
![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
Spiritual Weapon 7r
The spiritual weapon continues to swing at its target. Green
Primary Attack: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 and force damage: 1d8 + 4 ⇒ (7) + 4 = 11
Iterative Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 and force damage: 1d8 + 4 ⇒ (4) + 4 = 8
Possible Haste Attack: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 and force damage: 1d8 + 4 ⇒ (4) + 4 = 8
Ooh, so polite. So many Pathfinders would brush past without so much as a muttered curse. If she were younger... well, maybe she would see if her sewing circles knew of any young unattached females to point at Kahwen.
Granny calls out something in a hissing, angry-sounding language.
"Oh, are the puppies having teething problems? Why don't you come over here and get your belly rubbed?"
A bit risky, perhaps, but maybe if she got them angry enough they would run into range of Trokkus' punches. Pretty sure she'd heard they understood the language, anyway. She steps forwards slightly before pointing her wand at one of the howlers and firing.
Magic Missile at blue if it's still up, otherwise yellow.
Force damage: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Blue drops from the paladin's onslaught! The elf drops from the phantom.
Green moves to attack the paladin.
bite: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12
number of quills: 1d4 ⇒ 3
damage each: 1d6 + 2 ⇒ (2) + 2 = 4
And yellow attacks Rallas
bite: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d8 + 5 ⇒ (2, 7) + 5 = 14
number of quills: 1d4 ⇒ 1
damage each: 1d6 + 2 ⇒ (4) + 2 = 6
Trokkus is hit but Rallas is missed.
damage green 30
Pathfinders are up!

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
Spiritual Weapon 6r
Granny's spell continues to swing at the nearest howler. Green
Primary Attack: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 and force damage: 1d8 + 4 ⇒ (6) + 4 = 10
Iterative Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 and force damage: 1d8 + 4 ⇒ (7) + 4 = 11
Possible Haste Attack: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 and force damage: 1d8 + 4 ⇒ (1) + 4 = 5
She moves southwards, traveling strangely fast thanks to Inga's spell. "Pardon me, Klaus" she offers, slipping just behind him and dangerously near the howler.
Move 40' thanks to Haste. Draw AoO from the yellow howler (current AC 20.)
Granny bends over in the shadow of the trees and attempts to make sure the downed elf would survive. That hit looked nasty.
Heal to stabilize: 1d20 + 9 ⇒ (20) + 9 = 29

Klaus the Phantom |

"Sorry, Granny." Klaus says with a pouty face and a shrug.
"I get pretty angry when my friends get harassed."
The yellow howler snarls and snaps its jaws at Klaus and Rallas.
"S'cuse me a moment, Granny..."
Klaus turns towards the yellow howler, leans into its face and howls in fury. He wildly swings his massive paws at the strange creature.
Ectoplasmic Slam, fury, haste, & PA: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
damage: 2d8 + 11 ⇒ (8, 3) + 11 = 22
Ectoplasmic Slam, fury, haste, & PA: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
damage: 2d8 + 11 ⇒ (6, 3) + 11 = 20
He suddenly gets pricked by the creature's quills with each strike.
Quill: 1d4 + 1 ⇒ (4) + 1 = 5
"Ouch!"
Reflex DC 14: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Quill: 1d4 + 1 ⇒ (3) + 1 = 4
"Ooof!"
Reflex DC 14: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
He stops howling after he attacks and snarls in pain as he leaps back a few paces.
The second quill embeds itself deeply in his paw. He begins to feel quite queasy, but appears determined to continue his assault.
"You son-of-a-*****!"
Free action to end fury.

![]() |

Inga holds up her crossbow and takes aim at the green howler (northeastern square of howler to avoid any soft cover).
+2 Lt. X-bow, deadly aim, PBS, haste: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16
piercing & PBS: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
She quickly loads another bolt and fires...
+2 Lt. X-bow, deadly aim, PBS, haste: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
piercing & PBS: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Hasted, she quickly loads another bolt and takes a shot...
+2 Lt. X-bow, deadly aim, PBS, haste: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
piercing & PBS: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.

Klaus the Phantom |


![]() |

It sounds like Green or Yellow (or maybe both) are dead, so I'll wait for confirmation of the situation before posting my action.

