug*

After returning, I could have set up for a countersong versus the final bunyip if it attempted to howl.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

You guys can handle them. Their bark is worse than their bite. Also they don't appear to move that quickly on land so simply shoot and move. :)

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---

Corey would love to wear that Bicorne hat, but, it should probably go to Bullwhip to help with acrobatics checks to avoid AoO's through threatened squares.

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---
Sylvester Solstar wrote:

"Old reliable has served me well. R.I.P."

We are in a large city. You can probably purchase another wand before going to the Calistrian temple.

The Exchange

1 person marked this as a favorite.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Corenthiir wrote:
Corey would love to wear that Bicorne hat, but, it should probably go to Bullwhip to help with acrobatics checks to avoid AoO's through threatened squares.

"'Oy do Oi luk?" says Bullwhip donning the cap and tucking his hand into his shirt.

Dark Archive

1 person marked this as a favorite.
Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

@Corey - If your character wants to wear the hat then take it for now. It is mostly cosmetic anyways. Or not. :)

In terms of the wand of magic missile I am glad to have been able to make use of all its charges (22). Going forward I really do not see the need for a backup wand when my character will have 19 spell slots available each day at level 6. :)

Grand Lodge

NG m elf Mythic core bard 6[ooc]| HP 44/44 | [ooc]AC 14, t14, ff10 (+4 mage armor) | F +5, R +10, W +6 (+2 vs. ench., +4 vs sonic) | Perc +11 (low-light) | Stealth +11 | Init + | speed 30' | CMB +5, CMD 19 | cold-iron arrows x20 | Active Conditions: ---
Bullwhip wrote:
Corenthiir wrote:
Corey would love to wear that Bicorne hat, but, it should probably go to Bullwhip to help with acrobatics checks to avoid AoO's through threatened squares.
"'Oy do Oi luk?" says Bullwhip donning the cap and tucking his hand into his shirt.

Splendid!!!

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

Ok guys I am guessing that the madam here is not on the friendliest terms with the Aspis. I am going to level with her in return for the item and the chance to get even. :)

Granted it is a bit of a gamble but I think it might work.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Bullwhip wrote:
Corenthiir wrote:
Corey would love to wear that Bicorne hat, but, it should probably go to Bullwhip to help with acrobatics checks to avoid AoO's through threatened squares.
"'Oy do Oi luk?" says Bullwhip donning the cap and tucking his hand into his shirt.

Sadly, this fellow is wearing the wrong sort of hat even though he's a pirate.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Sorry, fellow Pathfinders - busy weekend. Will post tomorrow.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Sorry was busy too over the weekend. I tend not to post.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Been trying to keep up.

This coming weekend (April0 1 my wife and I will be out of town on a trip together. I'll have wi fi but might not get to post.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Please bot me as needed this weekend (See above)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for the heads-up, and enjoy!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

After tonight, I'm not going to have much of a chance to post before Sunday.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 3/8 2nd 6/8 3rd 2/5

Wow things got interesting and I thought that maybe we found some treasure behind the illusion. :)

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