![]() |

is yellow still up after my attacks last round?
Sorry barley. And any mistakes are MY fault. creature is barely alive. It has 46 by my calculations in damage. I've been foggy after COVID.
The Pathfinders drop the remaining two howlers without incident. The phantom tears at one and crossbow bolts drop the other.
Combat over
Searching the bodies the party sees that each howler wears a silver collar engraved with the holy symbol of Zon-Kuthon. The elf is bleeding out.
As you gather your thoughts A canoe drifts gently downstream. The boat carries an older man wearing a dark-colored mask and a necklace crafted out of animal bones. The man salutes and raises a small horn.
“Halt, travelers!” he cries out. “Turn back from this cursed
place, lest the Song of Extinction reach your ears.”
the canoe is marked on the map and the man is in the canoe

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
Spiritual Weapon 5r
Granny's spell finishes beating on the howler and returns to float at her shoulder. It looked like the elf had been in a bad way, but he should be stable now.
Previous roll was to stabilize, which is DC15
And now this new visitor, before she can even get to those oversized splinters stuck in their frontliners. Quietly, she mutters "I'll heal everyone soon, Klaus."
"Why hello there!" she calls, waving. "You seem much more friendly than this" (gesturing around herself) "lot. My name is Cheechatkae but please, just call me 'Granny'. Could I get your name?" Maybe this was their contact... or maybe not.
Adjust attitude: 1d20 + 29 + 1d6 ⇒ (20) + 29 + (4) = 53

![]() |

53! Granny's so sweet she could make a rattlesnake purr like a kitten!

Natharanak Phlegethoth |
1 person marked this as a favorite. |

With the immediate battle finished, Natharanak begins to fly back. He does what he can to stay hidden by some of the higher branches, perching where he had a decent (and safe) view of the newcomer.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Stealth: 1d20 + 14 ⇒ (20) + 14 = 34

![]() |

Klaus wobbles as he stares at the vicious quill embedded in his wrist.
"I feel... not very good."
He mumbles to Granny.
"Well get to you soon, Klaus. Hang in there."
Eyeing the unconscious jungle elf for a moment knowing he should be alright for the time being, Inga turns and walks to the river's edge with the others to greet the newcomer. She stays quiet with Junia close at her side as she watches the newcomer with suspicion. She wonders if this could be the witch doctor that they were to seek out.
Klaus wobbles around the combat area with Jeeves as the boy pulls the little Varisian gypsy wagon along. They toss any worthwhile loot, including the collars of the howlers, into the wagon.

![]() |

Klaus! Rallas goes to help the phantom wolf over to the others.
unsure what to do here...I don't know if my healing magicks can help...or even an anitvenom... he says as he sees the newcomer. He sets Klaus down and heads over in case things take a turn for the worse, but seeing Granny use her words seems to put that thought to the side.

![]() |

"Sit down, Friend Klaus. We can gather up the valuables and deal with the man in the canoe," Kahwen says. He hurries to strip their former enemies of their valuables to remove the temptation for the wolf man to do it.
He sheaths his sword when he begins and leaves it there, for the moment, though he keeps a watchful eye on the newcomer.
Perception: 1d20 + 17 ⇒ (6) + 17 = 23

Klaus the Phantom |

Klaus ceases gathering the spoils and wearily kneels on the sandy soil.
"Thank you, Rallas and Kahwen. I'll wait here until Inga and Granny can help."

![]() |

With the immediate battle finished, Natharanak begins to fly back. He does what he can to stay hidden by some of the higher branches, perching where he had a decent (and safe) view of the newcomer.
[dice="Perception"]1d20+6
[dice="Stealth"]1d20+14
Uhh... "20" & "20"... And Granny's 20 ! Wow! Three crits!

![]() |

As Granny tries to make contact with the newcomer, Trokkus calls upon the holy power of Sarenrae to heal himself. "Not sure about you friendly ghost types, but if ya need a hand, just ask," he says to Klaus.
"And let's see if we can figger out why this crazy elf and her howlers went after us. Mebbe just a misunderstandin'!" After making sure the prisoner is securely bound, Trokkus tries to bring her back to consciousness.
Trokkus is using 1 Lay on Hands for himself, and he'll offer one to Klaus (I'm not sure how phantoms work with positive energy and healing).
Will tie up the elf and use a second Lay on Hands to heal her.
Lay on Hands (self): 5d6 ⇒ (5, 2, 5, 4, 2) = 18
Lay on Hands (elf): 5d6 ⇒ (5, 5, 1, 3, 6) = 20

Klaus the Phantom |

Still a bit shaky, Klaus looks up at Trokkus.
"I can only be healed with magic, like your lay on hands ability or cure spells, or tended to by a skilled healer. Inga has a wand and a medical kit she uses on me after battles. She's busy talking to that native, though."
He holds up his injured hand to Trokkus.
"Any possibility you can extract this quill?"

![]() |

Trokkus shrugs. "I'll get it out one way or another." With a sudden hard tug, he yanks it free and offers a blessing from Sarenrae.
Lay on Hands for Klaus: 5d6 ⇒ (4, 1, 4, 3, 2) = 14

Klaus the Phantom |

"Wait! No!!!"
Klaus shouts, pulling back his hand as Trokkus goes to yank the quill out.
"It needs to be pulled out gently with some first-aid. Best to wait for Inga and Granny with their medicine kits. I don't think you want to be sprayed with ectoplasmic fluid if it's pulled out wrong."
You need to make a Heal check to extract a quill.
Removing one quill requires a DC 15 Heal check made as a full-round action. For every 5 by which the check is exceeded, one additional quill can be removed. On a failed check, a quill is still removed, but the process deals 1d4+1 points of damage to the victim.

![]() |

"Why hello there!" she calls, waving. "You seem much more friendly than this" (gesturing around herself) "lot. My name is Cheechatkae but please, just call me 'Granny'. Could I get your name?" Maybe this was their contact... or maybe not.
"My name is not important old woman. For this is a forlorn area! Turn back from this cursed place!"
The party spots a giant croc swimming in the river behind the man. "I have warned you of the deadly song of this area!"
He seems a bit annoyed.

![]() |
1 person marked this as a favorite. |

"Ah fine, ya big baby!" Trokkus says to Klaus with a shrug.
Fun RP! For what it's worth, the quill would only do 1d4+1, you were previously down 9, and I would have just healed you for 14--so everything would have been fine :) But having the lay on hands to save for later could be good too.

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
"Ooh, the mysterious type. That's okay."
"It might matter, though. You see, we were supposed to meet someone around here when we were attacked by some. Very. Bad. Dogs." Punctuating the last few words, the still-hovering spiritual weapon clubs each of the downed howlers before itself expiring.
Granny eyes the boatman, gauging his response. "Are you Nangi?"
T10 Sense Motive: 10 + 12 = 22

![]() |

Rallas sizes up the boatman. just in case things go sideways.
sense motive..studied target..rolling in case Granny's 22 isnt enough...i get the same result on a take 10
sense motive: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
lol...nope

![]() |

** spoiler omitted **
"Ooh, the mysterious type. That's okay."
"It might matter, though. You see, we were supposed to meet someone around here when we were attacked by some. Very. Bad. Dogs." Punctuating the last few words, the still-hovering spiritual weapon clubs each of the downed howlers before itself expiring.
Granny eyes the boatman, gauging his response. "Are you Nangi?"
[dice="T10 Sense Motive"]10+12
"What if I was old woman? What are you doing in this cursed land?"
The croc moves closer to the shore.
Rallas sizes up the boatman. just in case things go sideways.
sense motive..studied target..rolling in case Granny's 22 isnt enough...i get the same result on a take 10
lol...nope
Rallas and Granny think the man is cautious and is waiting for something.

![]() |

"The copper coin! Who's got the copper coin?"
Inga anxiously pats her jacket pockets, trying to remember what happened to the coin.
"Trokkus!”
Inga calls to the half-orc.
"I think you have the copper coin we're supposed to show to Nangi the witch doctor!"

![]() |

Trokkus trudges over. "Ah, yeah, I do! It's one of these anyways," he says, pulling out a pocketful of copper pieces. "Yeah, yeah. This one! I think." He holds up the coin that Tuukna gave him at the briefing.

![]() |

Kahwen watches the crocodile warily. He reaches for his sword but doesn't draw it, yet. He knows they can move quickly, though and he wants to move quicker if necessary.

![]() |

I thought I was too late!! I didn’t dot and then you were off. Still room for me??
”I am late, but I picked up spicy Varisian sandwiches for all of us!!”

![]() |

”Tell me what arrows to use guys if there is any fancy resistances. I don’t know if I want to shoot my space metal arrows where I can’t get them back.”.
Jory stared into the man’s soul.
sense motive : 1d20 + 18 ⇒ (4) + 18 = 22
Jory holds out two wands—each wand has a leather loop strung with tags. One loop has 40 tear away tags that look like a chain shirt and the other has 18 tear away tags with the picture of a bandage.
”I can’t use these, but need a tap of the magic armor one. The other is for healing. These were a little more than the sandwiches. Tear off a tag when you use it as I wanna keep track of charges. These are for everyone too.”

![]() |

Interesting way of identifying your wands...might have to borrow that idea... Rallas says, intrigued,
If need be, i can use your wands on you...not guaranteed to work all the time..but most anyways...

![]() |

Trokkus trudges over. "Ah, yeah, I do! It's one of these anyways," he says, pulling out a pocketful of copper pieces. "Yeah, yeah. This one! I think." He holds up the coin that Tuukna gave him at the briefing.
"Ah yes..." the druid smiles. "Thank you" He nods at Granny "Yes madame I am Nangi. I did not mean to be rude. I can show you to the ruins of Dokeran" He waves the croc off.
The croc swims back to the middle of the river.
"I have some canoes we can take"

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
"Thank you. How far is it?" Granny asks, turning to the task of getting those quills out of everyone.
T10 success on DC15, or auto-aid Inga if these are the DC20 version
Once they're all out (and the Howlers are definitely dead), Granny raises her arms then pauses. "Nangi, do you or your friend need healing? I was planning on channeling energy to get everyone back in shape, including the elf that was with the howlers. Do you know anything about him?"

![]() |

Inga and Granny work together to extract the barbed quill from Klaus' wrist.
Auto-succeed on Take 10.
Inga carefully wraps the quill in a handkerchief and places it in her pack.
"Very well done, Granny. Thanks for the help. How are you feeling, Klaus?"
The phantom werewolf stands and puffs out his chest.
"I feel... wonderful!" he says, full of renewed vigor.
He stretches and flexes his mighty muscles just to be sure.
"Yep! Excellent condition. Many thanks to the both of you! Now, let's see what our little jungle elf has to say for waylaying us and delaying our journey."

![]() |

Kahwen also presents himself for the quill removal.
"Will you hold this for me, Granny Cheechatkae?" he asks, offering her his own wand of healing. In addition to the + symbol that indicates what it does, it has the pathfinder logo on it, clearly one of the wands they sell out of bins back at the Grand Lodge.

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
"I'd be happy to, Kahwen." Granny takes the offered wand and sticks it in her waistband.
Natharanak flies back down and perches on her shoulder again.
After giving Nangi and the crocodile a chance to get closer (or speak up), Granny calls upon the wandering spirit she'd contacted earlier that day.
Channel Energy: 4d6 ⇒ (1, 4, 4, 4) = 13
Assuming the elf wakes up, since the channel would both heal 13 nonlethal and 13 lethal.
"Now, dear" she says in Elvish, looking sternly down at the remaining attacker. "Would you like to talk about this like an adult?"

![]() |

Assuming the elf wakes up, since the channel would both heal 13 nonlethal and 13 lethal.
"Now, dear" she says in Elvish, looking sternly down at the remaining attacker. "Would you like to talk about this like an adult?"
"You can't hold me old woman. You're trespassing on OUR land. meaning wild elves? Barbarians xenophobes. Leave"
The druid chimes in. "Granny his kind are followers of the Midnight Lord and not very friendly" He scratches his head. "Oh yes the ruins are only about two miles down river." He points in the direction of the ruins. "Like I mentioned we can take the canoes. Oh and thanks but I don't need any healing"

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
Granny fights back the urge to correct his grammar. No, he doesn't want us to hold him. We absolutely can, and the difference matters.
T10 Adjust Attitude: 10 + 29 + 1d6 ⇒ 10 + 29 + (4) = 43
"So how long has this been your land?" she asks, "and have you actually told anyone else that? My understanding was that there was a city here."
She tries thinking over everything she knows about the "Midnight Lord", aka Zon-Kuthon.
Religion: 1d20 + 16 + 1d6 ⇒ (5) + 16 + (1) = 22
"Why do you follow the Prince of Pain, anyway? There are other options, you know. Ones less likely to leave you bleeding out alone in the jungle."
She also considers the apparent speed of the river, and how long two miles would likely take. That wand of Jory's would probably only last an hour per charge, after all.
Geography: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (2) = 29

![]() |

I think his head is filled with ideas that any "outsiders" are evil and trespassers. Perhaps this is a tribal or local thing? I am not familiar with the history of the local populace. And when you add the Zon-Kuthon factor...who knows? the elf shrugs towards Jory.
And yes, we can hold you...if only for your own good. Klaus here almost gutted you with one swing. Think on that, boy...

![]() |

Trokkus grunts. "Chances are the elf's right. Probably lots of bad folks come this way. But we ain't them. Listen, elf," he says, addressing the prisoner. "We came this way to set things right with that old ruin Dokeran. So's folks ain't gettin' killed there and what-not. How 'bout you come with us and see firsthand us Pathfinders ain't all bad?"
Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13
Someday I'm going to run into a dwarf, fletchling, Mendevian Crusader, undine, lyncanthrope, or Burning Sun orc and one of my million little different Chronicle bonuses to Diplomacy are going to come into play :)

![]() |

Jory shrugs and reluctantly offers the elf one of his spicy Varisian sandwiches.
"This sandwich is a little spicy, but humans make the best sandwiches. Dark elves killed many of my kin, but I learned to trust some elves. I hope you will consider trusting us. Pathfinders have a code, I even had to bathe a goblin once on a mission, and found out even some goblins can be nice."
Jory continues to take a bite out of his sandwich.
"Think about that!"
Jory then makes a gesture pointing two fingers to his eyes and then points them back at the elf.

![]() |

I didn't realize Kahwen also took quill damage. Auto success on take 10.
"There you go, Kahwen. Good as new."
She says with a smile as she wraps the quill in the handkerchief with the other.
Inga is delighted when Jory offers sandwiches.
"Ooo! Should we take a short break here before we leave? Have ourselves a little picnic?"
She looks over at the jungle elf and then over at the witch doctor.
"I do suppose we should take care of business here first."
Standing over the jungle elf, Klaus snarls menacingly and rubs his massive fists.

![]() |

"So how long has this been your land?" she asks, "and have you actually told anyone else that? My understanding was that there was a city here."
"This has been our land for generations. The city is abandoned and not far old woman"
She tries thinking over everything she knows about the "Midnight Lord", aka Zon-Kuthon.
"Why do you follow the Prince of Pain, anyway? There are other options, you know. Ones less likely to leave you bleeding out alone in the jungle."
"Yes perhaps but the Prince of Pain is strong. Stronger than you know! But maybe you're right. There might be other options"
The druid taps his foot. "Disarm him and leave him to the slaves in his tribe. We must get to the ruins"
She also considers the apparent speed of the river, and how long two miles would likely take. That wand of Jory's would probably only last an hour per charge, after all.
Granny thinks in the canoes it will take like 30 minutes.
moving along
- - - -
Getting into the canoes the Pathfinder travel down river without trouble. The druid shows the way and his croc chases catfish in the water.
box text
Eerie singing echoes from a strange pyramid rising up out of
the swamp. A crumbling stone spire at the peak of the pyramid
reaches for the heavens.

![]() |

Jory smiles as they journey down the river.
"Free boat ride, another Pathfinder perk. I think I need some magic armor now, I expect trouble by that pyramid."
I assume 1 hour of mage armor renewed as needed

![]() |

Nature's Paths (8h, all*)
Pass Without Trace (8h, all)
False Life +18
Heightened Awareness 10m
Seeing that their guide was getting impatient, Granny does what she can to guide the elf before they leave.
On the way, she focuses briefly on a Pearl of Power in her pocket, refreshing the spell she'd used. She uses Jory's wand when requested, carefully removing one tag per use and putting it in her pack.
At the singing, though, she starts digging out earplugs. After putting one dedicated set (more like earmuffs) on Natharanak, she reserves a set for herself. "Does anyone need earplugs? I have four more sets."
"Nangi, how do you know about this city? Do you have any ideas of what might be happening there?"
Tapping herself with a wand, Granny pays a bit closer attention to the song, trying to determine if it seems harmful at this point or not.
T10 Perception: 10 + 12 + 2 = 24

![]() |

Before boarding the canoes, and taking several minutes to convince Klaus to get in one...
Smörboll hands Inga an envelope, the wax seal stamped with the symbol of the Sovereign Court.
"Oof. Me almos' fergot... This came fer ya jus' before we left fer Kibwe, Milady."
Inga goes to tear the wax-sealed envelope open with a slender finger, but then notices it's been already opened. She smirks at Smörboll with a sidelong glance in disapproval.
"Smörboll. You know better. Do you have anything to say for yourself?"
Smörboll blushes in slight embarrassment as he rocks back and forth on his toes.
"Aye, Countess... Something about 'discreetly planting' something or another on someone...
Inga's eyes go wide in shock then she puts a finger to her mouth to shush the Ulfen.
"Smörboll! Hush!"
After reading the missive, Inga glances about at her teammates hoping none of them are of The Exchange faction. She then tucks the letter into the front her corset.